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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/public/web/web_image.h"
#include <algorithm>
#include <memory>
#include "base/memory/scoped_refptr.h"
#include "third_party/blink/public/platform/web_data.h"
#include "third_party/blink/public/platform/web_size.h"
#include "third_party/blink/renderer/core/svg/graphics/svg_image.h"
#include "third_party/blink/renderer/core/svg/graphics/svg_image_for_container.h"
#include "third_party/blink/renderer/platform/graphics/image.h"
#include "third_party/blink/renderer/platform/image-decoders/image_decoder.h"
#include "third_party/blink/renderer/platform/wtf/shared_buffer.h"
#include "third_party/skia/include/core/SkImage.h"
namespace blink {
SkBitmap WebImage::FromData(const WebData& data, const WebSize& desired_size) {
const bool data_complete = true;
std::unique_ptr<ImageDecoder> decoder(ImageDecoder::Create(
data, data_complete, ImageDecoder::kAlphaPremultiplied,
ImageDecoder::kDefaultBitDepth, ColorBehavior::Ignore()));
if (!decoder || !decoder->IsSizeAvailable())
return {};
// Frames are arranged by decreasing size, then decreasing bit depth.
// Pick the frame closest to |desiredSize|'s area without being smaller,
// which has the highest bit depth.
const size_t frame_count = decoder->FrameCount();
size_t index = 0; // Default to first frame if none are large enough.
int frame_area_at_index = 0;
for (size_t i = 0; i < frame_count; ++i) {
const IntSize frame_size = decoder->FrameSizeAtIndex(i);
if (WebSize(frame_size) == desired_size) {
index = i;
break; // Perfect match.
}
const int frame_area = frame_size.Width() * frame_size.Height();
if (frame_area < (desired_size.width * desired_size.height))
break; // No more frames that are large enough.
if (!i || (frame_area < frame_area_at_index)) {
index = i; // Closer to desired area than previous best match.
frame_area_at_index = frame_area;
}
}
ImageFrame* frame = decoder->DecodeFrameBufferAtIndex(index);
if (!frame || decoder->Failed())
return {};
return frame->Bitmap();
}
SkBitmap WebImage::DecodeSVG(const WebData& data, const WebSize& desired_size) {
scoped_refptr<SVGImage> svg_image = SVGImage::Create(nullptr);
const bool data_complete = true;
Image::SizeAvailability size_available =
svg_image->SetData(data, data_complete);
// If we're not able to determine a size after feeding all the data, we don't
// have a valid SVG image, and return an empty SkBitmap.
SkBitmap bitmap;
if (size_available == Image::kSizeUnavailable)
return bitmap;
// If the desired size is non-empty, use it directly as the container
// size. This is likely what most (all?) users of this function will
// expect/want. If the desired size is empty, then use the intrinsic size of
// image.
FloatSize container_size(desired_size);
if (container_size.IsEmpty())
container_size = svg_image->ConcreteObjectSize(FloatSize());
scoped_refptr<Image> svg_container =
SVGImageForContainer::Create(svg_image.get(), container_size, 1, KURL());
if (PaintImage image = svg_container->PaintImageForCurrentFrame()) {
image.GetSwSkImage()->asLegacyBitmap(&bitmap,
SkImage::kRO_LegacyBitmapMode);
}
return bitmap;
}
WebVector<SkBitmap> WebImage::FramesFromData(const WebData& data) {
// This is to protect from malicious images. It should be big enough that it's
// never hit in practice.
const size_t kMaxFrameCount = 8;
const bool data_complete = true;
std::unique_ptr<ImageDecoder> decoder(ImageDecoder::Create(
data, data_complete, ImageDecoder::kAlphaPremultiplied,
ImageDecoder::kDefaultBitDepth, ColorBehavior::Ignore()));
if (!decoder || !decoder->IsSizeAvailable())
return {};
// Frames are arranged by decreasing size, then decreasing bit depth.
// Keep the first frame at every size, has the highest bit depth.
const size_t frame_count = decoder->FrameCount();
IntSize last_size;
WebVector<SkBitmap> frames;
for (size_t i = 0; i < std::min(frame_count, kMaxFrameCount); ++i) {
const IntSize frame_size = decoder->FrameSizeAtIndex(i);
if (frame_size == last_size)
continue;
last_size = frame_size;
ImageFrame* frame = decoder->DecodeFrameBufferAtIndex(i);
if (!frame)
continue;
SkBitmap bitmap = frame->Bitmap();
if (!bitmap.isNull() && frame->GetStatus() == ImageFrame::kFrameComplete)
frames.emplace_back(std::move(bitmap));
}
return frames;
}
WebVector<WebImage::AnimationFrame> WebImage::AnimationFromData(
const WebData& data) {
const bool data_complete = true;
std::unique_ptr<ImageDecoder> decoder(ImageDecoder::Create(
data, data_complete, ImageDecoder::kAlphaPremultiplied,
ImageDecoder::kDefaultBitDepth, ColorBehavior::Ignore()));
if (!decoder || !decoder->IsSizeAvailable() || decoder->FrameCount() == 0)
return {};
const size_t frame_count = decoder->FrameCount();
IntSize last_size = decoder->FrameSizeAtIndex(0);
WebVector<WebImage::AnimationFrame> frames;
frames.reserve(frame_count);
for (size_t i = 0; i < frame_count; ++i) {
// If frame size changes, this is most likely not an animation and is
// instead an image with multiple versions at different resolutions. If
// that's the case, return only the first frame (or no frames if we failed
// decoding the first one).
if (last_size != decoder->FrameSizeAtIndex(i)) {
frames.resize(frames.empty() ? 0 : 1);
return frames;
}
last_size = decoder->FrameSizeAtIndex(i);
ImageFrame* frame = decoder->DecodeFrameBufferAtIndex(i);
SkBitmap bitmap = frame->Bitmap();
if (bitmap.isNull() || frame->GetStatus() != ImageFrame::kFrameComplete)
continue;
// Make the bitmap a deep copy, otherwise the next loop iteration will
// replace the contents of the previous frame. DecodeFrameBufferAtIndex
// reuses the same underlying pixel buffer.
bitmap.setImmutable();
AnimationFrame output;
output.bitmap = bitmap;
output.duration = frame->Duration();
frames.emplace_back(std::move(output));
}
return frames;
}
} // namespace blink