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/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
/*
*
* (C) COPYRIGHT 2010-2022 ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you can access it online at
* http://www.gnu.org/licenses/gpl-2.0.html.
*
*/
#ifndef _KBASE_GPU_REGMAP_H_
#define _KBASE_GPU_REGMAP_H_
#include <uapi/gpu/arm/midgard/gpu/mali_kbase_gpu_regmap.h>
#include <uapi/gpu/arm/midgard/gpu/mali_kbase_gpu_coherency.h>
#include <uapi/gpu/arm/midgard/gpu/mali_kbase_gpu_id.h>
#if MALI_USE_CSF
#include "backend/mali_kbase_gpu_regmap_csf.h"
#else
#include "backend/mali_kbase_gpu_regmap_jm.h"
#endif
/* GPU_U definition */
#ifdef __ASSEMBLER__
#define GPU_U(x) x
#define GPU_UL(x) x
#define GPU_ULL(x) x
#else
#define GPU_U(x) x##u
#define GPU_UL(x) x##ul
#define GPU_ULL(x) x##ull
#endif /* __ASSEMBLER__ */
/* Begin Register Offsets */
/* GPU control registers */
#define GPU_CONTROL_BASE 0x0000
#define GPU_CONTROL_REG(r) (GPU_CONTROL_BASE + (r))
#define GPU_ID 0x000 /* (RO) GPU and revision identifier */
#define L2_FEATURES 0x004 /* (RO) Level 2 cache features */
#define TILER_FEATURES 0x00C /* (RO) Tiler Features */
#define MEM_FEATURES 0x010 /* (RO) Memory system features */
#define MMU_FEATURES 0x014 /* (RO) MMU features */
#define AS_PRESENT 0x018 /* (RO) Address space slots present */
#define GPU_IRQ_RAWSTAT 0x020 /* (RW) */
#define GPU_IRQ_CLEAR 0x024 /* (WO) */
#define GPU_IRQ_MASK 0x028 /* (RW) */
#define GPU_IRQ_STATUS 0x02C /* (RO) */
#define GPU_COMMAND 0x030 /* (WO) */
#define GPU_STATUS 0x034 /* (RO) */
#define GPU_DBGEN (1 << 8) /* DBGEN wire status */
#define GPU_FAULTSTATUS 0x03C /* (RO) GPU exception type and fault status */
#define GPU_FAULTADDRESS_LO 0x040 /* (RO) GPU exception fault address, low word */
#define GPU_FAULTADDRESS_HI 0x044 /* (RO) GPU exception fault address, high word */
#define L2_CONFIG 0x048 /* (RW) Level 2 cache configuration */
#define GROUPS_L2_COHERENT (1 << 0) /* Cores groups are l2 coherent */
#define SUPER_L2_COHERENT (1 << 1) /* Shader cores within a core
* supergroup are l2 coherent
*/
#define PWR_KEY 0x050 /* (WO) Power manager key register */
#define PWR_OVERRIDE0 0x054 /* (RW) Power manager override settings */
#define PWR_OVERRIDE1 0x058 /* (RW) Power manager override settings */
#define GPU_FEATURES_LO 0x060 /* (RO) GPU features, low word */
#define GPU_FEATURES_HI 0x064 /* (RO) GPU features, high word */
#define PRFCNT_FEATURES 0x068 /* (RO) Performance counter features */
#define TIMESTAMP_OFFSET_LO 0x088 /* (RW) Global time stamp offset, low word */
#define TIMESTAMP_OFFSET_HI 0x08C /* (RW) Global time stamp offset, high word */
#define CYCLE_COUNT_LO 0x090 /* (RO) Cycle counter, low word */
#define CYCLE_COUNT_HI 0x094 /* (RO) Cycle counter, high word */
#define TIMESTAMP_LO 0x098 /* (RO) Global time stamp counter, low word */
#define TIMESTAMP_HI 0x09C /* (RO) Global time stamp counter, high word */
#define THREAD_MAX_THREADS 0x0A0 /* (RO) Maximum number of threads per core */
#define THREAD_MAX_WORKGROUP_SIZE 0x0A4 /* (RO) Maximum workgroup size */
#define THREAD_MAX_BARRIER_SIZE 0x0A8 /* (RO) Maximum threads waiting at a barrier */
#define THREAD_FEATURES 0x0AC /* (RO) Thread features */
#define THREAD_TLS_ALLOC 0x310 /* (RO) Number of threads per core that TLS must be allocated for */
#define TEXTURE_FEATURES_0 0x0B0 /* (RO) Support flags for indexed texture formats 0..31 */
#define TEXTURE_FEATURES_1 0x0B4 /* (RO) Support flags for indexed texture formats 32..63 */
#define TEXTURE_FEATURES_2 0x0B8 /* (RO) Support flags for indexed texture formats 64..95 */
#define TEXTURE_FEATURES_3 0x0BC /* (RO) Support flags for texture order */
#define TEXTURE_FEATURES_REG(n) GPU_CONTROL_REG(TEXTURE_FEATURES_0 + ((n) << 2))
#define SHADER_PRESENT_LO 0x100 /* (RO) Shader core present bitmap, low word */
#define SHADER_PRESENT_HI 0x104 /* (RO) Shader core present bitmap, high word */
#define TILER_PRESENT_LO 0x110 /* (RO) Tiler core present bitmap, low word */
#define TILER_PRESENT_HI 0x114 /* (RO) Tiler core present bitmap, high word */
#define L2_PRESENT_LO 0x120 /* (RO) Level 2 cache present bitmap, low word */
#define L2_PRESENT_HI 0x124 /* (RO) Level 2 cache present bitmap, high word */
#define STACK_PRESENT_LO 0xE00 /* (RO) Core stack present bitmap, low word */
#define STACK_PRESENT_HI 0xE04 /* (RO) Core stack present bitmap, high word */
#define SHADER_READY_LO 0x140 /* (RO) Shader core ready bitmap, low word */
#define SHADER_READY_HI 0x144 /* (RO) Shader core ready bitmap, high word */
#define TILER_READY_LO 0x150 /* (RO) Tiler core ready bitmap, low word */
#define TILER_READY_HI 0x154 /* (RO) Tiler core ready bitmap, high word */
#define L2_READY_LO 0x160 /* (RO) Level 2 cache ready bitmap, low word */
#define L2_READY_HI 0x164 /* (RO) Level 2 cache ready bitmap, high word */
#define STACK_READY_LO 0xE10 /* (RO) Core stack ready bitmap, low word */
#define STACK_READY_HI 0xE14 /* (RO) Core stack ready bitmap, high word */
#define SHADER_PWRON_LO 0x180 /* (WO) Shader core power on bitmap, low word */
#define SHADER_PWRON_HI 0x184 /* (WO) Shader core power on bitmap, high word */
#define TILER_PWRON_LO 0x190 /* (WO) Tiler core power on bitmap, low word */
#define TILER_PWRON_HI 0x194 /* (WO) Tiler core power on bitmap, high word */
#define L2_PWRON_LO 0x1A0 /* (WO) Level 2 cache power on bitmap, low word */
#define L2_PWRON_HI 0x1A4 /* (WO) Level 2 cache power on bitmap, high word */
#define STACK_PWRON_LO 0xE20 /* (RO) Core stack power on bitmap, low word */
#define STACK_PWRON_HI 0xE24 /* (RO) Core stack power on bitmap, high word */
#define SHADER_PWROFF_LO 0x1C0 /* (WO) Shader core power off bitmap, low word */
#define SHADER_PWROFF_HI 0x1C4 /* (WO) Shader core power off bitmap, high word */
#define TILER_PWROFF_LO 0x1D0 /* (WO) Tiler core power off bitmap, low word */
#define TILER_PWROFF_HI 0x1D4 /* (WO) Tiler core power off bitmap, high word */
#define L2_PWROFF_LO 0x1E0 /* (WO) Level 2 cache power off bitmap, low word */
#define L2_PWROFF_HI 0x1E4 /* (WO) Level 2 cache power off bitmap, high word */
#define STACK_PWROFF_LO 0xE30 /* (RO) Core stack power off bitmap, low word */
#define STACK_PWROFF_HI 0xE34 /* (RO) Core stack power off bitmap, high word */
#define SHADER_PWRTRANS_LO 0x200 /* (RO) Shader core power transition bitmap, low word */
#define SHADER_PWRTRANS_HI 0x204 /* (RO) Shader core power transition bitmap, high word */
#define TILER_PWRTRANS_LO 0x210 /* (RO) Tiler core power transition bitmap, low word */
#define TILER_PWRTRANS_HI 0x214 /* (RO) Tiler core power transition bitmap, high word */
#define L2_PWRTRANS_LO 0x220 /* (RO) Level 2 cache power transition bitmap, low word */
#define L2_PWRTRANS_HI 0x224 /* (RO) Level 2 cache power transition bitmap, high word */
#define ASN_HASH_0 0x02C0 /* (RW) ASN hash function argument 0 */
#define ASN_HASH(n) (ASN_HASH_0 + (n)*4)
#define ASN_HASH_COUNT 3
#define SYSC_ALLOC0 0x0340 /* (RW) System cache allocation hint from source ID */
#define SYSC_ALLOC(n) (SYSC_ALLOC0 + (n)*4)
#define SYSC_ALLOC_COUNT 8
#define STACK_PWRTRANS_LO 0xE40 /* (RO) Core stack power transition bitmap, low word */
#define STACK_PWRTRANS_HI 0xE44 /* (RO) Core stack power transition bitmap, high word */
#define SHADER_PWRACTIVE_LO 0x240 /* (RO) Shader core active bitmap, low word */
#define SHADER_PWRACTIVE_HI 0x244 /* (RO) Shader core active bitmap, high word */
#define TILER_PWRACTIVE_LO 0x250 /* (RO) Tiler core active bitmap, low word */
#define TILER_PWRACTIVE_HI 0x254 /* (RO) Tiler core active bitmap, high word */
#define L2_PWRACTIVE_LO 0x260 /* (RO) Level 2 cache active bitmap, low word */
#define L2_PWRACTIVE_HI 0x264 /* (RO) Level 2 cache active bitmap, high word */
#define COHERENCY_FEATURES 0x300 /* (RO) Coherency features present */
#define COHERENCY_ENABLE 0x304 /* (RW) Coherency enable */
#define SHADER_CONFIG 0xF04 /* (RW) Shader core configuration (implementation-specific) */
#define TILER_CONFIG 0xF08 /* (RW) Tiler core configuration (implementation-specific) */
#define L2_MMU_CONFIG 0xF0C /* (RW) L2 cache and MMU configuration (implementation-specific) */
/* Job control registers */
#define JOB_CONTROL_BASE 0x1000
#define JOB_CONTROL_REG(r) (JOB_CONTROL_BASE + (r))
#define JOB_IRQ_RAWSTAT 0x000 /* Raw interrupt status register */
#define JOB_IRQ_CLEAR 0x004 /* Interrupt clear register */
#define JOB_IRQ_MASK 0x008 /* Interrupt mask register */
#define JOB_IRQ_STATUS 0x00C /* Interrupt status register */
/* MMU control registers */
#define MMU_IRQ_CLEAR 0x004 /* (WO) Interrupt clear register */
#define MMU_IRQ_MASK 0x008 /* (RW) Interrupt mask register */
#define MMU_IRQ_STATUS 0x00C /* (RO) Interrupt status register */
#define MMU_AS0 0x400 /* Configuration registers for address space 0 */
#define MMU_AS1 0x440 /* Configuration registers for address space 1 */
#define MMU_AS2 0x480 /* Configuration registers for address space 2 */
#define MMU_AS3 0x4C0 /* Configuration registers for address space 3 */
#define MMU_AS4 0x500 /* Configuration registers for address space 4 */
#define MMU_AS5 0x540 /* Configuration registers for address space 5 */
#define MMU_AS6 0x580 /* Configuration registers for address space 6 */
#define MMU_AS7 0x5C0 /* Configuration registers for address space 7 */
#define MMU_AS8 0x600 /* Configuration registers for address space 8 */
#define MMU_AS9 0x640 /* Configuration registers for address space 9 */
#define MMU_AS10 0x680 /* Configuration registers for address space 10 */
#define MMU_AS11 0x6C0 /* Configuration registers for address space 11 */
#define MMU_AS12 0x700 /* Configuration registers for address space 12 */
#define MMU_AS13 0x740 /* Configuration registers for address space 13 */
#define MMU_AS14 0x780 /* Configuration registers for address space 14 */
#define MMU_AS15 0x7C0 /* Configuration registers for address space 15 */
/* MMU address space control registers */
#define MMU_AS_REG(n, r) (MMU_REG(MMU_AS0 + ((n) << 6)) + (r))
#define AS_TRANSTAB_LO 0x00 /* (RW) Translation Table Base Address for address space n, low word */
#define AS_TRANSTAB_HI 0x04 /* (RW) Translation Table Base Address for address space n, high word */
#define AS_MEMATTR_LO 0x08 /* (RW) Memory attributes for address space n, low word. */
#define AS_MEMATTR_HI 0x0C /* (RW) Memory attributes for address space n, high word. */
#define AS_LOCKADDR_LO 0x10 /* (RW) Lock region address for address space n, low word */
#define AS_LOCKADDR_HI 0x14 /* (RW) Lock region address for address space n, high word */
#define AS_COMMAND 0x18 /* (WO) MMU command register for address space n */
#define AS_FAULTSTATUS 0x1C /* (RO) MMU fault status register for address space n */
#define AS_FAULTADDRESS_LO 0x20 /* (RO) Fault Address for address space n, low word */
#define AS_FAULTADDRESS_HI 0x24 /* (RO) Fault Address for address space n, high word */
#define AS_STATUS 0x28 /* (RO) Status flags for address space n */
/* (RW) Translation table configuration for address space n, low word */
#define AS_TRANSCFG_LO 0x30
/* (RW) Translation table configuration for address space n, high word */
#define AS_TRANSCFG_HI 0x34
/* (RO) Secondary fault address for address space n, low word */
#define AS_FAULTEXTRA_LO 0x38
/* (RO) Secondary fault address for address space n, high word */
#define AS_FAULTEXTRA_HI 0x3C
/* End Register Offsets */
#define GPU_IRQ_REG_ALL (GPU_IRQ_REG_COMMON)
/*
* MMU_IRQ_RAWSTAT register values. Values are valid also for
* MMU_IRQ_CLEAR, MMU_IRQ_MASK, MMU_IRQ_STATUS registers.
*/
#define MMU_PAGE_FAULT_FLAGS 16
/* Macros returning a bitmask to retrieve page fault or bus error flags from
* MMU registers
*/
#define MMU_PAGE_FAULT(n) (1UL << (n))
#define MMU_BUS_ERROR(n) (1UL << ((n) + MMU_PAGE_FAULT_FLAGS))
/*
* Begin AARCH64 MMU TRANSTAB register values
*/
#define MMU_HW_OUTA_BITS 40
#define AS_TRANSTAB_BASE_MASK ((1ULL << MMU_HW_OUTA_BITS) - (1ULL << 4))
/*
* Begin MMU STATUS register values
*/
#define AS_STATUS_AS_ACTIVE 0x01
#define AS_FAULTSTATUS_EXCEPTION_CODE_MASK (0x7<<3)
#define AS_FAULTSTATUS_EXCEPTION_CODE_TRANSLATION_FAULT (0x0<<3)
#define AS_FAULTSTATUS_EXCEPTION_CODE_PERMISSION_FAULT (0x1<<3)
#define AS_FAULTSTATUS_EXCEPTION_CODE_TRANSTAB_BUS_FAULT (0x2<<3)
#define AS_FAULTSTATUS_EXCEPTION_CODE_ACCESS_FLAG (0x3<<3)
#define AS_FAULTSTATUS_EXCEPTION_CODE_ADDRESS_SIZE_FAULT (0x4<<3)
#define AS_FAULTSTATUS_EXCEPTION_CODE_MEMORY_ATTRIBUTES_FAULT (0x5<<3)
#define AS_FAULTSTATUS_EXCEPTION_TYPE_SHIFT 0
#define AS_FAULTSTATUS_EXCEPTION_TYPE_MASK (0xFF << AS_FAULTSTATUS_EXCEPTION_TYPE_SHIFT)
#define AS_FAULTSTATUS_EXCEPTION_TYPE_GET(reg_val) \
(((reg_val)&AS_FAULTSTATUS_EXCEPTION_TYPE_MASK) >> AS_FAULTSTATUS_EXCEPTION_TYPE_SHIFT)
#define AS_FAULTSTATUS_EXCEPTION_TYPE_TRANSLATION_FAULT_0 0xC0
#define AS_FAULTSTATUS_ACCESS_TYPE_SHIFT 8
#define AS_FAULTSTATUS_ACCESS_TYPE_MASK (0x3 << AS_FAULTSTATUS_ACCESS_TYPE_SHIFT)
#define AS_FAULTSTATUS_ACCESS_TYPE_GET(reg_val) \
(((reg_val)&AS_FAULTSTATUS_ACCESS_TYPE_MASK) >> AS_FAULTSTATUS_ACCESS_TYPE_SHIFT)
#define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC (0x0)
#define AS_FAULTSTATUS_ACCESS_TYPE_EX (0x1)
#define AS_FAULTSTATUS_ACCESS_TYPE_READ (0x2)
#define AS_FAULTSTATUS_ACCESS_TYPE_WRITE (0x3)
#define AS_FAULTSTATUS_SOURCE_ID_SHIFT 16
#define AS_FAULTSTATUS_SOURCE_ID_MASK (0xFFFF << AS_FAULTSTATUS_SOURCE_ID_SHIFT)
#define AS_FAULTSTATUS_SOURCE_ID_GET(reg_val) \
(((reg_val)&AS_FAULTSTATUS_SOURCE_ID_MASK) >> AS_FAULTSTATUS_SOURCE_ID_SHIFT)
#define PRFCNT_FEATURES_COUNTER_BLOCK_SIZE_SHIFT (0)
#define PRFCNT_FEATURES_COUNTER_BLOCK_SIZE_MASK \
((0xFF) << PRFCNT_FEATURES_COUNTER_BLOCK_SIZE_SHIFT)
#define PRFCNT_FEATURES_COUNTER_BLOCK_SIZE_GET(reg_val) \
(((reg_val)&PRFCNT_FEATURES_COUNTER_BLOCK_SIZE_MASK) >> \
PRFCNT_FEATURES_COUNTER_BLOCK_SIZE_SHIFT)
/*
* Begin MMU TRANSCFG register values
*/
#define AS_TRANSCFG_ADRMODE_LEGACY 0
#define AS_TRANSCFG_ADRMODE_UNMAPPED 1
#define AS_TRANSCFG_ADRMODE_IDENTITY 2
#define AS_TRANSCFG_ADRMODE_AARCH64_4K 6
#define AS_TRANSCFG_ADRMODE_AARCH64_64K 8
#define AS_TRANSCFG_ADRMODE_MASK 0xF
/*
* Begin TRANSCFG register values
*/
#define AS_TRANSCFG_PTW_MEMATTR_MASK (3ull << 24)
#define AS_TRANSCFG_PTW_MEMATTR_NON_CACHEABLE (1ull << 24)
#define AS_TRANSCFG_PTW_MEMATTR_WRITE_BACK (2ull << 24)
#define AS_TRANSCFG_PTW_SH_MASK ((3ull << 28))
#define AS_TRANSCFG_PTW_SH_OS (2ull << 28)
#define AS_TRANSCFG_PTW_SH_IS (3ull << 28)
#define AS_TRANSCFG_R_ALLOCATE (1ull << 30)
/*
* Begin Command Values
*/
/* AS_COMMAND register commands */
#define AS_COMMAND_NOP 0x00 /* NOP Operation */
#define AS_COMMAND_UPDATE 0x01 /* Broadcasts the values in AS_TRANSTAB and ASn_MEMATTR to all MMUs */
#define AS_COMMAND_LOCK 0x02 /* Issue a lock region command to all MMUs */
#define AS_COMMAND_UNLOCK 0x03 /* Issue a flush region command to all MMUs */
/* Flush all L2 caches then issue a flush region command to all MMUs */
#define AS_COMMAND_FLUSH_PT 0x04
/* Wait for memory accesses to complete, flush all the L1s cache then flush all
* L2 caches then issue a flush region command to all MMUs
*/
#define AS_COMMAND_FLUSH_MEM 0x05
/* AS_LOCKADDR register */
#define AS_LOCKADDR_LOCKADDR_SIZE_SHIFT GPU_U(0)
#define AS_LOCKADDR_LOCKADDR_SIZE_MASK \
(GPU_U(0x3F) << AS_LOCKADDR_LOCKADDR_SIZE_SHIFT)
#define AS_LOCKADDR_LOCKADDR_SIZE_GET(reg_val) \
(((reg_val)&AS_LOCKADDR_LOCKADDR_SIZE_MASK) >> \
AS_LOCKADDR_LOCKADDR_SIZE_SHIFT)
#define AS_LOCKADDR_LOCKADDR_SIZE_SET(reg_val, value) \
(((reg_val) & ~AS_LOCKADDR_LOCKADDR_SIZE_MASK) | \
(((value) << AS_LOCKADDR_LOCKADDR_SIZE_SHIFT) & \
AS_LOCKADDR_LOCKADDR_SIZE_MASK))
#define AS_LOCKADDR_LOCKADDR_BASE_SHIFT GPU_U(12)
#define AS_LOCKADDR_LOCKADDR_BASE_MASK \
(GPU_ULL(0xFFFFFFFFFFFFF) << AS_LOCKADDR_LOCKADDR_BASE_SHIFT)
#define AS_LOCKADDR_LOCKADDR_BASE_GET(reg_val) \
(((reg_val)&AS_LOCKADDR_LOCKADDR_BASE_MASK) >> \
AS_LOCKADDR_LOCKADDR_BASE_SHIFT)
#define AS_LOCKADDR_LOCKADDR_BASE_SET(reg_val, value) \
(((reg_val) & ~AS_LOCKADDR_LOCKADDR_BASE_MASK) | \
(((value) << AS_LOCKADDR_LOCKADDR_BASE_SHIFT) & \
AS_LOCKADDR_LOCKADDR_BASE_MASK))
#define AS_LOCKADDR_FLUSH_SKIP_LEVELS_SHIFT (6)
#define AS_LOCKADDR_FLUSH_SKIP_LEVELS_MASK ((0xF) << AS_LOCKADDR_FLUSH_SKIP_LEVELS_SHIFT)
#define AS_LOCKADDR_FLUSH_SKIP_LEVELS_SET(reg_val, value) \
(((reg_val) & ~AS_LOCKADDR_FLUSH_SKIP_LEVELS_MASK) | \
((value << AS_LOCKADDR_FLUSH_SKIP_LEVELS_SHIFT) & AS_LOCKADDR_FLUSH_SKIP_LEVELS_MASK))
/* GPU_STATUS values */
#define GPU_STATUS_PRFCNT_ACTIVE (1 << 2) /* Set if the performance counters are active. */
#define GPU_STATUS_CYCLE_COUNT_ACTIVE (1 << 6) /* Set if the cycle counter is active. */
#define GPU_STATUS_PROTECTED_MODE_ACTIVE (1 << 7) /* Set if protected mode is active */
/* PRFCNT_CONFIG register values */
#define PRFCNT_CONFIG_MODE_SHIFT 0 /* Counter mode position. */
#define PRFCNT_CONFIG_AS_SHIFT 4 /* Address space bitmap position. */
#define PRFCNT_CONFIG_SETSELECT_SHIFT 8 /* Set select position. */
/* The performance counters are disabled. */
#define PRFCNT_CONFIG_MODE_OFF 0
/* The performance counters are enabled, but are only written out when a
* PRFCNT_SAMPLE command is issued using the GPU_COMMAND register.
*/
#define PRFCNT_CONFIG_MODE_MANUAL 1
/* The performance counters are enabled, and are written out each time a tile
* finishes rendering.
*/
#define PRFCNT_CONFIG_MODE_TILE 2
/* AS<n>_MEMATTR values from MMU_MEMATTR_STAGE1: */
/* Use GPU implementation-defined caching policy. */
#define AS_MEMATTR_IMPL_DEF_CACHE_POLICY 0x88ull
/* The attribute set to force all resources to be cached. */
#define AS_MEMATTR_FORCE_TO_CACHE_ALL 0x8Full
/* Inner write-alloc cache setup, no outer caching */
#define AS_MEMATTR_WRITE_ALLOC 0x8Dull
/* Use GPU implementation-defined caching policy. */
#define AS_MEMATTR_LPAE_IMPL_DEF_CACHE_POLICY 0x48ull
/* The attribute set to force all resources to be cached. */
#define AS_MEMATTR_LPAE_FORCE_TO_CACHE_ALL 0x4Full
/* Inner write-alloc cache setup, no outer caching */
#define AS_MEMATTR_LPAE_WRITE_ALLOC 0x4Dull
/* Set to implementation defined, outer caching */
#define AS_MEMATTR_LPAE_OUTER_IMPL_DEF 0x88ull
/* Set to write back memory, outer caching */
#define AS_MEMATTR_LPAE_OUTER_WA 0x8Dull
/* There is no LPAE support for non-cacheable, since the memory type is always
* write-back.
* Marking this setting as reserved for LPAE
*/
#define AS_MEMATTR_LPAE_NON_CACHEABLE_RESERVED
/* L2_MMU_CONFIG register */
#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT (23)
#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY (0x1 << L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT)
/* End L2_MMU_CONFIG register */
/* THREAD_* registers */
/* THREAD_FEATURES IMPLEMENTATION_TECHNOLOGY values */
#define IMPLEMENTATION_UNSPECIFIED 0
#define IMPLEMENTATION_SILICON 1
#define IMPLEMENTATION_FPGA 2
#define IMPLEMENTATION_MODEL 3
/* Default values when registers are not supported by the implemented hardware */
#define THREAD_MT_DEFAULT 256
#define THREAD_MWS_DEFAULT 256
#define THREAD_MBS_DEFAULT 256
#define THREAD_MR_DEFAULT 1024
#define THREAD_MTQ_DEFAULT 4
#define THREAD_MTGS_DEFAULT 10
/* End THREAD_* registers */
/* SHADER_CONFIG register */
#define SC_LS_ALLOW_ATTR_TYPES (1ul << 16)
#define SC_TLS_HASH_ENABLE (1ul << 17)
#define SC_LS_ATTR_CHECK_DISABLE (1ul << 18)
#define SC_VAR_ALGORITHM (1ul << 29)
/* End SHADER_CONFIG register */
/* TILER_CONFIG register */
#define TC_CLOCK_GATE_OVERRIDE (1ul << 0)
/* End TILER_CONFIG register */
/* L2_CONFIG register */
#define L2_CONFIG_SIZE_SHIFT 16
#define L2_CONFIG_SIZE_MASK (0xFFul << L2_CONFIG_SIZE_SHIFT)
#define L2_CONFIG_HASH_SHIFT 24
#define L2_CONFIG_HASH_MASK (0xFFul << L2_CONFIG_HASH_SHIFT)
#define L2_CONFIG_ASN_HASH_ENABLE_SHIFT 24
#define L2_CONFIG_ASN_HASH_ENABLE_MASK (1ul << L2_CONFIG_ASN_HASH_ENABLE_SHIFT)
/* End L2_CONFIG register */
/* IDVS_GROUP register */
#define IDVS_GROUP_SIZE_SHIFT (16)
#define IDVS_GROUP_MAX_SIZE (0x3F)
/* SYSC_ALLOC read IDs */
#define SYSC_ALLOC_ID_R_OTHER 0x00
#define SYSC_ALLOC_ID_R_CSF 0x02
#define SYSC_ALLOC_ID_R_MMU 0x04
#define SYSC_ALLOC_ID_R_TILER_VERT 0x08
#define SYSC_ALLOC_ID_R_TILER_PTR 0x09
#define SYSC_ALLOC_ID_R_TILER_INDEX 0x0A
#define SYSC_ALLOC_ID_R_TILER_OTHER 0x0B
#define SYSC_ALLOC_ID_R_IC 0x10
#define SYSC_ALLOC_ID_R_ATTR 0x11
#define SYSC_ALLOC_ID_R_SCM 0x12
#define SYSC_ALLOC_ID_R_FSDC 0x13
#define SYSC_ALLOC_ID_R_VL 0x14
#define SYSC_ALLOC_ID_R_PLR 0x15
#define SYSC_ALLOC_ID_R_TEX 0x18
#define SYSC_ALLOC_ID_R_LSC 0x1c
/* SYSC_ALLOC write IDs */
#define SYSC_ALLOC_ID_W_OTHER 0x00
#define SYSC_ALLOC_ID_W_CSF 0x02
#define SYSC_ALLOC_ID_W_PCB 0x07
#define SYSC_ALLOC_ID_W_TILER_PTR 0x09
#define SYSC_ALLOC_ID_W_TILER_VERT_PLIST 0x0A
#define SYSC_ALLOC_ID_W_TILER_OTHER 0x0B
#define SYSC_ALLOC_ID_W_L2_EVICT 0x0C
#define SYSC_ALLOC_ID_W_L2_FLUSH 0x0D
#define SYSC_ALLOC_ID_W_TIB_COLOR 0x10
#define SYSC_ALLOC_ID_W_TIB_COLOR_AFBCH 0x11
#define SYSC_ALLOC_ID_W_TIB_COLOR_AFBCB 0x12
#define SYSC_ALLOC_ID_W_TIB_CRC 0x13
#define SYSC_ALLOC_ID_W_TIB_DS 0x14
#define SYSC_ALLOC_ID_W_TIB_DS_AFBCH 0x15
#define SYSC_ALLOC_ID_W_TIB_DS_AFBCB 0x16
#define SYSC_ALLOC_ID_W_LSC 0x1C
/* SYSC_ALLOC values */
#define SYSC_ALLOC_L2_ALLOC 0x0
#define SYSC_ALLOC_NEVER_ALLOC 0x2
#define SYSC_ALLOC_ALWAYS_ALLOC 0x3
#define SYSC_ALLOC_PTL_ALLOC 0x4
#define SYSC_ALLOC_L2_PTL_ALLOC 0x5
/* SYSC_ALLOC register */
#define SYSC_ALLOC_R_SYSC_ALLOC0_SHIFT (0)
#define SYSC_ALLOC_R_SYSC_ALLOC0_MASK ((0xF) << SYSC_ALLOC_R_SYSC_ALLOC0_SHIFT)
#define SYSC_ALLOC_R_SYSC_ALLOC0_GET(reg_val) \
(((reg_val)&SYSC_ALLOC_R_SYSC_ALLOC0_MASK) >> \
SYSC_ALLOC_R_SYSC_ALLOC0_SHIFT)
#define SYSC_ALLOC_R_SYSC_ALLOC0_SET(reg_val, value) \
(((reg_val) & ~SYSC_ALLOC_R_SYSC_ALLOC0_MASK) | \
(((value) << SYSC_ALLOC_R_SYSC_ALLOC0_SHIFT) & \
SYSC_ALLOC_R_SYSC_ALLOC0_MASK))
/* End of SYSC_ALLOC_R_SYSC_ALLOC0 values */
#define SYSC_ALLOC_W_SYSC_ALLOC0_SHIFT (4)
#define SYSC_ALLOC_W_SYSC_ALLOC0_MASK ((0xF) << SYSC_ALLOC_W_SYSC_ALLOC0_SHIFT)
#define SYSC_ALLOC_W_SYSC_ALLOC0_GET(reg_val) \
(((reg_val)&SYSC_ALLOC_W_SYSC_ALLOC0_MASK) >> \
SYSC_ALLOC_W_SYSC_ALLOC0_SHIFT)
#define SYSC_ALLOC_W_SYSC_ALLOC0_SET(reg_val, value) \
(((reg_val) & ~SYSC_ALLOC_W_SYSC_ALLOC0_MASK) | \
(((value) << SYSC_ALLOC_W_SYSC_ALLOC0_SHIFT) & \
SYSC_ALLOC_W_SYSC_ALLOC0_MASK))
/* End of SYSC_ALLOC_W_SYSC_ALLOC0 values */
#define SYSC_ALLOC_R_SYSC_ALLOC1_SHIFT (8)
#define SYSC_ALLOC_R_SYSC_ALLOC1_MASK ((0xF) << SYSC_ALLOC_R_SYSC_ALLOC1_SHIFT)
#define SYSC_ALLOC_R_SYSC_ALLOC1_GET(reg_val) \
(((reg_val)&SYSC_ALLOC_R_SYSC_ALLOC1_MASK) >> \
SYSC_ALLOC_R_SYSC_ALLOC1_SHIFT)
#define SYSC_ALLOC_R_SYSC_ALLOC1_SET(reg_val, value) \
(((reg_val) & ~SYSC_ALLOC_R_SYSC_ALLOC1_MASK) | \
(((value) << SYSC_ALLOC_R_SYSC_ALLOC1_SHIFT) & \
SYSC_ALLOC_R_SYSC_ALLOC1_MASK))
/* End of SYSC_ALLOC_R_SYSC_ALLOC1 values */
#define SYSC_ALLOC_W_SYSC_ALLOC1_SHIFT (12)
#define SYSC_ALLOC_W_SYSC_ALLOC1_MASK ((0xF) << SYSC_ALLOC_W_SYSC_ALLOC1_SHIFT)
#define SYSC_ALLOC_W_SYSC_ALLOC1_GET(reg_val) \
(((reg_val)&SYSC_ALLOC_W_SYSC_ALLOC1_MASK) >> \
SYSC_ALLOC_W_SYSC_ALLOC1_SHIFT)
#define SYSC_ALLOC_W_SYSC_ALLOC1_SET(reg_val, value) \
(((reg_val) & ~SYSC_ALLOC_W_SYSC_ALLOC1_MASK) | \
(((value) << SYSC_ALLOC_W_SYSC_ALLOC1_SHIFT) & \
SYSC_ALLOC_W_SYSC_ALLOC1_MASK))
/* End of SYSC_ALLOC_W_SYSC_ALLOC1 values */
#define SYSC_ALLOC_R_SYSC_ALLOC2_SHIFT (16)
#define SYSC_ALLOC_R_SYSC_ALLOC2_MASK ((0xF) << SYSC_ALLOC_R_SYSC_ALLOC2_SHIFT)
#define SYSC_ALLOC_R_SYSC_ALLOC2_GET(reg_val) \
(((reg_val)&SYSC_ALLOC_R_SYSC_ALLOC2_MASK) >> \
SYSC_ALLOC_R_SYSC_ALLOC2_SHIFT)
#define SYSC_ALLOC_R_SYSC_ALLOC2_SET(reg_val, value) \
(((reg_val) & ~SYSC_ALLOC_R_SYSC_ALLOC2_MASK) | \
(((value) << SYSC_ALLOC_R_SYSC_ALLOC2_SHIFT) & \
SYSC_ALLOC_R_SYSC_ALLOC2_MASK))
/* End of SYSC_ALLOC_R_SYSC_ALLOC2 values */
#define SYSC_ALLOC_W_SYSC_ALLOC2_SHIFT (20)
#define SYSC_ALLOC_W_SYSC_ALLOC2_MASK ((0xF) << SYSC_ALLOC_W_SYSC_ALLOC2_SHIFT)
#define SYSC_ALLOC_W_SYSC_ALLOC2_GET(reg_val) \
(((reg_val)&SYSC_ALLOC_W_SYSC_ALLOC2_MASK) >> \
SYSC_ALLOC_W_SYSC_ALLOC2_SHIFT)
#define SYSC_ALLOC_W_SYSC_ALLOC2_SET(reg_val, value) \
(((reg_val) & ~SYSC_ALLOC_W_SYSC_ALLOC2_MASK) | \
(((value) << SYSC_ALLOC_W_SYSC_ALLOC2_SHIFT) & \
SYSC_ALLOC_W_SYSC_ALLOC2_MASK))
/* End of SYSC_ALLOC_W_SYSC_ALLOC2 values */
#define SYSC_ALLOC_R_SYSC_ALLOC3_SHIFT (24)
#define SYSC_ALLOC_R_SYSC_ALLOC3_MASK ((0xF) << SYSC_ALLOC_R_SYSC_ALLOC3_SHIFT)
#define SYSC_ALLOC_R_SYSC_ALLOC3_GET(reg_val) \
(((reg_val)&SYSC_ALLOC_R_SYSC_ALLOC3_MASK) >> \
SYSC_ALLOC_R_SYSC_ALLOC3_SHIFT)
#define SYSC_ALLOC_R_SYSC_ALLOC3_SET(reg_val, value) \
(((reg_val) & ~SYSC_ALLOC_R_SYSC_ALLOC3_MASK) | \
(((value) << SYSC_ALLOC_R_SYSC_ALLOC3_SHIFT) & \
SYSC_ALLOC_R_SYSC_ALLOC3_MASK))
/* End of SYSC_ALLOC_R_SYSC_ALLOC3 values */
#define SYSC_ALLOC_W_SYSC_ALLOC3_SHIFT (28)
#define SYSC_ALLOC_W_SYSC_ALLOC3_MASK ((0xF) << SYSC_ALLOC_W_SYSC_ALLOC3_SHIFT)
#define SYSC_ALLOC_W_SYSC_ALLOC3_GET(reg_val) \
(((reg_val)&SYSC_ALLOC_W_SYSC_ALLOC3_MASK) >> \
SYSC_ALLOC_W_SYSC_ALLOC3_SHIFT)
#define SYSC_ALLOC_W_SYSC_ALLOC3_SET(reg_val, value) \
(((reg_val) & ~SYSC_ALLOC_W_SYSC_ALLOC3_MASK) | \
(((value) << SYSC_ALLOC_W_SYSC_ALLOC3_SHIFT) & \
SYSC_ALLOC_W_SYSC_ALLOC3_MASK))
/* End of SYSC_ALLOC_W_SYSC_ALLOC3 values */
/* Include POWER_CHANGED_SINGLE in debug builds for use in irq latency test. */
#ifdef CONFIG_MALI_DEBUG
#undef GPU_IRQ_REG_ALL
#define GPU_IRQ_REG_ALL (GPU_IRQ_REG_COMMON | POWER_CHANGED_SINGLE)
#endif /* CONFIG_MALI_DEBUG */
#endif /* _KBASE_GPU_REGMAP_H_ */