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/**************************************************************************//**
* @file
* @brief LCD Controller font and display layout for EFM32 development MCU
* module
* @author Energy Micro AS
* @version 1.0.1
******************************************************************************
* @section License
* <b>(C) Copyright 2009 Energy Micro AS, http://www.energymicro.com</b>
******************************************************************************
*
* This source code is the property of Energy Micro AS. The source and compiled
* code may only be used on Energy Micro "EFM32" microcontrollers.
*
* This copyright notice may not be removed from the source code nor changed.
*
* DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Energy Micro AS has no
* obligation to support this Software. Energy Micro AS is providing the
* Software "AS IS", with no express or implied warranties of any kind,
* including, but not limited to, any implied warranties of merchantability
* or fitness for any particular purpose or warranties against infringement
* of any proprietary rights of a third party.
*
* Energy Micro AS will not be liable for any consequential, incidental, or
* special damages, or any other relief, or for any claim by any third party,
* arising from your use of this Software.
*
****************************************************************************/
#ifndef _LCDDISPLAY_H
#define _LCDDISPLAY_H
#include <stdint.h>
/**************************************************************************//**
* @brief
* Defines each text symbol's segment in terms of COM and BIT numbers,
* in a way that we can enumerate each bit for each text segment in the
* following bit pattern:
* @verbatim
* -------0------
*
* | \7 |8 /9 |
* |5 \ | / |1
*
* --6--- ---10--
*
* | / | \11 |
* |4 /13 |12 \ |2
*
* -------3------
* @endverbatim
* E.g.: First text character bit pattern #3 (above) is
* Segment 1D for Display
* Location COM 3, BIT 0
*****************************************************************************/
typedef struct
{
uint32_t com[14]; /**< LCD COM line (for multiplexing) */
uint32_t bit[14]; /**< LCD bit number */
} CHAR_TypeDef;
/**************************************************************************//**
* @brief Defines segment COM and BIT fields numeric display
*****************************************************************************/
typedef struct
{
uint32_t com[7];
uint32_t bit[7];
} NUMBER_TypeDef;
/**************************************************************************//**
* @brief Defines segment COM and BIT fields for Energy Modes on display
*****************************************************************************/
typedef struct
{
uint32_t com[5]; /**< LCD COM line (for multiplexing) */
uint32_t bit[5]; /**< LCD bit number */
} EM_TypeDef;
/**************************************************************************//**
* @brief Defines segment COM and BIT fields for A-wheel (suited for Anim)
*****************************************************************************/
typedef struct
{
uint32_t com[8]; /**< LCD COM line (for multiplexing) */
uint32_t bit[8]; /**< LCD bit number */
} ARING_TypeDef;
/**************************************************************************//**
* @brief Defines segment COM and BIT fields for A-wheel (suited for Anim)
*****************************************************************************/
typedef struct
{
uint32_t com[4]; /**< LCD COM line (for multiplexing) */
uint32_t bit[4]; /**< LCD bit number */
} BATTERY_TypeDef;
/**************************************************************************//**
* @brief Defines prototype for all segments in display
*****************************************************************************/
typedef struct
{
CHAR_TypeDef Text[7];
NUMBER_TypeDef Number[4];
EM_TypeDef EMode;
ARING_TypeDef ARing;
BATTERY_TypeDef Battery;
} MCU_DISPLAY;
/**************************************************************************//**
* @brief Working instance of LCD display
*****************************************************************************/
MCU_DISPLAY EFMDisplay = {
.Text = {
{ /* 1 */
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
.bit[0] = 10, .bit[1] = 12, .bit[2] = 12, .bit[3] = 10,
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
.bit[4] = 9, .bit[5] = 9, .bit[6] = 9, .bit[7] = 10,
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
.bit[8] = 11, .bit[9] = 11, .bit[10] = 12, .bit[11] = 11,
.com[12] = 1, .com[13] = 1,
.bit[12] = 11, .bit[13] = 10
},
{ /* 2 */
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
.bit[0] = 14, .bit[1] = 16, .bit[2] = 16, .bit[3] = 14,
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
.bit[4] = 13, .bit[5] = 13, .bit[6] = 13, .bit[7] = 14,
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
.bit[8] = 15, .bit[9] = 15, .bit[10] = 16, .bit[11] = 15,
.com[12] = 1, .com[13] = 1,
.bit[12] = 15, .bit[13] = 14
},
{ /* 3 */
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
.bit[0] = 18, .bit[1] = 20, .bit[2] = 20, .bit[3] = 18,
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
.bit[4] = 17, .bit[5] = 17, .bit[6] = 17, .bit[7] = 18,
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
.bit[8] = 19, .bit[9] = 19, .bit[10] = 20, .bit[11] = 19,
.com[12] = 1, .com[13] = 1,
.bit[12] = 19, .bit[13] = 18
},
{ /* 4 */
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
.bit[0] = 22, .bit[1] = 24, .bit[2] = 24, .bit[3] = 22,
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
.bit[4] = 21, .bit[5] = 21, .bit[6] = 21, .bit[7] = 22,
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
.bit[8] = 23, .bit[9] = 23, .bit[10] = 24, .bit[11] = 23,
.com[12] = 1, .com[13] = 1,
.bit[12] = 23, .bit[13] = 22
},
{ /* 5 */
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
.bit[0] = 25, .bit[1] = 6, .bit[2] = 6, .bit[3] = 25,
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
.bit[4] = 7, .bit[5] = 7, .bit[6] = 7, .bit[7] = 25,
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
.bit[8] = 26, .bit[9] = 26, .bit[10] = 6, .bit[11] = 26,
.com[12] = 1, .com[13] = 1,
.bit[12] = 26, .bit[13] = 25
},
{ /* 6 */
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
.bit[0] = 27, .bit[1] = 04, .bit[2] = 04, .bit[3] = 27,
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
.bit[4] = 5, .bit[5] = 5, .bit[6] = 5, .bit[7] = 27,
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
.bit[8] = 28, .bit[9] = 28, .bit[10] = 4, .bit[11] = 28,
.com[12] = 1, .com[13] = 1,
.bit[12] = 28, .bit[13] = 27
},
{ /* 7 */
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0,
.bit[0] = 29, .bit[1] = 2, .bit[2] = 2, .bit[3] = 29,
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2,
.bit[4] = 03, .bit[5] = 3, .bit[6] = 3, .bit[7] = 29,
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0,
.bit[8] = 30, .bit[9] = 30, .bit[10] = 2, .bit[11] = 30,
.com[12] = 1, .com[13] = 1,
.bit[12] = 30, .bit[13] = 29
}
},
.Number = {
{
.com[0] = 3, .com[1] = 2, .com[2] = 1, .com[3] = 0,
.bit[0] = 31, .bit[1] = 31, .bit[2] = 31, .bit[3] = 31,
.com[4] = 5, .com[5] = 7, .com[6] = 6,
.bit[4] = 0, .bit[5] = 0, .bit[6] = 0,
},
{
.com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4,
.bit[0] = 1, .bit[1] = 1, .bit[2] = 1, .bit[3] = 1,
.com[4] = 5, .com[5] = 7, .com[6] = 6,
.bit[4] = 3, .bit[5] = 3, .bit[6] = 3,
},
{
.com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4,
.bit[0] = 4, .bit[1] = 4, .bit[2] = 4, .bit[3] = 4,
.com[4] = 5, .com[5] = 7, .com[6] = 6,
.bit[4] = 5, .bit[5] = 5, .bit[6] = 5,
},
{
.com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4,
.bit[0] = 6, .bit[1] = 6, .bit[2] = 6, .bit[3] = 6,
.com[4] = 5, .com[5] = 7, .com[6] = 6,
.bit[4] = 7, .bit[5] = 7, .bit[6] = 7,
},
},
.EMode = {
.com[0] = 1, .bit[0] = 1,
.com[1] = 2, .bit[1] = 1,
.com[2] = 1, .bit[2] = 0,
.com[3] = 2, .bit[3] = 0,
.com[4] = 3, .bit[4] = 0,
},
.ARing = {
.com[0] = 0, .bit[0] = 0,
.com[1] = 0, .bit[1] = 1,
.com[2] = 0, .bit[2] = 2,
.com[3] = 0, .bit[3] = 3,
.com[4] = 0, .bit[4] = 4,
.com[5] = 0, .bit[5] = 5,
.com[6] = 0, .bit[6] = 6,
.com[7] = 0, .bit[7] = 7,
},
.Battery = {
.com[0] = 0, .bit[0] = 12,
.com[1] = 0, .bit[1] = 17,
.com[2] = 0, .bit[2] = 20,
.com[3] = 0, .bit[3] = 13,
}
};
/**************************************************************************//**
* @brief
* Defines higlighted segments for the alphabet, starting from "blank" (SPACE)
* Uses bit pattern as defined for text segments above.
* E.g. a capital O, would have bits 0 1 2 3 4 5 => 0x003f defined
*****************************************************************************/
uint16_t EM_alphabet[] = {
0x0000, /* space */
0x1100, /* ! */
0x0280, /* " */
0x0000, /* # */
0x0000, /* $ */
0x0000, /* % */
0x0000, /* & */
0x0000, /* £ */
0x0039, /* ( */
0x000f, /* ) */
0x0000, /* * */
0x1540, /* + */
0x0000, /* , */
0x0440, /* - */
0x0000, /* . */
0x2200, /* / */
0x003f, /* 0 */
0x0006, /* 1 */
0x045b, /* 2 */
0x044f, /* 3 */
0x0466, /* 4 */
0x046d, /* 5 */
0x047d, /* 6 */
0x0007, /* 7 */
0x047f, /* 8 */
0x046f, /* 9 */
0x0000, /* : */
0x0000, /* ; */
0x0a00, /* < */
0x0000, /* = */
0x2080, /* > */
0x0000, /* ? */
0xffff, /* @ */
0x0477, /* A */
0x0a79, /* B */
0x0039, /* C */
0x20b0, /* D */
0x0079, /* E */
0x0071, /* F */
0x047d, /* G */
0x0476, /* H */
0x0006, /* I */
0x000e, /* J */
0x0a70, /* K */
0x0038, /* L */
0x02b6, /* M */
0x08b6, /* N */
0x003f, /* O */
0x0473, /* P */
0x083f, /* Q */
0x0c73, /* R */
0x046d, /* S */
0x1101, /* T */
0x003e, /* U */
0x2230, /* V */
0x2836, /* W */
0x2a80, /* X */
0x046e, /* Y */
0x2209, /* Z */
0x0039, /* [ */
0x0880, /* backslash */
0x000f, /* ] */
0x0001, /* ^ */
0x0008, /* _ */
0x0100, /* ` */
0x1058, /* a */
0x047c, /* b */
0x0058, /* c */
0x045e, /* d */
0x2058, /* e */
0x0471, /* f */
0x0c0c, /* g */
0x0474, /* h */
0x0004, /* i */
0x000e, /* j */
0x0c70, /* k */
0x0038, /* l */
0x1454, /* m */
0x0454, /* n */
0x045c, /* o */
0x0473, /* p */
0x0467, /* q */
0x0450, /* r */
0x0c08, /* s */
0x0078, /* t */
0x001c, /* u */
0x2010, /* v */
0x2814, /* w */
0x2a80, /* x */
0x080c, /* y */
0x2048, /* z */
0x0000,
};
/**************************************************************************//**
* @brief
* Defines higlighted segments for the numeric display
*****************************************************************************/
uint16_t EM_Numbers[] =
{
0x003f, /* 0 */
0x0006, /* 1 */
0x005b, /* 2 */
0x004f, /* 3 */
0x0066, /* 4 */
0x006d, /* 5 */
0x007d, /* 6 */
0x0007, /* 7 */
0x007f, /* 8 */
0x006f, /* 9 */
0x0040, /* - */
};
#endif