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/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
/*
*
* (C) COPYRIGHT 2011-2018, 2020-2021 ARM Limited. All rights reserved.
*
* This program is free software and is provided to you under the terms of the
* GNU General Public License version 2 as published by the Free Software
* Foundation, and any use by you of this program is subject to the terms
* of such GNU license.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you can access it online at
* http://www.gnu.org/licenses/gpl-2.0.html.
*
*/
/**
* DOC: Base kernel property query APIs
*/
#ifndef _KBASE_GPUPROPS_TYPES_H_
#define _KBASE_GPUPROPS_TYPES_H_
#include <uapi/gpu/arm/midgard/mali_base_kernel.h>
#define KBASE_GPU_SPEED_MHZ 123
#define KBASE_GPU_PC_SIZE_LOG2 24U
struct kbase_gpuprops_regdump {
u32 gpu_id;
u32 l2_features;
u32 l2_config;
u32 l2_asn_hash[ASN_HASH_COUNT];
u32 core_features;
u32 tiler_features;
u32 mem_features;
u32 mmu_features;
u32 as_present;
u32 js_present;
u32 thread_max_threads;
u32 thread_max_workgroup_size;
u32 thread_max_barrier_size;
u32 thread_features;
u32 thread_tls_alloc;
u32 texture_features[BASE_GPU_NUM_TEXTURE_FEATURES_REGISTERS];
u32 js_features[GPU_MAX_JOB_SLOTS];
u32 shader_present_lo;
u32 shader_present_hi;
u32 tiler_present_lo;
u32 tiler_present_hi;
u32 l2_present_lo;
u32 l2_present_hi;
u32 stack_present_lo;
u32 stack_present_hi;
u32 coherency_features;
u32 gpu_features_lo;
u32 gpu_features_hi;
};
/**
* struct kbase_current_config_regdump - Register dump for current resources
* allocated to the GPU.
* @mem_features: Memory system features. Contains information about the
* features of the memory system. Used here to get the L2 slice
* count.
* @shader_present_lo: Shader core present bitmap. Low word.
* @shader_present_hi: Shader core present bitmap. High word.
* @l2_present_lo: L2 cache present bitmap. Low word.
* @l2_present_hi: L2 cache present bitmap. High word.
*
* Register dump structure used to store the registers data related to the
* current resources allocated to the GPU.
*/
struct kbase_current_config_regdump {
u32 mem_features;
u32 shader_present_lo;
u32 shader_present_hi;
u32 l2_present_lo;
u32 l2_present_hi;
};
struct kbase_gpu_cache_props {
u8 associativity;
u8 external_bus_width;
};
struct kbase_gpu_mem_props {
u8 core_group;
};
struct kbase_gpu_mmu_props {
u8 va_bits;
u8 pa_bits;
};
/**
* struct max_config_props - Properties based on the maximum resources
* available.
* @l2_slices: Maximum number of L2 slices that can be assigned to the GPU
* during runtime.
* @padding: Padding to a multiple of 64 bits.
* @core_mask: Largest core mask bitmap that can be assigned to the GPU during
* runtime.
*
* Properties based on the maximum resources available (not necessarily
* allocated at that moment). Used to provide the maximum configuration to the
* userspace allowing the applications to allocate enough resources in case the
* real allocated resources change.
*/
struct max_config_props {
u8 l2_slices;
u8 padding[3];
u32 core_mask;
};
/**
* struct curr_config_props - Properties based on the current resources
* allocated to the GPU.
* @l2_present: Current L2 present bitmap that is allocated to the GPU.
* @shader_present: Current shader present bitmap that is allocated to the GPU.
* @num_cores: Current number of shader cores allocated to the GPU.
* @l2_slices: Current number of L2 slices allocated to the GPU.
* @update_needed: Defines if it is necessary to re-read the registers to
* update the current allocated resources.
* @padding: Padding to a multiple of 64 bits.
*
* Properties based on the current resource available. Used for operations with
* hardware interactions to avoid using userspace data that can be based on
* the maximum resource available.
*/
struct curr_config_props {
u64 l2_present;
u64 shader_present;
u16 num_cores;
u8 l2_slices;
bool update_needed;
u8 padding[4];
};
struct kbase_gpu_props {
/* kernel-only properties */
u8 num_cores;
u8 num_core_groups;
u8 num_address_spaces;
u8 num_job_slots;
struct kbase_gpu_cache_props l2_props;
struct kbase_gpu_mem_props mem;
struct kbase_gpu_mmu_props mmu;
/* Properties based on the current resource available */
struct curr_config_props curr_config;
/* Properties based on the maximum resource available */
struct max_config_props max_config;
/* Properties shared with userspace */
struct base_gpu_props props;
u32 prop_buffer_size;
void *prop_buffer;
};
#endif /* _KBASE_GPUPROPS_TYPES_H_ */