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/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
/*
*
* (C) COPYRIGHT 2019-2021 ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you can access it online at
* http://www.gnu.org/licenses/gpl-2.0.html.
*
*/
#ifndef _KBASE_CSF_TILER_HEAP_H_
#define _KBASE_CSF_TILER_HEAP_H_
#include <mali_kbase.h>
/**
* kbase_csf_tiler_heap_context_init - Initialize the tiler heaps context for a
* GPU address space
*
* @kctx: Pointer to the kbase context being initialized.
*
* Return: 0 if successful or a negative error code on failure.
*/
int kbase_csf_tiler_heap_context_init(struct kbase_context *kctx);
/**
* kbase_csf_tiler_heap_context_term - Terminate the tiler heaps context for a
* GPU address space
*
* This function deletes any chunked tiler heaps that weren't deleted before
* context termination.
*
* @kctx: Pointer to the kbase context being terminated.
*/
void kbase_csf_tiler_heap_context_term(struct kbase_context *kctx);
/**
* kbase_csf_tiler_heap_init - Initialize a chunked tiler memory heap.
*
* @kctx: Pointer to the kbase context in which to allocate resources for the
* tiler heap.
* @chunk_size: Size of each chunk, in bytes. Must be page-aligned.
* @initial_chunks: The initial number of chunks to allocate. Must not be
* zero or greater than @max_chunks.
* @max_chunks: The maximum number of chunks that the heap should be allowed
* to use. Must not be less than @initial_chunks.
* @target_in_flight: Number of render-passes that the driver should attempt to
* keep in flight for which allocation of new chunks is
* allowed. Must not be zero.
* @gpu_heap_va: Where to store the GPU virtual address of the context that was
* set up for the tiler heap.
* @first_chunk_va: Where to store the GPU virtual address of the first chunk
* allocated for the heap. This points to the header of the
* heap chunk and not to the low address of free memory in it.
*
* Return: 0 if successful or a negative error code on failure.
*/
int kbase_csf_tiler_heap_init(struct kbase_context *kctx,
u32 chunk_size, u32 initial_chunks, u32 max_chunks,
u16 target_in_flight, u64 *gpu_heap_va,
u64 *first_chunk_va);
/**
* kbasep_cs_tiler_heap_term - Terminate a chunked tiler memory heap.
*
* This function will terminate a chunked tiler heap and cause all the chunks
* (initial and those added during out-of-memory processing) to be freed.
* It is the caller's responsibility to ensure no further operations on this
* heap will happen before calling this function.
*
* @kctx: Pointer to the kbase context in which the tiler heap was initialized.
* @gpu_heap_va: The GPU virtual address of the context that was set up for the
* tiler heap.
*
* Return: 0 if successful or a negative error code on failure.
*/
int kbase_csf_tiler_heap_term(struct kbase_context *kctx, u64 gpu_heap_va);
/**
* kbase_csf_tiler_heap_alloc_new_chunk - Allocate a new chunk for tiler heap.
*
* This function will allocate a new chunk for the chunked tiler heap depending
* on the settings provided by userspace when the heap was created and the
* heap's statistics (like number of render passes in-flight).
* It would return an appropriate error code if a new chunk couldn't be
* allocated.
*
* @kctx: Pointer to the kbase context in which the tiler heap was initialized.
* @gpu_heap_va: GPU virtual address of the heap context.
* @nr_in_flight: Number of render passes that are in-flight, must not be zero.
* @pending_frag_count: Number of render passes in-flight with completed vertex/tiler stage.
* The minimum value is zero but it must be less or equal to
* the total number of render passes in flight
* @new_chunk_ptr: Where to store the GPU virtual address & size of the new
* chunk allocated for the heap.
*
* Return: 0 if a new chunk was allocated otherwise an appropriate negative
* error code (like -EBUSY when a free chunk is expected to be
* available upon completion of a render pass and -EINVAL when
* invalid value was passed for one of the argument).
*/
int kbase_csf_tiler_heap_alloc_new_chunk(struct kbase_context *kctx,
u64 gpu_heap_va, u32 nr_in_flight, u32 pending_frag_count, u64 *new_chunk_ptr);
#endif