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//===-- tsan_clock_test.cc ------------------------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file is a part of ThreadSanitizer (TSan), a race detector.
//
//===----------------------------------------------------------------------===//
#include "tsan_clock.h"
#include "tsan_rtl.h"
#include "gtest/gtest.h"
#include <sys/time.h>
#include <time.h>
namespace __tsan {
ClockCache cache;
TEST(Clock, VectorBasic) {
ThreadClock clk(0);
ASSERT_EQ(clk.size(), 1U);
clk.tick();
ASSERT_EQ(clk.size(), 1U);
ASSERT_EQ(clk.get(0), 1U);
clk.set(3, clk.get(3) + 1);
ASSERT_EQ(clk.size(), 4U);
ASSERT_EQ(clk.get(0), 1U);
ASSERT_EQ(clk.get(1), 0U);
ASSERT_EQ(clk.get(2), 0U);
ASSERT_EQ(clk.get(3), 1U);
clk.set(3, clk.get(3) + 1);
ASSERT_EQ(clk.get(3), 2U);
}
TEST(Clock, ChunkedBasic) {
ThreadClock vector(0);
SyncClock chunked;
ASSERT_EQ(vector.size(), 1U);
ASSERT_EQ(chunked.size(), 0U);
vector.acquire(&cache, &chunked);
ASSERT_EQ(vector.size(), 1U);
ASSERT_EQ(chunked.size(), 0U);
vector.release(&cache, &chunked);
ASSERT_EQ(vector.size(), 1U);
ASSERT_EQ(chunked.size(), 1U);
vector.acq_rel(&cache, &chunked);
ASSERT_EQ(vector.size(), 1U);
ASSERT_EQ(chunked.size(), 1U);
chunked.Reset(&cache);
}
TEST(Clock, AcquireRelease) {
ThreadClock vector1(100);
vector1.tick();
SyncClock chunked;
vector1.release(&cache, &chunked);
ASSERT_EQ(chunked.size(), 101U);
ThreadClock vector2(0);
vector2.acquire(&cache, &chunked);
ASSERT_EQ(vector2.size(), 101U);
ASSERT_EQ(vector2.get(0), 0U);
ASSERT_EQ(vector2.get(1), 0U);
ASSERT_EQ(vector2.get(99), 0U);
ASSERT_EQ(vector2.get(100), 1U);
chunked.Reset(&cache);
}
TEST(Clock, RepeatedAcquire) {
ThreadClock thr1(1);
thr1.tick();
ThreadClock thr2(2);
thr2.tick();
SyncClock sync;
thr1.ReleaseStore(&cache, &sync);
thr2.acquire(&cache, &sync);
thr2.acquire(&cache, &sync);
sync.Reset(&cache);
}
TEST(Clock, ManyThreads) {
SyncClock chunked;
for (unsigned i = 0; i < 100; i++) {
ThreadClock vector(0);
vector.tick();
vector.set(i, 1);
vector.release(&cache, &chunked);
ASSERT_EQ(i + 1, chunked.size());
vector.acquire(&cache, &chunked);
ASSERT_EQ(i + 1, vector.size());
}
for (unsigned i = 0; i < 100; i++)
ASSERT_EQ(1U, chunked.get(i));
ThreadClock vector(1);
vector.acquire(&cache, &chunked);
ASSERT_EQ(100U, vector.size());
for (unsigned i = 0; i < 100; i++)
ASSERT_EQ(1U, vector.get(i));
chunked.Reset(&cache);
}
TEST(Clock, DifferentSizes) {
{
ThreadClock vector1(10);
vector1.tick();
ThreadClock vector2(20);
vector2.tick();
{
SyncClock chunked;
vector1.release(&cache, &chunked);
ASSERT_EQ(chunked.size(), 11U);
vector2.release(&cache, &chunked);
ASSERT_EQ(chunked.size(), 21U);
chunked.Reset(&cache);
}
{
SyncClock chunked;
vector2.release(&cache, &chunked);
ASSERT_EQ(chunked.size(), 21U);
vector1.release(&cache, &chunked);
ASSERT_EQ(chunked.size(), 21U);
chunked.Reset(&cache);
}
{
SyncClock chunked;
vector1.release(&cache, &chunked);
vector2.acquire(&cache, &chunked);
ASSERT_EQ(vector2.size(), 21U);
chunked.Reset(&cache);
}
{
SyncClock chunked;
vector2.release(&cache, &chunked);
vector1.acquire(&cache, &chunked);
ASSERT_EQ(vector1.size(), 21U);
chunked.Reset(&cache);
}
}
}
TEST(Clock, Growth) {
{
ThreadClock vector(10);
vector.tick();
vector.set(5, 42);
SyncClock sync;
vector.release(&cache, &sync);
ASSERT_EQ(sync.size(), 11U);
ASSERT_EQ(sync.get(0), 0ULL);
ASSERT_EQ(sync.get(1), 0ULL);
ASSERT_EQ(sync.get(5), 42ULL);
ASSERT_EQ(sync.get(9), 0ULL);
ASSERT_EQ(sync.get(10), 1ULL);
sync.Reset(&cache);
}
{
ThreadClock vector1(10);
vector1.tick();
ThreadClock vector2(20);
vector2.tick();
SyncClock sync;
vector1.release(&cache, &sync);
vector2.release(&cache, &sync);
ASSERT_EQ(sync.size(), 21U);
ASSERT_EQ(sync.get(0), 0ULL);
ASSERT_EQ(sync.get(10), 1ULL);
ASSERT_EQ(sync.get(19), 0ULL);
ASSERT_EQ(sync.get(20), 1ULL);
sync.Reset(&cache);
}
{
ThreadClock vector(100);
vector.tick();
vector.set(5, 42);
vector.set(90, 84);
SyncClock sync;
vector.release(&cache, &sync);
ASSERT_EQ(sync.size(), 101U);
ASSERT_EQ(sync.get(0), 0ULL);
ASSERT_EQ(sync.get(1), 0ULL);
ASSERT_EQ(sync.get(5), 42ULL);
ASSERT_EQ(sync.get(60), 0ULL);
ASSERT_EQ(sync.get(70), 0ULL);
ASSERT_EQ(sync.get(90), 84ULL);
ASSERT_EQ(sync.get(99), 0ULL);
ASSERT_EQ(sync.get(100), 1ULL);
sync.Reset(&cache);
}
{
ThreadClock vector1(10);
vector1.tick();
ThreadClock vector2(100);
vector2.tick();
SyncClock sync;
vector1.release(&cache, &sync);
vector2.release(&cache, &sync);
ASSERT_EQ(sync.size(), 101U);
ASSERT_EQ(sync.get(0), 0ULL);
ASSERT_EQ(sync.get(10), 1ULL);
ASSERT_EQ(sync.get(99), 0ULL);
ASSERT_EQ(sync.get(100), 1ULL);
sync.Reset(&cache);
}
}
const uptr kThreads = 4;
const uptr kClocks = 4;
// SimpleSyncClock and SimpleThreadClock implement the same thing as
// SyncClock and ThreadClock, but in a very simple way.
struct SimpleSyncClock {
u64 clock[kThreads];
uptr size;
SimpleSyncClock() {
Reset();
}
void Reset() {
size = 0;
for (uptr i = 0; i < kThreads; i++)
clock[i] = 0;
}
bool verify(const SyncClock *other) const {
for (uptr i = 0; i < min(size, other->size()); i++) {
if (clock[i] != other->get(i))
return false;
}
for (uptr i = min(size, other->size()); i < max(size, other->size()); i++) {
if (i < size && clock[i] != 0)
return false;
if (i < other->size() && other->get(i) != 0)
return false;
}
return true;
}
};
struct SimpleThreadClock {
u64 clock[kThreads];
uptr size;
unsigned tid;
explicit SimpleThreadClock(unsigned tid) {
this->tid = tid;
size = tid + 1;
for (uptr i = 0; i < kThreads; i++)
clock[i] = 0;
}
void tick() {
clock[tid]++;
}
void acquire(const SimpleSyncClock *src) {
if (size < src->size)
size = src->size;
for (uptr i = 0; i < kThreads; i++)
clock[i] = max(clock[i], src->clock[i]);
}
void release(SimpleSyncClock *dst) const {
if (dst->size < size)
dst->size = size;
for (uptr i = 0; i < kThreads; i++)
dst->clock[i] = max(dst->clock[i], clock[i]);
}
void acq_rel(SimpleSyncClock *dst) {
acquire(dst);
release(dst);
}
void ReleaseStore(SimpleSyncClock *dst) const {
if (dst->size < size)
dst->size = size;
for (uptr i = 0; i < kThreads; i++)
dst->clock[i] = clock[i];
}
bool verify(const ThreadClock *other) const {
for (uptr i = 0; i < min(size, other->size()); i++) {
if (clock[i] != other->get(i))
return false;
}
for (uptr i = min(size, other->size()); i < max(size, other->size()); i++) {
if (i < size && clock[i] != 0)
return false;
if (i < other->size() && other->get(i) != 0)
return false;
}
return true;
}
};
static bool ClockFuzzer(bool printing) {
// Create kThreads thread clocks.
SimpleThreadClock *thr0[kThreads];
ThreadClock *thr1[kThreads];
unsigned reused[kThreads];
for (unsigned i = 0; i < kThreads; i++) {
reused[i] = 0;
thr0[i] = new SimpleThreadClock(i);
thr1[i] = new ThreadClock(i, reused[i]);
}
// Create kClocks sync clocks.
SimpleSyncClock *sync0[kClocks];
SyncClock *sync1[kClocks];
for (unsigned i = 0; i < kClocks; i++) {
sync0[i] = new SimpleSyncClock();
sync1[i] = new SyncClock();
}
// Do N random operations (acquire, release, etc) and compare results
// for SimpleThread/SyncClock and real Thread/SyncClock.
for (int i = 0; i < 10000; i++) {
unsigned tid = rand() % kThreads;
unsigned cid = rand() % kClocks;
thr0[tid]->tick();
thr1[tid]->tick();
switch (rand() % 6) {
case 0:
if (printing)
printf("acquire thr%d <- clk%d\n", tid, cid);
thr0[tid]->acquire(sync0[cid]);
thr1[tid]->acquire(&cache, sync1[cid]);
break;
case 1:
if (printing)
printf("release thr%d -> clk%d\n", tid, cid);
thr0[tid]->release(sync0[cid]);
thr1[tid]->release(&cache, sync1[cid]);
break;
case 2:
if (printing)
printf("acq_rel thr%d <> clk%d\n", tid, cid);
thr0[tid]->acq_rel(sync0[cid]);
thr1[tid]->acq_rel(&cache, sync1[cid]);
break;
case 3:
if (printing)
printf("rel_str thr%d >> clk%d\n", tid, cid);
thr0[tid]->ReleaseStore(sync0[cid]);
thr1[tid]->ReleaseStore(&cache, sync1[cid]);
break;
case 4:
if (printing)
printf("reset clk%d\n", cid);
sync0[cid]->Reset();
sync1[cid]->Reset(&cache);
break;
case 5:
if (printing)
printf("reset thr%d\n", tid);
u64 epoch = thr0[tid]->clock[tid] + 1;
reused[tid]++;
delete thr0[tid];
thr0[tid] = new SimpleThreadClock(tid);
thr0[tid]->clock[tid] = epoch;
delete thr1[tid];
thr1[tid] = new ThreadClock(tid, reused[tid]);
thr1[tid]->set(epoch);
break;
}
if (printing) {
for (unsigned i = 0; i < kThreads; i++) {
printf("thr%d: ", i);
thr1[i]->DebugDump(printf);
printf("\n");
}
for (unsigned i = 0; i < kClocks; i++) {
printf("clk%d: ", i);
sync1[i]->DebugDump(printf);
printf("\n");
}
printf("\n");
}
if (!thr0[tid]->verify(thr1[tid]) || !sync0[cid]->verify(sync1[cid])) {
if (!printing)
return false;
printf("differs with model:\n");
for (unsigned i = 0; i < kThreads; i++) {
printf("thr%d: clock=[", i);
for (uptr j = 0; j < thr0[i]->size; j++)
printf("%s%llu", j == 0 ? "" : ",", thr0[i]->clock[j]);
printf("]\n");
}
for (unsigned i = 0; i < kClocks; i++) {
printf("clk%d: clock=[", i);
for (uptr j = 0; j < sync0[i]->size; j++)
printf("%s%llu", j == 0 ? "" : ",", sync0[i]->clock[j]);
printf("]\n");
}
return false;
}
}
for (unsigned i = 0; i < kClocks; i++) {
sync1[i]->Reset(&cache);
}
return true;
}
TEST(Clock, Fuzzer) {
struct timeval tv;
gettimeofday(&tv, NULL);
int seed = tv.tv_sec + tv.tv_usec;
printf("seed=%d\n", seed);
srand(seed);
if (!ClockFuzzer(false)) {
// Redo the test with the same seed, but logging operations.
srand(seed);
ClockFuzzer(true);
ASSERT_TRUE(false);
}
}
} // namespace __tsan