blob: b0104310bda67f400c66d821bb554152bd9f0d89 [file] [log] [blame]
/***************************************************************************
* _ _ ____ _
* Project ___| | | | _ \| |
* / __| | | | |_) | |
* | (__| |_| | _ <| |___
* \___|\___/|_| \_\_____|
*
* Copyright (C) 1998 - 2011, Daniel Stenberg, <daniel@haxx.se>, et al.
*
* This software is licensed as described in the file COPYING, which
* you should have received as part of this distribution. The terms
* are also available at http://curl.haxx.se/docs/copyright.html.
*
* You may opt to use, copy, modify, merge, publish, distribute and/or sell
* copies of the Software, and permit persons to whom the Software is
* furnished to do so, under the terms of the COPYING file.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
***************************************************************************/
#include "setup.h"
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#include <curl/curl.h>
#include "urldata.h"
#include "transfer.h"
#include "url.h"
#include "connect.h"
#include "progress.h"
#include "easyif.h"
#include "multiif.h"
#include "sendf.h"
#include "timeval.h"
#include "http.h"
#include "select.h"
#include "warnless.h"
#define _MPRINTF_REPLACE /* use our functions only */
#include <curl/mprintf.h>
#include "curl_memory.h"
/* The last #include file should be: */
#include "memdebug.h"
/*
CURL_SOCKET_HASH_TABLE_SIZE should be a prime number. Increasing it from 97
to 911 takes on a 32-bit machine 4 x 804 = 3211 more bytes. Still, every
CURL handle takes 45-50 K memory, therefore this 3K are not significant.
*/
#ifndef CURL_SOCKET_HASH_TABLE_SIZE
#define CURL_SOCKET_HASH_TABLE_SIZE 911
#endif
struct Curl_message {
/* the 'CURLMsg' is the part that is visible to the external user */
struct CURLMsg extmsg;
};
/* NOTE: if you add a state here, add the name to the statename[] array as
well!
*/
typedef enum {
CURLM_STATE_INIT, /* 0 - start in this state */
CURLM_STATE_CONNECT, /* 1 - resolve/connect has been sent off */
CURLM_STATE_WAITRESOLVE, /* 2 - awaiting the resolve to finalize */
CURLM_STATE_WAITCONNECT, /* 3 - awaiting the connect to finalize */
CURLM_STATE_WAITPROXYCONNECT, /* 4 - awaiting proxy CONNECT to finalize */
CURLM_STATE_PROTOCONNECT, /* 5 - completing the protocol-specific connect
phase */
CURLM_STATE_WAITDO, /* 6 - wait for our turn to send the request */
CURLM_STATE_DO, /* 7 - start send off the request (part 1) */
CURLM_STATE_DOING, /* 8 - sending off the request (part 1) */
CURLM_STATE_DO_MORE, /* 9 - send off the request (part 2) */
CURLM_STATE_DO_DONE, /* 10 - done sending off request */
CURLM_STATE_WAITPERFORM, /* 11 - wait for our turn to read the response */
CURLM_STATE_PERFORM, /* 12 - transfer data */
CURLM_STATE_TOOFAST, /* 13 - wait because limit-rate exceeded */
CURLM_STATE_DONE, /* 14 - post data transfer operation */
CURLM_STATE_COMPLETED, /* 15 - operation complete */
CURLM_STATE_MSGSENT, /* 16 - the operation complete message is sent */
CURLM_STATE_LAST /* 17 - not a true state, never use this */
} CURLMstate;
/* we support N sockets per easy handle. Set the corresponding bit to what
action we should wait for */
#define MAX_SOCKSPEREASYHANDLE 5
#define GETSOCK_READABLE (0x00ff)
#define GETSOCK_WRITABLE (0xff00)
struct closure {
struct closure *next; /* a simple one-way list of structs */
struct SessionHandle *easy_handle;
};
struct Curl_one_easy {
/* first, two fields for the linked list of these */
struct Curl_one_easy *next;
struct Curl_one_easy *prev;
struct SessionHandle *easy_handle; /* the easy handle for this unit */
struct connectdata *easy_conn; /* the "unit's" connection */
CURLMstate state; /* the handle's state */
CURLcode result; /* previous result */
struct Curl_message msg; /* A single posted message. */
/* Array with the plain socket numbers this handle takes care of, in no
particular order. Note that all sockets are added to the sockhash, where
the state etc are also kept. This array is mostly used to detect when a
socket is to be removed from the hash. See singlesocket(). */
curl_socket_t sockets[MAX_SOCKSPEREASYHANDLE];
int numsocks;
};
#define CURL_MULTI_HANDLE 0x000bab1e
#define GOOD_MULTI_HANDLE(x) \
((x) && (((struct Curl_multi *)(x))->type == CURL_MULTI_HANDLE))
#define GOOD_EASY_HANDLE(x) \
((x) && (((struct SessionHandle *)(x))->magic == CURLEASY_MAGIC_NUMBER))
/* This is the struct known as CURLM on the outside */
struct Curl_multi {
/* First a simple identifier to easier detect if a user mix up
this multi handle with an easy handle. Set this to CURL_MULTI_HANDLE. */
long type;
/* We have a doubly-linked circular list with easy handles */
struct Curl_one_easy easy;
int num_easy; /* amount of entries in the linked list above. */
int num_alive; /* amount of easy handles that are added but have not yet
reached COMPLETE state */
struct curl_llist *msglist; /* a list of messages from completed transfers */
/* callback function and user data pointer for the *socket() API */
curl_socket_callback socket_cb;
void *socket_userp;
/* Hostname cache */
struct curl_hash *hostcache;
/* timetree points to the splay-tree of time nodes to figure out expire
times of all currently set timers */
struct Curl_tree *timetree;
/* 'sockhash' is the lookup hash for socket descriptor => easy handles (note
the pluralis form, there can be more than one easy handle waiting on the
same actual socket) */
struct curl_hash *sockhash;
/* Whether pipelining is enabled for this multi handle */
bool pipelining_enabled;
/* shared connection cache */
struct conncache *connc;
long maxconnects; /* if >0, a fixed limit of the maximum number of entries
we're allowed to grow the connection cache to */
/* list of easy handles kept around for doing nice connection closures */
struct closure *closure;
/* timer callback and user data pointer for the *socket() API */
curl_multi_timer_callback timer_cb;
void *timer_userp;
struct timeval timer_lastcall; /* the fixed time for the timeout for the
previous callback */
};
static void multi_connc_remove_handle(struct Curl_multi *multi,
struct SessionHandle *data);
static void singlesocket(struct Curl_multi *multi,
struct Curl_one_easy *easy);
static CURLMcode add_closure(struct Curl_multi *multi,
struct SessionHandle *data);
static int update_timer(struct Curl_multi *multi);
static CURLcode addHandleToSendOrPendPipeline(struct SessionHandle *handle,
struct connectdata *conn);
static int checkPendPipeline(struct connectdata *conn);
static void moveHandleFromSendToRecvPipeline(struct SessionHandle *handle,
struct connectdata *conn);
static void moveHandleFromRecvToDonePipeline(struct SessionHandle *handle,
struct connectdata *conn);
static bool isHandleAtHead(struct SessionHandle *handle,
struct curl_llist *pipeline);
static CURLMcode add_next_timeout(struct timeval now,
struct Curl_multi *multi,
struct SessionHandle *d);
#ifdef DEBUGBUILD
static const char * const statename[]={
"INIT",
"CONNECT",
"WAITRESOLVE",
"WAITCONNECT",
"WAITPROXYCONNECT",
"PROTOCONNECT",
"WAITDO",
"DO",
"DOING",
"DO_MORE",
"DO_DONE",
"WAITPERFORM",
"PERFORM",
"TOOFAST",
"DONE",
"COMPLETED",
"MSGSENT",
};
#endif
static void multi_freetimeout(void *a, void *b);
/* always use this function to change state, to make debugging easier */
static void multistate(struct Curl_one_easy *easy, CURLMstate state)
{
#ifdef DEBUGBUILD
long connectindex = -5000;
#endif
CURLMstate oldstate = easy->state;
if(oldstate == state)
/* don't bother when the new state is the same as the old state */
return;
easy->state = state;
#ifdef DEBUGBUILD
if(easy->easy_conn) {
if(easy->state > CURLM_STATE_CONNECT &&
easy->state < CURLM_STATE_COMPLETED)
connectindex = easy->easy_conn->connectindex;
infof(easy->easy_handle,
"STATE: %s => %s handle %p; (connection #%ld) \n",
statename[oldstate], statename[easy->state],
(char *)easy, connectindex);
}
#endif
if(state == CURLM_STATE_COMPLETED)
/* changing to COMPLETED means there's one less easy handle 'alive' */
easy->easy_handle->multi->num_alive--;
}
/*
* We add one of these structs to the sockhash for a particular socket
*/
struct Curl_sh_entry {
struct SessionHandle *easy;
time_t timestamp;
int action; /* what action READ/WRITE this socket waits for */
curl_socket_t socket; /* mainly to ease debugging */
void *socketp; /* settable by users with curl_multi_assign() */
};
/* bits for 'action' having no bits means this socket is not expecting any
action */
#define SH_READ 1
#define SH_WRITE 2
/* make sure this socket is present in the hash for this handle */
static struct Curl_sh_entry *sh_addentry(struct curl_hash *sh,
curl_socket_t s,
struct SessionHandle *data)
{
struct Curl_sh_entry *there =
Curl_hash_pick(sh, (char *)&s, sizeof(curl_socket_t));
struct Curl_sh_entry *check;
if(there)
/* it is present, return fine */
return there;
/* not present, add it */
check = calloc(1, sizeof(struct Curl_sh_entry));
if(!check)
return NULL; /* major failure */
check->easy = data;
check->socket = s;
/* make/add new hash entry */
if(NULL == Curl_hash_add(sh, (char *)&s, sizeof(curl_socket_t), check)) {
free(check);
return NULL; /* major failure */
}
return check; /* things are good in sockhash land */
}
/* delete the given socket + handle from the hash */
static void sh_delentry(struct curl_hash *sh, curl_socket_t s)
{
struct Curl_sh_entry *there =
Curl_hash_pick(sh, (char *)&s, sizeof(curl_socket_t));
if(there) {
/* this socket is in the hash */
/* We remove the hash entry. (This'll end up in a call to
sh_freeentry().) */
Curl_hash_delete(sh, (char *)&s, sizeof(curl_socket_t));
}
}
/*
* free a sockhash entry
*/
static void sh_freeentry(void *freethis)
{
struct Curl_sh_entry *p = (struct Curl_sh_entry *) freethis;
if(p)
free(p);
}
static size_t fd_key_compare(void*k1, size_t k1_len, void*k2, size_t k2_len)
{
(void) k1_len; (void) k2_len;
return (*((int* ) k1)) == (*((int* ) k2));
}
static size_t hash_fd(void* key, size_t key_length, size_t slots_num)
{
int fd = * ((int* ) key);
(void) key_length;
return (fd % (int)slots_num);
}
/*
* sh_init() creates a new socket hash and returns the handle for it.
*
* Quote from README.multi_socket:
*
* "Some tests at 7000 and 9000 connections showed that the socket hash lookup
* is somewhat of a bottle neck. Its current implementation may be a bit too
* limiting. It simply has a fixed-size array, and on each entry in the array
* it has a linked list with entries. So the hash only checks which list to
* scan through. The code I had used so for used a list with merely 7 slots
* (as that is what the DNS hash uses) but with 7000 connections that would
* make an average of 1000 nodes in each list to run through. I upped that to
* 97 slots (I believe a prime is suitable) and noticed a significant speed
* increase. I need to reconsider the hash implementation or use a rather
* large default value like this. At 9000 connections I was still below 10us
* per call."
*
*/
static struct curl_hash *sh_init(void)
{
return Curl_hash_alloc(CURL_SOCKET_HASH_TABLE_SIZE, hash_fd, fd_key_compare,
sh_freeentry);
}
/*
* multi_addmsg()
*
* Called when a transfer is completed. Adds the given msg pointer to
* the list kept in the multi handle.
*/
static CURLMcode multi_addmsg(struct Curl_multi *multi,
struct Curl_message *msg)
{
if(!Curl_llist_insert_next(multi->msglist, multi->msglist->tail, msg))
return CURLM_OUT_OF_MEMORY;
return CURLM_OK;
}
/*
* multi_freeamsg()
*
* Callback used by the llist system when a single list entry is destroyed.
*/
static void multi_freeamsg(void *a, void *b)
{
(void)a;
(void)b;
}
CURLM *curl_multi_init(void)
{
struct Curl_multi *multi = calloc(1, sizeof(struct Curl_multi));
if(!multi)
return NULL;
multi->type = CURL_MULTI_HANDLE;
multi->hostcache = Curl_mk_dnscache();
if(!multi->hostcache)
goto error;
multi->sockhash = sh_init();
if(!multi->sockhash)
goto error;
multi->connc = Curl_mk_connc(CONNCACHE_MULTI, -1L);
if(!multi->connc)
goto error;
multi->msglist = Curl_llist_alloc(multi_freeamsg);
if(!multi->msglist)
goto error;
/* Let's make the doubly-linked list a circular list. This makes
the linked list code simpler and allows inserting at the end
with less work (we didn't keep a tail pointer before). */
multi->easy.next = &multi->easy;
multi->easy.prev = &multi->easy;
return (CURLM *) multi;
error:
Curl_hash_destroy(multi->sockhash);
multi->sockhash = NULL;
Curl_hash_destroy(multi->hostcache);
multi->hostcache = NULL;
Curl_rm_connc(multi->connc);
multi->connc = NULL;
free(multi);
return NULL;
}
CURLMcode curl_multi_add_handle(CURLM *multi_handle,
CURL *easy_handle)
{
struct curl_llist *timeoutlist;
struct Curl_one_easy *easy;
struct closure *cl;
struct closure *prev = NULL;
struct Curl_multi *multi = (struct Curl_multi *)multi_handle;
struct SessionHandle *data = (struct SessionHandle *)easy_handle;
/* First, make some basic checks that the CURLM handle is a good handle */
if(!GOOD_MULTI_HANDLE(multi))
return CURLM_BAD_HANDLE;
/* Verify that we got a somewhat good easy handle too */
if(!GOOD_EASY_HANDLE(easy_handle))
return CURLM_BAD_EASY_HANDLE;
/* Prevent users from adding same easy handle more than
once and prevent adding to more than one multi stack */
if(data->multi)
/* possibly we should create a new unique error code for this condition */
return CURLM_BAD_EASY_HANDLE;
/* We want the connection cache to have plenty of room. Before we supported
the shared cache every single easy handle had 5 entries in their cache
by default. */
if(((multi->num_easy + 1) * 4) > multi->connc->num) {
long newmax = (multi->num_easy + 1) * 4;
if(multi->maxconnects && (newmax > multi->maxconnects))
/* don't grow beyond the allowed size */
newmax = multi->maxconnects;
if(newmax > multi->connc->num) {
/* we only do this is we can in fact grow the cache */
CURLcode res = Curl_ch_connc(data, multi->connc, newmax);
if(res)
return CURLM_OUT_OF_MEMORY;
}
}
/* Allocate and initialize timeout list for easy handle */
timeoutlist = Curl_llist_alloc(multi_freetimeout);
if(!timeoutlist)
return CURLM_OUT_OF_MEMORY;
/* Allocate new node for the doubly-linked circular list of
Curl_one_easy structs that holds pointers to easy handles */
easy = calloc(1, sizeof(struct Curl_one_easy));
if(!easy) {
Curl_llist_destroy(timeoutlist, NULL);
return CURLM_OUT_OF_MEMORY;
}
/*
** No failure allowed in this function beyond this point. And
** no modification of easy nor multi handle allowed before this
** except for potential multi's connection cache growing which
** won't be undone in this function no matter what.
*/
/* Make easy handle use timeout list initialized above */
data->state.timeoutlist = timeoutlist;
timeoutlist = NULL;
/* Remove handle from the list of 'closure handles' in case it is there */
cl = multi->closure;
while(cl) {
struct closure *next = cl->next;
if(cl->easy_handle == data) {
/* Remove node from list */
free(cl);
if(prev)
prev->next = next;
else
multi->closure = next;
/* removed from closure list now, this might reuse an existing
existing connection but we don't know that at this point */
data->state.shared_conn = NULL;
/* No need to continue, handle can only be present once in the list */
break;
}
prev = cl;
cl = next;
}
/* set the easy handle */
easy->easy_handle = data;
multistate(easy, CURLM_STATE_INIT);
/* set the back pointer to one_easy to assist in removal */
easy->easy_handle->multi_pos = easy;
/* for multi interface connections, we share DNS cache automatically if the
easy handle's one is currently private. */
if(easy->easy_handle->dns.hostcache &&
(easy->easy_handle->dns.hostcachetype == HCACHE_PRIVATE)) {
Curl_hash_destroy(easy->easy_handle->dns.hostcache);
easy->easy_handle->dns.hostcache = NULL;
easy->easy_handle->dns.hostcachetype = HCACHE_NONE;
}
if(!easy->easy_handle->dns.hostcache ||
(easy->easy_handle->dns.hostcachetype == HCACHE_NONE)) {
easy->easy_handle->dns.hostcache = multi->hostcache;
easy->easy_handle->dns.hostcachetype = HCACHE_MULTI;
}
/* On a multi stack the connection cache, owned by the multi handle,
is shared between all easy handles within the multi handle. */
if(easy->easy_handle->state.connc &&
(easy->easy_handle->state.connc->type == CONNCACHE_PRIVATE)) {
/* kill old private connection cache */
Curl_rm_connc(easy->easy_handle->state.connc);
easy->easy_handle->state.connc = NULL;
}
/* Point now to this multi's connection cache */
easy->easy_handle->state.connc = multi->connc;
easy->easy_handle->state.connc->type = CONNCACHE_MULTI;
/* This adds the new entry at the 'end' of the doubly-linked circular
list of Curl_one_easy structs to try and maintain a FIFO queue so
the pipelined requests are in order. */
/* We add this new entry last in the list. We make our 'next' point to the
'first' struct and our 'prev' point to the previous 'prev' */
easy->next = &multi->easy;
easy->prev = multi->easy.prev;
/* make 'easy' the last node in the chain */
multi->easy.prev = easy;
/* if there was a prev node, make sure its 'next' pointer links to
the new node */
easy->prev->next = easy;
/* make the SessionHandle refer back to this multi handle */
Curl_easy_addmulti(easy_handle, multi_handle);
/* make the SessionHandle struct refer back to this struct */
easy->easy_handle->set.one_easy = easy;
/* Set the timeout for this handle to expire really soon so that it will
be taken care of even when this handle is added in the midst of operation
when only the curl_multi_socket() API is used. During that flow, only
sockets that time-out or have actions will be dealt with. Since this
handle has no action yet, we make sure it times out to get things to
happen. */
Curl_expire(easy->easy_handle, 1);
/* increase the node-counter */
multi->num_easy++;
/* increase the alive-counter */
multi->num_alive++;
/* A somewhat crude work-around for a little glitch in update_timer() that
happens if the lastcall time is set to the same time when the handle is
removed as when the next handle is added, as then the check in
update_timer() that prevents calling the application multiple times with
the same timer infor will not trigger and then the new handle's timeout
will not be notified to the app.
The work-around is thus simply to clear the 'lastcall' variable to force
update_timer() to always trigger a callback to the app when a new easy
handle is added */
memset(&multi->timer_lastcall, 0, sizeof(multi->timer_lastcall));
update_timer(multi);
return CURLM_OK;
}
#if 0
/* Debug-function, used like this:
*
* Curl_hash_print(multi->sockhash, debug_print_sock_hash);
*
* Enable the hash print function first by editing hash.c
*/
static void debug_print_sock_hash(void *p)
{
struct Curl_sh_entry *sh = (struct Curl_sh_entry *)p;
fprintf(stderr, " [easy %p/magic %x/socket %d]",
(void *)sh->easy, sh->easy->magic, (int)sh->socket);
}
#endif
CURLMcode curl_multi_remove_handle(CURLM *multi_handle,
CURL *curl_handle)
{
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
struct Curl_one_easy *easy;
struct SessionHandle *data = curl_handle;
/* First, make some basic checks that the CURLM handle is a good handle */
if(!GOOD_MULTI_HANDLE(multi))
return CURLM_BAD_HANDLE;
/* Verify that we got a somewhat good easy handle too */
if(!GOOD_EASY_HANDLE(curl_handle))
return CURLM_BAD_EASY_HANDLE;
/* pick-up from the 'curl_handle' the kept position in the list */
easy = data->multi_pos;
if(easy) {
bool premature = (easy->state < CURLM_STATE_COMPLETED) ? TRUE : FALSE;
bool easy_owns_conn = (easy->easy_conn &&
(easy->easy_conn->data == easy->easy_handle)) ?
TRUE : FALSE;
/* If the 'state' is not INIT or COMPLETED, we might need to do something
nice to put the easy_handle in a good known state when this returns. */
if(premature)
/* this handle is "alive" so we need to count down the total number of
alive connections when this is removed */
multi->num_alive--;
if(easy->easy_conn &&
(easy->easy_conn->send_pipe->size +
easy->easy_conn->recv_pipe->size > 1) &&
easy->state > CURLM_STATE_WAITDO &&
easy->state < CURLM_STATE_COMPLETED) {
/* If the handle is in a pipeline and has started sending off its
request but not received its response yet, we need to close
connection. */
easy->easy_conn->bits.close = TRUE;
/* Set connection owner so that Curl_done() closes it.
We can sefely do this here since connection is killed. */
easy->easy_conn->data = easy->easy_handle;
}
/* The timer must be shut down before easy->multi is set to NULL,
else the timenode will remain in the splay tree after
curl_easy_cleanup is called. */
Curl_expire(easy->easy_handle, 0);
/* destroy the timeout list that is held in the easy handle */
if(data->state.timeoutlist) {
Curl_llist_destroy(data->state.timeoutlist, NULL);
data->state.timeoutlist = NULL;
}
if(easy->easy_handle->dns.hostcachetype == HCACHE_MULTI) {
/* clear out the usage of the shared DNS cache */
easy->easy_handle->dns.hostcache = NULL;
easy->easy_handle->dns.hostcachetype = HCACHE_NONE;
}
if(easy->easy_conn) {
/* we must call Curl_done() here (if we still "own it") so that we don't
leave a half-baked one around */
if(easy_owns_conn) {
/* Curl_done() clears the conn->data field to lose the association
between the easy handle and the connection
Note that this ignores the return code simply because there's
nothing really useful to do with it anyway! */
(void)Curl_done(&easy->easy_conn, easy->result, premature);
if(easy->easy_conn)
/* the connection is still alive, set back the association to enable
the check below to trigger TRUE */
easy->easy_conn->data = easy->easy_handle;
}
else
/* Clear connection pipelines, if Curl_done above was not called */
Curl_getoff_all_pipelines(easy->easy_handle, easy->easy_conn);
}
/* figure out if the easy handle is used by one or more connections in the
cache */
multi_connc_remove_handle(multi, easy->easy_handle);
if(easy->easy_handle->state.connc->type == CONNCACHE_MULTI) {
/* if this was using the shared connection cache we clear the pointer
to that since we're not part of that handle anymore */
easy->easy_handle->state.connc = NULL;
/* Since we return the connection back to the communal connection pool
we mark the last connection as inaccessible */
easy->easy_handle->state.lastconnect = -1;
/* Modify the connectindex since this handle can't point to the
connection cache anymore.
TODO: consider if this is really what we want. The connection cache
is within the multi handle and that owns the connections so we should
not need to touch connections like this when we just remove an easy
handle...
*/
if(easy->easy_conn && easy_owns_conn &&
(easy->easy_conn->send_pipe->size +
easy->easy_conn->recv_pipe->size == 0))
easy->easy_conn->connectindex = -1;
}
/* change state without using multistate(), only to make singlesocket() do
what we want */
easy->state = CURLM_STATE_COMPLETED;
singlesocket(multi, easy); /* to let the application know what sockets
that vanish with this handle */
Curl_easy_addmulti(easy->easy_handle, NULL); /* clear the association
to this multi handle */
{
/* make sure there's no pending message in the queue sent from this easy
handle */
struct curl_llist_element *e;
for(e = multi->msglist->head; e; e = e->next) {
struct Curl_message *msg = e->ptr;
if(msg->extmsg.easy_handle == easy->easy_handle) {
Curl_llist_remove(multi->msglist, e, NULL);
/* there can only be one from this specific handle */
break;
}
}
}
/* make the previous node point to our next */
if(easy->prev)
easy->prev->next = easy->next;
/* make our next point to our previous node */
if(easy->next)
easy->next->prev = easy->prev;
easy->easy_handle->set.one_easy = NULL; /* detached */
/* Null the position in the controlling structure */
easy->easy_handle->multi_pos = NULL;
/* NOTE NOTE NOTE
We do not touch the easy handle here! */
free(easy);
multi->num_easy--; /* one less to care about now */
update_timer(multi);
return CURLM_OK;
}
else
return CURLM_BAD_EASY_HANDLE; /* twasn't found */
}
bool Curl_multi_canPipeline(const struct Curl_multi* multi)
{
return multi->pipelining_enabled;
}
void Curl_multi_handlePipeBreak(struct SessionHandle *data)
{
struct Curl_one_easy *one_easy = data->set.one_easy;
if(one_easy)
one_easy->easy_conn = NULL;
}
static int waitconnect_getsock(struct connectdata *conn,
curl_socket_t *sock,
int numsocks)
{
if(!numsocks)
return GETSOCK_BLANK;
sock[0] = conn->sock[FIRSTSOCKET];
/* when we've sent a CONNECT to a proxy, we should rather wait for the
socket to become readable to be able to get the response headers */
if(conn->tunnel_state[FIRSTSOCKET] == TUNNEL_CONNECT)
return GETSOCK_READSOCK(0);
return GETSOCK_WRITESOCK(0);
}
static int domore_getsock(struct connectdata *conn,
curl_socket_t *socks,
int numsocks)
{
if(conn && conn->handler->domore_getsock)
return conn->handler->domore_getsock(conn, socks, numsocks);
return GETSOCK_BLANK;
}
/* returns bitmapped flags for this handle and its sockets */
static int multi_getsock(struct Curl_one_easy *easy,
curl_socket_t *socks, /* points to numsocks number
of sockets */
int numsocks)
{
/* If the pipe broke, or if there's no connection left for this easy handle,
then we MUST bail out now with no bitmask set. The no connection case can
happen when this is called from curl_multi_remove_handle() =>
singlesocket() => multi_getsock().
*/
if(easy->easy_handle->state.pipe_broke || !easy->easy_conn)
return 0;
if(easy->state > CURLM_STATE_CONNECT &&
easy->state < CURLM_STATE_COMPLETED) {
/* Set up ownership correctly */
easy->easy_conn->data = easy->easy_handle;
}
switch(easy->state) {
default:
#if 0 /* switch back on these cases to get the compiler to check for all enums
to be present */
case CURLM_STATE_TOOFAST: /* returns 0, so will not select. */
case CURLM_STATE_COMPLETED:
case CURLM_STATE_MSGSENT:
case CURLM_STATE_INIT:
case CURLM_STATE_CONNECT:
case CURLM_STATE_WAITDO:
case CURLM_STATE_DONE:
case CURLM_STATE_LAST:
/* this will get called with CURLM_STATE_COMPLETED when a handle is
removed */
#endif
return 0;
case CURLM_STATE_WAITRESOLVE:
return Curl_resolver_getsock(easy->easy_conn, socks, numsocks);
case CURLM_STATE_PROTOCONNECT:
return Curl_protocol_getsock(easy->easy_conn, socks, numsocks);
case CURLM_STATE_DO:
case CURLM_STATE_DOING:
return Curl_doing_getsock(easy->easy_conn, socks, numsocks);
case CURLM_STATE_WAITPROXYCONNECT:
case CURLM_STATE_WAITCONNECT:
return waitconnect_getsock(easy->easy_conn, socks, numsocks);
case CURLM_STATE_DO_MORE:
return domore_getsock(easy->easy_conn, socks, numsocks);
case CURLM_STATE_DO_DONE: /* since is set after DO is completed, we switch
to waiting for the same as the *PERFORM
states */
case CURLM_STATE_PERFORM:
case CURLM_STATE_WAITPERFORM:
return Curl_single_getsock(easy->easy_conn, socks, numsocks);
}
}
CURLMcode curl_multi_fdset(CURLM *multi_handle,
fd_set *read_fd_set, fd_set *write_fd_set,
fd_set *exc_fd_set, int *max_fd)
{
/* Scan through all the easy handles to get the file descriptors set.
Some easy handles may not have connected to the remote host yet,
and then we must make sure that is done. */
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
struct Curl_one_easy *easy;
int this_max_fd=-1;
curl_socket_t sockbunch[MAX_SOCKSPEREASYHANDLE];
int bitmap;
int i;
(void)exc_fd_set; /* not used */
if(!GOOD_MULTI_HANDLE(multi))
return CURLM_BAD_HANDLE;
easy=multi->easy.next;
while(easy != &multi->easy) {
bitmap = multi_getsock(easy, sockbunch, MAX_SOCKSPEREASYHANDLE);
for(i=0; i< MAX_SOCKSPEREASYHANDLE; i++) {
curl_socket_t s = CURL_SOCKET_BAD;
if((bitmap & GETSOCK_READSOCK(i)) && VALID_SOCK((sockbunch[i]))) {
FD_SET(sockbunch[i], read_fd_set);
s = sockbunch[i];
}
if((bitmap & GETSOCK_WRITESOCK(i)) && VALID_SOCK((sockbunch[i]))) {
FD_SET(sockbunch[i], write_fd_set);
s = sockbunch[i];
}
if(s == CURL_SOCKET_BAD)
/* this socket is unused, break out of loop */
break;
else {
if((int)s > this_max_fd)
this_max_fd = (int)s;
}
}
easy = easy->next; /* check next handle */
}
*max_fd = this_max_fd;
return CURLM_OK;
}
static CURLMcode multi_runsingle(struct Curl_multi *multi,
struct timeval now,
struct Curl_one_easy *easy)
{
struct Curl_message *msg = NULL;
bool connected;
bool async;
bool protocol_connect = FALSE;
bool dophase_done;
bool done = FALSE;
CURLMcode result = CURLM_OK;
struct SingleRequest *k;
struct SessionHandle *data;
long timeout_ms;
if(!GOOD_EASY_HANDLE(easy->easy_handle))
return CURLM_BAD_EASY_HANDLE;
data = easy->easy_handle;
do {
/* this is a single-iteration do-while loop just to allow a
break to skip to the end of it */
bool disconnect_conn = FALSE;
/* Handle the case when the pipe breaks, i.e., the connection
we're using gets cleaned up and we're left with nothing. */
if(data->state.pipe_broke) {
infof(data, "Pipe broke: handle 0x%p, url = %s\n",
easy, data->state.path);
if(easy->state < CURLM_STATE_COMPLETED) {
/* Head back to the CONNECT state */
multistate(easy, CURLM_STATE_CONNECT);
result = CURLM_CALL_MULTI_PERFORM;
easy->result = CURLE_OK;
}
data->state.pipe_broke = FALSE;
easy->easy_conn = NULL;
break;
}
if(easy->easy_conn && easy->state > CURLM_STATE_CONNECT &&
easy->state < CURLM_STATE_COMPLETED)
/* Make sure we set the connection's current owner */
easy->easy_conn->data = data;
if(easy->easy_conn &&
(easy->state >= CURLM_STATE_CONNECT) &&
(easy->state < CURLM_STATE_COMPLETED)) {
/* we need to wait for the connect state as only then is the start time
stored, but we must not check already completed handles */
timeout_ms = Curl_timeleft(data, &now,
(easy->state <= CURLM_STATE_WAITDO)?
TRUE:FALSE);
if(timeout_ms < 0) {
/* Handle timed out */
if(easy->state == CURLM_STATE_WAITRESOLVE)
failf(data, "Resolving timed out after %ld milliseconds",
Curl_tvdiff(now, data->progress.t_startsingle));
else if(easy->state == CURLM_STATE_WAITCONNECT)
failf(data, "Connection timed out after %ld milliseconds",
Curl_tvdiff(now, data->progress.t_startsingle));
else {
k = &data->req;
failf(data, "Operation timed out after %ld milliseconds with %"
FORMAT_OFF_T " out of %" FORMAT_OFF_T " bytes received",
Curl_tvdiff(now, data->progress.t_startsingle), k->bytecount,
k->size);
}
/* Force the connection closed because the server could continue to
send us stuff at any time. (The disconnect_conn logic used below
doesn't work at this point). */
easy->easy_conn->bits.close = TRUE;
easy->result = CURLE_OPERATION_TIMEDOUT;
multistate(easy, CURLM_STATE_COMPLETED);
break;
}
}
switch(easy->state) {
case CURLM_STATE_INIT:
/* init this transfer. */
easy->result=Curl_pretransfer(data);
if(CURLE_OK == easy->result) {
/* after init, go CONNECT */
multistate(easy, CURLM_STATE_CONNECT);
result = CURLM_CALL_MULTI_PERFORM;
data->state.used_interface = Curl_if_multi;
}
break;
case CURLM_STATE_CONNECT:
/* Connect. We get a connection identifier filled in. */
Curl_pgrsTime(data, TIMER_STARTSINGLE);
easy->result = Curl_connect(data, &easy->easy_conn,
&async, &protocol_connect);
if(CURLE_OK == easy->result) {
/* Add this handle to the send or pend pipeline */
easy->result = addHandleToSendOrPendPipeline(data,
easy->easy_conn);
if(CURLE_OK != easy->result)
disconnect_conn = TRUE;
else {
if(async)
/* We're now waiting for an asynchronous name lookup */
multistate(easy, CURLM_STATE_WAITRESOLVE);
else {
/* after the connect has been sent off, go WAITCONNECT unless the
protocol connect is already done and we can go directly to
WAITDO or DO! */
result = CURLM_CALL_MULTI_PERFORM;
if(protocol_connect)
multistate(easy, multi->pipelining_enabled?
CURLM_STATE_WAITDO:CURLM_STATE_DO);
else {
#ifndef CURL_DISABLE_HTTP
if(easy->easy_conn->tunnel_state[FIRSTSOCKET] == TUNNEL_CONNECT)
multistate(easy, CURLM_STATE_WAITPROXYCONNECT);
else
#endif
multistate(easy, CURLM_STATE_WAITCONNECT);
}
}
}
}
break;
case CURLM_STATE_WAITRESOLVE:
/* awaiting an asynch name resolve to complete */
{
struct Curl_dns_entry *dns = NULL;
/* check if we have the name resolved by now */
easy->result = Curl_resolver_is_resolved(easy->easy_conn, &dns);
/* Update sockets here, because the socket(s) may have been
closed and the application thus needs to be told, even if it
is likely that the same socket(s) will again be used further
down. If the name has not yet been resolved, it is likely
that new sockets have been opened in an attempt to contact
another resolver. */
singlesocket(multi, easy);
if(dns) {
/* Perform the next step in the connection phase, and then move on
to the WAITCONNECT state */
easy->result = Curl_async_resolved(easy->easy_conn,
&protocol_connect);
if(CURLE_OK != easy->result)
/* if Curl_async_resolved() returns failure, the connection struct
is already freed and gone */
easy->easy_conn = NULL; /* no more connection */
else {
/* call again please so that we get the next socket setup */
result = CURLM_CALL_MULTI_PERFORM;
if(protocol_connect)
multistate(easy, multi->pipelining_enabled?
CURLM_STATE_WAITDO:CURLM_STATE_DO);
else {
#ifndef CURL_DISABLE_HTTP
if(easy->easy_conn->tunnel_state[FIRSTSOCKET] == TUNNEL_CONNECT)
multistate(easy, CURLM_STATE_WAITPROXYCONNECT);
else
#endif
multistate(easy, CURLM_STATE_WAITCONNECT);
}
}
}
if(CURLE_OK != easy->result) {
/* failure detected */
disconnect_conn = TRUE;
break;
}
}
break;
#ifndef CURL_DISABLE_HTTP
case CURLM_STATE_WAITPROXYCONNECT:
/* this is HTTP-specific, but sending CONNECT to a proxy is HTTP... */
easy->result = Curl_http_connect(easy->easy_conn, &protocol_connect);
if(easy->easy_conn->bits.proxy_connect_closed) {
/* reset the error buffer */
if(data->set.errorbuffer)
data->set.errorbuffer[0] = '\0';
data->state.errorbuf = FALSE;
easy->result = CURLE_OK;
result = CURLM_CALL_MULTI_PERFORM;
multistate(easy, CURLM_STATE_CONNECT);
}
else if(CURLE_OK == easy->result) {
if(easy->easy_conn->tunnel_state[FIRSTSOCKET] == TUNNEL_COMPLETE)
multistate(easy, CURLM_STATE_WAITCONNECT);
}
break;
#endif
case CURLM_STATE_WAITCONNECT:
/* awaiting a completion of an asynch connect */
easy->result = Curl_is_connected(easy->easy_conn,
FIRSTSOCKET,
&connected);
if(connected) {
if(!easy->result)
/* if everything is still fine we do the protocol-specific connect
setup */
easy->result = Curl_protocol_connect(easy->easy_conn,
&protocol_connect);
}
if(CURLE_OK != easy->result) {
/* failure detected */
/* Just break, the cleaning up is handled all in one place */
disconnect_conn = TRUE;
break;
}
if(connected) {
if(!protocol_connect) {
/* We have a TCP connection, but 'protocol_connect' may be false
and then we continue to 'STATE_PROTOCONNECT'. If protocol
connect is TRUE, we move on to STATE_DO.
BUT if we are using a proxy we must change to WAITPROXYCONNECT
*/
#ifndef CURL_DISABLE_HTTP
if(easy->easy_conn->tunnel_state[FIRSTSOCKET] == TUNNEL_CONNECT)
multistate(easy, CURLM_STATE_WAITPROXYCONNECT);
else
#endif
multistate(easy, CURLM_STATE_PROTOCONNECT);
}
else
/* after the connect has completed, go WAITDO or DO */
multistate(easy, multi->pipelining_enabled?
CURLM_STATE_WAITDO:CURLM_STATE_DO);
result = CURLM_CALL_MULTI_PERFORM;
}
break;
case CURLM_STATE_PROTOCONNECT:
/* protocol-specific connect phase */
easy->result = Curl_protocol_connecting(easy->easy_conn,
&protocol_connect);
if((easy->result == CURLE_OK) && protocol_connect) {
/* after the connect has completed, go WAITDO or DO */
multistate(easy, multi->pipelining_enabled?
CURLM_STATE_WAITDO:CURLM_STATE_DO);
result = CURLM_CALL_MULTI_PERFORM;
}
else if(easy->result) {
/* failure detected */
Curl_posttransfer(data);
Curl_done(&easy->easy_conn, easy->result, TRUE);
disconnect_conn = TRUE;
}
break;
case CURLM_STATE_WAITDO:
/* Wait for our turn to DO when we're pipelining requests */
#ifdef DEBUGBUILD
infof(data, "Conn %ld send pipe %zu inuse %d athead %d\n",
easy->easy_conn->connectindex,
easy->easy_conn->send_pipe->size,
easy->easy_conn->writechannel_inuse?1:0,
isHandleAtHead(data,
easy->easy_conn->send_pipe)?1:0);
#endif
if(!easy->easy_conn->writechannel_inuse &&
isHandleAtHead(data,
easy->easy_conn->send_pipe)) {
/* Grab the channel */
easy->easy_conn->writechannel_inuse = TRUE;
multistate(easy, CURLM_STATE_DO);
result = CURLM_CALL_MULTI_PERFORM;
}
break;
case CURLM_STATE_DO:
if(data->set.connect_only) {
/* keep connection open for application to use the socket */
easy->easy_conn->bits.close = FALSE;
multistate(easy, CURLM_STATE_DONE);
easy->result = CURLE_OK;
result = CURLM_CALL_MULTI_PERFORM;
}
else {
/* Perform the protocol's DO action */
easy->result = Curl_do(&easy->easy_conn,
&dophase_done);
if(CURLE_OK == easy->result) {
if(!dophase_done) {
/* some steps needed for wildcard matching */
if(data->set.wildcardmatch) {
struct WildcardData *wc = &data->wildcard;
if(wc->state == CURLWC_DONE || wc->state == CURLWC_SKIP) {
/* skip some states if it is important */
Curl_done(&easy->easy_conn, CURLE_OK, FALSE);
multistate(easy, CURLM_STATE_DONE);
result = CURLM_CALL_MULTI_PERFORM;
break;
}
}
/* DO was not completed in one function call, we must continue
DOING... */
multistate(easy, CURLM_STATE_DOING);
result = CURLM_OK;
}
/* after DO, go DO_DONE... or DO_MORE */
else if(easy->easy_conn->bits.do_more) {
/* we're supposed to do more, but we need to sit down, relax
and wait a little while first */
multistate(easy, CURLM_STATE_DO_MORE);
result = CURLM_OK;
}
else {
/* we're done with the DO, now DO_DONE */
multistate(easy, CURLM_STATE_DO_DONE);
result = CURLM_CALL_MULTI_PERFORM;
}
}
else if((CURLE_SEND_ERROR == easy->result) &&
easy->easy_conn->bits.reuse) {
/*
* In this situation, a connection that we were trying to use
* may have unexpectedly died. If possible, send the connection
* back to the CONNECT phase so we can try again.
*/
char *newurl = NULL;
followtype follow=FOLLOW_NONE;
CURLcode drc;
bool retry = FALSE;
drc = Curl_retry_request(easy->easy_conn, &newurl);
if(drc) {
/* a failure here pretty much implies an out of memory */
easy->result = drc;
disconnect_conn = TRUE;
}
else
retry = (newurl)?TRUE:FALSE;
Curl_posttransfer(data);
drc = Curl_done(&easy->easy_conn, easy->result, FALSE);
/* When set to retry the connection, we must to go back to
* the CONNECT state */
if(retry) {
if((drc == CURLE_OK) || (drc == CURLE_SEND_ERROR)) {
follow = FOLLOW_RETRY;
drc = Curl_follow(data, newurl, follow);
if(drc == CURLE_OK) {
multistate(easy, CURLM_STATE_CONNECT);
result = CURLM_CALL_MULTI_PERFORM;
easy->result = CURLE_OK;
}
else {
/* Follow failed */
easy->result = drc;
free(newurl);
}
}
else {
/* done didn't return OK or SEND_ERROR */
easy->result = drc;
free(newurl);
}
}
else {
/* Have error handler disconnect conn if we can't retry */
disconnect_conn = TRUE;
}
}
else {
/* failure detected */
Curl_posttransfer(data);
Curl_done(&easy->easy_conn, easy->result, FALSE);
disconnect_conn = TRUE;
}
}
break;
case CURLM_STATE_DOING:
/* we continue DOING until the DO phase is complete */
easy->result = Curl_protocol_doing(easy->easy_conn,
&dophase_done);
if(CURLE_OK == easy->result) {
if(dophase_done) {
/* after DO, go DO_DONE or DO_MORE */
multistate(easy, easy->easy_conn->bits.do_more?
CURLM_STATE_DO_MORE:
CURLM_STATE_DO_DONE);
result = CURLM_CALL_MULTI_PERFORM;
} /* dophase_done */
}
else {
/* failure detected */
Curl_posttransfer(data);
Curl_done(&easy->easy_conn, easy->result, FALSE);
disconnect_conn = TRUE;
}
break;
case CURLM_STATE_DO_MORE:
/*
* When we are connected, DO MORE and then go DO_DONE
*/
easy->result = Curl_do_more(easy->easy_conn, &dophase_done);
/* No need to remove this handle from the send pipeline here since that
is done in Curl_done() */
if(CURLE_OK == easy->result) {
if(dophase_done) {
multistate(easy, CURLM_STATE_DO_DONE);
result = CURLM_CALL_MULTI_PERFORM;
}
else
/* stay in DO_MORE */
result = CURLM_OK;
}
else {
/* failure detected */
Curl_posttransfer(data);
Curl_done(&easy->easy_conn, easy->result, FALSE);
disconnect_conn = TRUE;
}
break;
case CURLM_STATE_DO_DONE:
/* Move ourselves from the send to recv pipeline */
moveHandleFromSendToRecvPipeline(data, easy->easy_conn);
/* Check if we can move pending requests to send pipe */
checkPendPipeline(easy->easy_conn);
multistate(easy, CURLM_STATE_WAITPERFORM);
result = CURLM_CALL_MULTI_PERFORM;
break;
case CURLM_STATE_WAITPERFORM:
/* Wait for our turn to PERFORM */
if(!easy->easy_conn->readchannel_inuse &&
isHandleAtHead(data,
easy->easy_conn->recv_pipe)) {
/* Grab the channel */
easy->easy_conn->readchannel_inuse = TRUE;
multistate(easy, CURLM_STATE_PERFORM);
result = CURLM_CALL_MULTI_PERFORM;
}
#ifdef DEBUGBUILD
else {
infof(data, "Conn %ld recv pipe %zu inuse %d athead %d\n",
easy->easy_conn->connectindex,
easy->easy_conn->recv_pipe->size,
easy->easy_conn->readchannel_inuse?1:0,
isHandleAtHead(data,
easy->easy_conn->recv_pipe)?1:0);
}
#endif
break;
case CURLM_STATE_TOOFAST: /* limit-rate exceeded in either direction */
/* if both rates are within spec, resume transfer */
Curl_pgrsUpdate(easy->easy_conn);
if(( (data->set.max_send_speed == 0) ||
(data->progress.ulspeed < data->set.max_send_speed )) &&
( (data->set.max_recv_speed == 0) ||
(data->progress.dlspeed < data->set.max_recv_speed)))
multistate(easy, CURLM_STATE_PERFORM);
break;
case CURLM_STATE_PERFORM:
/* check if over send speed */
if((data->set.max_send_speed > 0) &&
(data->progress.ulspeed > data->set.max_send_speed)) {
int buffersize;
multistate(easy, CURLM_STATE_TOOFAST);
/* calculate upload rate-limitation timeout. */
buffersize = (int)(data->set.buffer_size ?
data->set.buffer_size : BUFSIZE);
timeout_ms = Curl_sleep_time(data->set.max_send_speed,
data->progress.ulspeed, buffersize);
Curl_expire(data, timeout_ms);
break;
}
/* check if over recv speed */
if((data->set.max_recv_speed > 0) &&
(data->progress.dlspeed > data->set.max_recv_speed)) {
int buffersize;
multistate(easy, CURLM_STATE_TOOFAST);
/* Calculate download rate-limitation timeout. */
buffersize = (int)(data->set.buffer_size ?
data->set.buffer_size : BUFSIZE);
timeout_ms = Curl_sleep_time(data->set.max_recv_speed,
data->progress.dlspeed, buffersize);
Curl_expire(data, timeout_ms);
break;
}
/* read/write data if it is ready to do so */
easy->result = Curl_readwrite(easy->easy_conn, &done);
k = &data->req;
if(!(k->keepon & KEEP_RECV)) {
/* We're done receiving */
easy->easy_conn->readchannel_inuse = FALSE;
}
if(!(k->keepon & KEEP_SEND)) {
/* We're done sending */
easy->easy_conn->writechannel_inuse = FALSE;
}
if(easy->result) {
/* The transfer phase returned error, we mark the connection to get
* closed to prevent being re-used. This is because we can't possibly
* know if the connection is in a good shape or not now. Unless it is
* a protocol which uses two "channels" like FTP, as then the error
* happened in the data connection.
*/
if(!(easy->easy_conn->handler->flags & PROTOPT_DUAL))
easy->easy_conn->bits.close = TRUE;
Curl_posttransfer(data);
Curl_done(&easy->easy_conn, easy->result, FALSE);
}
else if(done) {
char *newurl = NULL;
bool retry = FALSE;
followtype follow=FOLLOW_NONE;
easy->result = Curl_retry_request(easy->easy_conn, &newurl);
if(!easy->result)
retry = (newurl)?TRUE:FALSE;
/* call this even if the readwrite function returned error */
Curl_posttransfer(data);
/* we're no longer receiving */
moveHandleFromRecvToDonePipeline(data,
easy->easy_conn);
/* expire the new receiving pipeline head */
if(easy->easy_conn->recv_pipe->head)
Curl_expire(easy->easy_conn->recv_pipe->head->ptr, 1);
/* Check if we can move pending requests to send pipe */
checkPendPipeline(easy->easy_conn);
/* When we follow redirects or is set to retry the connection, we must
to go back to the CONNECT state */
if(data->req.newurl || retry) {
if(!retry) {
/* if the URL is a follow-location and not just a retried request
then figure out the URL here */
newurl = data->req.newurl;
data->req.newurl = NULL;
follow = FOLLOW_REDIR;
}
else
follow = FOLLOW_RETRY;
easy->result = Curl_done(&easy->easy_conn, CURLE_OK, FALSE);
if(easy->result == CURLE_OK)
easy->result = Curl_follow(data, newurl, follow);
if(CURLE_OK == easy->result) {
multistate(easy, CURLM_STATE_CONNECT);
result = CURLM_CALL_MULTI_PERFORM;
}
else if(newurl)
/* Since we "took it", we are in charge of freeing this on
failure */
free(newurl);
}
else {
/* after the transfer is done, go DONE */
/* but first check to see if we got a location info even though we're
not following redirects */
if(data->req.location) {
newurl = data->req.location;
data->req.location = NULL;
easy->result = Curl_follow(data, newurl, FOLLOW_FAKE);
if(easy->result) {
disconnect_conn = TRUE;
free(newurl);
}
}
multistate(easy, CURLM_STATE_DONE);
result = CURLM_CALL_MULTI_PERFORM;
}
}
break;
case CURLM_STATE_DONE:
if(easy->easy_conn) {
/* Remove ourselves from the receive and done pipelines. Handle
should be on one of these lists, depending upon how we got here. */
Curl_removeHandleFromPipeline(data,
easy->easy_conn->recv_pipe);
Curl_removeHandleFromPipeline(data,
easy->easy_conn->done_pipe);
/* Check if we can move pending requests to send pipe */
checkPendPipeline(easy->easy_conn);
if(easy->easy_conn->bits.stream_was_rewound) {
/* This request read past its response boundary so we quickly let
the other requests consume those bytes since there is no
guarantee that the socket will become active again */
result = CURLM_CALL_MULTI_PERFORM;
}
/* post-transfer command */
easy->result = Curl_done(&easy->easy_conn, CURLE_OK, FALSE);
/*
* If there are other handles on the pipeline, Curl_done won't set
* easy_conn to NULL. In such a case, curl_multi_remove_handle() can
* access free'd data, if the connection is free'd and the handle
* removed before we perform the processing in CURLM_STATE_COMPLETED
*/
if(easy->easy_conn)
easy->easy_conn = NULL;
}
if(data->set.wildcardmatch) {
if(data->wildcard.state != CURLWC_DONE) {
/* if a wildcard is set and we are not ending -> lets start again
with CURLM_STATE_INIT */
result = CURLM_CALL_MULTI_PERFORM;
multistate(easy, CURLM_STATE_INIT);
break;
}
}
/* after we have DONE what we're supposed to do, go COMPLETED, and
it doesn't matter what the Curl_done() returned! */
multistate(easy, CURLM_STATE_COMPLETED);
break;
case CURLM_STATE_COMPLETED:
/* this is a completed transfer, it is likely to still be connected */
/* This node should be delinked from the list now and we should post
an information message that we are complete. */
/* Important: reset the conn pointer so that we don't point to memory
that could be freed anytime */
easy->easy_conn = NULL;
Curl_expire(data, 0); /* stop all timers */
break;
case CURLM_STATE_MSGSENT:
return CURLM_OK; /* do nothing */
default:
return CURLM_INTERNAL_ERROR;
}
if(easy->state < CURLM_STATE_COMPLETED) {
if(CURLE_OK != easy->result) {
/*
* If an error was returned, and we aren't in completed state now,
* then we go to completed and consider this transfer aborted.
*/
/* NOTE: no attempt to disconnect connections must be made
in the case blocks above - cleanup happens only here */
data->state.pipe_broke = FALSE;
if(easy->easy_conn) {
/* if this has a connection, unsubscribe from the pipelines */
easy->easy_conn->writechannel_inuse = FALSE;
easy->easy_conn->readchannel_inuse = FALSE;
Curl_removeHandleFromPipeline(data,
easy->easy_conn->send_pipe);
Curl_removeHandleFromPipeline(data,
easy->easy_conn->recv_pipe);
Curl_removeHandleFromPipeline(data,
easy->easy_conn->done_pipe);
/* Check if we can move pending requests to send pipe */
checkPendPipeline(easy->easy_conn);
if(disconnect_conn) {
/* disconnect properly */
Curl_disconnect(easy->easy_conn, /* dead_connection */ FALSE);
/* This is where we make sure that the easy_conn pointer is reset.
We don't have to do this in every case block above where a
failure is detected */
easy->easy_conn = NULL;
}
}
else if(easy->state == CURLM_STATE_CONNECT) {
/* Curl_connect() failed */
(void)Curl_posttransfer(data);
}
multistate(easy, CURLM_STATE_COMPLETED);
}
/* if there's still a connection to use, call the progress function */
else if(easy->easy_conn && Curl_pgrsUpdate(easy->easy_conn)) {
/* aborted due to progress callback return code must close the
connection */
easy->easy_conn->bits.close = TRUE;
/* if not yet in DONE state, go there, otherwise COMPLETED */
multistate(easy, (easy->state < CURLM_STATE_DONE)?
CURLM_STATE_DONE: CURLM_STATE_COMPLETED);
result = CURLM_CALL_MULTI_PERFORM;
}
}
} WHILE_FALSE; /* just to break out from! */
if(CURLM_STATE_COMPLETED == easy->state) {
if(data->dns.hostcachetype == HCACHE_MULTI) {
/* clear out the usage of the shared DNS cache */
data->dns.hostcache = NULL;
data->dns.hostcachetype = HCACHE_NONE;
}
/* now fill in the Curl_message with this info */
msg = &easy->msg;
msg->extmsg.msg = CURLMSG_DONE;
msg->extmsg.easy_handle = data;
msg->extmsg.data.result = easy->result;
result = multi_addmsg(multi, msg);
multistate(easy, CURLM_STATE_MSGSENT);
}
return result;
}
CURLMcode curl_multi_perform(CURLM *multi_handle, int *running_handles)
{
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
struct Curl_one_easy *easy;
CURLMcode returncode=CURLM_OK;
struct Curl_tree *t;
struct timeval now = Curl_tvnow();
if(!GOOD_MULTI_HANDLE(multi))
return CURLM_BAD_HANDLE;
easy=multi->easy.next;
while(easy != &multi->easy) {
CURLMcode result;
struct WildcardData *wc = &easy->easy_handle->wildcard;
if(easy->easy_handle->set.wildcardmatch) {
if(!wc->filelist) {
CURLcode ret = Curl_wildcard_init(wc); /* init wildcard structures */
if(ret)
return CURLM_OUT_OF_MEMORY;
}
}
do
result = multi_runsingle(multi, now, easy);
while(CURLM_CALL_MULTI_PERFORM == result);
if(easy->easy_handle->set.wildcardmatch) {
/* destruct wildcard structures if it is needed */
if(wc->state == CURLWC_DONE || result)
Curl_wildcard_dtor(wc);
}
if(result)
returncode = result;
easy = easy->next; /* operate on next handle */
}
/*
* Simply remove all expired timers from the splay since handles are dealt
* with unconditionally by this function and curl_multi_timeout() requires
* that already passed/handled expire times are removed from the splay.
*
* It is important that the 'now' value is set at the entry of this function
* and not for the current time as it may have ticked a little while since
* then and then we risk this loop to remove timers that actually have not
* been handled!
*/
do {
multi->timetree = Curl_splaygetbest(now, multi->timetree, &t);
if(t)
/* the removed may have another timeout in queue */
(void)add_next_timeout(now, multi, t->payload);
} while(t);
*running_handles = multi->num_alive;
if(CURLM_OK >= returncode)
update_timer(multi);
return returncode;
}
CURLMcode curl_multi_cleanup(CURLM *multi_handle)
{
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
struct Curl_one_easy *easy;
struct Curl_one_easy *nexteasy;
int i;
struct closure *cl;
struct closure *n;
if(GOOD_MULTI_HANDLE(multi)) {
multi->type = 0; /* not good anymore */
/* go over all connections that have close actions */
for(i=0; i< multi->connc->num; i++) {
if(multi->connc->connects[i] &&
multi->connc->connects[i]->handler->flags & PROTOPT_CLOSEACTION) {
Curl_disconnect(multi->connc->connects[i], FALSE);
multi->connc->connects[i] = NULL;
}
}
/* now walk through the list of handles we kept around only to be
able to close connections "properly" */
cl = multi->closure;
while(cl) {
cl->easy_handle->state.shared_conn = NULL; /* allow cleanup */
if(cl->easy_handle->state.closed)
/* close handle only if curl_easy_cleanup() already has been called
for this easy handle */
Curl_close(cl->easy_handle);
n = cl->next;
free(cl);
cl= n;
}
Curl_hash_destroy(multi->hostcache);
multi->hostcache = NULL;
Curl_hash_destroy(multi->sockhash);
multi->sockhash = NULL;
Curl_rm_connc(multi->connc);
multi->connc = NULL;
/* remove the pending list of messages */
Curl_llist_destroy(multi->msglist, NULL);
multi->msglist = NULL;
/* remove all easy handles */
easy = multi->easy.next;
while(easy != &multi->easy) {
nexteasy=easy->next;
if(easy->easy_handle->dns.hostcachetype == HCACHE_MULTI) {
/* clear out the usage of the shared DNS cache */
easy->easy_handle->dns.hostcache = NULL;
easy->easy_handle->dns.hostcachetype = HCACHE_NONE;
}
/* Clear the pointer to the connection cache */
easy->easy_handle->state.connc = NULL;
Curl_easy_addmulti(easy->easy_handle, NULL); /* clear the association */
free(easy);
easy = nexteasy;
}
free(multi);
return CURLM_OK;
}
else
return CURLM_BAD_HANDLE;
}
/*
* curl_multi_info_read()
*
* This function is the primary way for a multi/multi_socket application to
* figure out if a transfer has ended. We MUST make this function as fast as
* possible as it will be polled frequently and we MUST NOT scan any lists in
* here to figure out things. We must scale fine to thousands of handles and
* beyond. The current design is fully O(1).
*/
CURLMsg *curl_multi_info_read(CURLM *multi_handle, int *msgs_in_queue)
{
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
struct Curl_message *msg;
*msgs_in_queue = 0; /* default to none */
if(GOOD_MULTI_HANDLE(multi) && Curl_llist_count(multi->msglist)) {
/* there is one or more messages in the list */
struct curl_llist_element *e;
/* extract the head of the list to return */
e = multi->msglist->head;
msg = e->ptr;
/* remove the extracted entry */
Curl_llist_remove(multi->msglist, e, NULL);
*msgs_in_queue = curlx_uztosi(Curl_llist_count(multi->msglist));
return &msg->extmsg;
}
else
return NULL;
}
/*
* singlesocket() checks what sockets we deal with and their "action state"
* and if we have a different state in any of those sockets from last time we
* call the callback accordingly.
*/
static void singlesocket(struct Curl_multi *multi,
struct Curl_one_easy *easy)
{
curl_socket_t socks[MAX_SOCKSPEREASYHANDLE];
int i;
struct Curl_sh_entry *entry;
curl_socket_t s;
int num;
unsigned int curraction;
struct Curl_one_easy *easy_by_hash;
bool remove_sock_from_hash;
for(i=0; i< MAX_SOCKSPEREASYHANDLE; i++)
socks[i] = CURL_SOCKET_BAD;
/* Fill in the 'current' struct with the state as it is now: what sockets to
supervise and for what actions */
curraction = multi_getsock(easy, socks, MAX_SOCKSPEREASYHANDLE);
/* We have 0 .. N sockets already and we get to know about the 0 .. M
sockets we should have from now on. Detect the differences, remove no
longer supervised ones and add new ones */
/* walk over the sockets we got right now */
for(i=0; (i< MAX_SOCKSPEREASYHANDLE) &&
(curraction & (GETSOCK_READSOCK(i) | GETSOCK_WRITESOCK(i)));
i++) {
int action = CURL_POLL_NONE;
s = socks[i];
/* get it from the hash */
entry = Curl_hash_pick(multi->sockhash, (char *)&s, sizeof(s));
if(curraction & GETSOCK_READSOCK(i))
action |= CURL_POLL_IN;
if(curraction & GETSOCK_WRITESOCK(i))
action |= CURL_POLL_OUT;
if(entry) {
/* yeps, already present so check if it has the same action set */
if(entry->action == action)
/* same, continue */
continue;
}
else {
/* this is a socket we didn't have before, add it! */
entry = sh_addentry(multi->sockhash, s, easy->easy_handle);
if(!entry)
/* fatal */
return;
}
/* we know (entry != NULL) at this point, see the logic above */
if(multi->socket_cb)
multi->socket_cb(easy->easy_handle,
s,
action,
multi->socket_userp,
entry->socketp);
entry->action = action; /* store the current action state */
}
num = i; /* number of sockets */
/* when we've walked over all the sockets we should have right now, we must
make sure to detect sockets that are removed */
for(i=0; i< easy->numsocks; i++) {
int j;
s = easy->sockets[i];
for(j=0; j<num; j++) {
if(s == socks[j]) {
/* this is still supervised */
s = CURL_SOCKET_BAD;
break;
}
}
if(s != CURL_SOCKET_BAD) {
/* this socket has been removed. Tell the app to remove it */
remove_sock_from_hash = TRUE;
entry = Curl_hash_pick(multi->sockhash, (char *)&s, sizeof(s));
if(entry) {
/* check if the socket to be removed serves a connection which has
other easy-s in a pipeline. In this case the socket should not be
removed. */
struct connectdata *easy_conn;
easy_by_hash = entry->easy->multi_pos;
easy_conn = easy_by_hash->easy_conn;
if(easy_conn) {
if(easy_conn->recv_pipe && easy_conn->recv_pipe->size > 1) {
/* the handle should not be removed from the pipe yet */
remove_sock_from_hash = FALSE;
/* Update the sockhash entry to instead point to the next in line
for the recv_pipe, or the first (in case this particular easy
isn't already) */
if(entry->easy == easy->easy_handle) {
if(isHandleAtHead(easy->easy_handle, easy_conn->recv_pipe))
entry->easy = easy_conn->recv_pipe->head->next->ptr;
else
entry->easy = easy_conn->recv_pipe->head->ptr;
}
}
if(easy_conn->send_pipe && easy_conn->send_pipe->size > 1) {
/* the handle should not be removed from the pipe yet */
remove_sock_from_hash = FALSE;
/* Update the sockhash entry to instead point to the next in line
for the send_pipe, or the first (in case this particular easy
isn't already) */
if(entry->easy == easy->easy_handle) {
if(isHandleAtHead(easy->easy_handle, easy_conn->send_pipe))
entry->easy = easy_conn->send_pipe->head->next->ptr;
else
entry->easy = easy_conn->send_pipe->head->ptr;
}
}
/* Don't worry about overwriting recv_pipe head with send_pipe_head,
when action will be asked on the socket (see multi_socket()), the
head of the correct pipe will be taken according to the
action. */
}
}
else
/* just a precaution, this socket really SHOULD be in the hash already
but in case it isn't, we don't have to tell the app to remove it
either since it never got to know about it */
remove_sock_from_hash = FALSE;
if(remove_sock_from_hash) {
if(multi->socket_cb)
multi->socket_cb(easy->easy_handle,
s,
CURL_POLL_REMOVE,
multi->socket_userp,
entry ? entry->socketp : NULL);
sh_delentry(multi->sockhash, s);
}
}
}
memcpy(easy->sockets, socks, num*sizeof(curl_socket_t));
easy->numsocks = num;
}
/*
* add_next_timeout()
*
* Each SessionHandle has a list of timeouts. The add_next_timeout() is called
* when it has just been removed from the splay tree because the timeout has
* expired. This function is then to advance in the list to pick the next
* timeout to use (skip the already expired ones) and add this node back to
* the splay tree again.
*
* The splay tree only has each sessionhandle as a single node and the nearest
* timeout is used to sort it on.
*/
static CURLMcode add_next_timeout(struct timeval now,
struct Curl_multi *multi,
struct SessionHandle *d)
{
struct timeval *tv = &d->state.expiretime;
struct curl_llist *list = d->state.timeoutlist;
struct curl_llist_element *e;
/* move over the timeout list for this specific handle and remove all
timeouts that are now passed tense and store the next pending
timeout in *tv */
for(e = list->head; e; ) {
struct curl_llist_element *n = e->next;
long diff = curlx_tvdiff(*(struct timeval *)e->ptr, now);
if(diff <= 0)
/* remove outdated entry */
Curl_llist_remove(list, e, NULL);
else
/* the list is sorted so get out on the first mismatch */
break;
e = n;
}
if(!list->size) {
/* clear the expire times within the handles that we remove from the
splay tree */
tv->tv_sec = 0;
tv->tv_usec = 0;
}
else {
e = list->head;
/* copy the first entry to 'tv' */
memcpy(tv, e->ptr, sizeof(*tv));
/* remove first entry from list */
Curl_llist_remove(list, e, NULL);
/* insert this node again into the splay */
multi->timetree = Curl_splayinsert(*tv, multi->timetree,
&d->state.timenode);
}
return CURLM_OK;
}
static CURLMcode multi_socket(struct Curl_multi *multi,
bool checkall,
curl_socket_t s,
int ev_bitmask,
int *running_handles)
{
CURLMcode result = CURLM_OK;
struct SessionHandle *data = NULL;
struct Curl_tree *t;
struct timeval now = Curl_tvnow();
if(checkall) {
struct Curl_one_easy *easyp;
/* *perform() deals with running_handles on its own */
result = curl_multi_perform(multi, running_handles);
/* walk through each easy handle and do the socket state change magic
and callbacks */
easyp=multi->easy.next;
while(easyp != &multi->easy) {
singlesocket(multi, easyp);
easyp = easyp->next;
}
/* or should we fall-through and do the timer-based stuff? */
return result;
}
else if(s != CURL_SOCKET_TIMEOUT) {
struct Curl_sh_entry *entry =
Curl_hash_pick(multi->sockhash, (char *)&s, sizeof(s));
if(!entry)
/* Unmatched socket, we can't act on it but we ignore this fact. In
real-world tests it has been proved that libevent can in fact give
the application actions even though the socket was just previously
asked to get removed, so thus we better survive stray socket actions
and just move on. */
;
else {
data = entry->easy;
if(data->magic != CURLEASY_MAGIC_NUMBER)
/* bad bad bad bad bad bad bad */
return CURLM_INTERNAL_ERROR;
/* If the pipeline is enabled, take the handle which is in the head of
the pipeline. If we should write into the socket, take the send_pipe
head. If we should read from the socket, take the recv_pipe head. */
if(data->set.one_easy->easy_conn) {
if((ev_bitmask & CURL_POLL_OUT) &&
data->set.one_easy->easy_conn->send_pipe &&
data->set.one_easy->easy_conn->send_pipe->head)
data = data->set.one_easy->easy_conn->send_pipe->head->ptr;
else if((ev_bitmask & CURL_POLL_IN) &&
data->set.one_easy->easy_conn->recv_pipe &&
data->set.one_easy->easy_conn->recv_pipe->head)
data = data->set.one_easy->easy_conn->recv_pipe->head->ptr;
}
if(data->set.one_easy->easy_conn &&
!(data->set.one_easy->easy_conn->handler->flags & PROTOPT_DIRLOCK))
/* set socket event bitmask if they're not locked */
data->set.one_easy->easy_conn->cselect_bits = ev_bitmask;
do
result = multi_runsingle(multi, now, data->set.one_easy);
while(CURLM_CALL_MULTI_PERFORM == result);
if(data->set.one_easy->easy_conn &&
!(data->set.one_easy->easy_conn->handler->flags & PROTOPT_DIRLOCK))
/* clear the bitmask only if not locked */
data->set.one_easy->easy_conn->cselect_bits = 0;
if(CURLM_OK >= result)
/* get the socket(s) and check if the state has been changed since
last */
singlesocket(multi, data->set.one_easy);
/* Now we fall-through and do the timer-based stuff, since we don't want
to force the user to have to deal with timeouts as long as at least
one connection in fact has traffic. */
data = NULL; /* set data to NULL again to avoid calling
multi_runsingle() in case there's no need to */
}
}
now.tv_usec += 40000; /* compensate for bad precision timers that might've
triggered too early */
if(now.tv_usec >= 1000000) {
now.tv_sec++;
now.tv_usec -= 1000000;
}
/*
* The loop following here will go on as long as there are expire-times left
* to process in the splay and 'data' will be re-assigned for every expired
* handle we deal with.
*/
do {
/* the first loop lap 'data' can be NULL */
if(data) {
do
result = multi_runsingle(multi, now, data->set.one_easy);
while(CURLM_CALL_MULTI_PERFORM == result);
if(CURLM_OK >= result)
/* get the socket(s) and check if the state has been changed since
last */
singlesocket(multi, data->set.one_easy);
}
/* Check if there's one (more) expired timer to deal with! This function
extracts a matching node if there is one */
multi->timetree = Curl_splaygetbest(now, multi->timetree, &t);
if(t) {
data = t->payload; /* assign this for next loop */
(void)add_next_timeout(now, multi, t->payload);
}
} while(t);
*running_handles = multi->num_alive;
return result;
}
#undef curl_multi_setopt
CURLMcode curl_multi_setopt(CURLM *multi_handle,
CURLMoption option, ...)
{
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
CURLMcode res = CURLM_OK;
va_list param;
if(!GOOD_MULTI_HANDLE(multi))
return CURLM_BAD_HANDLE;
va_start(param, option);
switch(option) {
case CURLMOPT_SOCKETFUNCTION:
multi->socket_cb = va_arg(param, curl_socket_callback);
break;
case CURLMOPT_SOCKETDATA:
multi->socket_userp = va_arg(param, void *);
break;
case CURLMOPT_PIPELINING:
multi->pipelining_enabled = (0 != va_arg(param, long)) ? TRUE : FALSE;
break;
case CURLMOPT_TIMERFUNCTION:
multi->timer_cb = va_arg(param, curl_multi_timer_callback);
break;
case CURLMOPT_TIMERDATA:
multi->timer_userp = va_arg(param, void *);
break;
case CURLMOPT_MAXCONNECTS:
multi->maxconnects = va_arg(param, long);
break;
default:
res = CURLM_UNKNOWN_OPTION;
break;
}
va_end(param);
return res;
}
/* we define curl_multi_socket() in the public multi.h header */
#undef curl_multi_socket
CURLMcode curl_multi_socket(CURLM *multi_handle, curl_socket_t s,
int *running_handles)
{
CURLMcode result = multi_socket((struct Curl_multi *)multi_handle, FALSE, s,
0, running_handles);
if(CURLM_OK >= result)
update_timer((struct Curl_multi *)multi_handle);
return result;
}
CURLMcode curl_multi_socket_action(CURLM *multi_handle, curl_socket_t s,
int ev_bitmask, int *running_handles)
{
CURLMcode result = multi_socket((struct Curl_multi *)multi_handle, FALSE, s,
ev_bitmask, running_handles);
if(CURLM_OK >= result)
update_timer((struct Curl_multi *)multi_handle);
return result;
}
CURLMcode curl_multi_socket_all(CURLM *multi_handle, int *running_handles)
{
CURLMcode result = multi_socket((struct Curl_multi *)multi_handle,
TRUE, CURL_SOCKET_BAD, 0, running_handles);
if(CURLM_OK >= result)
update_timer((struct Curl_multi *)multi_handle);
return result;
}
static CURLMcode multi_timeout(struct Curl_multi *multi,
long *timeout_ms)
{
static struct timeval tv_zero = {0,0};
if(multi->timetree) {
/* we have a tree of expire times */
struct timeval now = Curl_tvnow();
/* splay the lowest to the bottom */
multi->timetree = Curl_splay(tv_zero, multi->timetree);
if(Curl_splaycomparekeys(multi->timetree->key, now) > 0) {
/* some time left before expiration */
*timeout_ms = curlx_tvdiff(multi->timetree->key, now);
if(!*timeout_ms)
/*
* Since we only provide millisecond resolution on the returned value
* and the diff might be less than one millisecond here, we don't
* return zero as that may cause short bursts of busyloops on fast
* processors while the diff is still present but less than one
* millisecond! instead we return 1 until the time is ripe.
*/
*timeout_ms=1;
}
else
/* 0 means immediately */
*timeout_ms = 0;
}
else
*timeout_ms = -1;
return CURLM_OK;
}
CURLMcode curl_multi_timeout(CURLM *multi_handle,
long *timeout_ms)
{
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
/* First, make some basic checks that the CURLM handle is a good handle */
if(!GOOD_MULTI_HANDLE(multi))
return CURLM_BAD_HANDLE;
return multi_timeout(multi, timeout_ms);
}
/*
* Tell the application it should update its timers, if it subscribes to the
* update timer callback.
*/
static int update_timer(struct Curl_multi *multi)
{
long timeout_ms;
if(!multi->timer_cb)
return 0;
if(multi_timeout(multi, &timeout_ms)) {
return -1;
}
if(timeout_ms < 0) {
static const struct timeval none={0,0};
if(Curl_splaycomparekeys(none, multi->timer_lastcall)) {
multi->timer_lastcall = none;
/* there's no timeout now but there was one previously, tell the app to
disable it */
return multi->timer_cb((CURLM*)multi, -1, multi->timer_userp);
}
return 0;
}
/* When multi_timeout() is done, multi->timetree points to the node with the
* timeout we got the (relative) time-out time for. We can thus easily check
* if this is the same (fixed) time as we got in a previous call and then
* avoid calling the callback again. */
if(Curl_splaycomparekeys(multi->timetree->key, multi->timer_lastcall) == 0)
return 0;
multi->timer_lastcall = multi->timetree->key;
return multi->timer_cb((CURLM*)multi, timeout_ms, multi->timer_userp);
}
static CURLcode addHandleToSendOrPendPipeline(struct SessionHandle *handle,
struct connectdata *conn)
{
size_t pipeLen = conn->send_pipe->size + conn->recv_pipe->size;
struct curl_llist_element *sendhead = conn->send_pipe->head;
struct curl_llist *pipeline;
CURLcode rc;
if(!Curl_isPipeliningEnabled(handle) ||
pipeLen == 0)
pipeline = conn->send_pipe;
else {
if(conn->server_supports_pipelining &&
pipeLen < MAX_PIPELINE_LENGTH)
pipeline = conn->send_pipe;
else
pipeline = conn->pend_pipe;
}
rc = Curl_addHandleToPipeline(handle, pipeline);
if(pipeline == conn->send_pipe && sendhead != conn->send_pipe->head) {
/* this is a new one as head, expire it */
conn->writechannel_inuse = FALSE; /* not in use yet */
#ifdef DEBUGBUILD
infof(conn->data, "%p is at send pipe head!\n",
conn->send_pipe->head->ptr);
#endif
Curl_expire(conn->send_pipe->head->ptr, 1);
}
return rc;
}
static int checkPendPipeline(struct connectdata *conn)
{
int result = 0;
struct curl_llist_element *sendhead = conn->send_pipe->head;
size_t pipeLen = conn->send_pipe->size + conn->recv_pipe->size;
if(conn->server_supports_pipelining || pipeLen == 0) {
struct curl_llist_element *curr = conn->pend_pipe->head;
const size_t maxPipeLen =
conn->server_supports_pipelining ? MAX_PIPELINE_LENGTH : 1;
while(pipeLen < maxPipeLen && curr) {
Curl_llist_move(conn->pend_pipe, curr,
conn->send_pipe, conn->send_pipe->tail);
Curl_pgrsTime(curr->ptr, TIMER_PRETRANSFER);
++result; /* count how many handles we moved */
curr = conn->pend_pipe->head;
++pipeLen;
}
}
if(result) {
conn->now = Curl_tvnow();
/* something moved, check for a new send pipeline leader */
if(sendhead != conn->send_pipe->head) {
/* this is a new one as head, expire it */
conn->writechannel_inuse = FALSE; /* not in use yet */
#ifdef DEBUGBUILD
infof(conn->data, "%p is at send pipe head!\n",
conn->send_pipe->head->ptr);
#endif
Curl_expire(conn->send_pipe->head->ptr, 1);
}
}
return result;
}
/* Move this transfer from the sending list to the receiving list.
Pay special attention to the new sending list "leader" as it needs to get
checked to update what sockets it acts on.
*/
static void moveHandleFromSendToRecvPipeline(struct SessionHandle *handle,
struct connectdata *conn)
{
struct curl_llist_element *curr;
curr = conn->send_pipe->head;
while(curr) {
if(curr->ptr == handle) {
Curl_llist_move(conn->send_pipe, curr,
conn->recv_pipe, conn->recv_pipe->tail);
if(conn->send_pipe->head) {
/* Since there's a new easy handle at the start of the send pipeline,
set its timeout value to 1ms to make it trigger instantly */
conn->writechannel_inuse = FALSE; /* not used now */
#ifdef DEBUGBUILD
infof(conn->data, "%p is at send pipe head B!\n",
conn->send_pipe->head->ptr);
#endif
Curl_expire(conn->send_pipe->head->ptr, 1);
}
/* The receiver's list is not really interesting here since either this
handle is now first in the list and we'll deal with it soon, or
another handle is already first and thus is already taken care of */
break; /* we're done! */
}
curr = curr->next;
}
}
static void moveHandleFromRecvToDonePipeline(struct SessionHandle *handle,
struct connectdata *conn)
{
struct curl_llist_element *curr;
curr = conn->recv_pipe->head;
while(curr) {
if(curr->ptr == handle) {
Curl_llist_move(conn->recv_pipe, curr,
conn->done_pipe, conn->done_pipe->tail);
break;
}
curr = curr->next;
}
}
static bool isHandleAtHead(struct SessionHandle *handle,
struct curl_llist *pipeline)
{
struct curl_llist_element *curr = pipeline->head;
if(curr)
return (curr->ptr == handle) ? TRUE : FALSE;
return FALSE;
}
/*
* multi_freetimeout()
*
* Callback used by the llist system when a single timeout list entry is
* destroyed.
*/
static void multi_freetimeout(void *user, void *entryptr)
{
(void)user;
/* the entry was plain malloc()'ed */
free(entryptr);
}
/*
* multi_addtimeout()
*
* Add a timestamp to the list of timeouts. Keep the list sorted so that head
* of list is always the timeout nearest in time.
*
*/
static CURLMcode
multi_addtimeout(struct curl_llist *timeoutlist,
struct timeval *stamp)
{
struct curl_llist_element *e;
struct timeval *timedup;
struct curl_llist_element *prev = NULL;
timedup = malloc(sizeof(*timedup));
if(!timedup)
return CURLM_OUT_OF_MEMORY;
/* copy the timestamp */
memcpy(timedup, stamp, sizeof(*timedup));
if(Curl_llist_count(timeoutlist)) {
/* find the correct spot in the list */
for(e = timeoutlist->head; e; e = e->next) {
struct timeval *checktime = e->ptr;
long diff = curlx_tvdiff(*checktime, *timedup);
if(diff > 0)
break;
prev = e;
}
}
/* else
this is the first timeout on the list */
if(!Curl_llist_insert_next(timeoutlist, prev, timedup)) {
free(timedup);
return CURLM_OUT_OF_MEMORY;
}
return CURLM_OK;
}
/*
* Curl_expire()
*
* given a number of milliseconds from now to use to set the 'act before
* this'-time for the transfer, to be extracted by curl_multi_timeout()
*
* Note that the timeout will be added to a queue of timeouts if it defines a
* moment in time that is later than the current head of queue.
*
* Pass zero to clear all timeout values for this handle.
*/
void Curl_expire(struct SessionHandle *data, long milli)
{
struct Curl_multi *multi = data->multi;
struct timeval *nowp = &data->state.expiretime;
int rc;
/* this is only interesting for multi-interface using libcurl, and only
while there is still a multi interface struct remaining! */
if(!multi)
return;
if(!milli) {
/* No timeout, clear the time data. */
if(nowp->tv_sec || nowp->tv_usec) {
/* Since this is an cleared time, we must remove the previous entry from
the splay tree */
struct curl_llist *list = data->state.timeoutlist;
rc = Curl_splayremovebyaddr(multi->timetree,
&data->state.timenode,
&multi->timetree);
if(rc)
infof(data, "Internal error clearing splay node = %d\n", rc);
/* flush the timeout list too */
while(list->size > 0)
Curl_llist_remove(list, list->tail, NULL);
#ifdef DEBUGBUILD
infof(data, "Expire cleared\n");
#endif
nowp->tv_sec = 0;
nowp->tv_usec = 0;
}
}
else {
struct timeval set;
set = Curl_tvnow();
set.tv_sec += milli/1000;
set.tv_usec += (milli%1000)*1000;
if(set.tv_usec >= 1000000) {
set.tv_sec++;
set.tv_usec -= 1000000;
}
if(nowp->tv_sec || nowp->tv_usec) {
/* This means that the struct is added as a node in the splay tree.
Compare if the new time is earlier, and only remove-old/add-new if it
is. */
long diff = curlx_tvdiff(set, *nowp);
if(diff > 0) {
/* the new expire time was later so just add it to the queue
and get out */
multi_addtimeout(data->state.timeoutlist, &set);
return;
}
/* the new time is newer than the presently set one, so add the current
to the queue and update the head */
multi_addtimeout(data->state.timeoutlist, nowp);
/* Since this is an updated time, we must remove the previous entry from
the splay tree first and then re-add the new value */
rc = Curl_splayremovebyaddr(multi->timetree,
&data->state.timenode,
&multi->timetree);
if(rc)
infof(data, "Internal error removing splay node = %d\n", rc);
}
*nowp = set;
data->state.timenode.payload = data;
multi->timetree = Curl_splayinsert(*nowp,
multi->timetree,
&data->state.timenode);
}
#if 0
Curl_splayprint(multi->timetree, 0, TRUE);
#endif
}
CURLMcode curl_multi_assign(CURLM *multi_handle,
curl_socket_t s, void *hashp)
{
struct Curl_sh_entry *there = NULL;
struct Curl_multi *multi = (struct Curl_multi *)multi_handle;
if(s != CURL_SOCKET_BAD)
there = Curl_hash_pick(multi->sockhash, (char *)&s, sizeof(curl_socket_t));
if(!there)
return CURLM_BAD_SOCKET;
there->socketp = hashp;
return CURLM_OK;
}
static void multi_connc_remove_handle(struct Curl_multi *multi,
struct SessionHandle *data)
{
/* a connection in the connection cache pointing to the given 'data' ? */
int i;
for(i=0; i< multi->connc->num; i++) {
struct connectdata * conn = multi->connc->connects[i];
if(conn && conn->data == data) {
/* If this easy_handle was the last one in charge for one or more
connections in the shared connection cache, we might need to keep
this handle around until either A) the connection is closed and
killed properly, or B) another easy_handle uses the connection.
The reason why we need to have a easy_handle associated with a live
connection is simply that some connections will need a handle to get
closed down properly. Currently, the only connections that need to
keep a easy_handle handle around are using FTP(S). Such connections
have the PROT_CLOSEACTION bit set.
Thus, we need to check for all connections in the shared cache that
points to this handle and are using PROT_CLOSEACTION. If there's any,
we need to add this handle to the list of "easy handles kept around
for nice connection closures".
*/
if(conn->handler->flags & PROTOPT_CLOSEACTION) {
/* this handle is still being used by a shared connection and
thus we leave it around for now */
if(add_closure(multi, data) == CURLM_OK)
data->state.shared_conn = multi;
else {
/* out of memory - so much for graceful shutdown */
Curl_disconnect(conn, /* dead_connection */ FALSE);
multi->connc->connects[i] = NULL;
data->state.shared_conn = NULL;
}
}
else {
/* disconect the easy handle from the connection since the connection
will now remain but this easy handle is going */
data->state.shared_conn = NULL;
conn->data = NULL;
}
}
}
}
/* Add the given data pointer to the list of 'closure handles' that are kept
around only to be able to close some connections nicely - just make sure
that this handle isn't already added, like for the cases when an easy
handle is removed, added and removed again... */
static CURLMcode add_closure(struct Curl_multi *multi,
struct SessionHandle *data)
{
struct closure *cl = multi->closure;
struct closure *p = NULL;
bool add = TRUE;
/* Before adding, scan through all the other currently kept handles and see
if there are any connections still referring to them and kill them if
not. */
while(cl) {
struct closure *n;
bool inuse = FALSE;
int i;
for(i=0; i< multi->connc->num; i++) {
if(multi->connc->connects[i] &&
(multi->connc->connects[i]->data == cl->easy_handle)) {
inuse = TRUE;
break;
}
}
n = cl->next;
if(!inuse) {
/* cl->easy_handle is now killable */
/* unmark it as not having a connection around that uses it anymore */
cl->easy_handle->state.shared_conn= NULL;
if(cl->easy_handle->state.closed) {
infof(data, "Delayed kill of easy handle %p\n", cl->easy_handle);
/* close handle only if curl_easy_cleanup() already has been called
for this easy handle */
Curl_close(cl->easy_handle);
}
if(p)
p->next = n;
else
multi->closure = n;
free(cl);
}
else {
if(cl->easy_handle == data)
add = FALSE;
p = cl;
}
cl = n;
}
if(add) {
cl = calloc(1, sizeof(struct closure));
if(!cl)
return CURLM_OUT_OF_MEMORY;
cl->easy_handle = data;
cl->next = multi->closure;
multi->closure = cl;
}
return CURLM_OK;
}
#ifdef DEBUGBUILD
void Curl_multi_dump(const struct Curl_multi *multi_handle)
{
struct Curl_multi *multi=(struct Curl_multi *)multi_handle;
struct Curl_one_easy *easy;
int i;
fprintf(stderr, "* Multi status: %d handles, %d alive\n",
multi->num_easy, multi->num_alive);
for(easy=multi->easy.next; easy != &multi->easy; easy = easy->next) {
if(easy->state < CURLM_STATE_COMPLETED)