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/*
* Copyright 2015 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include <folly/futures/Future.h>
#include <folly/futures/ManualExecutor.h>
#include <folly/Baton.h>
using std::vector;
using std::chrono::milliseconds;
using folly::Future;
using folly::ManualExecutor;
using folly::Promise;
using folly::Try;
using folly::Unit;
using folly::collectAll;
using folly::makeFuture;
TEST(Wait, waitImmediate) {
makeFuture().wait();
auto done = makeFuture(42).wait().value();
EXPECT_EQ(42, done);
vector<int> v{1,2,3};
auto done_v = makeFuture(v).wait().value();
EXPECT_EQ(v.size(), done_v.size());
EXPECT_EQ(v, done_v);
vector<Future<Unit>> v_f;
v_f.push_back(makeFuture());
v_f.push_back(makeFuture());
auto done_v_f = collectAll(v_f).wait().value();
EXPECT_EQ(2, done_v_f.size());
vector<Future<bool>> v_fb;
v_fb.push_back(makeFuture(true));
v_fb.push_back(makeFuture(false));
auto fut = collectAll(v_fb);
auto done_v_fb = std::move(fut.wait().value());
EXPECT_EQ(2, done_v_fb.size());
}
TEST(Wait, wait) {
Promise<int> p;
Future<int> f = p.getFuture();
std::atomic<bool> flag{false};
std::atomic<int> result{1};
std::atomic<std::thread::id> id;
std::thread t([&](Future<int>&& tf){
auto n = tf.then([&](Try<int> && t) {
id = std::this_thread::get_id();
return t.value();
});
flag = true;
result.store(n.wait().value());
},
std::move(f)
);
while(!flag){}
EXPECT_EQ(result.load(), 1);
p.setValue(42);
t.join();
// validate that the callback ended up executing in this thread, which
// is more to ensure that this test actually tests what it should
EXPECT_EQ(id, std::this_thread::get_id());
EXPECT_EQ(result.load(), 42);
}
struct MoveFlag {
MoveFlag() = default;
MoveFlag& operator=(const MoveFlag&) = delete;
MoveFlag(const MoveFlag&) = delete;
MoveFlag(MoveFlag&& other) noexcept {
other.moved = true;
}
bool moved{false};
};
TEST(Wait, waitReplacesSelf) {
// wait
{
// lvalue
auto f1 = makeFuture(MoveFlag());
f1.wait();
EXPECT_FALSE(f1.value().moved);
// rvalue
auto f2 = makeFuture(MoveFlag()).wait();
EXPECT_FALSE(f2.value().moved);
}
// wait(Duration)
{
// lvalue
auto f1 = makeFuture(MoveFlag());
f1.wait(milliseconds(1));
EXPECT_FALSE(f1.value().moved);
// rvalue
auto f2 = makeFuture(MoveFlag()).wait(milliseconds(1));
EXPECT_FALSE(f2.value().moved);
}
// waitVia
{
ManualExecutor me;
// lvalue
auto f1 = makeFuture(MoveFlag());
f1.waitVia(&me);
EXPECT_FALSE(f1.value().moved);
// rvalue
auto f2 = makeFuture(MoveFlag()).waitVia(&me);
EXPECT_FALSE(f2.value().moved);
}
}
TEST(Wait, waitWithDuration) {
{
Promise<int> p;
Future<int> f = p.getFuture();
f.wait(milliseconds(1));
EXPECT_FALSE(f.isReady());
p.setValue(1);
EXPECT_TRUE(f.isReady());
}
{
Promise<int> p;
Future<int> f = p.getFuture();
p.setValue(1);
f.wait(milliseconds(1));
EXPECT_TRUE(f.isReady());
}
{
vector<Future<bool>> v_fb;
v_fb.push_back(makeFuture(true));
v_fb.push_back(makeFuture(false));
auto f = collectAll(v_fb);
f.wait(milliseconds(1));
EXPECT_TRUE(f.isReady());
EXPECT_EQ(2, f.value().size());
}
{
vector<Future<bool>> v_fb;
Promise<bool> p1;
Promise<bool> p2;
v_fb.push_back(p1.getFuture());
v_fb.push_back(p2.getFuture());
auto f = collectAll(v_fb);
f.wait(milliseconds(1));
EXPECT_FALSE(f.isReady());
p1.setValue(true);
EXPECT_FALSE(f.isReady());
p2.setValue(true);
EXPECT_TRUE(f.isReady());
}
{
auto f = makeFuture().wait(milliseconds(1));
EXPECT_TRUE(f.isReady());
}
{
Promise<Unit> p;
auto start = std::chrono::steady_clock::now();
auto f = p.getFuture().wait(milliseconds(100));
auto elapsed = std::chrono::steady_clock::now() - start;
EXPECT_GE(elapsed, milliseconds(100));
EXPECT_FALSE(f.isReady());
p.setValue();
EXPECT_TRUE(f.isReady());
}
{
// Try to trigger the race where the resultant Future is not yet complete
// even if we didn't hit the timeout, and make sure we deal with it properly
Promise<Unit> p;
folly::Baton<> b;
auto t = std::thread([&]{
b.post();
/* sleep override */ std::this_thread::sleep_for(milliseconds(100));
p.setValue();
});
b.wait();
auto f = p.getFuture().wait(std::chrono::seconds(3600));
EXPECT_TRUE(f.isReady());
t.join();
}
}