blob: 655f35e4b62d2162b9063966e3bd30149d3353c7 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/html/imports/html_import.h"
#include "third_party/blink/renderer/core/dom/document.h"
#include "third_party/blink/renderer/core/html/imports/html_import_state_resolver.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace blink {
HTMLImport* HTMLImport::Root() {
HTMLImport* i = this;
while (i->Parent())
i = i->Parent();
return i;
}
bool HTMLImport::Precedes(HTMLImport* import) {
for (HTMLImport* i = this; i; i = TraverseNext(i)) {
if (i == import)
return true;
}
return false;
}
bool HTMLImport::FormsCycle() const {
for (const HTMLImport* i = Parent(); i; i = i->Parent()) {
if (i->GetDocument() == GetDocument())
return true;
}
return false;
}
void HTMLImport::AppendImport(HTMLImport* child) {
AppendChild(child);
// This prevents HTML parser from going beyond the
// blockage line before the precise state is computed by recalcState().
if (child->IsSync())
state_ = HTMLImportState::BlockedState();
StateWillChange();
}
void HTMLImport::StateDidChange() {
if (!GetState().ShouldBlockScriptExecution()) {
if (Document* document = GetDocument())
document->DidLoadAllImports();
}
}
void HTMLImport::RecalcTreeState(HTMLImport* root) {
HeapHashMap<Member<HTMLImport>, HTMLImportState> snapshot;
HeapVector<Member<HTMLImport>> updated;
for (HTMLImport* i = root; i; i = TraverseNext(i)) {
snapshot.insert(i, i->GetState());
i->state_ = HTMLImportState::InvalidState();
}
// The post-visit DFS order matters here because
// HTMLImportStateResolver in RecalcState() Depends on
// |state_| of its children and precedents of ancestors.
// Accidental cycle dependency of state computation is prevented
// by InvalidateCachedState() and IsStateCacheValid() check.
for (HTMLImport* i = TraverseFirstPostOrder(root); i;
i = TraverseNextPostOrder(i)) {
DCHECK(!i->state_.IsValid());
i->state_ = HTMLImportStateResolver(i).Resolve();
HTMLImportState new_state = i->GetState();
HTMLImportState old_state = snapshot.at(i);
// Once the state reaches Ready, it shouldn't go back.
DCHECK(!old_state.IsReady() || old_state <= new_state);
if (new_state != old_state)
updated.push_back(i);
}
for (const auto& import : updated)
import->StateDidChange();
}
} // namespace blink