blob: e387095d1374439eecd37b57f76c3f95ae199781 [file] [log] [blame]
/*
* Copyright (c) 2016, The OpenThread Authors.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the copyright holder nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "TalkGrid.g.h"
#include "IAsyncThreadNotify.h"
#include "IMainPageUIElements.h"
#include "Protocol.h"
namespace ot
{
[Windows::Foundation::Metadata::WebHostHidden]
public ref class TalkGrid sealed : public IAsyncThreadNotify
{
public:
TalkGrid();
void Init(IMainPageUIElements^ mainPageUIElements);
// IAsyncThreadMessage
virtual void NotifyFromAsyncThread(String^ message, NotifyType type);
void Notify(String^ message, NotifyType type);
private:
// change protocol
// TCP <-> UDP
void Protocol_Changed(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
// change role from server client (or vice versa)
void Role_Changed(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
};
} // namespace ot