| /* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ |
| /* |
| * |
| * (C) COPYRIGHT 2011-2018, 2020-2021 ARM Limited. All rights reserved. |
| * |
| * This program is free software and is provided to you under the terms of the |
| * GNU General Public License version 2 as published by the Free Software |
| * Foundation, and any use by you of this program is subject to the terms |
| * of such GNU license. |
| * |
| * This program is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| * GNU General Public License for more details. |
| * |
| * You should have received a copy of the GNU General Public License |
| * along with this program; if not, you can access it online at |
| * http://www.gnu.org/licenses/gpl-2.0.html. |
| * |
| */ |
| |
| /** |
| * DOC: Base kernel property query APIs |
| */ |
| |
| #ifndef _KBASE_GPUPROPS_TYPES_H_ |
| #define _KBASE_GPUPROPS_TYPES_H_ |
| |
| #include <uapi/gpu/arm/midgard/mali_base_kernel.h> |
| |
| #define KBASE_GPU_SPEED_MHZ 123 |
| #define KBASE_GPU_PC_SIZE_LOG2 24U |
| |
| struct kbase_gpuprops_regdump { |
| u32 gpu_id; |
| u32 l2_features; |
| u32 l2_config; |
| u32 core_features; |
| u32 tiler_features; |
| u32 mem_features; |
| u32 mmu_features; |
| u32 as_present; |
| u32 js_present; |
| u32 thread_max_threads; |
| u32 thread_max_workgroup_size; |
| u32 thread_max_barrier_size; |
| u32 thread_features; |
| u32 thread_tls_alloc; |
| u32 texture_features[BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS]; |
| u32 js_features[GPU_MAX_JOB_SLOTS]; |
| u32 shader_present_lo; |
| u32 shader_present_hi; |
| u32 tiler_present_lo; |
| u32 tiler_present_hi; |
| u32 l2_present_lo; |
| u32 l2_present_hi; |
| u32 stack_present_lo; |
| u32 stack_present_hi; |
| u32 coherency_features; |
| u32 gpu_features_lo; |
| u32 gpu_features_hi; |
| }; |
| |
| /** |
| * struct kbase_current_config_regdump - Register dump for current resources |
| * allocated to the GPU. |
| * @mem_features: Memory system features. Contains information about the |
| * features of the memory system. Used here to get the L2 slice |
| * count. |
| * @shader_present_lo: Shader core present bitmap. Low word. |
| * @shader_present_hi: Shader core present bitmap. High word. |
| * @l2_present_lo: L2 cache present bitmap. Low word. |
| * @l2_present_hi: L2 cache present bitmap. High word. |
| * |
| * Register dump structure used to store the resgisters data realated to the |
| * current resources allocated to the GPU. |
| */ |
| struct kbase_current_config_regdump { |
| u32 mem_features; |
| u32 shader_present_lo; |
| u32 shader_present_hi; |
| u32 l2_present_lo; |
| u32 l2_present_hi; |
| }; |
| |
| struct kbase_gpu_cache_props { |
| u8 associativity; |
| u8 external_bus_width; |
| }; |
| |
| struct kbase_gpu_mem_props { |
| u8 core_group; |
| }; |
| |
| struct kbase_gpu_mmu_props { |
| u8 va_bits; |
| u8 pa_bits; |
| }; |
| |
| /** |
| * struct max_config_props - Properties based on the maximum resources |
| * available. |
| * @l2_slices: Maximum number of L2 slices that can be assinged to the GPU |
| * during runtime. |
| * @padding: Padding to a multiple of 64 bits. |
| * @core_mask: Largest core mask bitmap that can be assigned to the GPU during |
| * runtime. |
| * |
| * Properties based on the maximum resources available (not necessarly |
| * allocated at that moment). Used to provide the maximum configuration to the |
| * userspace allowing the applications to allocate enough resources in case the |
| * real allocated resources change. |
| */ |
| struct max_config_props { |
| u8 l2_slices; |
| u8 padding[3]; |
| u32 core_mask; |
| }; |
| |
| /** |
| * struct curr_config_props - Properties based on the current resources |
| * allocated to the GPU. |
| * @l2_present: Current L2 present bitmap that is allocated to the GPU. |
| * @shader_present: Current shader present bitmap that is allocated to the GPU. |
| * @num_cores: Current number of shader cores allocated to the GPU. |
| * @l2_slices: Current number of L2 slices allocated to the GPU. |
| * @update_needed: Defines if it is necessary to re-read the registers to |
| * update the current allocated resources. |
| * @padding: Padding to a multiple of 64 bits. |
| * |
| * Properties based on the current resource available. Used for operations with |
| * hardware interactions to avoid using userspace data that can be based on |
| * the maximum resource available. |
| */ |
| struct curr_config_props { |
| u64 l2_present; |
| u64 shader_present; |
| u16 num_cores; |
| u8 l2_slices; |
| bool update_needed; |
| u8 padding[4]; |
| }; |
| |
| struct kbase_gpu_props { |
| /* kernel-only properties */ |
| u8 num_cores; |
| u8 num_core_groups; |
| u8 num_address_spaces; |
| u8 num_job_slots; |
| |
| struct kbase_gpu_cache_props l2_props; |
| |
| struct kbase_gpu_mem_props mem; |
| struct kbase_gpu_mmu_props mmu; |
| |
| /* Properties based on the current resource available */ |
| struct curr_config_props curr_config; |
| |
| /* Properties based on the maximum resource available */ |
| struct max_config_props max_config; |
| |
| /* Properties shared with userspace */ |
| struct base_gpu_props props; |
| |
| u32 prop_buffer_size; |
| void *prop_buffer; |
| }; |
| |
| #endif /* _KBASE_GPUPROPS_TYPES_H_ */ |