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// SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note
/*
*
* (C) COPYRIGHT 2010-2022 ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you can access it online at
* http://www.gnu.org/licenses/gpl-2.0.html.
*
*/
/*
* GPU backend implementation of base kernel power management APIs
*/
#include <mali_kbase.h>
#include <gpu/mali_kbase_gpu_regmap.h>
#include <mali_kbase_config_defaults.h>
#include <mali_kbase_pm.h>
#if !MALI_USE_CSF
#include <mali_kbase_hwaccess_jm.h>
#include <backend/gpu/mali_kbase_js_internal.h>
#include <backend/gpu/mali_kbase_jm_internal.h>
#else
#include <linux/pm_runtime.h>
#include <mali_kbase_reset_gpu.h>
#endif /* !MALI_USE_CSF */
#include <mali_kbase_hwcnt_context.h>
#include <backend/gpu/mali_kbase_pm_internal.h>
#include <backend/gpu/mali_kbase_devfreq.h>
#include <mali_kbase_dummy_job_wa.h>
#include <backend/gpu/mali_kbase_irq_internal.h>
static void kbase_pm_gpu_poweroff_wait_wq(struct work_struct *data);
static void kbase_pm_hwcnt_disable_worker(struct work_struct *data);
static void kbase_pm_gpu_clock_control_worker(struct work_struct *data);
int kbase_pm_runtime_init(struct kbase_device *kbdev)
{
struct kbase_pm_callback_conf *callbacks;
callbacks = (struct kbase_pm_callback_conf *)POWER_MANAGEMENT_CALLBACKS;
if (callbacks) {
kbdev->pm.backend.callback_power_on =
callbacks->power_on_callback;
kbdev->pm.backend.callback_power_off =
callbacks->power_off_callback;
kbdev->pm.backend.callback_power_suspend =
callbacks->power_suspend_callback;
kbdev->pm.backend.callback_power_resume =
callbacks->power_resume_callback;
kbdev->pm.callback_power_runtime_init =
callbacks->power_runtime_init_callback;
kbdev->pm.callback_power_runtime_term =
callbacks->power_runtime_term_callback;
kbdev->pm.backend.callback_power_runtime_on =
callbacks->power_runtime_on_callback;
kbdev->pm.backend.callback_power_runtime_off =
callbacks->power_runtime_off_callback;
kbdev->pm.backend.callback_power_runtime_idle =
callbacks->power_runtime_idle_callback;
kbdev->pm.backend.callback_soft_reset =
callbacks->soft_reset_callback;
kbdev->pm.backend.callback_power_runtime_gpu_idle =
callbacks->power_runtime_gpu_idle_callback;
kbdev->pm.backend.callback_power_runtime_gpu_active =
callbacks->power_runtime_gpu_active_callback;
if (callbacks->power_runtime_init_callback)
return callbacks->power_runtime_init_callback(kbdev);
else
return 0;
}
kbdev->pm.backend.callback_power_on = NULL;
kbdev->pm.backend.callback_power_off = NULL;
kbdev->pm.backend.callback_power_suspend = NULL;
kbdev->pm.backend.callback_power_resume = NULL;
kbdev->pm.callback_power_runtime_init = NULL;
kbdev->pm.callback_power_runtime_term = NULL;
kbdev->pm.backend.callback_power_runtime_on = NULL;
kbdev->pm.backend.callback_power_runtime_off = NULL;
kbdev->pm.backend.callback_power_runtime_idle = NULL;
kbdev->pm.backend.callback_soft_reset = NULL;
kbdev->pm.backend.callback_power_runtime_gpu_idle = NULL;
kbdev->pm.backend.callback_power_runtime_gpu_active = NULL;
return 0;
}
void kbase_pm_runtime_term(struct kbase_device *kbdev)
{
if (kbdev->pm.callback_power_runtime_term)
kbdev->pm.callback_power_runtime_term(kbdev);
}
void kbase_pm_register_access_enable(struct kbase_device *kbdev)
{
struct kbase_pm_callback_conf *callbacks;
callbacks = (struct kbase_pm_callback_conf *)POWER_MANAGEMENT_CALLBACKS;
if (callbacks)
callbacks->power_on_callback(kbdev);
#ifdef CONFIG_MALI_ARBITER_SUPPORT
if (WARN_ON(kbase_pm_is_gpu_lost(kbdev)))
dev_err(kbdev->dev, "Attempting to power on while GPU lost\n");
#endif
kbdev->pm.backend.gpu_powered = true;
}
void kbase_pm_register_access_disable(struct kbase_device *kbdev)
{
struct kbase_pm_callback_conf *callbacks;
callbacks = (struct kbase_pm_callback_conf *)POWER_MANAGEMENT_CALLBACKS;
kbdev->pm.backend.gpu_powered = false;
if (callbacks)
callbacks->power_off_callback(kbdev);
}
int kbase_hwaccess_pm_init(struct kbase_device *kbdev)
{
int ret = 0;
KBASE_DEBUG_ASSERT(kbdev != NULL);
mutex_init(&kbdev->pm.lock);
kbdev->pm.backend.gpu_poweroff_wait_wq = alloc_workqueue("kbase_pm_poweroff_wait",
WQ_HIGHPRI | WQ_UNBOUND, 1);
if (!kbdev->pm.backend.gpu_poweroff_wait_wq)
return -ENOMEM;
INIT_WORK(&kbdev->pm.backend.gpu_poweroff_wait_work,
kbase_pm_gpu_poweroff_wait_wq);
kbdev->pm.backend.ca_cores_enabled = ~0ull;
kbdev->pm.backend.gpu_powered = false;
kbdev->pm.backend.gpu_ready = false;
kbdev->pm.suspending = false;
#ifdef CONFIG_MALI_ARBITER_SUPPORT
kbase_pm_set_gpu_lost(kbdev, false);
#endif
#ifdef CONFIG_MALI_DEBUG
kbdev->pm.backend.driver_ready_for_irqs = false;
#endif /* CONFIG_MALI_DEBUG */
init_waitqueue_head(&kbdev->pm.backend.gpu_in_desired_state_wait);
#if !MALI_USE_CSF
/* Initialise the metrics subsystem */
ret = kbasep_pm_metrics_init(kbdev);
if (ret)
return ret;
#else
mutex_init(&kbdev->pm.backend.policy_change_lock);
kbdev->pm.backend.policy_change_clamp_state_to_off = false;
/* Due to dependency on kbase_ipa_control, the metrics subsystem can't
* be initialized here.
*/
CSTD_UNUSED(ret);
#endif
init_waitqueue_head(&kbdev->pm.backend.reset_done_wait);
kbdev->pm.backend.reset_done = false;
init_waitqueue_head(&kbdev->pm.zero_active_count_wait);
init_waitqueue_head(&kbdev->pm.resume_wait);
kbdev->pm.active_count = 0;
spin_lock_init(&kbdev->pm.backend.gpu_cycle_counter_requests_lock);
init_waitqueue_head(&kbdev->pm.backend.poweroff_wait);
if (kbase_pm_ca_init(kbdev) != 0)
goto workq_fail;
kbase_pm_policy_init(kbdev);
if (kbase_pm_state_machine_init(kbdev) != 0)
goto pm_state_machine_fail;
kbdev->pm.backend.hwcnt_desired = false;
kbdev->pm.backend.hwcnt_disabled = true;
INIT_WORK(&kbdev->pm.backend.hwcnt_disable_work,
kbase_pm_hwcnt_disable_worker);
kbase_hwcnt_context_disable(kbdev->hwcnt_gpu_ctx);
#if MALI_USE_CSF && defined(KBASE_PM_RUNTIME)
kbdev->pm.backend.gpu_sleep_supported =
kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_GPU_SLEEP) &&
!kbase_hw_has_issue(kbdev, BASE_HW_ISSUE_TURSEHW_1997) &&
kbdev->pm.backend.callback_power_runtime_gpu_active &&
kbdev->pm.backend.callback_power_runtime_gpu_idle;
#endif
if (IS_ENABLED(CONFIG_MALI_HW_ERRATA_1485982_NOT_AFFECTED)) {
kbdev->pm.backend.l2_always_on = false;
kbdev->pm.backend.gpu_clock_slow_down_wa = false;
return 0;
}
/* WA1: L2 always_on for GPUs being affected by GPU2017-1336 */
if (!IS_ENABLED(CONFIG_MALI_HW_ERRATA_1485982_USE_CLOCK_ALTERNATIVE)) {
kbdev->pm.backend.gpu_clock_slow_down_wa = false;
if (kbase_hw_has_issue(kbdev, BASE_HW_ISSUE_GPU2017_1336))
kbdev->pm.backend.l2_always_on = true;
else
kbdev->pm.backend.l2_always_on = false;
return 0;
}
/* WA3: Clock slow down for GPUs being affected by GPU2017-1336 */
kbdev->pm.backend.l2_always_on = false;
if (kbase_hw_has_issue(kbdev, BASE_HW_ISSUE_GPU2017_1336)) {
kbdev->pm.backend.gpu_clock_slow_down_wa = true;
kbdev->pm.backend.gpu_clock_suspend_freq = 0;
kbdev->pm.backend.gpu_clock_slow_down_desired = true;
kbdev->pm.backend.gpu_clock_slowed_down = false;
INIT_WORK(&kbdev->pm.backend.gpu_clock_control_work,
kbase_pm_gpu_clock_control_worker);
} else
kbdev->pm.backend.gpu_clock_slow_down_wa = false;
return 0;
pm_state_machine_fail:
kbase_pm_policy_term(kbdev);
kbase_pm_ca_term(kbdev);
workq_fail:
#if !MALI_USE_CSF
kbasep_pm_metrics_term(kbdev);
#endif
return -EINVAL;
}
void kbase_pm_do_poweron(struct kbase_device *kbdev, bool is_resume)
{
lockdep_assert_held(&kbdev->pm.lock);
/* Turn clocks and interrupts on - no-op if we haven't done a previous
* kbase_pm_clock_off()
*/
kbase_pm_clock_on(kbdev, is_resume);
if (!is_resume) {
unsigned long flags;
/* Force update of L2 state - if we have abandoned a power off
* then this may be required to power the L2 back on.
*/
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
kbase_pm_update_state(kbdev);
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
}
/* Update core status as required by the policy */
kbase_pm_update_cores_state(kbdev);
/* NOTE: We don't wait to reach the desired state, since running atoms
* will wait for that state to be reached anyway
*/
}
static void pm_handle_power_off(struct kbase_device *kbdev)
{
struct kbase_pm_backend_data *backend = &kbdev->pm.backend;
#if MALI_USE_CSF
enum kbase_mcu_state mcu_state;
#endif
unsigned long flags;
lockdep_assert_held(&kbdev->pm.lock);
if (backend->poweron_required)
return;
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
#if MALI_USE_CSF && defined(KBASE_PM_RUNTIME)
if (kbdev->pm.backend.gpu_wakeup_override) {
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
return;
}
#endif
WARN_ON(backend->shaders_state !=
KBASE_SHADERS_OFF_CORESTACK_OFF ||
backend->l2_state != KBASE_L2_OFF);
#if MALI_USE_CSF
mcu_state = backend->mcu_state;
WARN_ON(!kbase_pm_is_mcu_inactive(kbdev, mcu_state));
#endif
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
#if MALI_USE_CSF && defined(KBASE_PM_RUNTIME)
if (backend->callback_power_runtime_gpu_idle) {
WARN_ON(backend->gpu_idled);
backend->callback_power_runtime_gpu_idle(kbdev);
backend->gpu_idled = true;
return;
}
#endif
/* Disable interrupts and turn the clock off */
if (!kbase_pm_clock_off(kbdev)) {
/*
* Page/bus faults are pending, must drop locks to
* process. Interrupts are disabled so no more faults
* should be generated at this point.
*/
kbase_pm_unlock(kbdev);
kbase_flush_mmu_wqs(kbdev);
kbase_pm_lock(kbdev);
#ifdef CONFIG_MALI_ARBITER_SUPPORT
/* poweron_required may have changed while pm lock
* was released.
*/
if (kbase_pm_is_gpu_lost(kbdev))
backend->poweron_required = false;
#endif
/* Turn off clock now that fault have been handled. We
* dropped locks so poweron_required may have changed -
* power back on if this is the case (effectively only
* re-enabling of the interrupts would be done in this
* case, as the clocks to GPU were not withdrawn yet).
*/
if (backend->poweron_required)
kbase_pm_clock_on(kbdev, false);
else
WARN_ON(!kbase_pm_clock_off(kbdev));
}
}
static void kbase_pm_gpu_poweroff_wait_wq(struct work_struct *data)
{
struct kbase_device *kbdev = container_of(data, struct kbase_device,
pm.backend.gpu_poweroff_wait_work);
struct kbase_pm_device_data *pm = &kbdev->pm;
struct kbase_pm_backend_data *backend = &pm->backend;
unsigned long flags;
KBASE_KTRACE_ADD(kbdev, PM_POWEROFF_WAIT_WQ, NULL, 0);
#if !MALI_USE_CSF
/* Wait for power transitions to complete. We do this with no locks held
* so that we don't deadlock with any pending workqueues.
*/
kbase_pm_wait_for_desired_state(kbdev);
#endif
kbase_pm_lock(kbdev);
pm_handle_power_off(kbdev);
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
backend->poweroff_wait_in_progress = false;
if (backend->poweron_required) {
backend->poweron_required = false;
kbdev->pm.backend.l2_desired = true;
#if MALI_USE_CSF
kbdev->pm.backend.mcu_desired = true;
#endif
kbase_pm_update_state(kbdev);
kbase_pm_update_cores_state_nolock(kbdev);
#if !MALI_USE_CSF
kbase_backend_slot_update(kbdev);
#endif /* !MALI_USE_CSF */
}
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
kbase_pm_unlock(kbdev);
wake_up(&kbdev->pm.backend.poweroff_wait);
}
static void kbase_pm_l2_clock_slow(struct kbase_device *kbdev)
{
#if defined(CONFIG_MALI_MIDGARD_DVFS)
struct clk *clk = kbdev->clocks[0];
#endif
if (!kbdev->pm.backend.gpu_clock_slow_down_wa)
return;
/* No suspend clock is specified */
if (WARN_ON_ONCE(!kbdev->pm.backend.gpu_clock_suspend_freq))
return;
#if defined(CONFIG_MALI_DEVFREQ)
/* Suspend devfreq */
devfreq_suspend_device(kbdev->devfreq);
/* Keep the current freq to restore it upon resume */
kbdev->previous_frequency = kbdev->current_nominal_freq;
/* Slow down GPU clock to the suspend clock*/
kbase_devfreq_force_freq(kbdev,
kbdev->pm.backend.gpu_clock_suspend_freq);
#elif defined(CONFIG_MALI_MIDGARD_DVFS) /* CONFIG_MALI_DEVFREQ */
if (WARN_ON_ONCE(!clk))
return;
/* Stop the metrics gathering framework */
kbase_pm_metrics_stop(kbdev);
/* Keep the current freq to restore it upon resume */
kbdev->previous_frequency = clk_get_rate(clk);
/* Slow down GPU clock to the suspend clock*/
if (WARN_ON_ONCE(clk_set_rate(clk,
kbdev->pm.backend.gpu_clock_suspend_freq)))
dev_err(kbdev->dev, "Failed to set suspend freq\n");
#endif /* CONFIG_MALI_MIDGARD_DVFS */
}
static void kbase_pm_l2_clock_normalize(struct kbase_device *kbdev)
{
#if defined(CONFIG_MALI_MIDGARD_DVFS)
struct clk *clk = kbdev->clocks[0];
#endif
if (!kbdev->pm.backend.gpu_clock_slow_down_wa)
return;
#if defined(CONFIG_MALI_DEVFREQ)
/* Restore GPU clock to the previous one */
kbase_devfreq_force_freq(kbdev, kbdev->previous_frequency);
/* Resume devfreq */
devfreq_resume_device(kbdev->devfreq);
#elif defined(CONFIG_MALI_MIDGARD_DVFS) /* CONFIG_MALI_DEVFREQ */
if (WARN_ON_ONCE(!clk))
return;
/* Restore GPU clock */
if (WARN_ON_ONCE(clk_set_rate(clk, kbdev->previous_frequency)))
dev_err(kbdev->dev, "Failed to restore freq (%lu)\n",
kbdev->previous_frequency);
/* Restart the metrics gathering framework */
kbase_pm_metrics_start(kbdev);
#endif /* CONFIG_MALI_MIDGARD_DVFS */
}
static void kbase_pm_gpu_clock_control_worker(struct work_struct *data)
{
struct kbase_device *kbdev = container_of(data, struct kbase_device,
pm.backend.gpu_clock_control_work);
struct kbase_pm_device_data *pm = &kbdev->pm;
struct kbase_pm_backend_data *backend = &pm->backend;
unsigned long flags;
bool slow_down = false, normalize = false;
/* Determine if GPU clock control is required */
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
if (!backend->gpu_clock_slowed_down &&
backend->gpu_clock_slow_down_desired) {
slow_down = true;
backend->gpu_clock_slowed_down = true;
} else if (backend->gpu_clock_slowed_down &&
!backend->gpu_clock_slow_down_desired) {
normalize = true;
backend->gpu_clock_slowed_down = false;
}
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
/* Control GPU clock according to the request of L2 state machine.
* The GPU clock needs to be lowered for safe L2 power down
* and restored to previous speed at L2 power up.
*/
if (slow_down)
kbase_pm_l2_clock_slow(kbdev);
else if (normalize)
kbase_pm_l2_clock_normalize(kbdev);
/* Tell L2 state machine to transit to next state */
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
kbase_pm_update_state(kbdev);
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
}
static void kbase_pm_hwcnt_disable_worker(struct work_struct *data)
{
struct kbase_device *kbdev = container_of(data, struct kbase_device,
pm.backend.hwcnt_disable_work);
struct kbase_pm_device_data *pm = &kbdev->pm;
struct kbase_pm_backend_data *backend = &pm->backend;
unsigned long flags;
bool do_disable;
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
do_disable = !backend->hwcnt_desired && !backend->hwcnt_disabled;
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
if (!do_disable)
return;
kbase_hwcnt_context_disable(kbdev->hwcnt_gpu_ctx);
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
do_disable = !backend->hwcnt_desired && !backend->hwcnt_disabled;
if (do_disable) {
/* PM state did not change while we were doing the disable,
* so commit the work we just performed and continue the state
* machine.
*/
backend->hwcnt_disabled = true;
kbase_pm_update_state(kbdev);
#if !MALI_USE_CSF
kbase_backend_slot_update(kbdev);
#endif /* !MALI_USE_CSF */
} else {
/* PM state was updated while we were doing the disable,
* so we need to undo the disable we just performed.
*/
#if MALI_USE_CSF
unsigned long lock_flags;
kbase_csf_scheduler_spin_lock(kbdev, &lock_flags);
#endif
kbase_hwcnt_context_enable(kbdev->hwcnt_gpu_ctx);
#if MALI_USE_CSF
kbase_csf_scheduler_spin_unlock(kbdev, lock_flags);
#endif
}
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
}
#if MALI_USE_CSF && defined(KBASE_PM_RUNTIME)
/**
* kbase_pm_do_poweroff_sync - Do the synchronous power down of GPU
*
* @kbdev: The kbase device structure for the device (must be a valid pointer)
*
* This function is called at the time of system suspend or device unload
* to power down the GPU synchronously. This is needed as the power down of GPU
* would usually happen from the runtime suspend callback function (if gpu_active
* and gpu_idle callbacks are used) and runtime suspend operation is disabled
* when system suspend takes place.
* The function first waits for the @gpu_poweroff_wait_work to complete, which
* could have been enqueued after the last PM reference was released.
*
* Return: 0 on success, negative value otherwise.
*/
static int kbase_pm_do_poweroff_sync(struct kbase_device *kbdev)
{
struct kbase_pm_backend_data *backend = &kbdev->pm.backend;
unsigned long flags;
int ret = 0;
WARN_ON(kbdev->pm.active_count);
kbase_pm_wait_for_poweroff_work_complete(kbdev);
kbase_pm_lock(kbdev);
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
WARN_ON(backend->poweroff_wait_in_progress);
WARN_ON(backend->gpu_sleep_mode_active);
if (backend->gpu_powered) {
backend->mcu_desired = false;
backend->l2_desired = false;
kbase_pm_update_state(kbdev);
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
ret = kbase_pm_wait_for_desired_state(kbdev);
if (ret) {
dev_warn(
kbdev->dev,
"Wait for pm state change failed on synchronous power off");
ret = -EBUSY;
goto out;
}
/* Due to the power policy, GPU could have been kept active
* throughout and so need to invoke the idle callback before
* the power down.
*/
if (backend->callback_power_runtime_gpu_idle &&
!backend->gpu_idled) {
backend->callback_power_runtime_gpu_idle(kbdev);
backend->gpu_idled = true;
}
if (!kbase_pm_clock_off(kbdev)) {
dev_warn(
kbdev->dev,
"Failed to turn off GPU clocks on synchronous power off, MMU faults pending");
ret = -EBUSY;
}
} else {
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
}
out:
kbase_pm_unlock(kbdev);
return ret;
}
#endif
void kbase_pm_do_poweroff(struct kbase_device *kbdev)
{
unsigned long flags;
lockdep_assert_held(&kbdev->pm.lock);
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
if (!kbdev->pm.backend.gpu_powered)
goto unlock_hwaccess;
if (kbdev->pm.backend.poweroff_wait_in_progress)
goto unlock_hwaccess;
#if MALI_USE_CSF
kbdev->pm.backend.mcu_desired = false;
#else
/* Force all cores off */
kbdev->pm.backend.shaders_desired = false;
#endif
kbdev->pm.backend.l2_desired = false;
kbdev->pm.backend.poweroff_wait_in_progress = true;
kbdev->pm.backend.invoke_poweroff_wait_wq_when_l2_off = true;
/* l2_desired being false should cause the state machine to
* start powering off the L2. When it actually is powered off,
* the interrupt handler will call kbase_pm_l2_update_state()
* again, which will trigger the kbase_pm_gpu_poweroff_wait_wq.
* Callers of this function will need to wait on poweroff_wait.
*/
kbase_pm_update_state(kbdev);
unlock_hwaccess:
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
}
static bool is_poweroff_in_progress(struct kbase_device *kbdev)
{
bool ret;
unsigned long flags;
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
ret = (kbdev->pm.backend.poweroff_wait_in_progress == false);
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
return ret;
}
void kbase_pm_wait_for_poweroff_work_complete(struct kbase_device *kbdev)
{
wait_event_killable(kbdev->pm.backend.poweroff_wait,
is_poweroff_in_progress(kbdev));
}
KBASE_EXPORT_TEST_API(kbase_pm_wait_for_poweroff_work_complete);
/**
* is_gpu_powered_down - Check whether GPU is powered down
*
* @kbdev: kbase device
*
* Return: true if GPU is powered down, false otherwise
*/
static bool is_gpu_powered_down(struct kbase_device *kbdev)
{
bool ret;
unsigned long flags;
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
ret = !kbdev->pm.backend.gpu_powered;
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
return ret;
}
void kbase_pm_wait_for_gpu_power_down(struct kbase_device *kbdev)
{
wait_event_killable(kbdev->pm.backend.poweroff_wait,
is_gpu_powered_down(kbdev));
}
KBASE_EXPORT_TEST_API(kbase_pm_wait_for_gpu_power_down);
int kbase_hwaccess_pm_powerup(struct kbase_device *kbdev,
unsigned int flags)
{
unsigned long irq_flags;
int ret;
KBASE_DEBUG_ASSERT(kbdev != NULL);
kbase_pm_lock(kbdev);
/* A suspend won't happen during startup/insmod */
KBASE_DEBUG_ASSERT(!kbase_pm_is_suspending(kbdev));
/* Power up the GPU, don't enable IRQs as we are not ready to receive
* them
*/
ret = kbase_pm_init_hw(kbdev, flags);
if (ret) {
kbase_pm_unlock(kbdev);
return ret;
}
#if MALI_USE_CSF
kbdev->pm.debug_core_mask =
kbdev->gpu_props.props.raw_props.shader_present;
spin_lock_irqsave(&kbdev->hwaccess_lock, irq_flags);
/* Set the initial value for 'shaders_avail'. It would be later
* modified only from the MCU state machine, when the shader core
* allocation enable mask request has completed. So its value would
* indicate the mask of cores that are currently being used by FW for
* the allocation of endpoints requested by CSGs.
*/
kbdev->pm.backend.shaders_avail = kbase_pm_ca_get_core_mask(kbdev);
spin_unlock_irqrestore(&kbdev->hwaccess_lock, irq_flags);
#else
kbdev->pm.debug_core_mask_all = kbdev->pm.debug_core_mask[0] =
kbdev->pm.debug_core_mask[1] =
kbdev->pm.debug_core_mask[2] =
kbdev->gpu_props.props.raw_props.shader_present;
#endif
/* Pretend the GPU is active to prevent a power policy turning the GPU
* cores off
*/
kbdev->pm.active_count = 1;
#if MALI_USE_CSF && KBASE_PM_RUNTIME
if (kbdev->pm.backend.callback_power_runtime_gpu_active) {
/* Take the RPM reference count to match with the internal
* PM reference count
*/
kbdev->pm.backend.callback_power_runtime_gpu_active(kbdev);
WARN_ON(kbdev->pm.backend.gpu_idled);
}
#endif
spin_lock_irqsave(&kbdev->pm.backend.gpu_cycle_counter_requests_lock,
irq_flags);
/* Ensure cycle counter is off */
kbdev->pm.backend.gpu_cycle_counter_requests = 0;
spin_unlock_irqrestore(
&kbdev->pm.backend.gpu_cycle_counter_requests_lock,
irq_flags);
/* We are ready to receive IRQ's now as power policy is set up, so
* enable them now.
*/
#ifdef CONFIG_MALI_DEBUG
kbdev->pm.backend.driver_ready_for_irqs = true;
#endif
kbase_pm_enable_interrupts(kbdev);
WARN_ON(!kbdev->pm.backend.gpu_powered);
/* GPU has been powered up (by kbase_pm_init_hw) and interrupts have
* been enabled, so GPU is ready for use and PM state machine can be
* exercised from this point onwards.
*/
kbdev->pm.backend.gpu_ready = true;
/* Turn on the GPU and any cores needed by the policy */
#if MALI_USE_CSF
/* Turn on the L2 caches, needed for firmware boot */
spin_lock_irqsave(&kbdev->hwaccess_lock, irq_flags);
kbdev->pm.backend.l2_desired = true;
spin_unlock_irqrestore(&kbdev->hwaccess_lock, irq_flags);
#endif
kbase_pm_do_poweron(kbdev, false);
kbase_pm_unlock(kbdev);
return 0;
}
void kbase_hwaccess_pm_halt(struct kbase_device *kbdev)
{
KBASE_DEBUG_ASSERT(kbdev != NULL);
#if MALI_USE_CSF && defined(KBASE_PM_RUNTIME)
WARN_ON(kbase_pm_do_poweroff_sync(kbdev));
#else
mutex_lock(&kbdev->pm.lock);
kbase_pm_do_poweroff(kbdev);
mutex_unlock(&kbdev->pm.lock);
kbase_pm_wait_for_poweroff_work_complete(kbdev);
#endif
}
KBASE_EXPORT_TEST_API(kbase_hwaccess_pm_halt);
void kbase_hwaccess_pm_term(struct kbase_device *kbdev)
{
KBASE_DEBUG_ASSERT(kbdev != NULL);
KBASE_DEBUG_ASSERT(kbdev->pm.active_count == 0);
KBASE_DEBUG_ASSERT(kbdev->pm.backend.gpu_cycle_counter_requests == 0);
cancel_work_sync(&kbdev->pm.backend.hwcnt_disable_work);
if (kbdev->pm.backend.hwcnt_disabled) {
unsigned long flags;
#if MALI_USE_CSF
kbase_csf_scheduler_spin_lock(kbdev, &flags);
kbase_hwcnt_context_enable(kbdev->hwcnt_gpu_ctx);
kbase_csf_scheduler_spin_unlock(kbdev, flags);
#else
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
kbase_hwcnt_context_enable(kbdev->hwcnt_gpu_ctx);
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
#endif
}
/* Free any resources the policy allocated */
kbase_pm_state_machine_term(kbdev);
kbase_pm_policy_term(kbdev);
kbase_pm_ca_term(kbdev);
#if !MALI_USE_CSF
/* Shut down the metrics subsystem */
kbasep_pm_metrics_term(kbdev);
#else
if (WARN_ON(mutex_is_locked(&kbdev->pm.backend.policy_change_lock))) {
mutex_lock(&kbdev->pm.backend.policy_change_lock);
mutex_unlock(&kbdev->pm.backend.policy_change_lock);
}
mutex_destroy(&kbdev->pm.backend.policy_change_lock);
#endif
destroy_workqueue(kbdev->pm.backend.gpu_poweroff_wait_wq);
}
void kbase_pm_power_changed(struct kbase_device *kbdev)
{
unsigned long flags;
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
kbase_pm_update_state(kbdev);
#if !MALI_USE_CSF
kbase_backend_slot_update(kbdev);
#endif /* !MALI_USE_CSF */
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
}
#if MALI_USE_CSF
void kbase_pm_set_debug_core_mask(struct kbase_device *kbdev, u64 new_core_mask)
{
lockdep_assert_held(&kbdev->hwaccess_lock);
lockdep_assert_held(&kbdev->pm.lock);
kbdev->pm.debug_core_mask = new_core_mask;
kbase_pm_update_dynamic_cores_onoff(kbdev);
}
KBASE_EXPORT_TEST_API(kbase_pm_set_debug_core_mask);
#else
void kbase_pm_set_debug_core_mask(struct kbase_device *kbdev,
u64 new_core_mask_js0, u64 new_core_mask_js1,
u64 new_core_mask_js2)
{
lockdep_assert_held(&kbdev->hwaccess_lock);
lockdep_assert_held(&kbdev->pm.lock);
if (kbase_dummy_job_wa_enabled(kbdev)) {
dev_warn_once(kbdev->dev, "Change of core mask not supported for slot 0 as dummy job WA is enabled");
new_core_mask_js0 = kbdev->pm.debug_core_mask[0];
}
kbdev->pm.debug_core_mask[0] = new_core_mask_js0;
kbdev->pm.debug_core_mask[1] = new_core_mask_js1;
kbdev->pm.debug_core_mask[2] = new_core_mask_js2;
kbdev->pm.debug_core_mask_all = new_core_mask_js0 | new_core_mask_js1 |
new_core_mask_js2;
kbase_pm_update_dynamic_cores_onoff(kbdev);
}
#endif /* MALI_USE_CSF */
void kbase_hwaccess_pm_gpu_active(struct kbase_device *kbdev)
{
kbase_pm_update_active(kbdev);
}
void kbase_hwaccess_pm_gpu_idle(struct kbase_device *kbdev)
{
kbase_pm_update_active(kbdev);
}
int kbase_hwaccess_pm_suspend(struct kbase_device *kbdev)
{
int ret = 0;
#if MALI_USE_CSF && defined(KBASE_PM_RUNTIME)
ret = kbase_pm_do_poweroff_sync(kbdev);
if (ret)
return ret;
#else
/* Force power off the GPU and all cores (regardless of policy), only
* after the PM active count reaches zero (otherwise, we risk turning it
* off prematurely)
*/
kbase_pm_lock(kbdev);
kbase_pm_do_poweroff(kbdev);
#if !MALI_USE_CSF
kbase_backend_timer_suspend(kbdev);
#endif /* !MALI_USE_CSF */
kbase_pm_unlock(kbdev);
kbase_pm_wait_for_poweroff_work_complete(kbdev);
#endif
WARN_ON(kbdev->pm.backend.gpu_powered);
WARN_ON(atomic_read(&kbdev->faults_pending));
if (kbdev->pm.backend.callback_power_suspend)
kbdev->pm.backend.callback_power_suspend(kbdev);
return ret;
}
void kbase_hwaccess_pm_resume(struct kbase_device *kbdev)
{
kbase_pm_lock(kbdev);
kbdev->pm.suspending = false;
#ifdef CONFIG_MALI_ARBITER_SUPPORT
if (kbase_pm_is_gpu_lost(kbdev)) {
dev_dbg(kbdev->dev, "%s: GPU lost in progress\n", __func__);
kbase_pm_unlock(kbdev);
return;
}
#endif
kbase_pm_do_poweron(kbdev, true);
#if !MALI_USE_CSF
kbase_backend_timer_resume(kbdev);
#endif /* !MALI_USE_CSF */
wake_up_all(&kbdev->pm.resume_wait);
kbase_pm_unlock(kbdev);
}
#ifdef CONFIG_MALI_ARBITER_SUPPORT
void kbase_pm_handle_gpu_lost(struct kbase_device *kbdev)
{
unsigned long flags;
ktime_t end_timestamp = ktime_get_raw();
struct kbase_arbiter_vm_state *arb_vm_state = kbdev->pm.arb_vm_state;
if (!kbdev->arb.arb_if)
return;
mutex_lock(&kbdev->pm.lock);
mutex_lock(&arb_vm_state->vm_state_lock);
if (kbdev->pm.backend.gpu_powered &&
!kbase_pm_is_gpu_lost(kbdev)) {
kbase_pm_set_gpu_lost(kbdev, true);
/* GPU is no longer mapped to VM. So no interrupts will
* be received and Mali registers have been replaced by
* dummy RAM
*/
WARN(!kbase_is_gpu_removed(kbdev),
"GPU is still available after GPU lost event\n");
/* Full GPU reset will have been done by hypervisor, so
* cancel
*/
atomic_set(&kbdev->hwaccess.backend.reset_gpu,
KBASE_RESET_GPU_NOT_PENDING);
hrtimer_cancel(&kbdev->hwaccess.backend.reset_timer);
kbase_synchronize_irqs(kbdev);
/* Clear all jobs running on the GPU */
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
kbdev->protected_mode = false;
kbase_backend_reset(kbdev, &end_timestamp);
kbase_pm_metrics_update(kbdev, NULL);
kbase_pm_update_state(kbdev);
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
/* Cancel any pending HWC dumps */
spin_lock_irqsave(&kbdev->hwcnt.lock, flags);
if (kbdev->hwcnt.backend.state == KBASE_INSTR_STATE_DUMPING ||
kbdev->hwcnt.backend.state == KBASE_INSTR_STATE_FAULT) {
kbdev->hwcnt.backend.state = KBASE_INSTR_STATE_FAULT;
kbdev->hwcnt.backend.triggered = 1;
wake_up(&kbdev->hwcnt.backend.wait);
}
spin_unlock_irqrestore(&kbdev->hwcnt.lock, flags);
}
mutex_unlock(&arb_vm_state->vm_state_lock);
mutex_unlock(&kbdev->pm.lock);
}
#endif /* CONFIG_MALI_ARBITER_SUPPORT */
#if MALI_USE_CSF && defined(KBASE_PM_RUNTIME)
int kbase_pm_force_mcu_wakeup_after_sleep(struct kbase_device *kbdev)
{
unsigned long flags;
lockdep_assert_held(&kbdev->pm.lock);
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
/* Set the override flag to force the power up of L2 cache */
kbdev->pm.backend.gpu_wakeup_override = true;
kbase_pm_update_state(kbdev);
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
return kbase_pm_wait_for_desired_state(kbdev);
}
static int pm_handle_mcu_sleep_on_runtime_suspend(struct kbase_device *kbdev)
{
unsigned long flags;
int ret;
lockdep_assert_held(&kbdev->csf.scheduler.lock);
lockdep_assert_held(&kbdev->pm.lock);
#ifdef CONFIG_MALI_DEBUG
/* In case of no active CSG on slot, powering up L2 could be skipped and
* proceed directly to suspend GPU.
* ToDo: firmware has to be reloaded after wake-up as no halt command
* has been sent when GPU was put to sleep mode.
*/
if (!kbase_csf_scheduler_get_nr_active_csgs(kbdev))
dev_info(
kbdev->dev,
"No active CSGs. Can skip the power up of L2 and go for suspension directly");
#endif
ret = kbase_pm_force_mcu_wakeup_after_sleep(kbdev);
if (ret) {
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
dev_warn(
kbdev->dev,
"Waiting for MCU to wake up failed on runtime suspend");
kbdev->pm.backend.gpu_wakeup_override = false;
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
return ret;
}
/* Check if a Doorbell mirror interrupt occurred meanwhile */
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
if (kbdev->pm.backend.gpu_sleep_mode_active &&
kbdev->pm.backend.exit_gpu_sleep_mode) {
dev_dbg(kbdev->dev, "DB mirror interrupt occurred during runtime suspend after L2 power up");
kbdev->pm.backend.gpu_wakeup_override = false;
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
return -EBUSY;
}
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
/* Need to release the kbdev->pm.lock to avoid lock ordering issue
* with kctx->reg.lock, which is taken if the sync wait condition is
* evaluated after the CSG suspend operation.
*/
kbase_pm_unlock(kbdev);
ret = kbase_csf_scheduler_handle_runtime_suspend(kbdev);
kbase_pm_lock(kbdev);
/* Power down L2 cache */
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
kbdev->pm.backend.gpu_wakeup_override = false;
kbase_pm_update_state(kbdev);
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
/* After re-acquiring the kbdev->pm.lock, check if the device
* became active (or active then idle) meanwhile.
*/
if (kbdev->pm.active_count ||
kbdev->pm.backend.poweroff_wait_in_progress) {
dev_dbg(kbdev->dev,
"Device became active on runtime suspend after suspending Scheduler");
ret = -EBUSY;
}
if (ret)
return ret;
ret = kbase_pm_wait_for_desired_state(kbdev);
if (ret)
dev_warn(kbdev->dev, "Wait for power down failed on runtime suspend");
return ret;
}
int kbase_pm_handle_runtime_suspend(struct kbase_device *kbdev)
{
enum kbase_mcu_state mcu_state;
bool exit_early = false;
unsigned long flags;
int ret = 0;
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
/* This check is needed for the case where Kbase had invoked the
* @power_off_callback directly.
*/
if (!kbdev->pm.backend.gpu_powered) {
dev_dbg(kbdev->dev, "GPU already powered down on runtime suspend");
exit_early = true;
}
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
if (exit_early)
goto out;
ret = kbase_reset_gpu_try_prevent(kbdev);
if (ret == -ENOMEM) {
dev_dbg(kbdev->dev, "Quit runtime suspend as GPU is in bad state");
/* Finish the runtime suspend, no point in trying again as GPU is
* in irrecoverable bad state.
*/
goto out;
} else if (ret) {
dev_dbg(kbdev->dev, "Quit runtime suspend for failing to prevent gpu reset");
ret = -EBUSY;
goto out;
}
kbase_csf_scheduler_lock(kbdev);
kbase_pm_lock(kbdev);
/*
* This is to handle the case where GPU device becomes active and idle
* very quickly whilst the runtime suspend callback is executing.
* This is useful for the following scenario :-
* - GPU goes idle and pm_callback_runtime_gpu_idle() is called.
* - Auto-suspend timer expires and kbase_device_runtime_suspend()
* is called.
* - GPU becomes active and pm_callback_runtime_gpu_active() calls
* pm_runtime_get().
* - Shortly after that GPU becomes idle again.
* - kbase_pm_handle_runtime_suspend() gets called.
* - pm_callback_runtime_gpu_idle() is called.
*
* We do not want to power down the GPU immediately after it goes idle.
* So if we notice that GPU had become active when the runtime suspend
* had already kicked in, we abort the runtime suspend.
* By aborting the runtime suspend, we defer the power down of GPU.
*
* This check also helps prevent warnings regarding L2 and MCU states
* inside the pm_handle_power_off() function. The warning stems from
* the fact that pm.lock is released before invoking Scheduler function
* to suspend the CSGs.
*/
if (kbdev->pm.active_count ||
kbdev->pm.backend.poweroff_wait_in_progress) {
dev_dbg(kbdev->dev, "Device became active on runtime suspend");
ret = -EBUSY;
goto unlock;
}
spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
if (kbdev->pm.backend.gpu_sleep_mode_active &&
kbdev->pm.backend.exit_gpu_sleep_mode) {
dev_dbg(kbdev->dev, "DB mirror interrupt occurred during runtime suspend before L2 power up");
ret = -EBUSY;
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
goto unlock;
}
mcu_state = kbdev->pm.backend.mcu_state;
WARN_ON(!kbase_pm_is_mcu_inactive(kbdev, mcu_state));
spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
if (mcu_state == KBASE_MCU_IN_SLEEP) {
ret = pm_handle_mcu_sleep_on_runtime_suspend(kbdev);
if (ret)
goto unlock;
}
/* Disable interrupts and turn off the GPU clocks */
if (!kbase_pm_clock_off(kbdev)) {
dev_warn(kbdev->dev, "Failed to turn off GPU clocks on runtime suspend, MMU faults pending");
WARN_ON(!kbdev->poweroff_pending);
/* Previous call to kbase_pm_clock_off() would have disabled
* the interrupts and also synchronized with the interrupt
* handlers, so more fault work items can't be enqueued.
*
* Can't wait for the completion of MMU fault work items as
* there is a possibility of a deadlock since the fault work
* items would do the group termination which requires the
* Scheduler lock.
*/
ret = -EBUSY;
goto unlock;
}
wake_up(&kbdev->pm.backend.poweroff_wait);
WARN_ON(kbdev->pm.backend.gpu_powered);
dev_dbg(kbdev->dev, "GPU power down complete");
unlock:
kbase_pm_unlock(kbdev);
kbase_csf_scheduler_unlock(kbdev);
kbase_reset_gpu_allow(kbdev);
out:
if (ret) {
ret = -EBUSY;
pm_runtime_mark_last_busy(kbdev->dev);
}
return ret;
}
#endif