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// Copyright (c) 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
#define CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
#include <list>
#include <string>
#include "client/windows/common/ipc_protocol.h"
#include "client/windows/crash_generation/minidump_generator.h"
#include "common/scoped_ptr.h"
namespace google_breakpad {
class ClientInfo;
// Abstraction for server side implementation of out-of-process crash
// generation protocol for Windows platform only. It generates Windows
// minidump files for client processes that request dump generation. When
// the server is requested to start listening for clients (by calling the
// Start method), it creates a named pipe and waits for the clients to
// register. In response, it hands them event handles that the client can
// signal to request dump generation. When the clients request dump
// generation in this way, the server generates Windows minidump files.
class CrashGenerationServer {
public:
typedef void (*OnClientConnectedCallback)(void* context,
const ClientInfo* client_info);
typedef void (*OnClientDumpRequestCallback)(void* context,
const ClientInfo* client_info,
const std::wstring* file_path);
typedef void (*OnClientExitedCallback)(void* context,
const ClientInfo* client_info);
typedef void (*OnClientUploadRequestCallback)(void* context,
const DWORD crash_id);
// Creates an instance with the given parameters.
//
// Parameter pipe_name: Name of the Windows named pipe
// Parameter pipe_sec_attrs Security attributes to set on the pipe. Pass
// NULL to use default security on the pipe. By default, the pipe created
// allows Local System, Administrators and the Creator full control and
// the Everyone group read access on the pipe.
// Parameter connect_callback: Callback for a new client connection.
// Parameter connect_context: Context for client connection callback.
// Parameter crash_callback: Callback for a client crash dump request.
// Parameter crash_context: Context for client crash dump request callback.
// Parameter exit_callback: Callback for client process exit.
// Parameter exit_context: Context for client exit callback.
// Parameter generate_dumps: Whether to automatically generate dumps.
// Client code of this class might want to generate dumps explicitly in the
// crash dump request callback. In that case, false can be passed for this
// parameter.
// Parameter dump_path: Path for generating dumps; required only if true is
// passed for generateDumps parameter; NULL can be passed otherwise.
CrashGenerationServer(const std::wstring& pipe_name,
SECURITY_ATTRIBUTES* pipe_sec_attrs,
OnClientConnectedCallback connect_callback,
void* connect_context,
OnClientDumpRequestCallback dump_callback,
void* dump_context,
OnClientExitedCallback exit_callback,
void* exit_context,
OnClientUploadRequestCallback upload_request_callback,
void* upload_context,
bool generate_dumps,
const std::wstring* dump_path);
~CrashGenerationServer();
// Performs initialization steps needed to start listening to clients. Upon
// successful return clients may connect to this server's pipe.
//
// Returns true if initialization is successful; false otherwise.
bool Start();
void pre_fetch_custom_info(bool do_pre_fetch) {
pre_fetch_custom_info_ = do_pre_fetch;
}
private:
// Various states the client can be in during the handshake with
// the server.
enum IPCServerState {
// Server starts in this state.
IPC_SERVER_STATE_UNINITIALIZED,
// Server is in error state and it cannot serve any clients.
IPC_SERVER_STATE_ERROR,
// Server starts in this state.
IPC_SERVER_STATE_INITIAL,
// Server has issued an async connect to the pipe and it is waiting
// for the connection to be established.
IPC_SERVER_STATE_CONNECTING,
// Server is connected successfully.
IPC_SERVER_STATE_CONNECTED,
// Server has issued an async read from the pipe and it is waiting for
// the read to finish.
IPC_SERVER_STATE_READING,
// Server is done reading from the pipe.
IPC_SERVER_STATE_READ_DONE,
// Server has issued an async write to the pipe and it is waiting for
// the write to finish.
IPC_SERVER_STATE_WRITING,
// Server is done writing to the pipe.
IPC_SERVER_STATE_WRITE_DONE,
// Server has issued an async read from the pipe for an ack and it
// is waiting for the read to finish.
IPC_SERVER_STATE_READING_ACK,
// Server is done writing to the pipe and it is now ready to disconnect
// and reconnect.
IPC_SERVER_STATE_DISCONNECTING
};
//
// Helper methods to handle various server IPC states.
//
void HandleErrorState();
void HandleInitialState();
void HandleConnectingState();
void HandleConnectedState();
void HandleReadingState();
void HandleReadDoneState();
void HandleWritingState();
void HandleWriteDoneState();
void HandleReadingAckState();
void HandleDisconnectingState();
// Prepares reply for a client from the given parameters.
bool PrepareReply(const ClientInfo& client_info,
ProtocolMessage* reply) const;
// Duplicates various handles in the ClientInfo object for the client
// process and stores them in the given ProtocolMessage instance. If
// creating any handle fails, ProtocolMessage will contain the handles
// already created successfully, which should be closed by the caller.
bool CreateClientHandles(const ClientInfo& client_info,
ProtocolMessage* reply) const;
// Response to the given client. Return true if all steps of
// responding to the client succeed, false otherwise.
bool RespondToClient(ClientInfo* client_info);
// Handles a connection request from the client.
void HandleConnectionRequest();
// Handles a dump request from the client.
void HandleDumpRequest(const ClientInfo& client_info);
// Callback for pipe connected event.
static void CALLBACK OnPipeConnected(void* context, BOOLEAN timer_or_wait);
// Callback for a dump request.
static void CALLBACK OnDumpRequest(void* context, BOOLEAN timer_or_wait);
// Callback for client process exit event.
static void CALLBACK OnClientEnd(void* context, BOOLEAN timer_or_wait);
// Handles client process exit.
void HandleClientProcessExit(ClientInfo* client_info);
// Adds the given client to the list of registered clients.
bool AddClient(ClientInfo* client_info);
// Generates dump for the given client.
bool GenerateDump(const ClientInfo& client, std::wstring* dump_path);
// Puts the server in a permanent error state and sets a signal such that
// the state will be immediately entered after the current state transition
// is complete.
void EnterErrorState();
// Puts the server in the specified state and sets a signal such that the
// state is immediately entered after the current state transition is
// complete.
void EnterStateImmediately(IPCServerState state);
// Puts the server in the specified state. No signal will be set, so the state
// transition will only occur when signaled manually or by completion of an
// asynchronous IO operation.
void EnterStateWhenSignaled(IPCServerState state);
// Sync object for thread-safe access to the shared list of clients.
CRITICAL_SECTION sync_;
// List of clients.
std::list<ClientInfo*> clients_;
// Pipe name.
std::wstring pipe_name_;
// Pipe security attributes
SECURITY_ATTRIBUTES* pipe_sec_attrs_;
// Handle to the pipe used for handshake with clients.
HANDLE pipe_;
// Pipe wait handle.
HANDLE pipe_wait_handle_;
// Handle to server-alive mutex.
HANDLE server_alive_handle_;
// Callback for a successful client connection.
OnClientConnectedCallback connect_callback_;
// Context for client connected callback.
void* connect_context_;
// Callback for a client dump request.
OnClientDumpRequestCallback dump_callback_;
// Context for client dump request callback.
void* dump_context_;
// Callback for client process exit.
OnClientExitedCallback exit_callback_;
// Context for client process exit callback.
void* exit_context_;
// Callback for upload request.
OnClientUploadRequestCallback upload_request_callback_;
// Context for upload request callback.
void* upload_context_;
// Whether to generate dumps.
bool generate_dumps_;
// Wether to populate custom information up-front.
bool pre_fetch_custom_info_;
// The dump path for the server.
const std::wstring dump_path_;
// State of the server in performing the IPC with the client.
// Note that since we restrict the pipe to one instance, we
// only need to keep one state of the server. Otherwise, server
// would have one state per client it is talking to.
IPCServerState server_state_;
// Whether the server is shutting down.
bool shutting_down_;
// Overlapped instance for async I/O on the pipe.
OVERLAPPED overlapped_;
// Message object used in IPC with the client.
ProtocolMessage msg_;
// Client Info for the client that's connecting to the server.
ClientInfo* client_info_;
// Disable copy ctor and operator=.
CrashGenerationServer(const CrashGenerationServer& crash_server);
CrashGenerationServer& operator=(const CrashGenerationServer& crash_server);
};
} // namespace google_breakpad
#endif // CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__