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/*
*
* (C) COPYRIGHT 2013-2015 ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU licence.
*
* A copy of the licence is included with the program, and can also be obtained
* from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
/**
* @file mali_kbase_config_defaults.h
*
* Default values for configuration settings
*
*/
#ifndef _KBASE_CONFIG_DEFAULTS_H_
#define _KBASE_CONFIG_DEFAULTS_H_
/* Include mandatory definitions per platform */
#include <mali_kbase_config_platform.h>
/**
* Irq throttle. It is the minimum desired time in between two
* consecutive gpu interrupts (given in 'us'). The irq throttle
* gpu register will be configured after this, taking into
* account the configured max frequency.
*
* Attached value: number in micro seconds
*/
#define DEFAULT_IRQ_THROTTLE_TIME_US 20
/**
* Default Job Scheduler initial runtime of a context for the CFS Policy,
* in time-slices.
*
* This value is relative to that of the least-run context, and defines
* where in the CFS queue a new context is added. A value of 1 means 'after
* the least-run context has used its timeslice'. Therefore, when all
* contexts consistently use the same amount of time, a value of 1 models a
* FIFO. A value of 0 would model a LIFO.
*
* The value is represented in "numbers of time slices". Multiply this
* value by that defined in @ref DEFAULT_JS_CTX_TIMESLICE_NS to get
* the time value for this in nanoseconds.
*/
#define DEFAULT_JS_CFS_CTX_RUNTIME_INIT_SLICES 1
/**
* Default Job Scheduler minimum runtime value of a context for CFS, in
* time_slices relative to that of the least-run context.
*
* This is a measure of how much preferrential treatment is given to a
* context that is not run very often.
*
* Specficially, this value defines how many timeslices such a context is
* (initially) allowed to use at once. Such contexts (e.g. 'interactive'
* processes) will appear near the front of the CFS queue, and can initially
* use more time than contexts that run continuously (e.g. 'batch'
* processes).
*
* This limit \b prevents a "stored-up timeslices" DoS attack, where a ctx
* not run for a long time attacks the system by using a very large initial
* number of timeslices when it finally does run.
*
* @note A value of zero allows not-run-often contexts to get scheduled in
* quickly, but to only use a single timeslice when they get scheduled in.
*/
#define DEFAULT_JS_CFS_CTX_RUNTIME_MIN_SLICES 2
/**
* Boolean indicating whether the driver is configured to be secure at
* a potential loss of performance.
*
* This currently affects only r0p0-15dev0 HW and earlier.
*
* On r0p0-15dev0 HW and earlier, there are tradeoffs between security and
* performance:
*
* - When this is set to true, the driver remains fully secure,
* but potentially loses performance compared with setting this to
* false.
* - When set to false, the driver is open to certain security
* attacks.
*
* From r0p0-00rel0 and onwards, there is no security loss by setting
* this to false, and no performance loss by setting it to
* true.
*/
#define DEFAULT_SECURE_BUT_LOSS_OF_PERFORMANCE false
enum {
/**
* Use unrestricted Address ID width on the AXI bus.
*/
KBASE_AID_32 = 0x0,
/**
* Restrict GPU to a half of maximum Address ID count.
* This will reduce performance, but reduce bus load due to GPU.
*/
KBASE_AID_16 = 0x3,
/**
* Restrict GPU to a quarter of maximum Address ID count.
* This will reduce performance, but reduce bus load due to GPU.
*/
KBASE_AID_8 = 0x2,
/**
* Restrict GPU to an eighth of maximum Address ID count.
* This will reduce performance, but reduce bus load due to GPU.
*/
KBASE_AID_4 = 0x1
};
/**
* Default setting for read Address ID limiting on AXI bus.
*
* Attached value: u32 register value
* KBASE_AID_32 - use the full 32 IDs (5 ID bits)
* KBASE_AID_16 - use 16 IDs (4 ID bits)
* KBASE_AID_8 - use 8 IDs (3 ID bits)
* KBASE_AID_4 - use 4 IDs (2 ID bits)
* Default value: KBASE_AID_32 (no limit). Note hardware implementation
* may limit to a lower value.
*/
#define DEFAULT_ARID_LIMIT KBASE_AID_32
/**
* Default setting for write Address ID limiting on AXI.
*
* Attached value: u32 register value
* KBASE_AID_32 - use the full 32 IDs (5 ID bits)
* KBASE_AID_16 - use 16 IDs (4 ID bits)
* KBASE_AID_8 - use 8 IDs (3 ID bits)
* KBASE_AID_4 - use 4 IDs (2 ID bits)
* Default value: KBASE_AID_32 (no limit). Note hardware implementation
* may limit to a lower value.
*/
#define DEFAULT_AWID_LIMIT KBASE_AID_32
/**
* Default UMP device mapping. A UMP_DEVICE_<device>_SHIFT value which
* defines which UMP device this GPU should be mapped to.
*/
#define DEFAULT_UMP_GPU_DEVICE_SHIFT UMP_DEVICE_Z_SHIFT
/*
* Default period for DVFS sampling
*/
#define DEFAULT_PM_DVFS_PERIOD 100 /* 100ms */
/*
* Power Management poweroff tick granuality. This is in nanoseconds to
* allow HR timer support.
*
* On each scheduling tick, the power manager core may decide to:
* -# Power off one or more shader cores
* -# Power off the entire GPU
*/
#define DEFAULT_PM_GPU_POWEROFF_TICK_NS (400000) /* 400us */
/*
* Power Manager number of ticks before shader cores are powered off
*/
#define DEFAULT_PM_POWEROFF_TICK_SHADER (2) /* 400-800us */
/*
* Power Manager number of ticks before GPU is powered off
*/
#define DEFAULT_PM_POWEROFF_TICK_GPU (2) /* 400-800us */
/*
* Default scheduling tick granuality
*/
#define DEFAULT_JS_SCHEDULING_PERIOD_NS (100000000u) /* 100ms */
/*
* Default minimum number of scheduling ticks before jobs are soft-stopped.
*
* This defines the time-slice for a job (which may be different from that of a
* context)
*/
#define DEFAULT_JS_SOFT_STOP_TICKS (1) /* 100ms-200ms */
/*
* Default minimum number of scheduling ticks before CL jobs are soft-stopped.
*/
#define DEFAULT_JS_SOFT_STOP_TICKS_CL (1) /* 100ms-200ms */
/*
* Default minimum number of scheduling ticks before jobs are hard-stopped
*/
#define DEFAULT_JS_HARD_STOP_TICKS_SS (50) /* 5s */
#define DEFAULT_JS_HARD_STOP_TICKS_SS_8408 (300) /* 30s */
/*
* Default minimum number of scheduling ticks before CL jobs are hard-stopped.
*/
#define DEFAULT_JS_HARD_STOP_TICKS_CL (50) /* 5s */
/*
* Default minimum number of scheduling ticks before jobs are hard-stopped
* during dumping
*/
#define DEFAULT_JS_HARD_STOP_TICKS_DUMPING (15000) /* 1500s */
/*
* Default timeout for software event jobs, after which these jobs will be
* cancelled.
*/
#define DEFAULT_JS_SOFT_EVENT_TIMEOUT ((u32)3000) /* 3s */
/*
* Default minimum number of scheduling ticks before the GPU is reset to clear a
* "stuck" job
*/
#define DEFAULT_JS_RESET_TICKS_SS (55) /* 5.5s */
#define DEFAULT_JS_RESET_TICKS_SS_8408 (450) /* 45s */
/*
* Default minimum number of scheduling ticks before the GPU is reset to clear a
* "stuck" CL job.
*/
#define DEFAULT_JS_RESET_TICKS_CL (55) /* 5.5s */
/*
* Default minimum number of scheduling ticks before the GPU is reset to clear a
* "stuck" job during dumping.
*/
#define DEFAULT_JS_RESET_TICKS_DUMPING (15020) /* 1502s */
/*
* Default number of milliseconds given for other jobs on the GPU to be
* soft-stopped when the GPU needs to be reset.
*/
#define DEFAULT_RESET_TIMEOUT_MS (3000) /* 3s */
/*
* Default timeslice that a context is scheduled in for, in nanoseconds.
*
* When a context has used up this amount of time across its jobs, it is
* scheduled out to let another run.
*
* @note the resolution is nanoseconds (ns) here, because that's the format
* often used by the OS.
*/
#define DEFAULT_JS_CTX_TIMESLICE_NS (50000000) /* 50ms */
#endif /* _KBASE_CONFIG_DEFAULTS_H_ */