blob: 384e385dca3ec2b7c1b46be7a0bdba1669fb1465 [file] [log] [blame]
// SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note
/*
*
* (C) COPYRIGHT 2020-2021 ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you can access it online at
* http://www.gnu.org/licenses/gpl-2.0.html.
*
*/
#include <mali_kbase.h>
#include <gpu/mali_kbase_gpu_fault.h>
#include <backend/gpu/mali_kbase_instr_internal.h>
#include <backend/gpu/mali_kbase_pm_internal.h>
#include <device/mali_kbase_device.h>
#include <mali_kbase_reset_gpu.h>
#include <mmu/mali_kbase_mmu.h>
/**
* kbase_report_gpu_fault - Report a GPU fault.
* @kbdev: Kbase device pointer
* @multiple: Zero if only GPU_FAULT was raised, non-zero if MULTIPLE_GPU_FAULTS
* was also set
*
* This function is called from the interrupt handler when a GPU fault occurs.
* It reports the details of the fault using dev_warn().
*/
static void kbase_report_gpu_fault(struct kbase_device *kbdev, int multiple)
{
u32 status = kbase_reg_read(kbdev, GPU_CONTROL_REG(GPU_FAULTSTATUS));
u64 address = (u64) kbase_reg_read(kbdev,
GPU_CONTROL_REG(GPU_FAULTADDRESS_HI)) << 32;
address |= kbase_reg_read(kbdev,
GPU_CONTROL_REG(GPU_FAULTADDRESS_LO));
meson_gpu_fault ++;
dev_warn(kbdev->dev, "GPU Fault 0x%08x (%s) at 0x%016llx",
status,
kbase_gpu_exception_name(status & 0xFF),
address);
if (multiple)
dev_warn(kbdev->dev, "There were multiple GPU faults - some have not been reported\n");
}
void kbase_gpu_interrupt(struct kbase_device *kbdev, u32 val)
{
KBASE_KTRACE_ADD(kbdev, CORE_GPU_IRQ, NULL, val);
if (val & GPU_FAULT)
kbase_report_gpu_fault(kbdev, val & MULTIPLE_GPU_FAULTS);
if (val & RESET_COMPLETED)
kbase_pm_reset_done(kbdev);
if (val & PRFCNT_SAMPLE_COMPLETED)
kbase_instr_hwcnt_sample_done(kbdev);
KBASE_KTRACE_ADD(kbdev, CORE_GPU_IRQ_CLEAR, NULL, val);
kbase_reg_write(kbdev, GPU_CONTROL_REG(GPU_IRQ_CLEAR), val);
/* kbase_pm_check_transitions (called by kbase_pm_power_changed) must
* be called after the IRQ has been cleared. This is because it might
* trigger further power transitions and we don't want to miss the
* interrupt raised to notify us that these further transitions have
* finished. The same applies to kbase_clean_caches_done() - if another
* clean was queued, it might trigger another clean, which might
* generate another interrupt which shouldn't be missed.
*/
if (val & CLEAN_CACHES_COMPLETED)
kbase_clean_caches_done(kbdev);
if (val & POWER_CHANGED_ALL) {
kbase_pm_power_changed(kbdev);
} else if (val & CLEAN_CACHES_COMPLETED) {
/* If cache line evict messages can be lost when shader cores
* power down then we need to flush the L2 cache before powering
* down cores. When the flush completes, the shaders' state
* machine needs to be re-invoked to proceed with powering down
* cores.
*/
if (kbdev->pm.backend.l2_always_on ||
kbase_hw_has_issue(kbdev, BASE_HW_ISSUE_TTRX_921))
kbase_pm_power_changed(kbdev);
}
KBASE_KTRACE_ADD(kbdev, CORE_GPU_IRQ_DONE, NULL, val);
}