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//*****************************************************************************
// +--+
// | ++----+
// +-++ |
// | |
// +-+--+ |
// | +--+--+
// +----+ Copyright (c) 2009 Code Red Technologies Ltd.
//
// lcd.c contains various routines to plot to the LCD display on the RDB1768
// development board.
//
// Software License Agreement
//
// The software is owned by Code Red Technologies and/or its suppliers, and is
// protected under applicable copyright laws. All rights are reserved. Any
// use in violation of the foregoing restrictions may subject the user to criminal
// sanctions under applicable laws, as well as to civil liability for the breach
// of the terms and conditions of this license.
//
// THIS SOFTWARE IS PROVIDED "AS IS". NO WARRANTIES, WHETHER EXPRESS, IMPLIED
// OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE.
// USE OF THIS SOFTWARE FOR COMMERCIAL DEVELOPMENT AND/OR EDUCATION IS SUBJECT
// TO A CURRENT END USER LICENSE AGREEMENT (COMMERCIAL OR EDUCATIONAL) WITH
// CODE RED TECHNOLOGIES LTD.
#include "lcd_commands.h"
#include "lcd.h"
#include "lcd_driver.h"
#include "font.h"
#include <stdlib.h> // to provice abs() function
// Routine to draw a filled rectangle to the LCD.
// Two corners of rectangle are at (xmin,ymin) and (xmax,ymax).
// The Rectangle is filled with the RGB565 color specified
void LCD_FilledRect(int xmin,int xmax,int ymin,int ymax,int color)
{
int i;
// Specify to LCD controller coordinates we are writing to...
LCDdriver_WriteCom(DD_CASET); // Set the column address
LCDdriver_WriteData(xmin); // min address
LCDdriver_WriteData(xmax); // max address
LCDdriver_WriteCom(DD_RASET); // Set the row address
LCDdriver_WriteData(ymin + 1); // min address
LCDdriver_WriteData(ymax + 1); // max address
LCDdriver_WriteCom(DD_RAMWR); // RAM Write command
// Plot the color data to the LCD buffer
for(i = ((xmax - xmin + 1) * (ymax - ymin + 1)); i > 0; i--)
{
LCDdriver_WriteData(color >> 8); // top 8 bits of RGB565 color
LCDdriver_WriteData(color); // bottom 8 bits of RGB565 color
}
}
// Routine to draw an unfilled rectangle to the LCD.
// Two corners of rectangle are at (xmin,ymin) and (xmax,ymax).
// The Rectangle is drawn in the RGB565 color specified
void LCD_Rect(int xmin,int xmax,int ymin,int ymax,int color)
{
// Draw 4 lines of rectange as 4 filled rectanges, each of 1 pixel wide
LCD_FilledRect(xmin,xmin,ymin,ymax,color);
LCD_FilledRect(xmax,xmax,ymin,ymax,color);
LCD_FilledRect(xmin,xmax,ymin,ymin,color);
LCD_FilledRect(xmin,xmax,ymax,ymax,color);
}
// Plot a point on the screen in the 6:5:6 color format
void LCD_PlotPoint(int x,int y,int color)
{
LCDdriver_WriteCom(DD_CASET); // Set the column address
LCDdriver_WriteData(x); // min address
LCDdriver_WriteData(x); // max address
LCDdriver_WriteCom(DD_RASET); // Set the row address
LCDdriver_WriteData(y + 1); // min address
LCDdriver_WriteData(y + 1); // max address
LCDdriver_WriteCom(DD_RAMWR); // RAM Write command
LCDdriver_WriteData(color >> 8); // top 8 bits of RGB565 color
LCDdriver_WriteData(color); // top 8 bits of RGB565 color
}
// Routine to draw a filled circle to the LCD.
// The centre of the circle is at (x0,y0) and the circle has the
// specifed radius. The circle is filled with the RGB565 color
// The circle is drawn using the "Midpoint circle algorithm",
// also known as "Bresenham's circle algorithm". In order to fill
// the circle, the algorithm has been modifed to draw a line between
// each two points, rather than plotting the two points individually.
void LCD_FilledCircle (int x0, int y0, int radius, int color)
{
int f = 1 - radius;
int ddF_x = 1;
int ddF_y = -2 * radius;
int x = 0;
int y = radius;
LCD_FilledRect(x0, x0 ,y0 - radius,y0 + radius, color);
LCD_FilledRect(x0 - radius, x0 + radius ,y0,y0, color);
while(x < y)
{
if(f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
LCD_FilledRect(x0-x, x0+x ,y0 +y, y0 + y, color);
LCD_FilledRect(x0-x, x0+x ,y0 - y, y0 - y, color);
LCD_FilledRect(x0-y, x0+y ,y0 + x, y0 + x, color);
LCD_FilledRect(x0-y, x0+y ,y0 - x, y0 - x, color);
}
}
// Routine to draw an unfilled circle to the LCD.
// The centre of the circle is at (x0,y0) and the circle has the
// specifed radius. The circle is drawn in the RGB565 color
// The circle is drawn using the "Midpoint circle algorithm",
// also known as "Bresenham's circle algorithm".
void LCD_Circle (int x0, int y0, int radius, int color)
{
int f = 1 - radius;
int ddF_x = 1;
int ddF_y = -2 * radius;
int x = 0;
int y = radius;
LCD_PlotPoint(x0, y0 + radius, color);
LCD_PlotPoint(x0, y0 - radius, color);
LCD_PlotPoint(x0 + radius, y0, color);
LCD_PlotPoint(x0 - radius, y0, color);
while(x < y)
{
if(f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
LCD_PlotPoint(x0 + x, y0 + y, color);
LCD_PlotPoint(x0 - x, y0 + y, color);
LCD_PlotPoint(x0 + x, y0 - y, color);
LCD_PlotPoint(x0 - x, y0 - y, color);
LCD_PlotPoint(x0 + y, y0 + x, color);
LCD_PlotPoint(x0 - y, y0 + x, color);
LCD_PlotPoint(x0 + y, y0 - x, color);
LCD_PlotPoint(x0 - y, y0 - x, color);
}
}
// Routine to draw a line in the RGB565 color to the LCD.
// The line is drawn from (xmin,ymin) to (xmax,ymax).
// The algorithm used to draw the line is "Bresenham's line
// algorithm".
#define SWAP(a, b) a ^= b; b ^= a; a ^= b;
void LCD_Line (int xmin,int xmax,int ymin,int ymax,int color)
{
int Dx = xmax - xmin;
int Dy = ymax - ymin;
int steep = (abs(Dy) >= abs(Dx));
if (steep) {
SWAP(xmin, ymin);
SWAP(xmax, ymax);
// recompute Dx, Dy after swap
Dx = xmax - xmin;
Dy = ymax - ymin;
}
int xstep = 1;
if (Dx < 0) {
xstep = -1;
Dx = -Dx;
}
int ystep = 1;
if (Dy < 0) {
ystep = -1;
Dy = -Dy;
}
int TwoDy = 2*Dy;
int TwoDyTwoDx = TwoDy - 2*Dx; // 2*Dy - 2*Dx
int E = TwoDy - Dx; //2*Dy - Dx
int y = ymin;
int xDraw, yDraw;
int x;
for (x = xmin; x != xmax; x += xstep) {
if (steep) {
xDraw = y;
yDraw = x;
} else {
xDraw = x;
yDraw = y;
}
// plot
LCD_PlotPoint(xDraw, yDraw, color);
// next
if (E > 0) {
E += TwoDyTwoDx; //E += 2*Dy - 2*Dx;
y = y + ystep;
} else {
E += TwoDy; //E += 2*Dy;
}
}
}
// Routine to clear the LCD.
// Implemented by drawing a black rectangle across the whole screen
void LCD_ClearScreen(void)
{
LCD_FilledRect (0,LCD_MAX_X,0 , LCD_MAX_Y, COLOR_BLACK);
}
// Routine to write a single character to screen in the font pointed
// to by pBitMap. This routine is intended to be used via the
// LCD_PrintChar() and LCD_PrintString() routines, rather than called
// directly from user code.
void LCD_WriteBitMap8x15(int x, int y, int height, int width, unsigned char *pBitMap, int color)
{
int xmax = x + width - 1; // start at zero
int ymax = y + height - 1; // start at zero
int iRow, iCol;
unsigned char ucRowData;
LCDdriver_WriteCom(DD_CASET); // Column address set
LCDdriver_WriteData(x); // Start column
LCDdriver_WriteData(xmax); // End column
LCDdriver_WriteCom(DD_RASET); // Row address set
LCDdriver_WriteData(y); // Start row
LCDdriver_WriteData(ymax); // End row
LCDdriver_WriteCom(DD_RAMWR); // Memory write
for(iRow=0;iRow<height;iRow++)
{
ucRowData = *pBitMap++;
for(iCol=0;iCol<width;iCol++)
{
// Look at each input bitmap bit
// and write as a black-pixel or
// a color-pixel.
if(ucRowData & 0x80) // 'color pixel'
{
LCDdriver_WriteData(color >> 8);
LCDdriver_WriteData(color);
}
else // black pixel
{
LCDdriver_WriteData(0x00);
LCDdriver_WriteData(0x00);
}
ucRowData = ucRowData<<1;
}
}
}
// Prints the character 'c' to the LCD in the appropriate color.
void LCD_PrintChar(int x, int y, unsigned char c, int color )
{
const unsigned char index = font_index_table[c];
const unsigned int offset = index * 15;
unsigned char *pData = (unsigned char *)&font_data_table[offset];
LCD_WriteBitMap8x15(x, y, 15, 8, pData, color);
}
// Prints the string to the LCD in the appropriate color.
void LCD_PrintString(int x, int y, char *pcString, int iStrLen, int color)
{
unsigned char index;
unsigned int offset;
unsigned char *pData;
unsigned char c;
int i;
for(i=0;i<iStrLen;i++)
{
c = pcString[i];
if(c==0)
break;
index = font_index_table[c];
offset = index * 15;
pData = (unsigned char *)&font_data_table[offset];
LCD_WriteBitMap8x15(x, y, 15, 8, pData, color);
x += 8;
}
}