| /* |
| * Copyright 2015 Facebook, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| /* |
| * @author Keith Adams <kma@fb.com> |
| * @author Jordan DeLong <delong.j@fb.com> |
| */ |
| |
| #include <cinttypes> |
| #include <ctime> |
| |
| #include <folly/Portability.h> |
| |
| namespace folly { |
| |
| ////////////////////////////////////////////////////////////////////// |
| |
| namespace detail { |
| |
| /* |
| * A helper object for the contended case. Starts off with eager |
| * spinning, and falls back to sleeping for small quantums. |
| */ |
| class Sleeper { |
| static const uint32_t kMaxActiveSpin = 4000; |
| |
| uint32_t spinCount; |
| |
| public: |
| Sleeper() : spinCount(0) {} |
| |
| void wait() { |
| if (spinCount < kMaxActiveSpin) { |
| ++spinCount; |
| asm_volatile_pause(); |
| } else { |
| /* |
| * Always sleep 0.5ms, assuming this will make the kernel put |
| * us down for whatever its minimum timer resolution is (in |
| * linux this varies by kernel version from 1ms to 10ms). |
| */ |
| struct timespec ts = { 0, 500000 }; |
| nanosleep(&ts, nullptr); |
| } |
| } |
| }; |
| |
| } |
| } |