blob: 9fd25b86507258b900911df892540bdb1ae17cd3 [file] [log] [blame]
'use strict';
// Creates a <div> element, appends it to the document body and
// removes the created element during test cleanup.
function createDiv(test, doc) {
return createElement(test, 'div', doc);
}
// Creates an element with the given |tagName|, appends it to the document body
// and removes the created element during test cleanup.
// If |tagName| is null or undefined, creates a <div> element.
function createElement(test, tagName, doc) {
if (!doc) {
doc = document;
}
var element = doc.createElement(tagName || 'div');
doc.body.appendChild(element);
test.add_cleanup(function() {
element.remove();
});
return element;
}
// Convert px unit value to a Number
function pxToNum(str) {
return Number(String(str).match(/^(-?[\d.]+)px$/)[1]);
}
// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
function cubicBezier(x1, y1, x2, y2) {
function xForT(t) {
var omt = 1-t;
return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
}
function yForT(t) {
var omt = 1-t;
return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
}
function tForX(x) {
// Binary subdivision.
var mint = 0, maxt = 1;
for (var i = 0; i < 30; ++i) {
var guesst = (mint + maxt) / 2;
var guessx = xForT(guesst);
if (x < guessx) {
maxt = guesst;
} else {
mint = guesst;
}
}
return (mint + maxt) / 2;
}
return function bezierClosure(x) {
if (x == 0) {
return 0;
}
if (x == 1) {
return 1;
}
return yForT(tForX(x));
}
}