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Plugin programming interface
****************************
Plugin basics
=============
The Connection Manager supports plugins for various actions. The basic plugin
contains of plugin description via CONNMAN_PLUGIN_DEFINE and also init/exit
callbacks defined through that description.
#include <connman/plugin.h>
static int example_init(void)
{
return 0;
}
static void example_exit(void)
{
}
CONNMAN_PLUGIN_DEFINE(example, "Example plugin", CONNMAN_VERSION,
example_init, example_exit)
Infrastructure for plugins
==========================
The Connection Manager provides a very good infrastructure for plugins to
interface with the core functionalities of ConnMan. The infrastructure is
well divided into the concepts of Technology, Device and Network, among
others.
Technology infrastructure
=========================
A Technology in ConnMan is an abstract representation of the different
kinds of technologies it supports such as WiFi, Ethernet, Bluetooth and
Celullar. The technologies support are added to ConnMan through plugins, such
as plugins/bluetooth.c for the Bluetooth Technology or plugins/wifi.c for the
WiFi Technology. Each new technology plugin needs to register itself as a
Technology with ConnMan. As an example we will take a look at the Bluetooth
plugin registration. As a first step 'struct connman_technology_driver' needs
to be defined:
static struct connman_technology_driver tech_driver = {
.name = "bluetooth",
.type = CONNMAN_SERVICE_TYPE_BLUETOOTH,
.probe = bluetooth_tech_probe,
.remove = bluetooth_tech_remove,
.set_tethering = bluetooth_tech_set_tethering,
};
More functions can be defined depending on the purpose of the plugin. All
vtable's supported functions can be seen in include/technology.h. If a
completely new technology type is added 'enum connman_service_type' in
include/service.h needs to be extended accordingly. This inclusion comes in
the form of Service because ultimately a new technology introduces a new
Service. New technologies can also reuse existing Services types.
To make the Connection Manager aware of the new Technology plugin we need to
register its driver by calling 'connman_technology_driver_register()' in the
plugin initialization function, bluetooth_init() in this example:
connman_technology_driver_register(&tech_driver);
In this document the error check is supressed for the sake of simplicity.
All plugins should check return values in driver registration functions.
After this call ConnMan becomes aware of the new Technology plugin and will
call the probe() method when the new technology is recognized by the system. For
the Bluetooth plugin for example probe() would be called when a Bluetooth
adapter is recognized. A Technology is only probed if there exists at least
one device of such technology plugged into the system.
Complementary, the technology must be unregistered on the plugin exit function
through 'connman_technology_driver_unregister()'.
Device infrastructure
=====================
A Device represents a real device of a given Technology, there could be many
devices per technology. To enable ConnMan to handle Devices a device driver
needs to be registered. Using the Bluetooth plugin as example it would have to
define a 'struct connman_device_driver':
static struct connman_device_driver device_driver = {
.name = "bluetooth",
.type = CONNMAN_DEVICE_TYPE_BLUETOOTH,
.probe = bluetooth_device_probe,
.remove = bluetooth_device_remove,
.enable = bluetooth_device_enable,
.disable = bluetooth_device_disable,
};
And to register the driver:
connman_device_driver_register(&device_driver);
'connman_device_driver_register()' is called during the plugin initialization
process, not necessarily at the plugin init function.
In this document the error check is supressed for the sake of simplicity.
All plugins should check return values in driver registration functions.
Additionally code to handle the detection of new devices needs to be written
for each plugin, the bluetooth plugin does so by registering watchers for the
BlueZ D-Bus interface. Once a new Bluetooth Device appears the plugin needs to
notify ConnMan core by calling connman_device_create(), for the bluetooth
plugin the call would be:
struct connman_device *device;
device = connman_device_create("bluetooth",
CONNMAN_DEVICE_TYPE_BLUETOOTH)
ConnMan core will then register the bluetooth device as a Device entity and
call the probe() function from the bluetooth plugin device driver. If a
Technology entity for the Device type doesn't exist it will be created and
Technology probe() function in the bluetooth technology driver is called.
For the Bluetooth plugin a Device represents the local Bluetooth Adapter
plugged in the system.
To learn how to use the connman_device_*() functions such as
connman_device_set_powered() and connman_device_ref() see src/device.c for
its API documentation.
Network infrastructure
======================
The Connection Manager provides a mean to plugins handle the specifics of
establishing/handling a connection for each type of Technology. For the
bluetooth plugin a connman_network_driver needs to be registered:
static struct connman_network_driver network_driver = {
.name = "bluetooth",
.type = CONNMAN_NETWORK_TYPE_BLUETOOTH_PAN,
.probe = bluetooth_pan_probe,
.remove = bluetooth_pan_remove,
.connect = bluetooth_pan_connect,
.disconnect = bluetooth_pan_disconnect,
};
And then call the register function:
connman_network_driver_register(&network_driver);
In this document the error check is supressed for the sake of simplicity.
All plugins should check return values in driver registration functions.
The next step would be the probe of a Network entity, for the bluetooth
plugin this would happen when a new device that supports the PAN NAP role is
paired with the system. ConnMan then call connman_device_add_network() to
associate the new Network with the existing Device entity (the local Bluetooth
Adapter).
Then in the vtable's connect method all the needed pieces to perform a
connection shall be perfomed.
To learn how to use the connman_network_*() functions such as
connman_network_set_index() and connman_network_set_connected() see
src/network.c for its API documentation.