blob: c99474c8508dbb3db66d82fa96b93274c546ef18 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/frame/root_frame_viewport.h"
#include "base/barrier_closure.h"
#include "cc/input/snap_selection_strategy.h"
#include "third_party/blink/public/mojom/scroll/scroll_into_view_params.mojom-blink.h"
#include "third_party/blink/renderer/core/frame/local_frame_view.h"
#include "third_party/blink/renderer/core/frame/visual_viewport.h"
#include "third_party/blink/renderer/core/layout/layout_box.h"
#include "third_party/blink/renderer/core/layout/scroll_anchor.h"
#include "third_party/blink/renderer/core/paint/paint_layer_scrollable_area.h"
#include "third_party/blink/renderer/core/scroll/scroll_alignment.h"
#include "third_party/blink/renderer/core/scroll/scroll_animator_base.h"
#include "third_party/blink/renderer/core/scroll/smooth_scroll_sequencer.h"
#include "third_party/blink/renderer/platform/geometry/double_rect.h"
#include "third_party/blink/renderer/platform/geometry/float_rect.h"
#include "third_party/blink/renderer/platform/geometry/layout_rect.h"
namespace blink {
namespace {
// Computes the rect of valid scroll offsets reachable by user scrolls for the
// scrollable area.
FloatRect GetUserScrollableRect(const ScrollableArea& area) {
FloatRect user_scrollable_rect;
FloatSize scrollable_size =
area.MaximumScrollOffset() - area.MinimumScrollOffset();
if (area.UserInputScrollable(kHorizontalScrollbar)) {
user_scrollable_rect.SetX(area.MinimumScrollOffset().Width());
user_scrollable_rect.SetWidth(scrollable_size.Width());
} else {
user_scrollable_rect.SetX(area.GetScrollOffset().Width());
user_scrollable_rect.SetWidth(0);
}
if (area.UserInputScrollable(kVerticalScrollbar)) {
user_scrollable_rect.SetY(area.MinimumScrollOffset().Height());
user_scrollable_rect.SetHeight(scrollable_size.Height());
} else {
user_scrollable_rect.SetY(area.GetScrollOffset().Height());
user_scrollable_rect.SetHeight(0);
}
return user_scrollable_rect;
}
} // namespace
RootFrameViewport::RootFrameViewport(ScrollableArea& visual_viewport,
ScrollableArea& layout_viewport)
: ScrollableArea(visual_viewport.GetCompositorTaskRunner()),
visual_viewport_(visual_viewport),
should_restore_scroll_(false) {
SetLayoutViewport(layout_viewport);
}
void RootFrameViewport::SetLayoutViewport(ScrollableArea& new_layout_viewport) {
if (layout_viewport_.Get() == &new_layout_viewport)
return;
if (layout_viewport_ && layout_viewport_->GetScrollAnchor())
layout_viewport_->GetScrollAnchor()->SetScroller(layout_viewport_.Get());
layout_viewport_ = &new_layout_viewport;
if (layout_viewport_->GetScrollAnchor())
layout_viewport_->GetScrollAnchor()->SetScroller(this);
}
ScrollableArea& RootFrameViewport::LayoutViewport() const {
DCHECK(layout_viewport_);
return *layout_viewport_;
}
PhysicalRect RootFrameViewport::RootContentsToLayoutViewportContents(
LocalFrameView& root_frame_view,
const PhysicalRect& rect) const {
PhysicalRect ret = rect;
// If the root LocalFrameView is the layout viewport then coordinates in the
// root LocalFrameView's content space are already in the layout viewport's
// content space.
if (root_frame_view.LayoutViewport() == &LayoutViewport())
return ret;
// Make the given rect relative to the top of the layout viewport's content
// by adding the scroll position.
// TODO(bokan): This will have to be revisited if we ever remove the
// restriction that a root scroller must be exactly screen filling.
ret.Move(
PhysicalOffset::FromFloatSizeRound(LayoutViewport().GetScrollOffset()));
return ret;
}
void RootFrameViewport::RestoreToAnchor(const ScrollOffset& target_offset) {
// Clamp the scroll offset of each viewport now so that we force any invalid
// offsets to become valid so we can compute the correct deltas.
GetVisualViewport().SetScrollOffset(GetVisualViewport().GetScrollOffset(),
mojom::blink::ScrollType::kProgrammatic);
LayoutViewport().SetScrollOffset(LayoutViewport().GetScrollOffset(),
mojom::blink::ScrollType::kProgrammatic);
ScrollOffset delta = target_offset - GetScrollOffset();
GetVisualViewport().SetScrollOffset(
GetVisualViewport().GetScrollOffset() + delta,
mojom::blink::ScrollType::kProgrammatic);
delta = target_offset - GetScrollOffset();
if (RuntimeEnabledFeatures::FractionalScrollOffsetsEnabled()) {
LayoutViewport().SetScrollOffset(LayoutViewport().GetScrollOffset() + delta,
mojom::blink::ScrollType::kProgrammatic);
} else {
IntSize layout_delta = IntSize(
delta.Width() < 0 ? floor(delta.Width()) : ceil(delta.Width()),
delta.Height() < 0 ? floor(delta.Height()) : ceil(delta.Height()));
LayoutViewport().SetScrollOffset(
ScrollOffset(LayoutViewport().ScrollOffsetInt() + layout_delta),
mojom::blink::ScrollType::kProgrammatic);
}
delta = target_offset - GetScrollOffset();
GetVisualViewport().SetScrollOffset(
GetVisualViewport().GetScrollOffset() + delta,
mojom::blink::ScrollType::kProgrammatic);
}
void RootFrameViewport::DidUpdateVisualViewport() {
if (ScrollAnchor* anchor = LayoutViewport().GetScrollAnchor())
anchor->Clear();
}
LayoutBox* RootFrameViewport::GetLayoutBox() const {
return LayoutViewport().GetLayoutBox();
}
FloatQuad RootFrameViewport::LocalToVisibleContentQuad(
const FloatQuad& quad,
const LayoutObject* local_object,
unsigned flags) const {
if (!layout_viewport_)
return quad;
FloatQuad viewport_quad =
layout_viewport_->LocalToVisibleContentQuad(quad, local_object, flags);
if (visual_viewport_) {
viewport_quad = visual_viewport_->LocalToVisibleContentQuad(
viewport_quad, local_object, flags);
}
return viewport_quad;
}
scoped_refptr<base::SingleThreadTaskRunner>
RootFrameViewport::GetTimerTaskRunner() const {
return LayoutViewport().GetTimerTaskRunner();
}
int RootFrameViewport::HorizontalScrollbarHeight(
OverlayScrollbarClipBehavior behavior) const {
return LayoutViewport().HorizontalScrollbarHeight(behavior);
}
int RootFrameViewport::VerticalScrollbarWidth(
OverlayScrollbarClipBehavior behavior) const {
return LayoutViewport().VerticalScrollbarWidth(behavior);
}
void RootFrameViewport::UpdateScrollAnimator() {
GetScrollAnimator().SetCurrentOffset(ScrollOffsetFromScrollAnimators());
}
ScrollOffset RootFrameViewport::ScrollOffsetFromScrollAnimators() const {
return GetVisualViewport().GetScrollAnimator().CurrentOffset() +
LayoutViewport().GetScrollAnimator().CurrentOffset();
}
IntRect RootFrameViewport::VisibleContentRect(
IncludeScrollbarsInRect scrollbar_inclusion) const {
return IntRect(
IntPoint(ScrollOffsetInt()),
GetVisualViewport().VisibleContentRect(scrollbar_inclusion).Size());
}
PhysicalRect RootFrameViewport::VisibleScrollSnapportRect(
IncludeScrollbarsInRect scrollbar_inclusion) const {
// The effective viewport is the intersection of the visual viewport with the
// layout viewport.
PhysicalRect frame_rect_in_content(
PhysicalOffset::FromFloatSizeRound(LayoutViewport().GetScrollOffset()),
PhysicalSize(
LayoutViewport().VisibleContentRect(scrollbar_inclusion).Size()));
PhysicalRect visual_rect_in_content(
PhysicalOffset::FromFloatSizeRound(
LayoutViewport().GetScrollOffset() +
GetVisualViewport().GetScrollAnimator().CurrentOffset()),
PhysicalSize(
GetVisualViewport().VisibleContentRect(scrollbar_inclusion).Size()));
PhysicalRect visible_scroll_snapport =
Intersection(visual_rect_in_content, frame_rect_in_content);
if (!LayoutViewport().GetLayoutBox())
return visible_scroll_snapport;
const ComputedStyle* style = LayoutViewport().GetLayoutBox()->Style();
LayoutRectOutsets padding(
MinimumValueForLength(style->ScrollPaddingTop(),
visible_scroll_snapport.Height()),
MinimumValueForLength(style->ScrollPaddingRight(),
visible_scroll_snapport.Width()),
MinimumValueForLength(style->ScrollPaddingBottom(),
visible_scroll_snapport.Height()),
MinimumValueForLength(style->ScrollPaddingLeft(),
visible_scroll_snapport.Width()));
visible_scroll_snapport.Contract(padding);
return visible_scroll_snapport;
}
bool RootFrameViewport::ShouldUseIntegerScrollOffset() const {
// Fractionals are floored in the ScrollAnimatorBase but it's important that
// the ScrollAnimators of the visual and layout viewports get the precise
// fractional number so never use integer scrolling for RootFrameViewport,
// we'll let the truncation happen in the subviewports.
return false;
}
bool RootFrameViewport::IsActive() const {
return LayoutViewport().IsActive();
}
int RootFrameViewport::ScrollSize(ScrollbarOrientation orientation) const {
IntSize scroll_dimensions =
MaximumScrollOffsetInt() - MinimumScrollOffsetInt();
return (orientation == kHorizontalScrollbar) ? scroll_dimensions.Width()
: scroll_dimensions.Height();
}
bool RootFrameViewport::IsScrollCornerVisible() const {
return LayoutViewport().IsScrollCornerVisible();
}
IntRect RootFrameViewport::ScrollCornerRect() const {
return LayoutViewport().ScrollCornerRect();
}
void RootFrameViewport::ApplyPendingHistoryRestoreScrollOffset() {
if (!pending_view_state_)
return;
bool should_restore_scale = pending_view_state_->page_scale_factor_;
// For main frame restore scale and visual viewport position
ScrollOffset visual_viewport_offset(
pending_view_state_->visual_viewport_scroll_offset_);
// If the visual viewport's offset is (-1, -1) it means the history item
// is an old version of HistoryItem so distribute the scroll between
// the main frame and the visual viewport as best as we can.
if (visual_viewport_offset.Width() == -1 &&
visual_viewport_offset.Height() == -1) {
visual_viewport_offset = pending_view_state_->scroll_offset_ -
LayoutViewport().GetScrollOffset();
}
auto* visual_viewport = static_cast<VisualViewport*>(&GetVisualViewport());
if (should_restore_scale && should_restore_scroll_) {
visual_viewport->SetScaleAndLocation(
pending_view_state_->page_scale_factor_,
visual_viewport->IsPinchGestureActive(),
FloatPoint(visual_viewport_offset));
} else if (should_restore_scale) {
visual_viewport->SetScale(pending_view_state_->page_scale_factor_);
} else if (should_restore_scroll_) {
visual_viewport->SetLocation(FloatPoint(visual_viewport_offset));
}
should_restore_scroll_ = false;
pending_view_state_.reset();
}
void RootFrameViewport::SetScrollOffset(
const ScrollOffset& offset,
mojom::blink::ScrollType scroll_type,
mojom::blink::ScrollBehavior scroll_behavior,
ScrollCallback on_finish) {
UpdateScrollAnimator();
if (scroll_behavior == mojom::blink::ScrollBehavior::kAuto)
scroll_behavior = ScrollBehaviorStyle();
if (scroll_type == mojom::blink::ScrollType::kAnchoring) {
DistributeScrollBetweenViewports(offset, scroll_type, scroll_behavior,
kLayoutViewport, std::move(on_finish));
return;
}
if (scroll_behavior == mojom::blink::ScrollBehavior::kSmooth) {
DistributeScrollBetweenViewports(offset, scroll_type, scroll_behavior,
kVisualViewport, std::move(on_finish));
return;
}
ScrollOffset clamped_offset = ClampScrollOffset(offset);
ScrollableArea::SetScrollOffset(clamped_offset, scroll_type, scroll_behavior,
std::move(on_finish));
}
mojom::blink::ScrollBehavior RootFrameViewport::ScrollBehaviorStyle() const {
return LayoutViewport().ScrollBehaviorStyle();
}
mojom::blink::ColorScheme RootFrameViewport::UsedColorScheme() const {
return LayoutViewport().UsedColorScheme();
}
ScrollOffset RootFrameViewport::ClampToUserScrollableOffset(
const ScrollOffset& offset) const {
ScrollOffset scroll_offset = offset;
FloatRect user_scrollable = GetUserScrollableRect(LayoutViewport()) +
GetUserScrollableRect(GetVisualViewport());
scroll_offset.SetWidth(clampTo(scroll_offset.Width(), user_scrollable.X(),
user_scrollable.MaxX()));
scroll_offset.SetHeight(clampTo(scroll_offset.Height(), user_scrollable.Y(),
user_scrollable.MaxY()));
return scroll_offset;
}
PhysicalRect RootFrameViewport::ScrollIntoView(
const PhysicalRect& rect_in_absolute,
const mojom::blink::ScrollIntoViewParamsPtr& params) {
PhysicalRect scroll_snapport_rect = VisibleScrollSnapportRect();
PhysicalRect rect_in_document = rect_in_absolute;
rect_in_document.Move(
PhysicalOffset::FromFloatSizeFloor(LayoutViewport().GetScrollOffset()));
ScrollOffset new_scroll_offset =
ClampScrollOffset(ScrollAlignment::GetScrollOffsetToExpose(
scroll_snapport_rect, rect_in_document, *params->align_x.get(),
*params->align_y.get(), GetScrollOffset()));
if (params->type == mojom::blink::ScrollType::kUser)
new_scroll_offset = ClampToUserScrollableOffset(new_scroll_offset);
FloatPoint end_point = ScrollOffsetToPosition(new_scroll_offset);
std::unique_ptr<cc::SnapSelectionStrategy> strategy =
cc::SnapSelectionStrategy::CreateForEndPosition(
gfx::ScrollOffset(end_point), true, true);
if (GetLayoutBox()) {
end_point = GetSnapPositionAndSetTarget(*strategy).value_or(end_point);
new_scroll_offset = ScrollPositionToOffset(end_point);
}
if (new_scroll_offset != GetScrollOffset()) {
if (params->is_for_scroll_sequence) {
DCHECK(params->type == mojom::blink::ScrollType::kProgrammatic ||
params->type == mojom::blink::ScrollType::kUser);
mojom::blink::ScrollBehavior behavior = DetermineScrollBehavior(
params->behavior, GetLayoutBox()->StyleRef().GetScrollBehavior());
GetSmoothScrollSequencer()->QueueAnimation(this, new_scroll_offset,
behavior);
} else {
ScrollableArea::SetScrollOffset(new_scroll_offset, params->type);
}
}
// Return the newly moved rect to absolute coordinates.
// TODO(szager): PaintLayerScrollableArea::ScrollIntoView clips the return
// value to the visible content rect, but this does not.
rect_in_document.Move(
-PhysicalOffset::FromFloatSizeRound(LayoutViewport().GetScrollOffset()));
return rect_in_document;
}
void RootFrameViewport::UpdateScrollOffset(
const ScrollOffset& offset,
mojom::blink::ScrollType scroll_type) {
DistributeScrollBetweenViewports(offset, scroll_type,
mojom::blink::ScrollBehavior::kInstant,
kVisualViewport);
}
void RootFrameViewport::DistributeScrollBetweenViewports(
const ScrollOffset& offset,
mojom::blink::ScrollType scroll_type,
mojom::blink::ScrollBehavior behavior,
ViewportToScrollFirst scroll_first,
ScrollCallback on_finish) {
// Make sure we use the scroll offsets as reported by each viewport's
// ScrollAnimatorBase, since its ScrollableArea's offset may have the
// fractional part truncated off.
// TODO(szager): Now that scroll offsets are stored as floats, can we take the
// scroll offset directly from the ScrollableArea's rather than the animators?
ScrollOffset old_offset = ScrollOffsetFromScrollAnimators();
ScrollOffset delta = offset - old_offset;
if (delta.IsZero()) {
if (on_finish)
std::move(on_finish).Run();
return;
}
ScrollableArea& primary =
scroll_first == kVisualViewport ? GetVisualViewport() : LayoutViewport();
ScrollableArea& secondary =
scroll_first == kVisualViewport ? LayoutViewport() : GetVisualViewport();
ScrollOffset target_offset = primary.ClampScrollOffset(
primary.GetScrollAnimator().CurrentOffset() + delta);
auto all_done = on_finish ? base::BarrierClosure(2, std::move(on_finish))
: base::RepeatingClosure();
// DistributeScrollBetweenViewports can be called from SetScrollOffset,
// so we assume that aborting sequenced smooth scrolls has been handled.
// It can also be called from inside an animation to set the offset in
// each frame. In that case, we shouldn't abort sequenced smooth scrolls.
primary.SetScrollOffset(target_offset, scroll_type, behavior, all_done);
// Scroll the secondary viewport if all of the scroll was not applied to the
// primary viewport.
ScrollOffset updated_offset =
secondary.GetScrollAnimator().CurrentOffset() + FloatSize(target_offset);
ScrollOffset applied = updated_offset - old_offset;
delta -= applied;
if (delta.IsZero()) {
if (all_done)
all_done.Run();
return;
}
target_offset = secondary.ClampScrollOffset(
secondary.GetScrollAnimator().CurrentOffset() + delta);
secondary.SetScrollOffset(target_offset, scroll_type, behavior, all_done);
}
IntSize RootFrameViewport::ScrollOffsetInt() const {
return FlooredIntSize(GetScrollOffset());
}
ScrollOffset RootFrameViewport::GetScrollOffset() const {
return LayoutViewport().GetScrollOffset() +
GetVisualViewport().GetScrollOffset();
}
IntSize RootFrameViewport::MinimumScrollOffsetInt() const {
return IntSize(LayoutViewport().MinimumScrollOffsetInt() +
GetVisualViewport().MinimumScrollOffsetInt());
}
IntSize RootFrameViewport::MaximumScrollOffsetInt() const {
return LayoutViewport().MaximumScrollOffsetInt() +
GetVisualViewport().MaximumScrollOffsetInt();
}
ScrollOffset RootFrameViewport::MaximumScrollOffset() const {
return LayoutViewport().MaximumScrollOffset() +
GetVisualViewport().MaximumScrollOffset();
}
IntSize RootFrameViewport::ClampScrollOffset(
const IntSize& scroll_offset) const {
return scroll_offset.ShrunkTo(MaximumScrollOffsetInt())
.ExpandedTo(MinimumScrollOffsetInt());
}
ScrollOffset RootFrameViewport::ClampScrollOffset(
const ScrollOffset& scroll_offset) const {
return scroll_offset.ShrunkTo(MaximumScrollOffset())
.ExpandedTo(MinimumScrollOffset());
}
IntSize RootFrameViewport::ContentsSize() const {
return LayoutViewport().ContentsSize();
}
bool RootFrameViewport::ShouldScrollOnMainThread() const {
return LayoutViewport().ShouldScrollOnMainThread();
}
bool RootFrameViewport::ScrollbarsCanBeActive() const {
return LayoutViewport().ScrollbarsCanBeActive();
}
bool RootFrameViewport::UserInputScrollable(
ScrollbarOrientation orientation) const {
return GetVisualViewport().UserInputScrollable(orientation) ||
LayoutViewport().UserInputScrollable(orientation);
}
bool RootFrameViewport::ShouldPlaceVerticalScrollbarOnLeft() const {
return LayoutViewport().ShouldPlaceVerticalScrollbarOnLeft();
}
void RootFrameViewport::ScrollControlWasSetNeedsPaintInvalidation() {
LayoutViewport().ScrollControlWasSetNeedsPaintInvalidation();
}
cc::Layer* RootFrameViewport::LayerForScrolling() const {
return LayoutViewport().LayerForScrolling();
}
cc::Layer* RootFrameViewport::LayerForHorizontalScrollbar() const {
return LayoutViewport().LayerForHorizontalScrollbar();
}
cc::Layer* RootFrameViewport::LayerForVerticalScrollbar() const {
return LayoutViewport().LayerForVerticalScrollbar();
}
cc::Layer* RootFrameViewport::LayerForScrollCorner() const {
return LayoutViewport().LayerForScrollCorner();
}
// This method distributes the scroll between the visual and layout viewport.
ScrollResult RootFrameViewport::UserScroll(
ScrollGranularity granularity,
const FloatSize& delta,
ScrollableArea::ScrollCallback on_finish) {
base::ScopedClosureRunner run_on_return(std::move(on_finish));
// TODO(bokan/ymalik): Once smooth scrolling is permanently enabled we
// should be able to remove this method override and use the base class
// version: ScrollableArea::userScroll.
UpdateScrollAnimator();
FloatSize pixel_delta = ResolveScrollDelta(granularity, delta);
// Precompute the amount of possible scrolling since, when animated,
// ScrollAnimator::userScroll will report having consumed the total given
// scroll delta, regardless of how much will actually scroll, but we need to
// know how much to leave for the layout viewport.
FloatSize visual_consumed_delta =
GetVisualViewport().GetScrollAnimator().ComputeDeltaToConsume(
pixel_delta);
// Split the remaining delta between scrollable and unscrollable axes of the
// layout viewport. We only pass a delta to the scrollable axes and remember
// how much was held back so we can add it to the unused delta in the
// result.
FloatSize layout_delta = pixel_delta - visual_consumed_delta;
FloatSize scrollable_axis_delta(
LayoutViewport().UserInputScrollable(kHorizontalScrollbar)
? layout_delta.Width()
: 0,
LayoutViewport().UserInputScrollable(kVerticalScrollbar)
? layout_delta.Height()
: 0);
// If there won't be any scrolling, bail early so we don't produce any side
// effects like cancelling existing animations.
if (visual_consumed_delta.IsZero() && scrollable_axis_delta.IsZero()) {
return ScrollResult(false, false, pixel_delta.Width(),
pixel_delta.Height());
}
CancelProgrammaticScrollAnimation();
if (SmoothScrollSequencer* sequencer = GetSmoothScrollSequencer())
sequencer->AbortAnimations();
// TODO(bokan): Why do we call userScroll on the animators directly and
// not through the ScrollableAreas?
if (visual_consumed_delta == pixel_delta) {
ScrollResult visual_result =
GetVisualViewport().GetScrollAnimator().UserScroll(
granularity, visual_consumed_delta, run_on_return.Release());
return visual_result;
}
ScrollableArea::ScrollCallback callback = run_on_return.Release();
auto all_done = callback ? base::BarrierClosure(2, std::move(callback))
: base::RepeatingClosure();
ScrollResult visual_result =
GetVisualViewport().GetScrollAnimator().UserScroll(
granularity, visual_consumed_delta, all_done);
ScrollResult layout_result = LayoutViewport().GetScrollAnimator().UserScroll(
granularity, scrollable_axis_delta, all_done);
// Remember to add any delta not used because of !userInputScrollable to the
// unusedScrollDelta in the result.
FloatSize unscrollable_axis_delta = layout_delta - scrollable_axis_delta;
return ScrollResult(
visual_result.did_scroll_x || layout_result.did_scroll_x,
visual_result.did_scroll_y || layout_result.did_scroll_y,
layout_result.unused_scroll_delta_x + unscrollable_axis_delta.Width(),
layout_result.unused_scroll_delta_y + unscrollable_axis_delta.Height());
}
bool RootFrameViewport::ScrollAnimatorEnabled() const {
return LayoutViewport().ScrollAnimatorEnabled();
}
CompositorElementId RootFrameViewport::GetScrollElementId() const {
return LayoutViewport().GetScrollElementId();
}
CompositorElementId RootFrameViewport::GetScrollbarElementId(
ScrollbarOrientation orientation) {
return GetVisualViewport().VisualViewportSuppliesScrollbars()
? GetVisualViewport().GetScrollbarElementId(orientation)
: LayoutViewport().GetScrollbarElementId(orientation);
}
ChromeClient* RootFrameViewport::GetChromeClient() const {
return LayoutViewport().GetChromeClient();
}
SmoothScrollSequencer* RootFrameViewport::GetSmoothScrollSequencer() const {
return LayoutViewport().GetSmoothScrollSequencer();
}
void RootFrameViewport::ServiceScrollAnimations(double monotonic_time) {
ScrollableArea::ServiceScrollAnimations(monotonic_time);
LayoutViewport().ServiceScrollAnimations(monotonic_time);
GetVisualViewport().ServiceScrollAnimations(monotonic_time);
}
void RootFrameViewport::UpdateCompositorScrollAnimations() {
ScrollableArea::UpdateCompositorScrollAnimations();
LayoutViewport().UpdateCompositorScrollAnimations();
GetVisualViewport().UpdateCompositorScrollAnimations();
}
void RootFrameViewport::CancelProgrammaticScrollAnimation() {
ScrollableArea::CancelProgrammaticScrollAnimation();
LayoutViewport().CancelProgrammaticScrollAnimation();
GetVisualViewport().CancelProgrammaticScrollAnimation();
}
void RootFrameViewport::ClearScrollableArea() {
ScrollableArea::ClearScrollableArea();
LayoutViewport().ClearScrollableArea();
GetVisualViewport().ClearScrollableArea();
}
ScrollbarTheme& RootFrameViewport::GetPageScrollbarTheme() const {
return LayoutViewport().GetPageScrollbarTheme();
}
const cc::SnapContainerData* RootFrameViewport::GetSnapContainerData() const {
return LayoutViewport().GetSnapContainerData();
}
void RootFrameViewport::SetSnapContainerData(
base::Optional<cc::SnapContainerData> data) {
LayoutViewport().SetSnapContainerData(data);
}
bool RootFrameViewport::SetTargetSnapAreaElementIds(
cc::TargetSnapAreaElementIds snap_target_ids) {
return LayoutViewport().SetTargetSnapAreaElementIds(snap_target_ids);
}
bool RootFrameViewport::SnapContainerDataNeedsUpdate() const {
return LayoutViewport().SnapContainerDataNeedsUpdate();
}
void RootFrameViewport::SetSnapContainerDataNeedsUpdate(bool needs_update) {
LayoutViewport().SetSnapContainerDataNeedsUpdate(needs_update);
}
bool RootFrameViewport::NeedsResnap() const {
return LayoutViewport().NeedsResnap();
}
void RootFrameViewport::SetNeedsResnap(bool needs_resnap) {
LayoutViewport().SetNeedsResnap(needs_resnap);
}
base::Optional<FloatPoint> RootFrameViewport::GetSnapPositionAndSetTarget(
const cc::SnapSelectionStrategy& strategy) {
return LayoutViewport().GetSnapPositionAndSetTarget(strategy);
}
void RootFrameViewport::Trace(Visitor* visitor) const {
visitor->Trace(visual_viewport_);
visitor->Trace(layout_viewport_);
ScrollableArea::Trace(visitor);
}
} // namespace blink