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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_PUBLIC_PLATFORM_PLATFORM_H_
#define THIRD_PARTY_BLINK_PUBLIC_PLATFORM_PLATFORM_H_
#include <memory>
#include <vector>
#include "base/callback.h"
#include "base/containers/span.h"
#include "base/memory/scoped_refptr.h"
#include "base/metrics/user_metrics_action.h"
#include "base/strings/string_piece.h"
#include "base/threading/thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "media/base/audio_capturer_source.h"
#include "media/base/audio_renderer_sink.h"
#include "media/base/media_log.h"
#include "mojo/public/cpp/base/big_buffer.h"
#include "mojo/public/cpp/bindings/generic_pending_receiver.h"
#include "mojo/public/cpp/system/message_pipe.h"
#include "services/network/public/cpp/shared_url_loader_factory.h"
#include "services/network/public/mojom/url_loader_factory.mojom-shared.h"
#include "third_party/blink/public/common/feature_policy/feature_policy.h"
#include "third_party/blink/public/common/security/protocol_handler_security_level.h"
#include "third_party/blink/public/common/user_agent/user_agent_metadata.h"
#include "third_party/blink/public/mojom/loader/code_cache.mojom-shared.h"
#include "third_party/blink/public/platform/audio/web_audio_device_source_type.h"
#include "third_party/blink/public/platform/blame_context.h"
#include "third_party/blink/public/platform/cross_variant_mojo_util.h"
#include "third_party/blink/public/platform/user_metrics_action.h"
#include "third_party/blink/public/platform/web_audio_device.h"
#include "third_party/blink/public/platform/web_code_cache_loader.h"
#include "third_party/blink/public/platform/web_common.h"
#include "third_party/blink/public/platform/web_data.h"
#include "third_party/blink/public/platform/web_dedicated_worker_host_factory_client.h"
#include "third_party/blink/public/platform/web_size.h"
#include "third_party/blink/public/platform/web_string.h"
#include "third_party/blink/public/platform/web_url_error.h"
#include "third_party/blink/public/platform/web_url_loader.h"
#include "third_party/blink/public/platform/web_url_loader_factory.h"
#include "third_party/webrtc/api/video/video_codec_type.h"
#include "ui/base/resource/scale_factor.h"
class SkCanvas;
namespace base {
class SingleThreadTaskRunner;
}
namespace gfx {
class ColorSpace;
}
namespace gpu {
class GpuChannelHost;
class GpuMemoryBufferManager;
}
namespace media {
struct AudioSinkParameters;
struct AudioSourceParameters;
class DecoderFactory;
class MediaPermission;
class GpuVideoAcceleratorFactories;
} // namespace media
namespace v8 {
class Context;
template <class T>
class Local;
} // namespace v8
namespace viz {
class RasterContextProvider;
}
namespace blink {
class BrowserInterfaceBrokerProxy;
class MediaInspectorContext;
class ThreadSafeBrowserInterfaceBrokerProxy;
class Thread;
struct ThreadCreationParams;
class URLLoaderThrottle;
class WebAudioBus;
class WebAudioLatencyHint;
class WebCrypto;
class WebDedicatedWorker;
class WebGraphicsContext3DProvider;
class WebLocalFrame;
class WebMediaCapabilitiesClient;
class WebPublicSuffixList;
class WebResourceRequestSenderDelegate;
class WebSandboxSupport;
class WebSecurityOrigin;
class WebThemeEngine;
class WebVideoCaptureImplManager;
namespace scheduler {
class WebThreadScheduler;
}
class BLINK_PLATFORM_EXPORT Platform {
public:
// Initialize platform and wtf. If you need to initialize the entire Blink,
// you should use blink::Initialize. WebThreadScheduler must be owned by
// the embedder. InitializeBlink must be called before WebThreadScheduler is
// created and passed to InitializeMainThread.
static void InitializeBlink();
static void InitializeMainThread(
Platform*,
scheduler::WebThreadScheduler* main_thread_scheduler);
static Platform* Current();
// This is another entry point for embedders that only require simple
// execution environment of Blink. This version automatically sets up Blink
// with a minimally viable implementation of WebThreadScheduler and
// blink::Thread for the main thread.
//
// TODO(yutak): Fix function name as it seems obsolete at this point.
static void CreateMainThreadAndInitialize(Platform*);
// Used to switch the current platform only for testing.
// You should not pass in a Platform object that is not fully instantiated.
//
// NOTE: Instead of calling this directly, us a ScopedTestingPlatformSupport
// which will restore the previous platform on exit, preventing tests from
// clobbering each other.
static void SetCurrentPlatformForTesting(Platform*);
// This sets up a minimally viable implementation of blink::Thread without
// changing the current Platform. This is essentially a workaround for the
// initialization order in ScopedUnittestsEnvironmentSetup, and nobody else
// should use this.
static void CreateMainThreadForTesting();
// These are dirty workaround for tests requiring the main thread task runner
// from a non-main thread. If your test needs base::TaskEnvironment
// and a non-main thread may call MainThread()->GetTaskRunner(), call
// SetMainThreadTaskRunnerForTesting() in your test fixture's SetUp(), and
// call UnsetMainThreadTaskRunnerForTesting() in TearDown().
//
// TODO(yutak): Ideally, these should be packed in a custom test fixture
// along with TaskEnvironment for reusability.
static void SetMainThreadTaskRunnerForTesting();
static void UnsetMainThreadTaskRunnerForTesting();
Platform();
virtual ~Platform();
// May return null if sandbox support is not necessary
virtual WebSandboxSupport* GetSandboxSupport() { return nullptr; }
// May return null on some platforms.
virtual WebThemeEngine* ThemeEngine() { return nullptr; }
// AppCache ----------------------------------------------------------
virtual bool IsURLSupportedForAppCache(const WebURL& url) { return false; }
// Audio --------------------------------------------------------------
virtual double AudioHardwareSampleRate() { return 0; }
virtual size_t AudioHardwareBufferSize() { return 0; }
virtual unsigned AudioHardwareOutputChannels() { return 0; }
virtual base::TimeDelta GetHungRendererDelay() { return base::TimeDelta(); }
// SavableResource ----------------------------------------------------
virtual bool IsURLSavableForSavableResource(const WebURL& url) {
return false;
}
// Creates a device for audio I/O.
// Pass in (number_of_input_channels > 0) if live/local audio input is
// desired.
virtual std::unique_ptr<WebAudioDevice> CreateAudioDevice(
unsigned number_of_input_channels,
unsigned number_of_channels,
const WebAudioLatencyHint& latency_hint,
WebAudioDevice::RenderCallback*,
const WebString& device_id) {
return nullptr;
}
// Database (WebSQL) ---------------------------------------------------
// Return a filename-friendly identifier for an origin.
virtual WebString DatabaseCreateOriginIdentifier(
const WebSecurityOrigin& origin) {
return WebString();
}
// FileSystem ----------------------------------------------------------
// Return a filename-friendly identifier for an origin.
virtual WebString FileSystemCreateOriginIdentifier(
const WebSecurityOrigin& origin) {
return WebString();
}
// IDN conversion ------------------------------------------------------
virtual WebString ConvertIDNToUnicode(const WebString& host) { return host; }
// History -------------------------------------------------------------
// Returns the hash for the given canonicalized URL for use in visited
// link coloring.
virtual uint64_t VisitedLinkHash(const char* canonical_url, size_t length) {
return 0;
}
// Returns whether the given link hash is in the user's history. The
// hash must have been generated by calling VisitedLinkHash().
virtual bool IsLinkVisited(uint64_t link_hash) { return false; }
static const size_t kNoDecodedImageByteLimit = static_cast<size_t>(-1);
// Returns the maximum amount of memory a decoded image should be allowed.
// See comments on ImageDecoder::max_decoded_bytes_.
virtual size_t MaxDecodedImageBytes() { return kNoDecodedImageByteLimit; }
// See: SysUtils::IsLowEndDevice for the full details of what "low-end" means.
// This returns true for devices that can use more extreme tradeoffs for
// performance. Many low memory devices (<=1GB) are not considered low-end.
virtual bool IsLowEndDevice() { return false; }
// Process -------------------------------------------------------------
// Returns a unique FrameSinkID for the current renderer process
virtual viz::FrameSinkId GenerateFrameSinkId() { return viz::FrameSinkId(); }
// Returns whether this process is locked to a single site (i.e. a scheme
// plus eTLD+1, such as https://google.com), or to a more specific origin.
// This means the process will not be used to load documents or workers from
// URLs outside that site.
virtual bool IsLockedToSite() const { return false; }
// Network -------------------------------------------------------------
// Returns the WebCodeCacheLoader that is used to fetch data from code caches.
// It is OK to return a nullptr. When a nullptr is returned, data would not
// be fetched from code cache.
virtual std::unique_ptr<WebCodeCacheLoader> CreateCodeCacheLoader() {
return nullptr;
}
// Returns a new WebURLLoaderFactory that wraps the given
// network::mojom::URLLoaderFactory.
virtual std::unique_ptr<WebURLLoaderFactory> WrapURLLoaderFactory(
CrossVariantMojoRemote<network::mojom::URLLoaderFactoryInterfaceBase>
url_loader_factory) {
return nullptr;
}
// Returns a new WebURLLoaderFactory that wraps the given
// network::SharedURLLoaderFactory.
virtual std::unique_ptr<blink::WebURLLoaderFactory>
WrapSharedURLLoaderFactory(
scoped_refptr<network::SharedURLLoaderFactory> factory) {
return nullptr;
}
// Returns the User-Agent string.
virtual WebString UserAgent() { return WebString(); }
// Returns the User Agent metadata. This will replace `UserAgent()` if we
// end up shipping https://github.com/WICG/ua-client-hints.
virtual blink::UserAgentMetadata UserAgentMetadata() {
return blink::UserAgentMetadata();
}
// A suggestion to cache this metadata in association with this URL.
virtual void CacheMetadata(blink::mojom::CodeCacheType cache_type,
const WebURL&,
base::Time response_time,
const uint8_t* data,
size_t data_size) {}
// A request to fetch contents associated with this URL from metadata cache.
using FetchCachedCodeCallback =
base::OnceCallback<void(base::Time, mojo_base::BigBuffer)>;
virtual void FetchCachedCode(blink::mojom::CodeCacheType cache_type,
const WebURL&,
FetchCachedCodeCallback) {}
virtual void ClearCodeCacheEntry(blink::mojom::CodeCacheType cache_type,
const GURL&) {}
// A suggestion to cache this metadata in association with this URL which
// resource is in CacheStorage.
virtual void CacheMetadataInCacheStorage(
const WebURL&,
base::Time response_time,
const uint8_t* data,
size_t data_size,
const blink::WebSecurityOrigin& cache_storage_origin,
const WebString& cache_storage_cache_name) {}
// Determines whether it is safe to redirect from |from_url| to |to_url|.
virtual bool IsRedirectSafe(const GURL& from_url, const GURL& to_url) {
return false;
}
// Returns the WebResourceRequestSenderDelegate of this renderer.
virtual WebResourceRequestSenderDelegate* GetResourceRequestSenderDelegate() {
return nullptr;
}
// Appends throttles if the browser has sent a variations header to the
// renderer.
virtual void AppendVariationsThrottles(
int routing_id,
std::vector<std::unique_ptr<blink::URLLoaderThrottle>>* throttles) {}
// Public Suffix List --------------------------------------------------
// May return null on some platforms.
virtual WebPublicSuffixList* PublicSuffixList() { return nullptr; }
// Resources -----------------------------------------------------------
// Returns a localized string resource (with substitution parameters).
virtual WebString QueryLocalizedString(int resource_id) {
return WebString();
}
virtual WebString QueryLocalizedString(int resource_id,
const WebString& parameter) {
return WebString();
}
virtual WebString QueryLocalizedString(int resource_id,
const WebString& parameter1,
const WebString& parameter2) {
return WebString();
}
// Threads -------------------------------------------------------
// Most of threading functionality has moved to blink::Thread. The functions
// in Platform are deprecated; use the counterpart in blink::Thread as noted
// below.
// DEPRECATED: Use Thread::CreateThread() instead.
std::unique_ptr<Thread> CreateThread(const ThreadCreationParams&);
// The two compositor-related functions below are called by the embedder.
// TODO(yutak): Perhaps we should move these to somewhere else?
// Create and initialize the compositor thread. After this function
// completes, you can access CompositorThreadTaskRunner().
void CreateAndSetCompositorThread();
// Returns the task runner of the compositor thread. This is available
// once CreateAndSetCompositorThread() is called.
scoped_refptr<base::SingleThreadTaskRunner> CompositorThreadTaskRunner();
// Returns the task runner of the media thread.
// This method should only be called on the main thread, or it crashes.
virtual scoped_refptr<base::SingleThreadTaskRunner> MediaThreadTaskRunner() {
return nullptr;
}
#if defined(OS_LINUX) || defined(OS_CHROMEOS)
// This is called after the compositor thread is created, so the embedder
// can initiate an IPC to change its thread priority (on Linux we can't
// increase the nice value, so we need to ask the browser process). This
// function is only called from the main thread (where InitializeCompositor-
// Thread() is called).
virtual void SetDisplayThreadPriority(base::PlatformThreadId) {}
#endif
// Returns a blame context for attributing top-level work which does not
// belong to a particular frame scope.
virtual BlameContext* GetTopLevelBlameContext() { return nullptr; }
// Resources -----------------------------------------------------------
// Returns a blob of data corresponding to |resource_id|. This should not be
// used for resources which have compress="gzip" in *.grd.
virtual WebData GetDataResource(
int resource_id,
ui::ScaleFactor scale_factor = ui::SCALE_FACTOR_NONE) {
return WebData();
}
// Gets a blob of data resource corresponding to |resource_id|, then
// uncompresses it. This should be used for resources which have
// compress="gzip" in *.grd.
virtual WebData UncompressDataResource(int resource_id) { return WebData(); }
// Decodes the in-memory audio file data and returns the linear PCM audio data
// in the |destination_bus|.
// Returns true on success.
virtual bool DecodeAudioFileData(WebAudioBus* destination_bus,
const char* audio_file_data,
size_t data_size) {
return false;
}
// Process lifetime management -----------------------------------------
// Disable/Enable sudden termination on a process level. When possible, it
// is preferable to disable sudden termination on a per-frame level via
// mojom::LocalFrameHost::SuddenTerminationDisablerChanged.
// This method should only be called on the main thread.
virtual void SuddenTerminationChanged(bool enabled) {}
// System --------------------------------------------------------------
// Returns a value such as "en-US".
virtual WebString DefaultLocale() { return WebString(); }
// Returns an interface to the IO task runner.
virtual scoped_refptr<base::SingleThreadTaskRunner> GetIOTaskRunner() const {
return nullptr;
}
// Returns an interface to run nested message loop. Used for debugging.
class NestedMessageLoopRunner {
public:
virtual ~NestedMessageLoopRunner() = default;
virtual void Run() = 0;
virtual void QuitNow() = 0;
};
virtual std::unique_ptr<NestedMessageLoopRunner>
CreateNestedMessageLoopRunner() const {
return nullptr;
}
// Testing -------------------------------------------------------------
// Record a UMA sequence action. The UserMetricsAction construction must
// be on a single line for extract_actions.py to find it. Please see
// that script for more details. Intended use is:
// RecordAction(UserMetricsAction("MyAction"))
virtual void RecordAction(const UserMetricsAction&) {}
typedef uint64_t WebMemoryAllocatorDumpGuid;
// GPU ----------------------------------------------------------------
//
enum ContextType {
kWebGL1ContextType, // WebGL 1.0 context, use only for WebGL canvases
kWebGL2ContextType, // WebGL 2.0 context, use only for WebGL canvases
kGLES2ContextType, // GLES 2.0 context, default, good for using skia
kGLES3ContextType, // GLES 3.0 context
kWebGPUContextType, // WebGPU context
};
struct ContextAttributes {
bool prefer_low_power_gpu = false;
bool fail_if_major_performance_caveat = false;
ContextType context_type = kGLES2ContextType;
// Offscreen contexts usually share a surface for the default frame buffer
// since they aren't rendering to it. Setting any of the following
// attributes causes creation of a custom surface owned by the context.
bool support_alpha = false;
bool support_depth = false;
bool support_antialias = false;
bool support_stencil = false;
// Offscreen contexts created for WebGL should not need the RasterInterface
// or GrContext. If either of these are set to false, it will not be
// possible to use the corresponding interface for the lifetime of the
// context.
bool enable_raster_interface = false;
bool support_grcontext = false;
};
struct GraphicsInfo {
unsigned vendor_id = 0;
unsigned device_id = 0;
unsigned reset_notification_strategy = 0;
bool sandboxed = false;
bool amd_switchable = false;
bool optimus = false;
WebString vendor_info;
WebString renderer_info;
WebString driver_version;
WebString error_message;
};
// Returns a newly allocated and initialized offscreen context provider,
// backed by an independent context. Returns null if the context cannot be
// created or initialized.
virtual std::unique_ptr<WebGraphicsContext3DProvider>
CreateOffscreenGraphicsContext3DProvider(const ContextAttributes&,
const WebURL& top_document_url,
GraphicsInfo*);
// Returns a newly allocated and initialized offscreen context provider,
// backed by the process-wide shared main thread context. Returns null if
// the context cannot be created or initialized.
virtual std::unique_ptr<WebGraphicsContext3DProvider>
CreateSharedOffscreenGraphicsContext3DProvider();
// Returns a newly allocated and initialized WebGPU context provider,
// backed by an independent context. Returns null if the context cannot be
// created or initialized.
virtual std::unique_ptr<WebGraphicsContext3DProvider>
CreateWebGPUGraphicsContext3DProvider(const WebURL& top_document_url);
virtual gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() {
return nullptr;
}
// When true, animations will run on a compositor thread independently from
// the blink main thread.
// This is true when there exists a renderer compositor in this process. But
// for unit tests, a single-threaded compositor may be used so it may remain
// false.
virtual bool IsThreadedAnimationEnabled() { return false; }
// Whether the compositor is using gpu and expects gpu resources as inputs,
// or software based resources.
// NOTE: This function should not be called from core/ and modules/, but
// called by platform/graphics/ is fine.
virtual bool IsGpuCompositingDisabled() { return true; }
#if defined(OS_ANDROID)
// Returns if synchronous compositing is enabled. Only used for Android
// webview.
virtual bool IsSynchronousCompositingEnabledForAndroidWebView() {
return false;
}
// Returns if zero copy synchronouse software draw is enabled. Only used
// when SynchronousCompositing is enabled and only when in single process
// mode.
virtual bool IsZeroCopySynchronousSwDrawEnabledForAndroidWebView() {
return false;
}
// Return the SkCanvas that is to be used if
// ZeroCopySynchronousSwDrawEnabled returns true.
virtual SkCanvas* SynchronousCompositorGetSkCanvasForAndroidWebView() {
return nullptr;
}
#endif
// Whether zoom for dsf is enabled. When true, inputs to blink would all be
// scaled by the device scale factor so that layout is done in device pixel
// space.
virtual bool IsUseZoomForDSFEnabled() { return false; }
// Whether LCD text is enabled.
virtual bool IsLcdTextEnabled() { return false; }
// Whether rubberbanding/elatic on overscrolling is enabled. This usually
// varies between each OS and can be configured via user settings in the OS.
virtual bool IsElasticOverscrollEnabled() { return false; }
// Whether the scroll animator that produces smooth scrolling is enabled.
virtual bool IsScrollAnimatorEnabled() { return true; }
// Returns a context provider that will be bound on the main thread
// thread.
virtual scoped_refptr<viz::RasterContextProvider>
SharedMainThreadContextProvider();
// Returns a worker context provider that will be bound on the compositor
// thread.
virtual scoped_refptr<viz::RasterContextProvider>
SharedCompositorWorkerContextProvider();
// Synchronously establish a channel to the GPU plugin if not previously
// established or if it has been lost (for example if the GPU plugin crashed).
// If there is a pending asynchronous request, it will be completed by the
// time this routine returns.
virtual scoped_refptr<gpu::GpuChannelHost> EstablishGpuChannelSync();
// Media stream ----------------------------------------------------
virtual scoped_refptr<media::AudioCapturerSource> NewAudioCapturerSource(
blink::WebLocalFrame* web_frame,
const media::AudioSourceParameters& params) {
return nullptr;
}
virtual bool RTCSmoothnessAlgorithmEnabled() { return true; }
// WebRTC ----------------------------------------------------------
virtual base::Optional<double> GetWebRtcMaxCaptureFrameRate() {
return base::nullopt;
}
virtual scoped_refptr<media::AudioRendererSink> NewAudioRendererSink(
blink::WebAudioDeviceSourceType source_type,
blink::WebLocalFrame* web_frame,
const media::AudioSinkParameters& params) {
return nullptr;
}
virtual media::AudioLatency::LatencyType GetAudioSourceLatencyType(
blink::WebAudioDeviceSourceType source_type) {
return media::AudioLatency::LATENCY_PLAYBACK;
}
virtual base::Optional<std::string> GetWebRTCAudioProcessingConfiguration() {
return base::nullopt;
}
virtual bool ShouldEnforceWebRTCRoutingPreferences() { return true; }
virtual media::MediaPermission* GetWebRTCMediaPermission(
WebLocalFrame* web_frame) {
return nullptr;
}
virtual bool UsesFakeCodecForPeerConnection() { return false; }
virtual bool IsWebRtcEncryptionEnabled() { return true; }
virtual bool IsWebRtcStunOriginEnabled() { return false; }
virtual bool IsWebRtcSrtpAesGcmEnabled() { return false; }
virtual bool IsWebRtcSrtpEncryptedHeadersEnabled() { return false; }
virtual base::Optional<WebString> WebRtcStunProbeTrialParameter() {
return base::nullopt;
}
// TODO(qingsi): Consolidate the legacy |ip_handling_policy| with
// |allow_mdns_obfuscation| following the latest spec on IP handling modes
// with mDNS introduced
// (https://tools.ietf.org/html/draft-ietf-rtcweb-ip-handling-12);
virtual void GetWebRTCRendererPreferences(WebLocalFrame* web_frame,
WebString* ip_handling_policy,
uint16_t* udp_min_port,
uint16_t* udp_max_port,
bool* allow_mdns_obfuscation) {}
virtual base::Optional<int> GetAgcStartupMinimumVolume() {
return base::nullopt;
}
virtual bool IsWebRtcHWH264DecodingEnabled(
webrtc::VideoCodecType video_coded_type) {
return true;
}
virtual bool IsWebRtcHWEncodingEnabled() { return true; }
virtual bool IsWebRtcHWDecodingEnabled() { return true; }
virtual bool AllowsLoopbackInPeerConnection() { return false; }
// VideoCapture -------------------------------------------------------
virtual WebVideoCaptureImplManager* GetVideoCaptureImplManager() {
return nullptr;
}
// WebWorker ----------------------------------------------------------
virtual std::unique_ptr<WebDedicatedWorkerHostFactoryClient>
CreateDedicatedWorkerHostFactoryClient(WebDedicatedWorker*,
const BrowserInterfaceBrokerProxy&) {
return nullptr;
}
virtual void DidStartWorkerThread() {}
virtual void WillStopWorkerThread() {}
virtual void WorkerContextCreated(const v8::Local<v8::Context>& worker) {}
virtual bool AllowScriptExtensionForServiceWorker(
const WebSecurityOrigin& script_origin) {
return false;
}
virtual ProtocolHandlerSecurityLevel GetProtocolHandlerSecurityLevel() {
return ProtocolHandlerSecurityLevel::kStrict;
}
virtual bool IsExcludedHeaderForServiceWorkerFetchEvent(
const WebString& header_name) {
return false;
}
// WebCrypto ----------------------------------------------------------
virtual WebCrypto* Crypto() { return nullptr; }
// Mojo ---------------------------------------------------------------
// Callable from any thread. Asks the browser to bind an interface receiver on
// behalf of this renderer.
//
// Note that all GetInterface requests made on this object will hop to the IO
// thread before being passed to the browser process.
//
// Callers should consider scoping their interfaces to a more specific context
// before resorting to use of process-scoped interface bindings. Frames and
// workers have their own contexts, and their BrowserInterfaceBrokerProxy
// instances have less overhead since they don't need to be thread-safe.
// Using a more narrowly defined scope when possible is also generally better
// for security.
virtual ThreadSafeBrowserInterfaceBrokerProxy* GetBrowserInterfaceBroker();
// Media Capabilities --------------------------------------------------
virtual WebMediaCapabilitiesClient* MediaCapabilitiesClient() {
return nullptr;
}
// Media Log -----------------------------------------------------------
// MediaLog is used by WebCodecs to report events and errors up to the
// chrome://media-internals page and the DevTools media tab.
// |owner_task_runner| must be bound to the main thead or the worker thread
// on which WebCodecs will using the MediaLog. It is safe to add logs to
// MediaLog from any thread, but it must be destroyed on |owner_task_runner|.
// MediaLog owners should destroy the MediaLog if the ExecutionContext is
// destroyed, since |inspector_context| may no longer be valid at that point.
// Note: |inspector_context| is only used on |owner_task_runner|, so
// destroying the MediaLog on |owner_task_runner| should avoid races.
virtual std::unique_ptr<media::MediaLog> GetMediaLog(
MediaInspectorContext* inspector_context,
scoped_refptr<base::SingleThreadTaskRunner> owner_task_runner) {
return nullptr;
}
// GpuVideoAcceleratorFactories --------------------------------------
virtual media::GpuVideoAcceleratorFactories* GetGpuFactories() {
return nullptr;
}
virtual media::DecoderFactory* GetMediaDecoderFactory() { return nullptr; }
virtual void SetRenderingColorSpace(const gfx::ColorSpace& color_space) {}
// Renderer Memory Metrics ----------------------------------------------
virtual void RecordMetricsForBackgroundedRendererPurge() {}
// V8 Context Snapshot --------------------------------------------------
// This method returns true only when
// tools/v8_context_snapshot/v8_context_snapshot_generator is running (which
// runs during Chromium's build step).
virtual bool IsTakingV8ContextSnapshot() { return false; }
// Crash Reporting -----------------------------------------------------
// Set the active URL for crash reporting. The active URL is stored as crash
// keys and is usually set for the duration of processing an IPC message. To
// unset pass an empty WebURL and WebString.
virtual void SetActiveURL(const WebURL& url, const WebString& top_url) {}
private:
static void InitializeMainThreadCommon(Platform* platform,
std::unique_ptr<Thread> main_thread);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_PUBLIC_PLATFORM_PLATFORM_H_