| FFmpeg multithreading methods |
| ============================================== |
| |
| FFmpeg provides two methods for multithreading codecs. |
| |
| Slice threading decodes multiple parts of a frame at the same time, using |
| AVCodecContext execute() and execute2(). |
| |
| Frame threading decodes multiple frames at the same time. |
| It accepts N future frames and delays decoded pictures by N-1 frames. |
| The later frames are decoded in separate threads while the user is |
| displaying the current one. |
| |
| Restrictions on clients |
| ============================================== |
| |
| Slice threading - |
| * The client's draw_horiz_band() must be thread-safe according to the comment |
| in avcodec.h. |
| |
| Frame threading - |
| * Restrictions with slice threading also apply. |
| * For best performance, the client should set thread_safe_callbacks if it |
| provides a thread-safe get_buffer() callback. |
| * There is one frame of delay added for every thread beyond the first one. |
| Clients must be able to handle this; the pkt_dts and pkt_pts fields in |
| AVFrame will work as usual. |
| |
| Restrictions on codec implementations |
| ============================================== |
| |
| Slice threading - |
| None except that there must be something worth executing in parallel. |
| |
| Frame threading - |
| * Codecs can only accept entire pictures per packet. |
| * Codecs similar to ffv1, whose streams don't reset across frames, |
| will not work because their bitstreams cannot be decoded in parallel. |
| |
| * The contents of buffers must not be read before ff_thread_await_progress() |
| has been called on them. reget_buffer() and buffer age optimizations no longer work. |
| * The contents of buffers must not be written to after ff_thread_report_progress() |
| has been called on them. This includes draw_edges(). |
| |
| Porting codecs to frame threading |
| ============================================== |
| |
| Find all context variables that are needed by the next frame. Move all |
| code changing them, as well as code calling get_buffer(), up to before |
| the decode process starts. Call ff_thread_finish_setup() afterwards. If |
| some code can't be moved, have update_thread_context() run it in the next |
| thread. |
| |
| If the codec allocates writable tables in its init(), add an init_thread_copy() |
| which re-allocates them for other threads. |
| |
| Add AV_CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little |
| speed gain at this point but it should work. |
| |
| If there are inter-frame dependencies, so the codec calls |
| ff_thread_report/await_progress(), set AVCodecInternal.allocate_progress. The |
| frames must then be freed with ff_thread_release_buffer(). |
| Otherwise leave it at zero and decode directly into the user-supplied frames. |
| |
| Call ff_thread_report_progress() after some part of the current picture has decoded. |
| A good place to put this is where draw_horiz_band() is called - add this if it isn't |
| called anywhere, as it's useful too and the implementation is trivial when you're |
| doing this. Note that draw_edges() needs to be called before reporting progress. |
| |
| Before accessing a reference frame or its MVs, call ff_thread_await_progress(). |