| /* |
| * Copyright 2015 Facebook, Inc. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <folly/Executor.h> |
| |
| namespace folly { |
| |
| /** |
| * Runs inline like InlineExecutor, but with a queue so that any tasks added |
| * to this executor by one of its own callbacks will be queued instead of |
| * executed inline (nested). This is usually better behavior than Inline. |
| */ |
| class QueuedImmediateExecutor : public Executor { |
| public: |
| /// There's really only one queue per thread, no matter how many |
| /// QueuedImmediateExecutor objects you may have. |
| static void addStatic(Func); |
| |
| void add(Func func) override { |
| addStatic(std::move(func)); |
| } |
| }; |
| |
| } // folly |