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// -*- mode: C++ -*-
// Copyright (c) 2010, Google Inc.
// All rights reserved.
//
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// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
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// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
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// contributors may be used to endorse or promote products derived from
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//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Original author: Jim Blandy <jimb@mozilla.com> <jimb@red-bean.com>
// test-assembler.h: interface to class for building complex binary streams.
// To test the Breakpad symbol dumper and processor thoroughly, for
// all combinations of host system and minidump processor
// architecture, we need to be able to easily generate complex test
// data like debugging information and minidump files.
//
// For example, if we want our unit tests to provide full code
// coverage for stack walking, it may be difficult to persuade the
// compiler to generate every possible sort of stack walking
// information that we want to support; there are probably DWARF CFI
// opcodes that GCC never emits. Similarly, if we want to test our
// error handling, we will need to generate damaged minidumps or
// debugging information that (we hope) the client or compiler will
// never produce on its own.
//
// google_breakpad::TestAssembler provides a predictable and
// (relatively) simple way to generate complex formatted data streams
// like minidumps and CFI. Furthermore, because TestAssembler is
// portable, developers without access to (say) Visual Studio or a
// SPARC assembler can still work on test data for those targets.
#ifndef PROCESSOR_TEST_ASSEMBLER_H_
#define PROCESSOR_TEST_ASSEMBLER_H_
#include <list>
#include <vector>
#include <string>
#include "common/using_std_string.h"
#include "google_breakpad/common/breakpad_types.h"
namespace google_breakpad {
using std::list;
using std::vector;
namespace test_assembler {
// A Label represents a value not yet known that we need to store in a
// section. As long as all the labels a section refers to are defined
// by the time we retrieve its contents as bytes, we can use undefined
// labels freely in that section's construction.
//
// A label can be in one of three states:
// - undefined,
// - defined as the sum of some other label and a constant, or
// - a constant.
//
// A label's value never changes, but it can accumulate constraints.
// Adding labels and integers is permitted, and yields a label.
// Subtracting a constant from a label is permitted, and also yields a
// label. Subtracting two labels that have some relationship to each
// other is permitted, and yields a constant.
//
// For example:
//
// Label a; // a's value is undefined
// Label b; // b's value is undefined
// {
// Label c = a + 4; // okay, even though a's value is unknown
// b = c + 4; // also okay; b is now a+8
// }
// Label d = b - 2; // okay; d == a+6, even though c is gone
// d.Value(); // error: d's value is not yet known
// d - a; // is 6, even though their values are not known
// a = 12; // now b == 20, and d == 18
// d.Value(); // 18: no longer an error
// b.Value(); // 20
// d = 10; // error: d is already defined.
//
// Label objects' lifetimes are unconstrained: notice that, in the
// above example, even though a and b are only related through c, and
// c goes out of scope, the assignment to a sets b's value as well. In
// particular, it's not necessary to ensure that a Label lives beyond
// Sections that refer to it.
class Label {
public:
Label(); // An undefined label.
Label(uint64_t value); // A label with a fixed value
Label(const Label &value); // A label equal to another.
~Label();
// Return this label's value; it must be known.
//
// Providing this as a cast operator is nifty, but the conversions
// happen in unexpected places. In particular, ISO C++ says that
// Label + size_t becomes ambigious, because it can't decide whether
// to convert the Label to a uint64_t and then to a size_t, or use
// the overloaded operator that returns a new label, even though the
// former could fail if the label is not yet defined and the latter won't.
uint64_t Value() const;
Label &operator=(uint64_t value);
Label &operator=(const Label &value);
Label operator+(uint64_t addend) const;
Label operator-(uint64_t subtrahend) const;
uint64_t operator-(const Label &subtrahend) const;
// We could also provide == and != that work on undefined, but
// related, labels.
// Return true if this label's value is known. If VALUE_P is given,
// set *VALUE_P to the known value if returning true.
bool IsKnownConstant(uint64_t *value_p = NULL) const;
// Return true if the offset from LABEL to this label is known. If
// OFFSET_P is given, set *OFFSET_P to the offset when returning true.
//
// You can think of l.KnownOffsetFrom(m, &d) as being like 'd = l-m',
// except that it also returns a value indicating whether the
// subtraction is possible given what we currently know of l and m.
// It can be possible even if we don't know l and m's values. For
// example:
//
// Label l, m;
// m = l + 10;
// l.IsKnownConstant(); // false
// m.IsKnownConstant(); // false
// uint64_t d;
// l.IsKnownOffsetFrom(m, &d); // true, and sets d to -10.
// l-m // -10
// m-l // 10
// m.Value() // error: m's value is not known
bool IsKnownOffsetFrom(const Label &label, uint64_t *offset_p = NULL) const;
private:
// A label's value, or if that is not yet known, how the value is
// related to other labels' values. A binding may be:
// - a known constant,
// - constrained to be equal to some other binding plus a constant, or
// - unconstrained, and free to take on any value.
//
// Many labels may point to a single binding, and each binding may
// refer to another, so bindings and labels form trees whose leaves
// are labels, whose interior nodes (and roots) are bindings, and
// where links point from children to parents. Bindings are
// reference counted, allowing labels to be lightweight, copyable,
// assignable, placed in containers, and so on.
class Binding {
public:
Binding();
Binding(uint64_t addend);
~Binding();
// Increment our reference count.
void Acquire() { reference_count_++; };
// Decrement our reference count, and return true if it is zero.
bool Release() { return --reference_count_ == 0; }
// Set this binding to be equal to BINDING + ADDEND. If BINDING is
// NULL, then set this binding to the known constant ADDEND.
// Update every binding on this binding's chain to point directly
// to BINDING, or to be a constant, with addends adjusted
// appropriately.
void Set(Binding *binding, uint64_t value);
// Return what we know about the value of this binding.
// - If this binding's value is a known constant, set BASE to
// NULL, and set ADDEND to its value.
// - If this binding is not a known constant but related to other
// bindings, set BASE to the binding at the end of the relation
// chain (which will always be unconstrained), and set ADDEND to the
// value to add to that binding's value to get this binding's
// value.
// - If this binding is unconstrained, set BASE to this, and leave
// ADDEND unchanged.
void Get(Binding **base, uint64_t *addend);
private:
// There are three cases:
//
// - A binding representing a known constant value has base_ NULL,
// and addend_ equal to the value.
//
// - A binding representing a completely unconstrained value has
// base_ pointing to this; addend_ is unused.
//
// - A binding whose value is related to some other binding's
// value has base_ pointing to that other binding, and addend_
// set to the amount to add to that binding's value to get this
// binding's value. We only represent relationships of the form
// x = y+c.
//
// Thus, the bind_ links form a chain terminating in either a
// known constant value or a completely unconstrained value. Most
// operations on bindings do path compression: they change every
// binding on the chain to point directly to the final value,
// adjusting addends as appropriate.
Binding *base_;
uint64_t addend_;
// The number of Labels and Bindings pointing to this binding.
// (When a binding points to itself, indicating a completely
// unconstrained binding, that doesn't count as a reference.)
int reference_count_;
};
// This label's value.
Binding *value_;
};
inline Label operator+(uint64_t a, const Label &l) { return l + a; }
// Note that int-Label isn't defined, as negating a Label is not an
// operation we support.
// Conventions for representing larger numbers as sequences of bytes.
enum Endianness {
kBigEndian, // Big-endian: the most significant byte comes first.
kLittleEndian, // Little-endian: the least significant byte comes first.
kUnsetEndian, // used internally
};
// A section is a sequence of bytes, constructed by appending bytes
// to the end. Sections have a convenient and flexible set of member
// functions for appending data in various formats: big-endian and
// little-endian signed and unsigned values of different sizes;
// LEB128 and ULEB128 values (see below), and raw blocks of bytes.
//
// If you need to append a value to a section that is not convenient
// to compute immediately, you can create a label, append the
// label's value to the section, and then set the label's value
// later, when it's convenient to do so. Once a label's value is
// known, the section class takes care of updating all previously
// appended references to it.
//
// Once all the labels to which a section refers have had their
// values determined, you can get a copy of the section's contents
// as a string.
//
// Note that there is no specified "start of section" label. This is
// because there are typically several different meanings for "the
// start of a section": the offset of the section within an object
// file, the address in memory at which the section's content appear,
// and so on. It's up to the code that uses the Section class to
// keep track of these explicitly, as they depend on the application.
class Section {
public:
Section(Endianness endianness = kUnsetEndian)
: endianness_(endianness) { };
// A base class destructor should be either public and virtual,
// or protected and nonvirtual.
virtual ~Section() { };
// Set the default endianness of this section to ENDIANNESS. This
// sets the behavior of the D<N> appending functions. If the
// assembler's default endianness was set, this is the
void set_endianness(Endianness endianness) {
endianness_ = endianness;
}
// Return the default endianness of this section.
Endianness endianness() const { return endianness_; }
// Append the SIZE bytes at DATA or the contents of STRING to the
// end of this section. Return a reference to this section.
Section &Append(const uint8_t *data, size_t size) {
contents_.append(reinterpret_cast<const char *>(data), size);
return *this;
};
Section &Append(const string &data) {
contents_.append(data);
return *this;
};
// Append SIZE copies of BYTE to the end of this section. Return a
// reference to this section.
Section &Append(size_t size, uint8_t byte) {
contents_.append(size, (char) byte);
return *this;
}
// Append NUMBER to this section. ENDIANNESS is the endianness to
// use to write the number. SIZE is the length of the number in
// bytes. Return a reference to this section.
Section &Append(Endianness endianness, size_t size, uint64_t number);
Section &Append(Endianness endianness, size_t size, const Label &label);
// Append SECTION to the end of this section. The labels SECTION
// refers to need not be defined yet.
//
// Note that this has no effect on any Labels' values, or on
// SECTION. If placing SECTION within 'this' provides new
// constraints on existing labels' values, then it's up to the
// caller to fiddle with those labels as needed.
Section &Append(const Section &section);
// Append the contents of DATA as a series of bytes terminated by
// a NULL character.
Section &AppendCString(const string &data) {
Append(data);
contents_ += '\0';
return *this;
}
// Append at most SIZE bytes from DATA; if DATA is less than SIZE bytes
// long, pad with '\0' characters.
Section &AppendCString(const string &data, size_t size) {
contents_.append(data, 0, size);
if (data.size() < size)
Append(size - data.size(), 0);
return *this;
}
// Append VALUE or LABEL to this section, with the given bit width and
// endianness. Return a reference to this section.
//
// The names of these functions have the form <ENDIANNESS><BITWIDTH>:
// <ENDIANNESS> is either 'L' (little-endian, least significant byte first),
// 'B' (big-endian, most significant byte first), or
// 'D' (default, the section's default endianness)
// <BITWIDTH> is 8, 16, 32, or 64.
//
// Since endianness doesn't matter for a single byte, all the
// <BITWIDTH>=8 functions are equivalent.
//
// These can be used to write both signed and unsigned values, as
// the compiler will properly sign-extend a signed value before
// passing it to the function, at which point the function's
// behavior is the same either way.
Section &L8(uint8_t value) { contents_ += value; return *this; }
Section &B8(uint8_t value) { contents_ += value; return *this; }
Section &D8(uint8_t value) { contents_ += value; return *this; }
Section &L16(uint16_t), &L32(uint32_t), &L64(uint64_t),
&B16(uint16_t), &B32(uint32_t), &B64(uint64_t),
&D16(uint16_t), &D32(uint32_t), &D64(uint64_t);
Section &L8(const Label &label), &L16(const Label &label),
&L32(const Label &label), &L64(const Label &label),
&B8(const Label &label), &B16(const Label &label),
&B32(const Label &label), &B64(const Label &label),
&D8(const Label &label), &D16(const Label &label),
&D32(const Label &label), &D64(const Label &label);
// Append VALUE in a signed LEB128 (Little-Endian Base 128) form.
//
// The signed LEB128 representation of an integer N is a variable
// number of bytes:
//
// - If N is between -0x40 and 0x3f, then its signed LEB128
// representation is a single byte whose value is N.
//
// - Otherwise, its signed LEB128 representation is (N & 0x7f) |
// 0x80, followed by the signed LEB128 representation of N / 128,
// rounded towards negative infinity.
//
// In other words, we break VALUE into groups of seven bits, put
// them in little-endian order, and then write them as eight-bit
// bytes with the high bit on all but the last.
//
// Note that VALUE cannot be a Label (we would have to implement
// relaxation).
Section &LEB128(long long value);
// Append VALUE in unsigned LEB128 (Little-Endian Base 128) form.
//
// The unsigned LEB128 representation of an integer N is a variable
// number of bytes:
//
// - If N is between 0 and 0x7f, then its unsigned LEB128
// representation is a single byte whose value is N.
//
// - Otherwise, its unsigned LEB128 representation is (N & 0x7f) |
// 0x80, followed by the unsigned LEB128 representation of N /
// 128, rounded towards negative infinity.
//
// Note that VALUE cannot be a Label (we would have to implement
// relaxation).
Section &ULEB128(uint64_t value);
// Jump to the next location aligned on an ALIGNMENT-byte boundary,
// relative to the start of the section. Fill the gap with PAD_BYTE.
// ALIGNMENT must be a power of two. Return a reference to this
// section.
Section &Align(size_t alignment, uint8_t pad_byte = 0);
// Clear the contents of this section.
void Clear();
// Return the current size of the section.
size_t Size() const { return contents_.size(); }
// Return a label representing the start of the section.
//
// It is up to the user whether this label represents the section's
// position in an object file, the section's address in memory, or
// what have you; some applications may need both, in which case
// this simple-minded interface won't be enough. This class only
// provides a single start label, for use with the Here and Mark
// member functions.
//
// Ideally, we'd provide this in a subclass that actually knows more
// about the application at hand and can provide an appropriate
// collection of start labels. But then the appending member
// functions like Append and D32 would return a reference to the
// base class, not the derived class, and the chaining won't work.
// Since the only value here is in pretty notation, that's a fatal
// flaw.
Label start() const { return start_; }
// Return a label representing the point at which the next Appended
// item will appear in the section, relative to start().
Label Here() const { return start_ + Size(); }
// Set *LABEL to Here, and return a reference to this section.
Section &Mark(Label *label) { *label = Here(); return *this; }
// If there are no undefined label references left in this
// section, set CONTENTS to the contents of this section, as a
// string, and clear this section. Return true on success, or false
// if there were still undefined labels.
bool GetContents(string *contents);
private:
// Used internally. A reference to a label's value.
struct Reference {
Reference(size_t set_offset, Endianness set_endianness, size_t set_size,
const Label &set_label)
: offset(set_offset), endianness(set_endianness), size(set_size),
label(set_label) { }
// The offset of the reference within the section.
size_t offset;
// The endianness of the reference.
Endianness endianness;
// The size of the reference.
size_t size;
// The label to which this is a reference.
Label label;
};
// The default endianness of this section.
Endianness endianness_;
// The contents of the section.
string contents_;
// References to labels within those contents.
vector<Reference> references_;
// A label referring to the beginning of the section.
Label start_;
};
} // namespace test_assembler
} // namespace google_breakpad
#endif // PROCESSOR_TEST_ASSEMBLER_H_