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/*
*
* (C) COPYRIGHT 2010-2015 ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU licence.
*
* A copy of the licence is included with the program, and can also be obtained
* from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
/*
* Power policy API definitions
*/
#ifndef _KBASE_PM_POLICY_H_
#define _KBASE_PM_POLICY_H_
/**
* kbase_pm_policy_init - Initialize power policy framework
*
* @kbdev: The kbase device structure for the device (must be a valid pointer)
*
* Must be called before calling any other policy function
*
* Return: 0 if the power policy framework was successfully
* initialized, -errno otherwise.
*/
int kbase_pm_policy_init(struct kbase_device *kbdev);
/**
* kbase_pm_policy_term - Terminate power policy framework
*
* @kbdev: The kbase device structure for the device (must be a valid pointer)
*/
void kbase_pm_policy_term(struct kbase_device *kbdev);
/**
* kbase_pm_update_active - Update the active power state of the GPU
*
* @kbdev: The kbase device structure for the device (must be a valid pointer)
*
* Calls into the current power policy
*/
void kbase_pm_update_active(struct kbase_device *kbdev);
/**
* kbase_pm_update_cores - Update the desired core state of the GPU
*
* @kbdev: The kbase device structure for the device (must be a valid pointer)
*
* Calls into the current power policy
*/
void kbase_pm_update_cores(struct kbase_device *kbdev);
enum kbase_pm_cores_ready {
KBASE_CORES_NOT_READY = 0,
KBASE_NEW_AFFINITY = 1,
KBASE_CORES_READY = 2
};
/**
* kbase_pm_request_cores_sync - Synchronous variant of kbase_pm_request_cores()
*
* @kbdev: The kbase device structure for the device
* @tiler_required: true if the tiler is required, false otherwise
* @shader_cores: A bitmask of shader cores which are necessary for the job
*
* When this function returns, the @shader_cores will be in the READY state.
*
* This is safe variant of kbase_pm_check_transitions_sync(): it handles the
* work of ensuring the requested cores will remain powered until a matching
* call to kbase_pm_unrequest_cores()/kbase_pm_release_cores() (as appropriate)
* is made.
*/
void kbase_pm_request_cores_sync(struct kbase_device *kbdev,
bool tiler_required, u64 shader_cores);
/**
* kbase_pm_request_cores - Mark one or more cores as being required
* for jobs to be submitted
*
* @kbdev: The kbase device structure for the device
* @tiler_required: true if the tiler is required, false otherwise
* @shader_cores: A bitmask of shader cores which are necessary for the job
*
* This function is called by the job scheduler to mark one or more cores as
* being required to submit jobs that are ready to run.
*
* The cores requested are reference counted and a subsequent call to
* kbase_pm_register_inuse_cores() or kbase_pm_unrequest_cores() should be
* made to dereference the cores as being 'needed'.
*
* The active power policy will meet or exceed the requirements of the
* requested cores in the system. Any core transitions needed will be begun
* immediately, but they might not complete/the cores might not be available
* until a Power Management IRQ.
*
* Return: 0 if the cores were successfully requested, or -errno otherwise.
*/
void kbase_pm_request_cores(struct kbase_device *kbdev,
bool tiler_required, u64 shader_cores);
/**
* kbase_pm_unrequest_cores - Unmark one or more cores as being required for
* jobs to be submitted.
*
* @kbdev: The kbase device structure for the device
* @tiler_required: true if the tiler is required, false otherwise
* @shader_cores: A bitmask of shader cores (as given to
* kbase_pm_request_cores() )
*
* This function undoes the effect of kbase_pm_request_cores(). It should be
* used when a job is not going to be submitted to the hardware (e.g. the job is
* cancelled before it is enqueued).
*
* The active power policy will meet or exceed the requirements of the
* requested cores in the system. Any core transitions needed will be begun
* immediately, but they might not complete until a Power Management IRQ.
*
* The policy may use this as an indication that it can power down cores.
*/
void kbase_pm_unrequest_cores(struct kbase_device *kbdev,
bool tiler_required, u64 shader_cores);
/**
* kbase_pm_register_inuse_cores - Register a set of cores as in use by a job
*
* @kbdev: The kbase device structure for the device
* @tiler_required: true if the tiler is required, false otherwise
* @shader_cores: A bitmask of shader cores (as given to
* kbase_pm_request_cores() )
*
* This function should be called after kbase_pm_request_cores() when the job
* is about to be submitted to the hardware. It will check that the necessary
* cores are available and if so update the 'needed' and 'inuse' bitmasks to
* reflect that the job is now committed to being run.
*
* If the necessary cores are not currently available then the function will
* return %KBASE_CORES_NOT_READY and have no effect.
*
* Return: %KBASE_CORES_NOT_READY if the cores are not immediately ready,
*
* %KBASE_NEW_AFFINITY if the affinity requested is not allowed,
*
* %KBASE_CORES_READY if the cores requested are already available
*/
enum kbase_pm_cores_ready kbase_pm_register_inuse_cores(
struct kbase_device *kbdev,
bool tiler_required,
u64 shader_cores);
/**
* kbase_pm_release_cores - Release cores after a job has run
*
* @kbdev: The kbase device structure for the device
* @tiler_required: true if the tiler is required, false otherwise
* @shader_cores: A bitmask of shader cores (as given to
* kbase_pm_register_inuse_cores() )
*
* This function should be called when a job has finished running on the
* hardware. A call to kbase_pm_register_inuse_cores() must have previously
* occurred. The reference counts of the specified cores will be decremented
* which may cause the bitmask of 'inuse' cores to be reduced. The power policy
* may then turn off any cores which are no longer 'inuse'.
*/
void kbase_pm_release_cores(struct kbase_device *kbdev,
bool tiler_required, u64 shader_cores);
/**
* kbase_pm_request_l2_caches - Request l2 caches
*
* @kbdev: The kbase device structure for the device (must be a valid pointer)
*
* Request the use of l2 caches for all core groups, power up, wait and prevent
* the power manager from powering down the l2 caches.
*
* This tells the power management that the caches should be powered up, and
* they should remain powered, irrespective of the usage of shader cores. This
* does not return until the l2 caches are powered up.
*
* The caller must call kbase_pm_release_l2_caches() when they are finished
* to allow normal power management of the l2 caches to resume.
*
* This should only be used when power management is active.
*/
void kbase_pm_request_l2_caches(struct kbase_device *kbdev);
/**
* kbase_pm_request_l2_caches_l2_is_on - Request l2 caches but don't power on
*
* @kbdev: The kbase device structure for the device (must be a valid pointer)
*
* Increment the count of l2 users but do not attempt to power on the l2
*
* It is the callers responsibility to ensure that the l2 is already powered up
* and to eventually call kbase_pm_release_l2_caches()
*/
void kbase_pm_request_l2_caches_l2_is_on(struct kbase_device *kbdev);
/**
* kbase_pm_request_l2_caches - Release l2 caches
*
* @kbdev: The kbase device structure for the device (must be a valid pointer)
*
* Release the use of l2 caches for all core groups and allow the power manager
* to power them down when necessary.
*
* This tells the power management that the caches can be powered down if
* necessary, with respect to the usage of shader cores.
*
* The caller must have called kbase_pm_request_l2_caches() prior to a call
* to this.
*
* This should only be used when power management is active.
*/
void kbase_pm_release_l2_caches(struct kbase_device *kbdev);
#endif /* _KBASE_PM_POLICY_H_ */