| /* |
| ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $ |
| ** Configuration file for Lua |
| ** See Copyright Notice in lua.h |
| */ |
| |
| |
| #ifndef lconfig_h |
| #define lconfig_h |
| |
| #include <limits.h> |
| #include <stddef.h> |
| |
| |
| /* |
| ** ================================================================== |
| ** Search for "@@" to find all configurable definitions. |
| ** =================================================================== |
| */ |
| |
| |
| /* |
| @@ LUA_ANSI controls the use of non-ansi features. |
| ** CHANGE it (define it) if you want Lua to avoid the use of any |
| ** non-ansi feature or library. |
| */ |
| #if defined(__STRICT_ANSI__) |
| #define LUA_ANSI |
| #endif |
| |
| |
| #if !defined(LUA_ANSI) && defined(_WIN32) |
| #define LUA_WIN |
| #endif |
| |
| #if defined(LUA_USE_LINUX) |
| #define LUA_USE_POSIX |
| #define LUA_USE_DLOPEN /* needs an extra library: -ldl */ |
| #define LUA_USE_READLINE /* needs some extra libraries */ |
| #endif |
| |
| #if defined(LUA_USE_MACOSX) |
| #define LUA_USE_POSIX |
| #define LUA_DL_DYLD /* does not need extra library */ |
| #endif |
| |
| |
| |
| /* |
| @@ LUA_USE_POSIX includes all functionallity listed as X/Open System |
| @* Interfaces Extension (XSI). |
| ** CHANGE it (define it) if your system is XSI compatible. |
| */ |
| #if defined(LUA_USE_POSIX) |
| #define LUA_USE_MKSTEMP |
| #define LUA_USE_ISATTY |
| #define LUA_USE_POPEN |
| #define LUA_USE_ULONGJMP |
| #endif |
| |
| |
| /* |
| @@ LUA_PATH and LUA_CPATH are the names of the environment variables that |
| @* Lua check to set its paths. |
| @@ LUA_INIT is the name of the environment variable that Lua |
| @* checks for initialization code. |
| ** CHANGE them if you want different names. |
| */ |
| #define LUA_PATH "LUA_PATH" |
| #define LUA_CPATH "LUA_CPATH" |
| #define LUA_INIT "LUA_INIT" |
| |
| |
| /* |
| @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for |
| @* Lua libraries. |
| @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for |
| @* C libraries. |
| ** CHANGE them if your machine has a non-conventional directory |
| ** hierarchy or if you want to install your libraries in |
| ** non-conventional directories. |
| */ |
| #if defined(_WIN32) |
| /* |
| ** In Windows, any exclamation mark ('!') in the path is replaced by the |
| ** path of the directory of the executable file of the current process. |
| */ |
| #define LUA_LDIR "!\\lua\\" |
| #define LUA_CDIR "!\\" |
| #define LUA_PATH_DEFAULT \ |
| ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \ |
| LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua" |
| #define LUA_CPATH_DEFAULT \ |
| ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll" |
| |
| #else |
| #define LUA_ROOT "/usr/" |
| #define LUA_LDIR LUA_ROOT "share/lua/5.1/" |
| #define LUA_CDIR LUA_ROOT "lib/lua/5.1/" |
| #define LUA_PATH_DEFAULT \ |
| "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \ |
| LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua" |
| #define LUA_CPATH_DEFAULT \ |
| "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so" |
| #endif |
| |
| |
| /* |
| @@ LUA_DIRSEP is the directory separator (for submodules). |
| ** CHANGE it if your machine does not use "/" as the directory separator |
| ** and is not Windows. (On Windows Lua automatically uses "\".) |
| */ |
| #if defined(_WIN32) |
| #define LUA_DIRSEP "\\" |
| #else |
| #define LUA_DIRSEP "/" |
| #endif |
| |
| |
| /* |
| @@ LUA_PATHSEP is the character that separates templates in a path. |
| @@ LUA_PATH_MARK is the string that marks the substitution points in a |
| @* template. |
| @@ LUA_EXECDIR in a Windows path is replaced by the executable's |
| @* directory. |
| @@ LUA_IGMARK is a mark to ignore all before it when bulding the |
| @* luaopen_ function name. |
| ** CHANGE them if for some reason your system cannot use those |
| ** characters. (E.g., if one of those characters is a common character |
| ** in file/directory names.) Probably you do not need to change them. |
| */ |
| #define LUA_PATHSEP ";" |
| #define LUA_PATH_MARK "?" |
| #define LUA_EXECDIR "!" |
| #define LUA_IGMARK "-" |
| |
| |
| /* |
| @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger. |
| ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most |
| ** machines, ptrdiff_t gives a good choice between int or long.) |
| */ |
| #define LUA_INTEGER ptrdiff_t |
| |
| |
| /* |
| @@ LUA_API is a mark for all core API functions. |
| @@ LUALIB_API is a mark for all standard library functions. |
| ** CHANGE them if you need to define those functions in some special way. |
| ** For instance, if you want to create one Windows DLL with the core and |
| ** the libraries, you may want to use the following definition (define |
| ** LUA_BUILD_AS_DLL to get it). |
| */ |
| #if defined(LUA_BUILD_AS_DLL) |
| |
| #if defined(LUA_CORE) || defined(LUA_LIB) |
| #define LUA_API __declspec(dllexport) |
| #else |
| #define LUA_API __declspec(dllimport) |
| #endif |
| |
| #else |
| |
| #define LUA_API extern |
| |
| #endif |
| |
| /* more often than not the libs go together with the core */ |
| #define LUALIB_API LUA_API |
| |
| |
| /* |
| @@ LUAI_FUNC is a mark for all extern functions that are not to be |
| @* exported to outside modules. |
| @@ LUAI_DATA is a mark for all extern (const) variables that are not to |
| @* be exported to outside modules. |
| ** CHANGE them if you need to mark them in some special way. Elf/gcc |
| ** (versions 3.2 and later) mark them as "hidden" to optimize access |
| ** when Lua is compiled as a shared library. |
| */ |
| #if defined(luaall_c) |
| #define LUAI_FUNC static |
| #define LUAI_DATA /* empty */ |
| |
| #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \ |
| defined(__ELF__) |
| #define LUAI_FUNC __attribute__((visibility("hidden"))) extern |
| #define LUAI_DATA LUAI_FUNC |
| |
| #else |
| #define LUAI_FUNC extern |
| #define LUAI_DATA extern |
| #endif |
| |
| |
| |
| /* |
| @@ LUA_QL describes how error messages quote program elements. |
| ** CHANGE it if you want a different appearance. |
| */ |
| #define LUA_QL(x) "'" x "'" |
| #define LUA_QS LUA_QL("%s") |
| |
| |
| /* |
| @@ LUA_IDSIZE gives the maximum size for the description of the source |
| @* of a function in debug information. |
| ** CHANGE it if you want a different size. |
| */ |
| #define LUA_IDSIZE 60 |
| |
| |
| /* |
| ** {================================================================== |
| ** Stand-alone configuration |
| ** =================================================================== |
| */ |
| |
| #if defined(lua_c) || defined(luaall_c) |
| |
| /* |
| @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that |
| @* is, whether we're running lua interactively). |
| ** CHANGE it if you have a better definition for non-POSIX/non-Windows |
| ** systems. |
| */ |
| #if defined(LUA_USE_ISATTY) |
| #include <unistd.h> |
| #define lua_stdin_is_tty() isatty(0) |
| #elif defined(LUA_WIN) |
| #include <io.h> |
| #include <stdio.h> |
| #define lua_stdin_is_tty() _isatty(_fileno(stdin)) |
| #else |
| #define lua_stdin_is_tty() 1 /* assume stdin is a tty */ |
| #endif |
| |
| |
| /* |
| @@ LUA_PROMPT is the default prompt used by stand-alone Lua. |
| @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua. |
| ** CHANGE them if you want different prompts. (You can also change the |
| ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.) |
| */ |
| #define LUA_PROMPT "> " |
| #define LUA_PROMPT2 ">> " |
| |
| |
| /* |
| @@ LUA_PROGNAME is the default name for the stand-alone Lua program. |
| ** CHANGE it if your stand-alone interpreter has a different name and |
| ** your system is not able to detect that name automatically. |
| */ |
| #define LUA_PROGNAME "lua" |
| |
| |
| /* |
| @@ LUA_MAXINPUT is the maximum length for an input line in the |
| @* stand-alone interpreter. |
| ** CHANGE it if you need longer lines. |
| */ |
| #define LUA_MAXINPUT 512 |
| |
| |
| /* |
| @@ lua_readline defines how to show a prompt and then read a line from |
| @* the standard input. |
| @@ lua_saveline defines how to "save" a read line in a "history". |
| @@ lua_freeline defines how to free a line read by lua_readline. |
| ** CHANGE them if you want to improve this functionality (e.g., by using |
| ** GNU readline and history facilities). |
| */ |
| #if defined(LUA_USE_READLINE) |
| #include <stdio.h> |
| #include <readline/readline.h> |
| #include <readline/history.h> |
| #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL) |
| #define lua_saveline(L,idx) \ |
| if (lua_strlen(L,idx) > 0) /* non-empty line? */ \ |
| add_history(lua_tostring(L, idx)); /* add it to history */ |
| #define lua_freeline(L,b) ((void)L, free(b)) |
| #else |
| #define lua_readline(L,b,p) \ |
| ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \ |
| fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */ |
| #define lua_saveline(L,idx) { (void)L; (void)idx; } |
| #define lua_freeline(L,b) { (void)L; (void)b; } |
| #endif |
| |
| #endif |
| |
| /* }================================================================== */ |
| |
| |
| /* |
| @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles |
| @* as a percentage. |
| ** CHANGE it if you want the GC to run faster or slower (higher values |
| ** mean larger pauses which mean slower collection.) You can also change |
| ** this value dynamically. |
| */ |
| #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */ |
| |
| |
| /* |
| @@ LUAI_GCMUL defines the default speed of garbage collection relative to |
| @* memory allocation as a percentage. |
| ** CHANGE it if you want to change the granularity of the garbage |
| ** collection. (Higher values mean coarser collections. 0 represents |
| ** infinity, where each step performs a full collection.) You can also |
| ** change this value dynamically. |
| */ |
| #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */ |
| |
| |
| |
| /* |
| @@ LUA_COMPAT_GETN controls compatibility with old getn behavior. |
| ** CHANGE it (define it) if you want exact compatibility with the |
| ** behavior of setn/getn in Lua 5.0. |
| */ |
| #undef LUA_COMPAT_GETN |
| |
| /* |
| @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib. |
| ** CHANGE it to undefined as soon as you do not need a global 'loadlib' |
| ** function (the function is still available as 'package.loadlib'). |
| */ |
| #undef LUA_COMPAT_LOADLIB |
| |
| /* |
| @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature. |
| ** CHANGE it to undefined as soon as your programs use only '...' to |
| ** access vararg parameters (instead of the old 'arg' table). |
| */ |
| #define LUA_COMPAT_VARARG |
| |
| /* |
| @@ LUA_COMPAT_MOD controls compatibility with old math.mod function. |
| ** CHANGE it to undefined as soon as your programs use 'math.fmod' or |
| ** the new '%' operator instead of 'math.mod'. |
| */ |
| #define LUA_COMPAT_MOD |
| |
| /* |
| @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting |
| @* facility. |
| ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn |
| ** off the advisory error when nesting [[...]]. |
| */ |
| #define LUA_COMPAT_LSTR 1 |
| |
| /* |
| @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name. |
| ** CHANGE it to undefined as soon as you rename 'string.gfind' to |
| ** 'string.gmatch'. |
| */ |
| #define LUA_COMPAT_GFIND |
| |
| /* |
| @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib' |
| @* behavior. |
| ** CHANGE it to undefined as soon as you replace to 'luaL_register' |
| ** your uses of 'luaL_openlib' |
| */ |
| #define LUA_COMPAT_OPENLIB |
| |
| |
| |
| /* |
| @@ luai_apicheck is the assert macro used by the Lua-C API. |
| ** CHANGE luai_apicheck if you want Lua to perform some checks in the |
| ** parameters it gets from API calls. This may slow down the interpreter |
| ** a bit, but may be quite useful when debugging C code that interfaces |
| ** with Lua. A useful redefinition is to use assert.h. |
| */ |
| #if defined(LUA_USE_APICHECK) |
| #include <assert.h> |
| #define luai_apicheck(L,o) { (void)L; assert(o); } |
| #else |
| #define luai_apicheck(L,o) { (void)L; } |
| #endif |
| |
| |
| /* |
| @@ LUAI_BITSINT defines the number of bits in an int. |
| ** CHANGE here if Lua cannot automatically detect the number of bits of |
| ** your machine. Probably you do not need to change this. |
| */ |
| /* avoid overflows in comparison */ |
| #if INT_MAX-20 < 32760 |
| #define LUAI_BITSINT 16 |
| #elif INT_MAX > 2147483640L |
| /* int has at least 32 bits */ |
| #define LUAI_BITSINT 32 |
| #else |
| #error "you must define LUA_BITSINT with number of bits in an integer" |
| #endif |
| |
| |
| /* |
| @@ LUAI_UINT32 is an unsigned integer with at least 32 bits. |
| @@ LUAI_INT32 is an signed integer with at least 32 bits. |
| @@ LUAI_UMEM is an unsigned integer big enough to count the total |
| @* memory used by Lua. |
| @@ LUAI_MEM is a signed integer big enough to count the total memory |
| @* used by Lua. |
| ** CHANGE here if for some weird reason the default definitions are not |
| ** good enough for your machine. (The definitions in the 'else' |
| ** part always works, but may waste space on machines with 64-bit |
| ** longs.) Probably you do not need to change this. |
| */ |
| #if LUAI_BITSINT >= 32 |
| #define LUAI_UINT32 unsigned int |
| #define LUAI_INT32 int |
| #define LUAI_MAXINT32 INT_MAX |
| #define LUAI_UMEM size_t |
| #define LUAI_MEM ptrdiff_t |
| #else |
| /* 16-bit ints */ |
| #define LUAI_UINT32 unsigned long |
| #define LUAI_INT32 long |
| #define LUAI_MAXINT32 LONG_MAX |
| #define LUAI_UMEM unsigned long |
| #define LUAI_MEM long |
| #endif |
| |
| |
| /* |
| @@ LUAI_MAXCALLS limits the number of nested calls. |
| ** CHANGE it if you need really deep recursive calls. This limit is |
| ** arbitrary; its only purpose is to stop infinite recursion before |
| ** exhausting memory. |
| */ |
| #define LUAI_MAXCALLS 20000 |
| |
| |
| /* |
| @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function |
| @* can use. |
| ** CHANGE it if you need lots of (Lua) stack space for your C |
| ** functions. This limit is arbitrary; its only purpose is to stop C |
| ** functions to consume unlimited stack space. (must be smaller than |
| ** -LUA_REGISTRYINDEX) |
| */ |
| #define LUAI_MAXCSTACK 8000 |
| |
| |
| |
| /* |
| ** {================================================================== |
| ** CHANGE (to smaller values) the following definitions if your system |
| ** has a small C stack. (Or you may want to change them to larger |
| ** values if your system has a large C stack and these limits are |
| ** too rigid for you.) Some of these constants control the size of |
| ** stack-allocated arrays used by the compiler or the interpreter, while |
| ** others limit the maximum number of recursive calls that the compiler |
| ** or the interpreter can perform. Values too large may cause a C stack |
| ** overflow for some forms of deep constructs. |
| ** =================================================================== |
| */ |
| |
| |
| /* |
| @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and |
| @* syntactical nested non-terminals in a program. |
| */ |
| #define LUAI_MAXCCALLS 200 |
| |
| |
| /* |
| @@ LUAI_MAXVARS is the maximum number of local variables per function |
| @* (must be smaller than 250). |
| */ |
| #define LUAI_MAXVARS 200 |
| |
| |
| /* |
| @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function |
| @* (must be smaller than 250). |
| */ |
| #define LUAI_MAXUPVALUES 60 |
| |
| |
| /* |
| @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system. |
| */ |
| #define LUAL_BUFFERSIZE BUFSIZ |
| |
| /* }================================================================== */ |
| |
| |
| |
| |
| /* |
| ** {================================================================== |
| @@ LUA_NUMBER is the type of numbers in Lua. |
| ** CHANGE the following definitions only if you want to build Lua |
| ** with a number type different from double. You may also need to |
| ** change lua_number2int & lua_number2integer. |
| ** =================================================================== |
| */ |
| |
| #define LUA_NUMBER_DOUBLE |
| #define LUA_NUMBER double |
| |
| /* |
| @@ LUAI_UACNUMBER is the result of an 'usual argument conversion' |
| @* over a number. |
| */ |
| #define LUAI_UACNUMBER double |
| |
| |
| /* |
| @@ LUA_NUMBER_SCAN is the format for reading numbers. |
| @@ LUA_NUMBER_FMT is the format for writing numbers. |
| @@ lua_number2str converts a number to a string. |
| @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion. |
| @@ lua_str2number converts a string to a number. |
| */ |
| #define LUA_NUMBER_SCAN "%lf" |
| #define LUA_NUMBER_FMT "%.14g" |
| #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n)) |
| #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */ |
| #define lua_str2number(s,p) strtod((s), (p)) |
| |
| |
| /* |
| @@ The luai_num* macros define the primitive operations over numbers. |
| */ |
| #if defined(LUA_CORE) |
| #include <math.h> |
| #define luai_numadd(a,b) ((a)+(b)) |
| #define luai_numsub(a,b) ((a)-(b)) |
| #define luai_nummul(a,b) ((a)*(b)) |
| #define luai_numdiv(a,b) ((a)/(b)) |
| #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b)) |
| #define luai_numpow(a,b) (pow(a,b)) |
| #define luai_numunm(a) (-(a)) |
| #define luai_numeq(a,b) ((a)==(b)) |
| #define luai_numlt(a,b) ((a)<(b)) |
| #define luai_numle(a,b) ((a)<=(b)) |
| #define luai_numisnan(a) (!luai_numeq((a), (a))) |
| #endif |
| |
| |
| /* |
| @@ lua_number2int is a macro to convert lua_Number to int. |
| @@ lua_number2integer is a macro to convert lua_Number to lua_Integer. |
| ** CHANGE them if you know a faster way to convert a lua_Number to |
| ** int (with any rounding method and without throwing errors) in your |
| ** system. In Pentium machines, a naive typecast from double to int |
| ** in C is extremely slow, so any alternative is worth trying. |
| */ |
| |
| /* On a Pentium, resort to a trick */ |
| #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \ |
| (defined(__i386) || defined (_M_IX86) || defined(__i386__)) |
| |
| /* On a Microsoft compiler, use assembler */ |
| #if defined(_MSC_VER) |
| |
| #define lua_number2int(i,d) __asm fld d __asm fistp i |
| #define lua_number2integer(i,n) lua_number2int(i, n) |
| |
| /* the next trick should work on any Pentium, but sometimes clashes |
| with a DirectX idiosyncrasy */ |
| #else |
| |
| union luai_Cast { double l_d; long l_l; }; |
| #define lua_number2int(i,d) \ |
| { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; } |
| #define lua_number2integer(i,n) lua_number2int(i, n) |
| |
| #endif |
| |
| |
| /* this option always works, but may be slow */ |
| #else |
| #define lua_number2int(i,d) ((i)=(int)(d)) |
| #define lua_number2integer(i,d) ((i)=(lua_Integer)(d)) |
| |
| #endif |
| |
| /* }================================================================== */ |
| |
| |
| /* |
| @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment. |
| ** CHANGE it if your system requires alignments larger than double. (For |
| ** instance, if your system supports long doubles and they must be |
| ** aligned in 16-byte boundaries, then you should add long double in the |
| ** union.) Probably you do not need to change this. |
| */ |
| #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; } |
| |
| |
| /* |
| @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling. |
| ** CHANGE them if you prefer to use longjmp/setjmp even with C++ |
| ** or if want/don't to use _longjmp/_setjmp instead of regular |
| ** longjmp/setjmp. By default, Lua handles errors with exceptions when |
| ** compiling as C++ code, with _longjmp/_setjmp when asked to use them, |
| ** and with longjmp/setjmp otherwise. |
| */ |
| #if defined(__cplusplus) |
| /* C++ exceptions */ |
| #define LUAI_THROW(L,c) throw(c) |
| #define LUAI_TRY(L,c,a) try { a } catch(...) \ |
| { if ((c)->status == 0) (c)->status = -1; } |
| #define luai_jmpbuf int /* dummy variable */ |
| |
| #elif defined(LUA_USE_ULONGJMP) |
| /* in Unix, try _longjmp/_setjmp (more efficient) */ |
| #define LUAI_THROW(L,c) _longjmp((c)->b, 1) |
| #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a } |
| #define luai_jmpbuf jmp_buf |
| |
| #else |
| /* default handling with long jumps */ |
| #define LUAI_THROW(L,c) longjmp((c)->b, 1) |
| #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a } |
| #define luai_jmpbuf jmp_buf |
| |
| #endif |
| |
| |
| /* |
| @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern |
| @* can do during pattern-matching. |
| ** CHANGE it if you need more captures. This limit is arbitrary. |
| */ |
| #define LUA_MAXCAPTURES 32 |
| |
| |
| /* |
| @@ lua_tmpnam is the function that the OS library uses to create a |
| @* temporary name. |
| @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam. |
| ** CHANGE them if you have an alternative to tmpnam (which is considered |
| ** insecure) or if you want the original tmpnam anyway. By default, Lua |
| ** uses tmpnam except when POSIX is available, where it uses mkstemp. |
| */ |
| #if defined(loslib_c) || defined(luaall_c) |
| |
| #if defined(LUA_USE_MKSTEMP) |
| #include <unistd.h> |
| #define LUA_TMPNAMBUFSIZE 32 |
| #define lua_tmpnam(b,e) { \ |
| strcpy(b, "/tmp/lua_XXXXXX"); \ |
| e = mkstemp(b); \ |
| if (e != -1) close(e); \ |
| e = (e == -1); } |
| |
| #else |
| #define LUA_TMPNAMBUFSIZE L_tmpnam |
| #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); } |
| #endif |
| |
| #endif |
| |
| |
| /* |
| @@ lua_popen spawns a new process connected to the current one through |
| @* the file streams. |
| ** CHANGE it if you have a way to implement it in your system. |
| */ |
| #if defined(LUA_USE_POPEN) |
| |
| #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m)) |
| #define lua_pclose(L,file) ((void)L, (pclose(file) != -1)) |
| |
| #elif defined(LUA_WIN) |
| |
| #define lua_popen(L,c,m) ((void)L, _popen(c,m)) |
| #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1)) |
| |
| #else |
| |
| #define lua_popen(L,c,m) ((void)((void)c, m), \ |
| luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0) |
| #define lua_pclose(L,file) ((void)((void)L, file), 0) |
| |
| #endif |
| |
| /* |
| @@ LUA_DL_* define which dynamic-library system Lua should use. |
| ** CHANGE here if Lua has problems choosing the appropriate |
| ** dynamic-library system for your platform (either Windows' DLL, Mac's |
| ** dyld, or Unix's dlopen). If your system is some kind of Unix, there |
| ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for |
| ** it. To use dlopen you also need to adapt the src/Makefile (probably |
| ** adding -ldl to the linker options), so Lua does not select it |
| ** automatically. (When you change the makefile to add -ldl, you must |
| ** also add -DLUA_USE_DLOPEN.) |
| ** If you do not want any kind of dynamic library, undefine all these |
| ** options. |
| ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD. |
| */ |
| #if defined(LUA_USE_DLOPEN) |
| #define LUA_DL_DLOPEN |
| #endif |
| |
| #if defined(LUA_WIN) |
| #define LUA_DL_DLL |
| #endif |
| |
| |
| /* |
| @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State |
| @* (the data goes just *before* the lua_State pointer). |
| ** CHANGE (define) this if you really need that. This value must be |
| ** a multiple of the maximum alignment required for your machine. |
| */ |
| #define LUAI_EXTRASPACE 0 |
| |
| |
| /* |
| @@ luai_userstate* allow user-specific actions on threads. |
| ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something |
| ** extra when a thread is created/deleted/resumed/yielded. |
| */ |
| #define luai_userstateopen(L) ((void)L) |
| #define luai_userstateclose(L) ((void)L) |
| #define luai_userstatethread(L,L1) ((void)L) |
| #define luai_userstatefree(L) ((void)L) |
| #define luai_userstateresume(L,n) ((void)L) |
| #define luai_userstateyield(L,n) ((void)L) |
| |
| |
| /* |
| @@ LUA_INTFRMLEN is the length modifier for integer conversions |
| @* in 'string.format'. |
| @@ LUA_INTFRM_T is the integer type correspoding to the previous length |
| @* modifier. |
| ** CHANGE them if your system supports long long or does not support long. |
| */ |
| |
| #if defined(LUA_USELONGLONG) |
| |
| #define LUA_INTFRMLEN "ll" |
| #define LUA_INTFRM_T long long |
| |
| #else |
| |
| #define LUA_INTFRMLEN "l" |
| #define LUA_INTFRM_T long |
| |
| #endif |
| |
| |
| |
| /* =================================================================== */ |
| |
| /* |
| ** Local configuration. You can use this space to add your redefinitions |
| ** without modifying the main part of the file. |
| */ |
| |
| |
| |
| #endif |
| |