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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_DOM_INCREMENT_LOAD_EVENT_DELAY_COUNT_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_DOM_INCREMENT_LOAD_EVENT_DELAY_COUNT_H_
#include <memory>
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/platform/heap/persistent.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
class Document;
// A helper class that will increment a document's loadEventDelayCount on
// construction and decrement it on destruction (semantics similar to RefPtr).
class CORE_EXPORT IncrementLoadEventDelayCount {
USING_FAST_MALLOC(IncrementLoadEventDelayCount);
public:
explicit IncrementLoadEventDelayCount(Document&);
IncrementLoadEventDelayCount(const IncrementLoadEventDelayCount&) = delete;
IncrementLoadEventDelayCount& operator=(const IncrementLoadEventDelayCount&) =
delete;
~IncrementLoadEventDelayCount();
// Decrements the loadEventDelayCount and checks load event synchronously,
// and thus can cause synchronous Document load event/JavaScript execution.
// Call this only when it is safe, e.g. at the top of an async task.
// After calling this, |this| no longer blocks document's load event and
// will not decrement loadEventDelayCount at destruction.
void ClearAndCheckLoadEvent();
// Increments the new document's count and decrements the old count.
void DocumentChanged(Document& new_document);
private:
WeakPersistent<Document> document_;
};
} // namespace blink
#endif