blob: 62ba105ca4173ee74ae35110ff98728a4c5c96cc [file] [log] [blame]
/*
*
* (C) COPYRIGHT 2011-2018 ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU licence.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you can access it online at
* http://www.gnu.org/licenses/gpl-2.0.html.
*
* SPDX-License-Identifier: GPL-2.0
*
*/
/*
* Base kernel property query APIs
*/
#include <mali_kbase.h>
#include <mali_midg_regmap.h>
#include <mali_kbase_gpuprops.h>
#include <mali_kbase_hwaccess_gpuprops.h>
#include "mali_kbase_ioctl.h"
#include <linux/clk.h>
/**
* KBASE_UBFX32 - Extracts bits from a 32-bit bitfield.
* @value: The value from which to extract bits.
* @offset: The first bit to extract (0 being the LSB).
* @size: The number of bits to extract.
*
* Context: @offset + @size <= 32.
*
* Return: Bits [@offset, @offset + @size) from @value.
*/
/* from mali_cdsb.h */
#define KBASE_UBFX32(value, offset, size) \
(((u32)(value) >> (u32)(offset)) & (u32)((1ULL << (u32)(size)) - 1))
static void kbase_gpuprops_construct_coherent_groups(base_gpu_props * const props)
{
struct mali_base_gpu_coherent_group *current_group;
u64 group_present;
u64 group_mask;
u64 first_set, first_set_prev;
u32 num_groups = 0;
KBASE_DEBUG_ASSERT(NULL != props);
props->coherency_info.coherency = props->raw_props.mem_features;
props->coherency_info.num_core_groups = hweight64(props->raw_props.l2_present);
if (props->coherency_info.coherency & GROUPS_L2_COHERENT) {
/* Group is l2 coherent */
group_present = props->raw_props.l2_present;
} else {
/* Group is l1 coherent */
group_present = props->raw_props.shader_present;
}
/*
* The coherent group mask can be computed from the l2 present
* register.
*
* For the coherent group n:
* group_mask[n] = (first_set[n] - 1) & ~(first_set[n-1] - 1)
* where first_set is group_present with only its nth set-bit kept
* (i.e. the position from where a new group starts).
*
* For instance if the groups are l2 coherent and l2_present=0x0..01111:
* The first mask is:
* group_mask[1] = (first_set[1] - 1) & ~(first_set[0] - 1)
* = (0x0..010 - 1) & ~(0x0..01 - 1)
* = 0x0..00f
* The second mask is:
* group_mask[2] = (first_set[2] - 1) & ~(first_set[1] - 1)
* = (0x0..100 - 1) & ~(0x0..010 - 1)
* = 0x0..0f0
* And so on until all the bits from group_present have been cleared
* (i.e. there is no group left).
*/
current_group = props->coherency_info.group;
first_set = group_present & ~(group_present - 1);
while (group_present != 0 && num_groups < BASE_MAX_COHERENT_GROUPS) {
group_present -= first_set; /* Clear the current group bit */
first_set_prev = first_set;
first_set = group_present & ~(group_present - 1);
group_mask = (first_set - 1) & ~(first_set_prev - 1);
/* Populate the coherent_group structure for each group */
current_group->core_mask = group_mask & props->raw_props.shader_present;
current_group->num_cores = hweight64(current_group->core_mask);
num_groups++;
current_group++;
}
if (group_present != 0)
pr_warn("Too many coherent groups (keeping only %d groups).\n", BASE_MAX_COHERENT_GROUPS);
props->coherency_info.num_groups = num_groups;
}
/**
* kbase_gpuprops_get_props - Get the GPU configuration
* @gpu_props: The &base_gpu_props structure
* @kbdev: The &struct kbase_device structure for the device
*
* Fill the &base_gpu_props structure with values from the GPU configuration
* registers. Only the raw properties are filled in this function
*/
static void kbase_gpuprops_get_props(base_gpu_props * const gpu_props, struct kbase_device *kbdev)
{
struct kbase_gpuprops_regdump regdump;
int i;
KBASE_DEBUG_ASSERT(NULL != kbdev);
KBASE_DEBUG_ASSERT(NULL != gpu_props);
/* Dump relevant registers */
kbase_backend_gpuprops_get(kbdev, &regdump);
gpu_props->raw_props.gpu_id = regdump.gpu_id;
gpu_props->raw_props.tiler_features = regdump.tiler_features;
gpu_props->raw_props.mem_features = regdump.mem_features;
gpu_props->raw_props.mmu_features = regdump.mmu_features;
gpu_props->raw_props.l2_features = regdump.l2_features;
gpu_props->raw_props.core_features = regdump.core_features;
gpu_props->raw_props.as_present = regdump.as_present;
gpu_props->raw_props.js_present = regdump.js_present;
gpu_props->raw_props.shader_present =
((u64) regdump.shader_present_hi << 32) +
regdump.shader_present_lo;
gpu_props->raw_props.tiler_present =
((u64) regdump.tiler_present_hi << 32) +
regdump.tiler_present_lo;
gpu_props->raw_props.l2_present =
((u64) regdump.l2_present_hi << 32) +
regdump.l2_present_lo;
gpu_props->raw_props.stack_present =
((u64) regdump.stack_present_hi << 32) +
regdump.stack_present_lo;
for (i = 0; i < GPU_MAX_JOB_SLOTS; i++)
gpu_props->raw_props.js_features[i] = regdump.js_features[i];
for (i = 0; i < BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS; i++)
gpu_props->raw_props.texture_features[i] = regdump.texture_features[i];
gpu_props->raw_props.thread_max_barrier_size = regdump.thread_max_barrier_size;
gpu_props->raw_props.thread_max_threads = regdump.thread_max_threads;
gpu_props->raw_props.thread_max_workgroup_size = regdump.thread_max_workgroup_size;
gpu_props->raw_props.thread_features = regdump.thread_features;
gpu_props->raw_props.thread_tls_alloc = regdump.thread_tls_alloc;
}
void kbase_gpuprops_update_core_props_gpu_id(base_gpu_props * const gpu_props)
{
gpu_props->core_props.version_status =
KBASE_UBFX32(gpu_props->raw_props.gpu_id, 0U, 4);
gpu_props->core_props.minor_revision =
KBASE_UBFX32(gpu_props->raw_props.gpu_id, 4U, 8);
gpu_props->core_props.major_revision =
KBASE_UBFX32(gpu_props->raw_props.gpu_id, 12U, 4);
gpu_props->core_props.product_id =
KBASE_UBFX32(gpu_props->raw_props.gpu_id, 16U, 16);
}
/**
* kbase_gpuprops_calculate_props - Calculate the derived properties
* @gpu_props: The &base_gpu_props structure
* @kbdev: The &struct kbase_device structure for the device
*
* Fill the &base_gpu_props structure with values derived from the GPU
* configuration registers
*/
static void kbase_gpuprops_calculate_props(base_gpu_props * const gpu_props, struct kbase_device *kbdev)
{
int i;
/* Populate the base_gpu_props structure */
kbase_gpuprops_update_core_props_gpu_id(gpu_props);
gpu_props->core_props.log2_program_counter_size = KBASE_GPU_PC_SIZE_LOG2;
gpu_props->core_props.gpu_available_memory_size = totalram_pages << PAGE_SHIFT;
gpu_props->core_props.num_exec_engines =
KBASE_UBFX32(gpu_props->raw_props.core_features, 0, 4);
for (i = 0; i < BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS; i++)
gpu_props->core_props.texture_features[i] = gpu_props->raw_props.texture_features[i];
gpu_props->l2_props.log2_line_size = KBASE_UBFX32(gpu_props->raw_props.l2_features, 0U, 8);
gpu_props->l2_props.log2_cache_size = KBASE_UBFX32(gpu_props->raw_props.l2_features, 16U, 8);
/* Field with number of l2 slices is added to MEM_FEATURES register
* since t76x. Below code assumes that for older GPU reserved bits will
* be read as zero. */
gpu_props->l2_props.num_l2_slices =
KBASE_UBFX32(gpu_props->raw_props.mem_features, 8U, 4) + 1;
gpu_props->tiler_props.bin_size_bytes = 1 << KBASE_UBFX32(gpu_props->raw_props.tiler_features, 0U, 6);
gpu_props->tiler_props.max_active_levels = KBASE_UBFX32(gpu_props->raw_props.tiler_features, 8U, 4);
if (gpu_props->raw_props.thread_max_threads == 0)
gpu_props->thread_props.max_threads = THREAD_MT_DEFAULT;
else
gpu_props->thread_props.max_threads = gpu_props->raw_props.thread_max_threads;
if (gpu_props->raw_props.thread_max_workgroup_size == 0)
gpu_props->thread_props.max_workgroup_size = THREAD_MWS_DEFAULT;
else
gpu_props->thread_props.max_workgroup_size = gpu_props->raw_props.thread_max_workgroup_size;
if (gpu_props->raw_props.thread_max_barrier_size == 0)
gpu_props->thread_props.max_barrier_size = THREAD_MBS_DEFAULT;
else
gpu_props->thread_props.max_barrier_size = gpu_props->raw_props.thread_max_barrier_size;
if (gpu_props->raw_props.thread_tls_alloc == 0)
gpu_props->thread_props.tls_alloc =
gpu_props->thread_props.max_threads;
else
gpu_props->thread_props.tls_alloc =
gpu_props->raw_props.thread_tls_alloc;
gpu_props->thread_props.max_registers = KBASE_UBFX32(gpu_props->raw_props.thread_features, 0U, 16);
gpu_props->thread_props.max_task_queue = KBASE_UBFX32(gpu_props->raw_props.thread_features, 16U, 8);
gpu_props->thread_props.max_thread_group_split = KBASE_UBFX32(gpu_props->raw_props.thread_features, 24U, 6);
gpu_props->thread_props.impl_tech = KBASE_UBFX32(gpu_props->raw_props.thread_features, 30U, 2);
/* If values are not specified, then use defaults */
if (gpu_props->thread_props.max_registers == 0) {
gpu_props->thread_props.max_registers = THREAD_MR_DEFAULT;
gpu_props->thread_props.max_task_queue = THREAD_MTQ_DEFAULT;
gpu_props->thread_props.max_thread_group_split = THREAD_MTGS_DEFAULT;
}
/* Initialize the coherent_group structure for each group */
kbase_gpuprops_construct_coherent_groups(gpu_props);
}
void kbase_gpuprops_set(struct kbase_device *kbdev)
{
struct kbase_gpu_props *gpu_props;
struct gpu_raw_gpu_props *raw;
KBASE_DEBUG_ASSERT(NULL != kbdev);
gpu_props = &kbdev->gpu_props;
raw = &gpu_props->props.raw_props;
/* Initialize the base_gpu_props structure from the hardware */
kbase_gpuprops_get_props(&gpu_props->props, kbdev);
/* Populate the derived properties */
kbase_gpuprops_calculate_props(&gpu_props->props, kbdev);
/* Populate kbase-only fields */
gpu_props->l2_props.associativity = KBASE_UBFX32(raw->l2_features, 8U, 8);
gpu_props->l2_props.external_bus_width = KBASE_UBFX32(raw->l2_features, 24U, 8);
gpu_props->mem.core_group = KBASE_UBFX32(raw->mem_features, 0U, 1);
gpu_props->mmu.va_bits = KBASE_UBFX32(raw->mmu_features, 0U, 8);
gpu_props->mmu.pa_bits = KBASE_UBFX32(raw->mmu_features, 8U, 8);
gpu_props->num_cores = hweight64(raw->shader_present);
gpu_props->num_core_groups = hweight64(raw->l2_present);
gpu_props->num_address_spaces = hweight32(raw->as_present);
gpu_props->num_job_slots = hweight32(raw->js_present);
}
void kbase_gpuprops_set_features(struct kbase_device *kbdev)
{
base_gpu_props *gpu_props;
struct kbase_gpuprops_regdump regdump;
gpu_props = &kbdev->gpu_props.props;
/* Dump relevant registers */
kbase_backend_gpuprops_get_features(kbdev, &regdump);
/*
* Copy the raw value from the register, later this will get turned
* into the selected coherency mode.
* Additionally, add non-coherent mode, as this is always supported.
*/
gpu_props->raw_props.coherency_mode = regdump.coherency_features |
COHERENCY_FEATURE_BIT(COHERENCY_NONE);
if (!kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_THREAD_GROUP_SPLIT))
gpu_props->thread_props.max_thread_group_split = 0;
}
static struct {
u32 type;
size_t offset;
int size;
} gpu_property_mapping[] = {
#define PROP(name, member) \
{KBASE_GPUPROP_ ## name, offsetof(struct base_gpu_props, member), \
sizeof(((struct base_gpu_props *)0)->member)}
PROP(PRODUCT_ID, core_props.product_id),
PROP(VERSION_STATUS, core_props.version_status),
PROP(MINOR_REVISION, core_props.minor_revision),
PROP(MAJOR_REVISION, core_props.major_revision),
PROP(GPU_FREQ_KHZ_MAX, core_props.gpu_freq_khz_max),
PROP(LOG2_PROGRAM_COUNTER_SIZE, core_props.log2_program_counter_size),
PROP(TEXTURE_FEATURES_0, core_props.texture_features[0]),
PROP(TEXTURE_FEATURES_1, core_props.texture_features[1]),
PROP(TEXTURE_FEATURES_2, core_props.texture_features[2]),
PROP(TEXTURE_FEATURES_3, core_props.texture_features[3]),
PROP(GPU_AVAILABLE_MEMORY_SIZE, core_props.gpu_available_memory_size),
PROP(NUM_EXEC_ENGINES, core_props.num_exec_engines),
PROP(L2_LOG2_LINE_SIZE, l2_props.log2_line_size),
PROP(L2_LOG2_CACHE_SIZE, l2_props.log2_cache_size),
PROP(L2_NUM_L2_SLICES, l2_props.num_l2_slices),
PROP(TILER_BIN_SIZE_BYTES, tiler_props.bin_size_bytes),
PROP(TILER_MAX_ACTIVE_LEVELS, tiler_props.max_active_levels),
PROP(MAX_THREADS, thread_props.max_threads),
PROP(MAX_WORKGROUP_SIZE, thread_props.max_workgroup_size),
PROP(MAX_BARRIER_SIZE, thread_props.max_barrier_size),
PROP(MAX_REGISTERS, thread_props.max_registers),
PROP(MAX_TASK_QUEUE, thread_props.max_task_queue),
PROP(MAX_THREAD_GROUP_SPLIT, thread_props.max_thread_group_split),
PROP(IMPL_TECH, thread_props.impl_tech),
PROP(TLS_ALLOC, thread_props.tls_alloc),
PROP(RAW_SHADER_PRESENT, raw_props.shader_present),
PROP(RAW_TILER_PRESENT, raw_props.tiler_present),
PROP(RAW_L2_PRESENT, raw_props.l2_present),
PROP(RAW_STACK_PRESENT, raw_props.stack_present),
PROP(RAW_L2_FEATURES, raw_props.l2_features),
PROP(RAW_CORE_FEATURES, raw_props.core_features),
PROP(RAW_MEM_FEATURES, raw_props.mem_features),
PROP(RAW_MMU_FEATURES, raw_props.mmu_features),
PROP(RAW_AS_PRESENT, raw_props.as_present),
PROP(RAW_JS_PRESENT, raw_props.js_present),
PROP(RAW_JS_FEATURES_0, raw_props.js_features[0]),
PROP(RAW_JS_FEATURES_1, raw_props.js_features[1]),
PROP(RAW_JS_FEATURES_2, raw_props.js_features[2]),
PROP(RAW_JS_FEATURES_3, raw_props.js_features[3]),
PROP(RAW_JS_FEATURES_4, raw_props.js_features[4]),
PROP(RAW_JS_FEATURES_5, raw_props.js_features[5]),
PROP(RAW_JS_FEATURES_6, raw_props.js_features[6]),
PROP(RAW_JS_FEATURES_7, raw_props.js_features[7]),
PROP(RAW_JS_FEATURES_8, raw_props.js_features[8]),
PROP(RAW_JS_FEATURES_9, raw_props.js_features[9]),
PROP(RAW_JS_FEATURES_10, raw_props.js_features[10]),
PROP(RAW_JS_FEATURES_11, raw_props.js_features[11]),
PROP(RAW_JS_FEATURES_12, raw_props.js_features[12]),
PROP(RAW_JS_FEATURES_13, raw_props.js_features[13]),
PROP(RAW_JS_FEATURES_14, raw_props.js_features[14]),
PROP(RAW_JS_FEATURES_15, raw_props.js_features[15]),
PROP(RAW_TILER_FEATURES, raw_props.tiler_features),
PROP(RAW_TEXTURE_FEATURES_0, raw_props.texture_features[0]),
PROP(RAW_TEXTURE_FEATURES_1, raw_props.texture_features[1]),
PROP(RAW_TEXTURE_FEATURES_2, raw_props.texture_features[2]),
PROP(RAW_TEXTURE_FEATURES_3, raw_props.texture_features[3]),
PROP(RAW_GPU_ID, raw_props.gpu_id),
PROP(RAW_THREAD_MAX_THREADS, raw_props.thread_max_threads),
PROP(RAW_THREAD_MAX_WORKGROUP_SIZE,
raw_props.thread_max_workgroup_size),
PROP(RAW_THREAD_MAX_BARRIER_SIZE, raw_props.thread_max_barrier_size),
PROP(RAW_THREAD_FEATURES, raw_props.thread_features),
PROP(RAW_THREAD_TLS_ALLOC, raw_props.thread_tls_alloc),
PROP(RAW_COHERENCY_MODE, raw_props.coherency_mode),
PROP(COHERENCY_NUM_GROUPS, coherency_info.num_groups),
PROP(COHERENCY_NUM_CORE_GROUPS, coherency_info.num_core_groups),
PROP(COHERENCY_COHERENCY, coherency_info.coherency),
PROP(COHERENCY_GROUP_0, coherency_info.group[0].core_mask),
PROP(COHERENCY_GROUP_1, coherency_info.group[1].core_mask),
PROP(COHERENCY_GROUP_2, coherency_info.group[2].core_mask),
PROP(COHERENCY_GROUP_3, coherency_info.group[3].core_mask),
PROP(COHERENCY_GROUP_4, coherency_info.group[4].core_mask),
PROP(COHERENCY_GROUP_5, coherency_info.group[5].core_mask),
PROP(COHERENCY_GROUP_6, coherency_info.group[6].core_mask),
PROP(COHERENCY_GROUP_7, coherency_info.group[7].core_mask),
PROP(COHERENCY_GROUP_8, coherency_info.group[8].core_mask),
PROP(COHERENCY_GROUP_9, coherency_info.group[9].core_mask),
PROP(COHERENCY_GROUP_10, coherency_info.group[10].core_mask),
PROP(COHERENCY_GROUP_11, coherency_info.group[11].core_mask),
PROP(COHERENCY_GROUP_12, coherency_info.group[12].core_mask),
PROP(COHERENCY_GROUP_13, coherency_info.group[13].core_mask),
PROP(COHERENCY_GROUP_14, coherency_info.group[14].core_mask),
PROP(COHERENCY_GROUP_15, coherency_info.group[15].core_mask),
#undef PROP
};
int kbase_gpuprops_populate_user_buffer(struct kbase_device *kbdev)
{
struct kbase_gpu_props *kprops = &kbdev->gpu_props;
struct base_gpu_props *props = &kprops->props;
u32 count = ARRAY_SIZE(gpu_property_mapping);
u32 i;
u32 size = 0;
u8 *p;
for (i = 0; i < count; i++) {
/* 4 bytes for the ID, and the size of the property */
size += 4 + gpu_property_mapping[i].size;
}
kprops->prop_buffer_size = size;
kprops->prop_buffer = kmalloc(size, GFP_KERNEL);
if (!kprops->prop_buffer) {
kprops->prop_buffer_size = 0;
return -ENOMEM;
}
p = kprops->prop_buffer;
#define WRITE_U8(v) (*p++ = (v) & 0xFF)
#define WRITE_U16(v) do { WRITE_U8(v); WRITE_U8((v) >> 8); } while (0)
#define WRITE_U32(v) do { WRITE_U16(v); WRITE_U16((v) >> 16); } while (0)
#define WRITE_U64(v) do { WRITE_U32(v); WRITE_U32((v) >> 32); } while (0)
for (i = 0; i < count; i++) {
u32 type = gpu_property_mapping[i].type;
u8 type_size;
void *field = ((u8 *)props) + gpu_property_mapping[i].offset;
switch (gpu_property_mapping[i].size) {
case 1:
type_size = KBASE_GPUPROP_VALUE_SIZE_U8;
break;
case 2:
type_size = KBASE_GPUPROP_VALUE_SIZE_U16;
break;
case 4:
type_size = KBASE_GPUPROP_VALUE_SIZE_U32;
break;
case 8:
type_size = KBASE_GPUPROP_VALUE_SIZE_U64;
break;
default:
dev_err(kbdev->dev,
"Invalid gpu_property_mapping type=%d size=%d",
type, gpu_property_mapping[i].size);
return -EINVAL;
}
WRITE_U32((type<<2) | type_size);
switch (type_size) {
case KBASE_GPUPROP_VALUE_SIZE_U8:
WRITE_U8(*((u8 *)field));
break;
case KBASE_GPUPROP_VALUE_SIZE_U16:
WRITE_U16(*((u16 *)field));
break;
case KBASE_GPUPROP_VALUE_SIZE_U32:
WRITE_U32(*((u32 *)field));
break;
case KBASE_GPUPROP_VALUE_SIZE_U64:
WRITE_U64(*((u64 *)field));
break;
default: /* Cannot be reached */
WARN_ON(1);
return -EINVAL;
}
}
return 0;
}