blob: d1faa7e7d0051134bad6983b53a08b8eb224bcba [file] [log] [blame]
/*
* Copyright 2015 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/Executor.h>
namespace folly {
/**
* Runs inline like InlineExecutor, but with a queue so that any tasks added
* to this executor by one of its own callbacks will be queued instead of
* executed inline (nested). This is usually better behavior than Inline.
*/
class QueuedImmediateExecutor : public Executor {
public:
/// There's really only one queue per thread, no matter how many
/// QueuedImmediateExecutor objects you may have.
static void addStatic(Func);
void add(Func func) override {
addStatic(std::move(func));
}
};
} // folly