//------------------------------------------------------------------------------ | |
// <autogenerated> | |
// This code was generated by a tool. | |
// Runtime Version:2.0.40607.42 | |
// | |
// Changes to this file may cause incorrect behavior and will be lost if | |
// the code is regenerated. | |
// </autogenerated> | |
//------------------------------------------------------------------------------ | |
namespace LzmaAlone.Properties | |
{ | |
using System; | |
using System.IO; | |
using System.Resources; | |
/// <summary> | |
/// A strongly-typed resource class, for looking up localized strings, etc. | |
/// </summary> | |
// This class was auto-generated by the Strongly Typed Resource Builder | |
// class via a tool like ResGen or Visual Studio.NET. | |
// To add or remove a member, edit your .ResX file then rerun ResGen | |
// with the /str option, or rebuild your VS project. | |
class Resources | |
{ | |
private static System.Resources.ResourceManager _resMgr; | |
private static System.Globalization.CultureInfo _resCulture; | |
/*FamANDAssem*/ | |
internal Resources() | |
{ | |
} | |
/// <summary> | |
/// Returns the cached ResourceManager instance used by this class. | |
/// </summary> | |
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] | |
public static System.Resources.ResourceManager ResourceManager | |
{ | |
get | |
{ | |
if ((_resMgr == null)) | |
{ | |
System.Resources.ResourceManager temp = new System.Resources.ResourceManager("Resources", typeof(Resources).Assembly); | |
_resMgr = temp; | |
} | |
return _resMgr; | |
} | |
} | |
/// <summary> | |
/// Overrides the current thread's CurrentUICulture property for all | |
/// resource lookups using this strongly typed resource class. | |
/// </summary> | |
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Advanced)] | |
public static System.Globalization.CultureInfo Culture | |
{ | |
get | |
{ | |
return _resCulture; | |
} | |
set | |
{ | |
_resCulture = value; | |
} | |
} | |
} | |
} |