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/*
*
* (C) COPYRIGHT 2011-2015 ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU licence.
*
* A copy of the licence is included with the program, and can also be obtained
* from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
/*
* A simple demand based power management policy
*/
#ifndef MALI_KBASE_PM_DEMAND_H
#define MALI_KBASE_PM_DEMAND_H
/**
* DOC: Demand power management policy
*
* The demand power management policy has the following characteristics:
* - When KBase indicates that the GPU will be powered up, but we don't yet
* know which Job Chains are to be run:
* - The Shader Cores are not powered up
*
* - When KBase indicates that a set of Shader Cores are needed to submit the
* currently queued Job Chains:
* - Only those Shader Cores are powered up
*
* - When KBase indicates that the GPU need not be powered:
* - The Shader Cores are powered off, and the GPU itself is powered off too.
*
* Note:
* - KBase indicates the GPU will be powered up when it has a User Process that
* has just started to submit Job Chains.
*
* - KBase indicates the GPU need not be powered when all the Job Chains from
* User Processes have finished, and it is waiting for a User Process to
* submit some more Job Chains.
*/
/**
* struct kbasep_pm_policy_demand - Private structure for policy instance data
*
* @dummy: No state is needed, a dummy variable
*
* This contains data that is private to the demand power policy.
*/
struct kbasep_pm_policy_demand {
int dummy;
};
extern const struct kbase_pm_policy kbase_pm_demand_policy_ops;
#endif /* MALI_KBASE_PM_DEMAND_H */