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/*
* Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
* reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_EDITING_SERIALIZERS_MARKUP_ACCUMULATOR_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_EDITING_SERIALIZERS_MARKUP_ACCUMULATOR_H_
#include <utility>
#include "base/macros.h"
#include "third_party/blink/renderer/core/editing/editing_strategy.h"
#include "third_party/blink/renderer/core/editing/serializers/markup_formatter.h"
#include "third_party/blink/renderer/core/editing/serializers/serialization.h"
#include "third_party/blink/renderer/platform/wtf/hash_map.h"
#include "third_party/blink/renderer/platform/wtf/text/string_builder.h"
namespace blink {
class Attribute;
class Element;
class Node;
class MarkupAccumulator {
STACK_ALLOCATED();
public:
MarkupAccumulator(AbsoluteURLs,
SerializationType,
IncludeShadowRoots,
ClosedRootsSet = ClosedRootsSet());
virtual ~MarkupAccumulator();
template <typename Strategy>
String SerializeNodes(const Node&, ChildrenOnly);
protected:
// Returns serialized prefix. It should be passed to AppendEndTag().
virtual AtomicString AppendElement(const Element&);
virtual void AppendAttribute(const Element&, const Attribute&);
MarkupFormatter formatter_;
StringBuilder markup_;
IncludeShadowRoots include_shadow_roots_;
ClosedRootsSet include_closed_roots_;
private:
bool SerializeAsHTML() const;
String ToString() { return markup_.ToString(); }
void AppendString(const String&);
// Serialize a Node, without its children and its end tag.
void AppendStartMarkup(const Node&);
class ElementSerializationData;
// Returns 'ignore namespace definition attribute' flag and the serialized
// prefix.
// If the flag is true, we should not serialize xmlns="..." on the element.
// The prefix should be used in end tag serialization.
ElementSerializationData AppendStartTagOpen(const Element&);
void AppendStartTagClose(const Element&);
void AppendNamespace(const AtomicString& prefix,
const AtomicString& namespace_uri);
void AppendAttributeAsXMLWithNamespace(const Element& element,
const Attribute& attribute,
const String& value);
bool ShouldAddNamespaceAttribute(const Attribute& attribute,
const AtomicString& candidate_prefix);
void AppendEndTag(const Element&, const AtomicString& prefix);
EntityMask EntityMaskForText(const Text&) const;
void PushNamespaces(const Element& element);
void PopNamespaces(const Element& element);
void RecordNamespaceInformation(const Element& element);
AtomicString RetrievePreferredPrefixString(const AtomicString& ns,
const AtomicString& prefix);
void AddPrefix(const AtomicString& prefix, const AtomicString& namespace_uri);
AtomicString LookupNamespaceURI(const AtomicString& prefix);
AtomicString GeneratePrefix(const AtomicString& new_namespace);
virtual void AppendCustomAttributes(const Element&);
virtual bool ShouldIgnoreAttribute(const Element&, const Attribute&) const;
virtual bool ShouldIgnoreElement(const Element&) const;
// Returns an auxiliary DOM tree, i.e. shadow tree, that needs also to be
// serialized. The root of auxiliary DOM tree is returned as an 1st element
// in the pair. It can be null if no auxiliary DOM tree exists. An additional
// element used to enclose the serialized content of auxiliary DOM tree
// can be returned as 2nd element in the pair. It can be null if this is not
// needed. For shadow tree, a <template> element is needed to wrap the shadow
// tree content.
virtual std::pair<Node*, Element*> GetAuxiliaryDOMTree(const Element&) const;
template <typename Strategy>
void SerializeNodesWithNamespaces(const Node& target_node,
ChildrenOnly children_only);
class NamespaceContext;
Vector<NamespaceContext> namespace_stack_;
// https://w3c.github.io/DOM-Parsing/#dfn-generated-namespace-prefix-index
uint32_t prefix_index_;
DISALLOW_COPY_AND_ASSIGN(MarkupAccumulator);
};
extern template String MarkupAccumulator::SerializeNodes<EditingStrategy>(
const Node&,
ChildrenOnly);
} // namespace blink
#endif