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/*
* Copyright (C) 2007, 2008, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/css/css_font_face.h"
#include <algorithm>
#include "third_party/blink/renderer/core/css/css_font_face_source.h"
#include "third_party/blink/renderer/core/css/css_font_selector.h"
#include "third_party/blink/renderer/core/css/css_segmented_font_face.h"
#include "third_party/blink/renderer/core/css/font_face_set_document.h"
#include "third_party/blink/renderer/core/css/font_face_set_worker.h"
#include "third_party/blink/renderer/core/css/remote_font_face_source.h"
#include "third_party/blink/renderer/core/frame/local_dom_window.h"
#include "third_party/blink/renderer/core/workers/worker_global_scope.h"
#include "third_party/blink/renderer/platform/fonts/font_description.h"
#include "third_party/blink/renderer/platform/fonts/simple_font_data.h"
#include "third_party/blink/renderer/platform/instrumentation/use_counter.h"
namespace blink {
void CSSFontFace::AddSource(CSSFontFaceSource* source) {
sources_.push_back(source);
}
void CSSFontFace::AddSegmentedFontFace(
CSSSegmentedFontFace* segmented_font_face) {
DCHECK(!segmented_font_faces_.Contains(segmented_font_face));
segmented_font_faces_.insert(segmented_font_face);
}
void CSSFontFace::RemoveSegmentedFontFace(
CSSSegmentedFontFace* segmented_font_face) {
DCHECK(segmented_font_faces_.Contains(segmented_font_face));
segmented_font_faces_.erase(segmented_font_face);
}
void CSSFontFace::DidBeginLoad() {
if (LoadStatus() == FontFace::kUnloaded)
SetLoadStatus(FontFace::kLoading);
}
bool CSSFontFace::FontLoaded(CSSFontFaceSource* source) {
if (!IsValid() || source != sources_.front())
return false;
if (LoadStatus() == FontFace::kLoading) {
if (source->IsValid()) {
SetLoadStatus(FontFace::kLoaded);
} else if (source->IsInFailurePeriod()) {
sources_.clear();
SetLoadStatus(FontFace::kError);
} else {
sources_.pop_front();
Load();
}
}
for (CSSSegmentedFontFace* segmented_font_face : segmented_font_faces_)
segmented_font_face->FontFaceInvalidated();
return true;
}
void CSSFontFace::SetDisplay(FontDisplay value) {
for (auto& source : sources_) {
source->SetDisplay(value);
}
}
size_t CSSFontFace::ApproximateBlankCharacterCount() const {
if (sources_.IsEmpty() || !sources_.front()->IsInBlockPeriod())
return 0;
size_t approximate_character_count_ = 0;
for (CSSSegmentedFontFace* segmented_font_face : segmented_font_faces_) {
approximate_character_count_ +=
segmented_font_face->ApproximateCharacterCount();
}
return approximate_character_count_;
}
bool CSSFontFace::FallbackVisibilityChanged(RemoteFontFaceSource* source) {
if (!IsValid() || source != sources_.front())
return false;
for (CSSSegmentedFontFace* segmented_font_face : segmented_font_faces_)
segmented_font_face->FontFaceInvalidated();
return true;
}
scoped_refptr<SimpleFontData> CSSFontFace::GetFontData(
const FontDescription& font_description) {
if (!IsValid())
return nullptr;
// https://www.w3.org/TR/css-fonts-4/#src-desc
// "When a font is needed the user agent iterates over the set of references
// listed, using the first one it can successfully activate."
while (!sources_.IsEmpty()) {
Member<CSSFontFaceSource>& source = sources_.front();
// Bail out if the first source is in the Failure period, causing fallback
// to next font-family.
if (source->IsInFailurePeriod())
return nullptr;
if (scoped_refptr<SimpleFontData> result = source->GetFontData(
font_description, font_face_->GetFontSelectionCapabilities())) {
if (font_face_->HasFontMetricsOverride()) {
// TODO(xiaochengh): Try not to create a temporary SimpleFontData.
result = result->MetricsOverriddenFontData(
font_face_->GetFontMetricsOverride());
}
// The active source may already be loading or loaded. Adjust our
// FontFace status accordingly.
if (LoadStatus() == FontFace::kUnloaded &&
(source->IsLoading() || source->IsLoaded()))
SetLoadStatus(FontFace::kLoading);
if (LoadStatus() == FontFace::kLoading && source->IsLoaded())
SetLoadStatus(FontFace::kLoaded);
return result;
}
sources_.pop_front();
}
// We ran out of source. Set the FontFace status to "error" and return.
if (LoadStatus() == FontFace::kUnloaded)
SetLoadStatus(FontFace::kLoading);
if (LoadStatus() == FontFace::kLoading)
SetLoadStatus(FontFace::kError);
return nullptr;
}
bool CSSFontFace::MaybeLoadFont(const FontDescription& font_description,
const String& text) {
// This is a fast path of loading web font in style phase. For speed, this
// only checks if the first character of the text is included in the font's
// unicode range. If this font is needed by subsequent characters, load is
// kicked off in layout phase.
UChar32 character = text.CharacterStartingAt(0);
if (ranges_->Contains(character)) {
if (LoadStatus() == FontFace::kUnloaded)
Load(font_description);
return true;
}
return false;
}
bool CSSFontFace::MaybeLoadFont(const FontDescription& font_description,
const FontDataForRangeSet& range_set) {
if (ranges_ == range_set.Ranges()) {
if (LoadStatus() == FontFace::kUnloaded) {
Load(font_description);
}
return true;
}
return false;
}
void CSSFontFace::Load() {
FontDescription font_description;
FontFamily font_family;
font_family.SetFamily(font_face_->family());
font_description.SetFamily(font_family);
Load(font_description);
}
void CSSFontFace::Load(const FontDescription& font_description) {
if (LoadStatus() == FontFace::kUnloaded)
SetLoadStatus(FontFace::kLoading);
DCHECK_EQ(LoadStatus(), FontFace::kLoading);
while (!sources_.IsEmpty()) {
Member<CSSFontFaceSource>& source = sources_.front();
if (source->IsValid()) {
if (source->IsLocalNonBlocking()) {
if (source->IsLocalFontAvailable(font_description)) {
SetLoadStatus(FontFace::kLoaded);
return;
}
} else {
if (!source->IsLoaded())
source->BeginLoadIfNeeded();
else
SetLoadStatus(FontFace::kLoaded);
return;
}
}
sources_.pop_front();
}
SetLoadStatus(FontFace::kError);
}
void CSSFontFace::SetLoadStatus(FontFace::LoadStatusType new_status) {
DCHECK(font_face_);
if (new_status == FontFace::kError)
font_face_->SetError();
else
font_face_->SetLoadStatus(new_status);
if (segmented_font_faces_.IsEmpty() || !font_face_->GetExecutionContext())
return;
if (auto* window =
DynamicTo<LocalDOMWindow>(font_face_->GetExecutionContext())) {
if (new_status == FontFace::kLoading) {
FontFaceSetDocument::From(*window->document())
->BeginFontLoading(font_face_);
}
} else if (auto* scope = DynamicTo<WorkerGlobalScope>(
font_face_->GetExecutionContext())) {
if (new_status == FontFace::kLoading)
FontFaceSetWorker::From(*scope)->BeginFontLoading(font_face_);
}
}
bool CSSFontFace::UpdatePeriod() {
if (LoadStatus() == FontFace::kLoaded)
return false;
bool changed = false;
for (CSSFontFaceSource* source : sources_) {
if (source->UpdatePeriod())
changed = true;
}
return changed;
}
void CSSFontFace::Trace(Visitor* visitor) const {
visitor->Trace(segmented_font_faces_);
visitor->Trace(sources_);
visitor->Trace(font_face_);
}
} // namespace blink