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/*---------------------------------------------------------------
* Copyright (c) 1999,2000,2001,2002,2003
* The Board of Trustees of the University of Illinois
* All Rights Reserved.
*---------------------------------------------------------------
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software (Iperf) and associated
* documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit
* persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
*
* Redistributions of source code must retain the above
* copyright notice, this list of conditions and
* the following disclaimers.
*
*
* Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimers in the documentation and/or other materials
* provided with the distribution.
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* Neither the names of the University of Illinois, NCSA,
* nor the names of its contributors may be used to endorse
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* ________________________________________________________________
* National Laboratory for Applied Network Research
* National Center for Supercomputing Applications
* University of Illinois at Urbana-Champaign
* http://www.ncsa.uiuc.edu
* ________________________________________________________________
* Client.hpp
* by Mark Gates <mgates@nlanr.net>
* -------------------------------------------------------------------
* A client thread initiates a connect to the server and handles
* sending and receiving data, then closes the socket.
* -------------------------------------------------------------------
*/
#ifndef CLIENT_H
#define CLIENT_H
#include "Settings.hpp"
#include "Timestamp.hpp"
/* ------------------------------------------------------------------- */
class Client {
public:
// stores server hostname, port, UDP/TCP mode, and UDP rate
Client( thread_Settings *inSettings );
// destroy the client object
~Client();
// connects and sends data
void Run( void );
// TCP specific version of above
void RunTCP( void );
void InitiateServer();
// UDP / TCP
void Send( void );
void write_UDP_FIN( );
// client connect
void Connect( );
protected:
thread_Settings *mSettings;
char* mBuf;
Timestamp mEndTime;
Timestamp lastPacketTime;
}; // end class Client
#endif // CLIENT_H