| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCRIPT_FUNCTION_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_BINDINGS_CORE_V8_SCRIPT_FUNCTION_H_ |
| |
| #include "third_party/blink/renderer/bindings/core/v8/custom_wrappable_adapter.h" |
| #include "third_party/blink/renderer/bindings/core/v8/script_value.h" |
| #include "third_party/blink/renderer/core/core_export.h" |
| #include "third_party/blink/renderer/platform/bindings/script_state.h" |
| #include "third_party/blink/renderer/platform/bindings/trace_wrapper_v8_reference.h" |
| #include "third_party/blink/renderer/platform/heap/handle.h" |
| #include "v8/include/v8.h" |
| |
| namespace blink { |
| |
| // DEPRECATED: Use NewScriptFunction. |
| class CORE_EXPORT ScriptFunction : public CustomWrappableAdapter { |
| public: |
| ~ScriptFunction() override = default; |
| |
| void Trace(Visitor*) const override; |
| |
| const char* NameInHeapSnapshot() const override { return "ScriptFunction"; } |
| |
| protected: |
| explicit ScriptFunction(ScriptState* script_state) |
| : script_state_(script_state) {} |
| |
| ScriptState* GetScriptState() const { return script_state_; } |
| |
| // It is not usually necessary to set |length| unless the function is exposed |
| // to JavaScript. |
| v8::Local<v8::Function> BindToV8Function(int length = 0); |
| |
| private: |
| // Subclasses should implement one of Call() or CallRaw(). Most will implement |
| // Call(). |
| virtual ScriptValue Call(ScriptValue); |
| |
| // To support more than one argument, or for low-level access to the V8 API, |
| // implement CallRaw(). The default implementation delegates to Call(). |
| virtual void CallRaw(const v8::FunctionCallbackInfo<v8::Value>&); |
| |
| static void CallCallback(const v8::FunctionCallbackInfo<v8::Value>&); |
| |
| Member<ScriptState> script_state_; |
| #if DCHECK_IS_ON() |
| // BindToV8Function() must not be called twice. |
| bool bind_to_v8_function_already_called_ = false; |
| #endif |
| }; |
| |
| // A `NewScriptFunction` represents a function that can be called from scripts. |
| // You can define a subclass of `Callable` and put arbitrary logic by |
| // overriding `Call` or `CallRaw` methods. |
| class CORE_EXPORT NewScriptFunction final |
| : public GarbageCollected<NewScriptFunction> { |
| public: |
| class CORE_EXPORT Callable : public GarbageCollected<Callable> { |
| public: |
| virtual ~Callable() = default; |
| |
| // Subclasses should implement one of Call() or CallRaw(). Most will |
| // implement Call(). |
| virtual ScriptValue Call(ScriptState*, ScriptValue); |
| |
| // To support more than one argument, or for low-level access to the V8 API, |
| // implement CallRaw(). The default implementation delegates to Call(). |
| virtual void CallRaw(ScriptState*, |
| const v8::FunctionCallbackInfo<v8::Value>&); |
| |
| // The length of the aosociated JavaScript function. Implement this only |
| // when the function is exposed to scripts. |
| virtual int Length() const { return 0; } |
| |
| virtual void Trace(Visitor* visitor) const {} |
| }; |
| |
| // Represents a function that returns a value given to the constructor. |
| class Constant final : public Callable { |
| public: |
| explicit Constant(ScriptValue value) : value_(value) {} |
| void Trace(Visitor* visitor) const override { |
| visitor->Trace(value_); |
| Callable::Trace(visitor); |
| } |
| ScriptValue Call(ScriptState*, ScriptValue) override { return value_; } |
| |
| private: |
| const ScriptValue value_; |
| }; |
| |
| NewScriptFunction(ScriptState* script_state, Callable* callable) |
| : script_state_(script_state), |
| function_(script_state->GetIsolate(), |
| BindToV8Function(script_state, callable)) {} |
| |
| void Trace(Visitor* visitor) const { |
| visitor->Trace(script_state_); |
| visitor->Trace(function_); |
| } |
| |
| v8::Local<v8::Function> V8Function() { |
| return function_.NewLocal(script_state_->GetIsolate()); |
| } |
| |
| private: |
| static v8::Local<v8::Function> BindToV8Function(ScriptState*, Callable*); |
| static void CallCallback(const v8::FunctionCallbackInfo<v8::Value>&); |
| |
| Member<ScriptState> script_state_; |
| TraceWrapperV8Reference<v8::Function> function_; |
| }; |
| |
| } // namespace blink |
| |
| #endif |