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/*
*
* (C) COPYRIGHT ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU licence.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you can access it online at
* http://www.gnu.org/licenses/gpl-2.0.html.
*
* SPDX-License-Identifier: GPL-2.0
*
*//*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU licence.
*
* A copy of the licence is included with the program, and can also be obtained
* from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "linux/mman.h"
#include "../mali_kbase.h"
/* mali_kbase_mmap.c
*
* This file contains Linux specific implementation of
* kbase_get_unmapped_area() interface.
*/
/**
* align_and_check() - Align the specified pointer to the provided alignment and
* check that it is still in range.
* @gap_end: Highest possible start address for allocation (end of gap in
* address space)
* @gap_start: Start address of current memory area / gap in address space
* @info: vm_unmapped_area_info structure passed to caller, containing
* alignment, length and limits for the allocation
* @is_shader_code: True if the allocation is for shader code (which has
* additional alignment requirements)
*
* Return: true if gap_end is now aligned correctly and is still in range,
* false otherwise
*/
static bool align_and_check(unsigned long *gap_end, unsigned long gap_start,
struct vm_unmapped_area_info *info, bool is_shader_code)
{
/* Compute highest gap address at the desired alignment */
(*gap_end) -= info->length;
(*gap_end) -= (*gap_end - info->align_offset) & info->align_mask;
if (is_shader_code) {
/* Check for 4GB boundary */
if (0 == (*gap_end & BASE_MEM_MASK_4GB))
(*gap_end) -= (info->align_offset ? info->align_offset :
info->length);
if (0 == ((*gap_end + info->length) & BASE_MEM_MASK_4GB))
(*gap_end) -= (info->align_offset ? info->align_offset :
info->length);
if (!(*gap_end & BASE_MEM_MASK_4GB) || !((*gap_end +
info->length) & BASE_MEM_MASK_4GB))
return false;
}
if ((*gap_end < info->low_limit) || (*gap_end < gap_start))
return false;
return true;
}
/**
* kbase_unmapped_area_topdown() - allocates new areas top-down from
* below the stack limit.
* @info: Information about the memory area to allocate.
* @is_shader_code: Boolean which denotes whether the allocated area is
* intended for the use by shader core in which case a
* special alignment requirements apply.
*
* The unmapped_area_topdown() function in the Linux kernel is not exported
* using EXPORT_SYMBOL_GPL macro. To allow us to call this function from a
* module and also make use of the fact that some of the requirements for
* the unmapped area are known in advance, we implemented an extended version
* of this function and prefixed it with 'kbase_'.
*
* The difference in the call parameter list comes from the fact that
* kbase_unmapped_area_topdown() is called with additional parameter which
* is provided to denote whether the allocation is for a shader core memory
* or not. This is significant since the executable shader core memory has
* additional alignment requirements.
*
* The modification of the original Linux function lies in how the computation
* of the highest gap address at the desired alignment is performed once the
* gap with desirable properties is found. For this purpose a special function
* is introduced (@ref align_and_check()) which beside computing the gap end
* at the desired alignment also performs additional alignment check for the
* case when the memory is executable shader core memory. For such case, it is
* ensured that the gap does not end on a 4GB boundary.
*
* Return: address of the found gap end (high limit) if area is found;
* -ENOMEM if search is unsuccessful
*/
static unsigned long kbase_unmapped_area_topdown(struct vm_unmapped_area_info
*info, bool is_shader_code)
{
struct mm_struct *mm = current->mm;
struct vm_area_struct *vma;
unsigned long length, low_limit, high_limit, gap_start, gap_end;
/* Adjust search length to account for worst case alignment overhead */
length = info->length + info->align_mask;
if (length < info->length)
return -ENOMEM;
/*
* Adjust search limits by the desired length.
* See implementation comment at top of unmapped_area().
*/
gap_end = info->high_limit;
if (gap_end < length)
return -ENOMEM;
high_limit = gap_end - length;
if (info->low_limit > high_limit)
return -ENOMEM;
low_limit = info->low_limit + length;
/* Check highest gap, which does not precede any rbtree node */
gap_start = mm->highest_vm_end;
if (gap_start <= high_limit) {
if (align_and_check(&gap_end, gap_start, info, is_shader_code))
return gap_end;
}
/* Check if rbtree root looks promising */
if (RB_EMPTY_ROOT(&mm->mm_rb))
return -ENOMEM;
vma = rb_entry(mm->mm_rb.rb_node, struct vm_area_struct, vm_rb);
if (vma->rb_subtree_gap < length)
return -ENOMEM;
while (true) {
/* Visit right subtree if it looks promising */
gap_start = vma->vm_prev ? vma->vm_prev->vm_end : 0;
if (gap_start <= high_limit && vma->vm_rb.rb_right) {
struct vm_area_struct *right =
rb_entry(vma->vm_rb.rb_right,
struct vm_area_struct, vm_rb);
if (right->rb_subtree_gap >= length) {
vma = right;
continue;
}
}
check_current:
/* Check if current node has a suitable gap */
gap_end = vma->vm_start;
if (gap_end < low_limit)
return -ENOMEM;
if (gap_start <= high_limit && gap_end - gap_start >= length) {
/* We found a suitable gap. Clip it with the original
* high_limit. */
if (gap_end > info->high_limit)
gap_end = info->high_limit;
if (align_and_check(&gap_end, gap_start, info,
is_shader_code))
return gap_end;
}
/* Visit left subtree if it looks promising */
if (vma->vm_rb.rb_left) {
struct vm_area_struct *left =
rb_entry(vma->vm_rb.rb_left,
struct vm_area_struct, vm_rb);
if (left->rb_subtree_gap >= length) {
vma = left;
continue;
}
}
/* Go back up the rbtree to find next candidate node */
while (true) {
struct rb_node *prev = &vma->vm_rb;
if (!rb_parent(prev))
return -ENOMEM;
vma = rb_entry(rb_parent(prev),
struct vm_area_struct, vm_rb);
if (prev == vma->vm_rb.rb_right) {
gap_start = vma->vm_prev ?
vma->vm_prev->vm_end : 0;
goto check_current;
}
}
}
return -ENOMEM;
}
/* This function is based on Linux kernel's arch_get_unmapped_area, but
* simplified slightly. Modifications come from the fact that some values
* about the memory area are known in advance.
*/
unsigned long kbase_get_unmapped_area(struct file *filp,
const unsigned long addr, const unsigned long len,
const unsigned long pgoff, const unsigned long flags)
{
struct kbase_context *kctx = filp->private_data;
struct mm_struct *mm = current->mm;
struct vm_unmapped_area_info info;
unsigned long align_offset = 0;
unsigned long align_mask = 0;
unsigned long high_limit = mm->mmap_base;
unsigned long low_limit = PAGE_SIZE;
int cpu_va_bits = BITS_PER_LONG;
int gpu_pc_bits =
kctx->kbdev->gpu_props.props.core_props.log2_program_counter_size;
bool is_shader_code = false;
unsigned long ret;
/* err on fixed address */
if ((flags & MAP_FIXED) || addr)
return -EINVAL;
#ifdef CONFIG_64BIT
/* too big? */
if (len > TASK_SIZE - SZ_2M)
return -ENOMEM;
if (!kbase_ctx_flag(kctx, KCTX_COMPAT)) {
high_limit = min_t(unsigned long, mm->mmap_base,
(kctx->same_va_end << PAGE_SHIFT));
/* If there's enough (> 33 bits) of GPU VA space, align
* to 2MB boundaries.
*/
if (kctx->kbdev->gpu_props.mmu.va_bits > 33) {
if (len >= SZ_2M) {
align_offset = SZ_2M;
align_mask = SZ_2M - 1;
}
}
low_limit = SZ_2M;
} else {
cpu_va_bits = 32;
}
#endif /* CONFIG_64BIT */
if ((PFN_DOWN(BASE_MEM_COOKIE_BASE) <= pgoff) &&
(PFN_DOWN(BASE_MEM_FIRST_FREE_ADDRESS) > pgoff)) {
int cookie = pgoff - PFN_DOWN(BASE_MEM_COOKIE_BASE);
struct kbase_va_region *reg =
kctx->pending_regions[cookie];
if (!reg)
return -EINVAL;
if (!(reg->flags & KBASE_REG_GPU_NX)) {
if (cpu_va_bits > gpu_pc_bits) {
align_offset = 1ULL << gpu_pc_bits;
align_mask = align_offset - 1;
is_shader_code = true;
}
} else if (reg->flags & KBASE_REG_TILER_ALIGN_TOP) {
unsigned long extent_bytes =
(unsigned long)(reg->extent << PAGE_SHIFT);
/* kbase_check_alloc_sizes() already satisfies
* these checks, but they're here to avoid
* maintenance hazards due to the assumptions
* involved */
WARN_ON(reg->extent > (ULONG_MAX >> PAGE_SHIFT));
WARN_ON(reg->initial_commit > (ULONG_MAX >> PAGE_SHIFT));
WARN_ON(!is_power_of_2(extent_bytes));
align_mask = extent_bytes - 1;
align_offset =
extent_bytes - (reg->initial_commit << PAGE_SHIFT);
}
#ifndef CONFIG_64BIT
} else {
return current->mm->get_unmapped_area(filp, addr, len, pgoff,
flags);
#endif
}
info.flags = 0;
info.length = len;
info.low_limit = low_limit;
info.high_limit = high_limit;
info.align_offset = align_offset;
info.align_mask = align_mask;
ret = kbase_unmapped_area_topdown(&info, is_shader_code);
if (IS_ERR_VALUE(ret) && high_limit == mm->mmap_base &&
high_limit < (kctx->same_va_end << PAGE_SHIFT)) {
/* Retry above mmap_base */
info.low_limit = mm->mmap_base;
info.high_limit = min_t(u64, TASK_SIZE,
(kctx->same_va_end << PAGE_SHIFT));
ret = kbase_unmapped_area_topdown(&info, is_shader_code);
}
return ret;
}