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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_PUBLIC_COMMON_INPUT_WEB_KEYBOARD_EVENT_H_
#define THIRD_PARTY_BLINK_PUBLIC_COMMON_INPUT_WEB_KEYBOARD_EVENT_H_
#include "base/strings/string16.h"
#include "third_party/blink/public/common/input/web_input_event.h"
namespace blink {
// WebKeyboardEvent -----------------------------------------------------------
class BLINK_COMMON_EXPORT WebKeyboardEvent : public WebInputEvent {
public:
// Caps on string lengths so we can make them static arrays and keep
// them PODs.
static const size_t kTextLengthCap = 4;
// |windows_key_code| is the Windows key code associated with this key
// event. Sometimes it's direct from the event (i.e. on Windows),
// sometimes it's via a mapping function. If you want a list, see
// ui/events/keycodes/keyboard_codes_* . Note that this should
// ALWAYS store the non-locational version of a keycode as this is
// what is returned by the Windows API. For example, it should
// store VK_SHIFT instead of VK_RSHIFT. The location information
// should be stored in |modifiers|.
int windows_key_code = 0;
// The actual key code genenerated by the platform. The DOM spec runs
// on Windows-equivalent codes (thus |windows_key_code| above) but it
// doesn't hurt to have this one around.
int native_key_code = 0;
// The DOM code enum of the key pressed as passed by the embedder. DOM code
// enums are defined in ui/events/keycodes/dom/dom_code_data.inc.
int dom_code = 0;
// The DOM key enum of the key pressed as passed by the embedder. DOM
// key enums are defined in ui/events/keycodes/dom/dom_key_data.inc.
int dom_key = 0;
// This identifies whether this event was tagged by the system as being a
// "system key" event (see
// https://docs.microsoft.com/en-us/windows/desktop/inputdev/wm-syskeydown for
// details). Other platforms don't have this concept, but it's just
// easier to leave it always false than ifdef.
bool is_system_key = false;
// Whether the event forms part of a browser-handled keyboard shortcut.
// This can be used to conditionally suppress Char events after a
// shortcut-triggering RawKeyDown goes unhandled.
bool is_browser_shortcut = false;
// |text| is the text generated by this keystroke. |unmodified_text| is
// |text|, but unmodified by an concurrently-held modifiers (except
// shift). This is useful for working out shortcut keys. Linux and
// Windows guarantee one character per event. The Mac does not, but in
// reality that's all it ever gives. We're generous, and cap it a bit
// longer.
base::char16 text[kTextLengthCap] = {};
base::char16 unmodified_text[kTextLengthCap] = {};
WebKeyboardEvent(Type type, int modifiers, base::TimeTicks time_stamp)
: WebInputEvent(type, modifiers, time_stamp) {}
WebKeyboardEvent() = default;
std::unique_ptr<WebInputEvent> Clone() const override;
bool CanCoalesce(const WebInputEvent& event) const override;
void Coalesce(const WebInputEvent& event) override;
// Please refer to bug http://b/issue?id=961192, which talks about Webkit
// keyboard event handling changes. It also mentions the list of keys
// which don't have associated character events.
bool IsCharacterKey() const {
// TODO(dtapuska): Determine if we can remove this method and just
// not actually generate events for these instead of filtering them out.
switch (windows_key_code) {
case 0x08: // VK_BACK
case 0x1b: // VK_ESCAPE
return false;
}
return true;
}
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_PUBLIC_COMMON_INPUT_WEB_KEYBOARD_EVENT_H_