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/*
*
* (C) COPYRIGHT 2010-2015,2018 ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU licence.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you can access it online at
* http://www.gnu.org/licenses/gpl-2.0.html.
*
* SPDX-License-Identifier: GPL-2.0
*
*/
/**
* @file mali_kbase_pm.h
* Power management API definitions
*/
#ifndef _KBASE_PM_H_
#define _KBASE_PM_H_
#include "mali_kbase_hwaccess_pm.h"
#define PM_ENABLE_IRQS 0x01
#define PM_HW_ISSUES_DETECT 0x02
/** Initialize the power management framework.
*
* Must be called before any other power management function
*
* @param kbdev The kbase device structure for the device (must be a valid pointer)
*
* @return 0 if the power management framework was successfully initialized.
*/
int kbase_pm_init(struct kbase_device *kbdev);
/** Power up GPU after all modules have been initialized and interrupt handlers installed.
*
* @param kbdev The kbase device structure for the device (must be a valid pointer)
*
* @param flags Flags to pass on to kbase_pm_init_hw
*
* @return 0 if powerup was successful.
*/
int kbase_pm_powerup(struct kbase_device *kbdev, unsigned int flags);
/**
* Halt the power management framework.
* Should ensure that no new interrupts are generated,
* but allow any currently running interrupt handlers to complete successfully.
* The GPU is forced off by the time this function returns, regardless of
* whether or not the active power policy asks for the GPU to be powered off.
*
* @param kbdev The kbase device structure for the device (must be a valid pointer)
*/
void kbase_pm_halt(struct kbase_device *kbdev);
/** Terminate the power management framework.
*
* No power management functions may be called after this
* (except @ref kbase_pm_init)
*
* @param kbdev The kbase device structure for the device (must be a valid pointer)
*/
void kbase_pm_term(struct kbase_device *kbdev);
/** Increment the count of active contexts.
*
* This function should be called when a context is about to submit a job. It informs the active power policy that the
* GPU is going to be in use shortly and the policy is expected to start turning on the GPU.
*
* This function will block until the GPU is available.
*
* This function ASSERTS if a suspend is occuring/has occurred whilst this is
* in use. Use kbase_pm_contect_active_unless_suspending() instead.
*
* @note a Suspend is only visible to Kernel threads; user-space threads in a
* syscall cannot witness a suspend, because they are frozen before the suspend
* begins.
*
* @param kbdev The kbase device structure for the device (must be a valid pointer)
*/
void kbase_pm_context_active(struct kbase_device *kbdev);
/** Handler codes for doing kbase_pm_context_active_handle_suspend() */
enum kbase_pm_suspend_handler {
/** A suspend is not expected/not possible - this is the same as
* kbase_pm_context_active() */
KBASE_PM_SUSPEND_HANDLER_NOT_POSSIBLE,
/** If we're suspending, fail and don't increase the active count */
KBASE_PM_SUSPEND_HANDLER_DONT_INCREASE,
/** If we're suspending, succeed and allow the active count to increase iff
* it didn't go from 0->1 (i.e., we didn't re-activate the GPU).
*
* This should only be used when there is a bounded time on the activation
* (e.g. guarantee it's going to be idled very soon after) */
KBASE_PM_SUSPEND_HANDLER_DONT_REACTIVATE
};
/** Suspend 'safe' variant of kbase_pm_context_active()
*
* If a suspend is in progress, this allows for various different ways of
* handling the suspend. Refer to @ref enum kbase_pm_suspend_handler for details.
*
* We returns a status code indicating whether we're allowed to keep the GPU
* active during the suspend, depending on the handler code. If the status code
* indicates a failure, the caller must abort whatever operation it was
* attempting, and potentially queue it up for after the OS has resumed.
*
* @param kbdev The kbase device structure for the device (must be a valid pointer)
* @param suspend_handler The handler code for how to handle a suspend that might occur
* @return zero Indicates success
* @return non-zero Indicates failure due to the system being suspending/suspended.
*/
int kbase_pm_context_active_handle_suspend(struct kbase_device *kbdev, enum kbase_pm_suspend_handler suspend_handler);
/** Decrement the reference count of active contexts.
*
* This function should be called when a context becomes idle. After this call the GPU may be turned off by the power
* policy so the calling code should ensure that it does not access the GPU's registers.
*
* @param kbdev The kbase device structure for the device (must be a valid pointer)
*/
void kbase_pm_context_idle(struct kbase_device *kbdev);
/* NOTE: kbase_pm_is_active() is in mali_kbase.h, because it is an inline
* function
*/
/**
* Suspend the GPU and prevent any further register accesses to it from Kernel
* threads.
*
* This is called in response to an OS suspend event, and calls into the various
* kbase components to complete the suspend.
*
* @note the mechanisms used here rely on all user-space threads being frozen
* by the OS before we suspend. Otherwise, an IOCTL could occur that powers up
* the GPU e.g. via atom submission.
*
* @param kbdev The kbase device structure for the device (must be a valid pointer)
*/
void kbase_pm_suspend(struct kbase_device *kbdev);
/**
* Resume the GPU, allow register accesses to it, and resume running atoms on
* the GPU.
*
* This is called in response to an OS resume event, and calls into the various
* kbase components to complete the resume.
*
* @param kbdev The kbase device structure for the device (must be a valid pointer)
*/
void kbase_pm_resume(struct kbase_device *kbdev);
/**
* kbase_pm_vsync_callback - vsync callback
*
* @buffer_updated: 1 if a new frame was displayed, 0 otherwise
* @data: Pointer to the kbase device as returned by kbase_find_device()
*
* Callback function used to notify the power management code that a vsync has
* occurred on the display.
*/
void kbase_pm_vsync_callback(int buffer_updated, void *data);
#endif /* _KBASE_PM_H_ */