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/******************************************************************************
* Filename: group_aon_doc.h
* Revised: 2016-03-30 13:03:59 +0200 (Wed, 30 Mar 2016)
* Revision: 45971
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//! \addtogroup aon_group
//! @{
//! \section sec_aon Introduction
//!
//! The Always-ON (AON) voltage domain contains the AUX power domain, AON power domain, and JTAG power domain.
//! The AON API includes functions to access the AON power domain. For functions accessing the AUX power domain
//! see the [AUX API](@ref aux_group).
//!
//! The AON power domain contains circuitry that is always enabled, except for the shutdown mode
//! (digital supply is off), and the AON power domain is clocked at 32-kHz.
//!
//! The AON API accesses the AON registers through a common module called AON Interface (AON IF) which handles the
//! actual transactions towards the much slower AON registers. Because accessing AON can cause a significant
//! delay in terms of system CPU clock cycles it is important to understand the basics about how the AON IF
//! operates. The following list describes a few of the most relevant properties of the AON IF seen from the system CPU:
//! - \ti_bold{Shadow registers}: The system CPU actually accesses a set of "shadow registers" which are being synchronized to the AON registers
//! by the AON IF every AON clock cycle.
//! - Writing an AON register via AON IF can take up to one AON clock cycle before taking effect in the AON domain. However, the system CPU can
//! continue executing without waiting for this.
//! - The AON IF supports multiple writes within the same AON clock cycle thus several registers/bit fields can be synchronized simultaneously.
//! - Reading from AON IF returns the value from last time the shadow registers were synchronized (if no writes to AON IF have occurred since)
//! thus the value can be up to one AON clock cycle old.
//! - Reading from AON IF after a write (but before synchronization has happened) will return the value from the shadow register
//! and not the last value from the AON register. Thus doing multiple read-modify-writes within one AON clock cycle is supported.
//! - \ti_bold{Read delay}: Due to an asynchronous interface to the AON IF, reading AON registers will generate a few wait cycles thus stalling
//! the system CPU until the read completes. There is no delay on writes to AON IF if using posted/buffered writes.
//! - \ti_bold{Synchronizing}: If it is required that a write to AON takes effect before continuing code execution it is possible to do a conditional "wait for
//! synchronization" by calling \ref SysCtrlAonSync(). This will wait for any pending writes to synchronize.
//! - \ti_bold{Updating}: It is also possible to do an unconditional "wait for synchronization", in case a new read
//! value is required, by calling \ref SysCtrlAonUpdate(). This is typically used after wake-up to make sure the AON IF has been
//! synchronized at least once before reading the values.
//!
//! Below are a few guidelines to write efficient code for AON access based on the properties of the interface to the AON registers.
//! - Avoid synchronizing unless required by the application. If synchronization is needed then try to group/arrange AON writes to
//! minimize the number of required synchronizations.
//! - If modifying several bit fields within a single AON register it is slightly faster to do a single read, modify the bit fields,
//! and then write it back rather than doing multiple independent read-modify-writes (due to the read delay).
//! - Using posted/buffered writes to AON (default) lets the system CPU continue execution immediately. Using non-posted/non-buffered
//! writes will generate a delay similar to a read access.
//!
//! @}