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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_EVENTS_EVENT_PATH_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_EVENTS_EVENT_PATH_H_
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/events/node_event_context.h"
#include "third_party/blink/renderer/core/dom/events/tree_scope_event_context.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
namespace blink {
class Event;
class EventTarget;
class Node;
class TouchEvent;
class TouchList;
class TreeScope;
class WindowEventContext;
class CORE_EXPORT EventPath final : public GarbageCollected<EventPath> {
public:
explicit EventPath(Node&, Event* = nullptr);
EventPath(const EventPath&) = delete;
EventPath& operator=(const EventPath&) = delete;
void InitializeWith(Node&, Event*);
const HeapVector<NodeEventContext>& NodeEventContexts() const {
return node_event_contexts_;
}
HeapVector<NodeEventContext>& NodeEventContexts() {
return node_event_contexts_;
}
NodeEventContext& operator[](wtf_size_t index) {
return node_event_contexts_[index];
}
const NodeEventContext& operator[](wtf_size_t index) const {
return node_event_contexts_[index];
}
NodeEventContext& Last() { return node_event_contexts_[size() - 1]; }
WindowEventContext& GetWindowEventContext() {
DCHECK(window_event_context_);
return *window_event_context_;
}
void EnsureWindowEventContext();
bool IsEmpty() const { return node_event_contexts_.IsEmpty(); }
wtf_size_t size() const { return node_event_contexts_.size(); }
void AdjustForRelatedTarget(Node&, EventTarget* related_target);
void AdjustForTouchEvent(const TouchEvent&);
bool DisabledFormControlExistsInPath() const;
bool HasEventListenersInPath(const AtomicString& event_type) const;
NodeEventContext& TopNodeEventContext();
static EventTarget& EventTargetRespectingTargetRules(Node&);
void Trace(Visitor*) const;
void Clear() {
node_event_contexts_.clear();
tree_scope_event_contexts_.clear();
}
private:
EventPath() = delete;
void Initialize();
void CalculatePath();
void CalculateAdjustedTargets();
void CalculateTreeOrderAndSetNearestAncestorClosedTree();
void Shrink(wtf_size_t new_size) {
DCHECK(!window_event_context_);
node_event_contexts_.Shrink(new_size);
}
void RetargetRelatedTarget(const Node& related_target_node);
void ShrinkForRelatedTarget(const Node& event_target_node,
const Node& event_related_target_node);
void AdjustTouchList(const TouchList*,
HeapVector<Member<TouchList>> adjusted_touch_list,
const HeapVector<Member<TreeScope>>& tree_scopes);
TreeScopeEventContext* GetTreeScopeEventContext(TreeScope&);
TreeScopeEventContext* EnsureTreeScopeEventContext(Node* current_target,
TreeScope*);
using RelatedTargetMap = HeapHashMap<Member<TreeScope>, Member<EventTarget>>;
static void BuildRelatedNodeMap(const Node&, RelatedTargetMap&);
static EventTarget* FindRelatedNode(TreeScope&, RelatedTargetMap&);
#if DCHECK_IS_ON()
static void CheckReachability(TreeScope&, TouchList&);
#endif
HeapVector<NodeEventContext> node_event_contexts_;
Member<Node> node_;
Member<Event> event_;
HeapVector<Member<TreeScopeEventContext>, 8> tree_scope_event_contexts_;
Member<WindowEventContext> window_event_context_;
};
} // namespace blink
#endif