blob: 937e5586119038a56e4cd498fabd3bbf7d79ffd9 [file] [log] [blame]
/*
*
* Copyright (c) 2016-2017 Nest Labs, Inc.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file
* This file contains definitions of member functions for class
* nl::Weave::System::Object.
*/
// Include module header
#include <SystemLayer/SystemObject.h>
// Include common private header
#include "SystemLayerPrivate.h"
// Include local headers
#include <SystemLayer/SystemLayer.h>
#include <Weave/Support/CodeUtils.h>
// Include local headers
#include <stddef.h>
#include <string.h>
namespace nl {
namespace Weave {
namespace System {
/**
* @brief
* Decrements the reference count for the Weave System Layer object. Recycles the object back into the pool if the reference
* count is decremented to zero. No destructor is invoked.
*/
NL_DLL_EXPORT void Object::Release(void)
{
unsigned int oldCount = __sync_fetch_and_sub(&this->mRefCount, 1);
if (oldCount == 1)
{
this->mSystemLayer = NULL;
__sync_synchronize();
}
else if (oldCount == 0)
{
WeaveDie();
}
}
NL_DLL_EXPORT bool Object::TryCreate(Layer& aLayer, size_t aOctets)
{
bool lReturn = false;
if (__sync_bool_compare_and_swap(&this->mSystemLayer, NULL, &aLayer))
{
this->mRefCount = 0;
this->AppState = NULL;
memset(reinterpret_cast<char*>(this) + sizeof(*this), 0, aOctets - sizeof(*this));
this->Retain();
lReturn = true;
}
return lReturn;
}
#if WEAVE_SYSTEM_CONFIG_USE_LWIP
void Object::DeferredRelease(Object::ReleaseDeferralErrorTactic aTactic)
{
Layer& lSystemLayer = *this->mSystemLayer;
Error lError = lSystemLayer.PostEvent(*this, Weave::System::kEvent_ReleaseObj, 0);
if (lError != WEAVE_SYSTEM_NO_ERROR)
{
switch (aTactic)
{
case kReleaseDeferralErrorTactic_Ignore:
break;
case kReleaseDeferralErrorTactic_Release:
this->Release();
break;
case kReleaseDeferralErrorTactic_Die:
VerifyOrDieWithMsg(false, WeaveSystemLayer, "Object::DeferredRelease %p->PostEvent failed err(%d)", &lSystemLayer,
static_cast<int>(lError));
break;
}
}
}
#endif // WEAVE_SYSTEM_CONFIG_USE_LWIP
} // namespace System
} // namespace Weave
} // namespace nl