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/*
* Copyright (C) 2013 Google, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/html/parser/background_html_parser.h"
#include <memory>
#include <utility>
#include "base/single_thread_task_runner.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/core/html/parser/html_document_parser.h"
#include "third_party/blink/renderer/core/html/parser/text_resource_decoder.h"
#include "third_party/blink/renderer/core/html_names.h"
#include "third_party/blink/renderer/platform/instrumentation/tracing/trace_event.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_functional.h"
#include "third_party/blink/renderer/platform/wtf/functional.h"
#include "third_party/blink/renderer/platform/wtf/text/text_position.h"
namespace blink {
// On a network with high latency and high bandwidth, using a device with a fast
// CPU, we could end up speculatively tokenizing the whole document, well ahead
// of when the main-thread actually needs it. This is a waste of memory (and
// potentially time if the speculation fails). So we limit our outstanding
// tokens arbitrarily to 10,000. Our maximal memory spent speculating will be
// approximately:
// (kOutstandingTokenLimit + kPendingTokenLimit) * sizeof(CompactToken)
//
// We use a separate low and high water mark to avoid
// constantly topping off the main thread's token buffer. At time of writing,
// this is (10000 + 1000) * 28 bytes = ~308kb of memory. These numbers have not
// been tuned.
static const size_t kOutstandingTokenLimit = 10000;
// We limit our chucks to 1000 tokens, to make sure the main thread is never
// waiting on the parser thread for tokens. This was tuned in
// https://bugs.webkit.org/show_bug.cgi?id=110408.
static const size_t kPendingTokenLimit = 1000;
static_assert(kOutstandingTokenLimit > kPendingTokenLimit,
"Outstanding token limit is applied after pending token limit.");
base::WeakPtr<BackgroundHTMLParser> BackgroundHTMLParser::Create(
std::unique_ptr<Configuration> config,
scoped_refptr<base::SingleThreadTaskRunner> loading_task_runner) {
auto* background_parser = new BackgroundHTMLParser(
std::move(config), std::move(loading_task_runner));
return background_parser->weak_factory_.GetWeakPtr();
}
void BackgroundHTMLParser::Init(
const KURL& document_url,
std::unique_ptr<CachedDocumentParameters> cached_document_parameters,
const MediaValuesCached::MediaValuesCachedData& media_values_cached_data,
bool priority_hints_origin_trial_enabled) {
TRACE_EVENT1("loading", "BackgroundHTMLParser::Init", "url",
document_url.GetString().Utf8());
preload_scanner_.reset(new TokenPreloadScanner(
document_url, std::move(cached_document_parameters),
media_values_cached_data, TokenPreloadScanner::ScannerType::kMainDocument,
priority_hints_origin_trial_enabled));
}
BackgroundHTMLParser::Configuration::Configuration() {}
BackgroundHTMLParser::BackgroundHTMLParser(
std::unique_ptr<Configuration> config,
scoped_refptr<base::SingleThreadTaskRunner> loading_task_runner)
: token_(std::make_unique<HTMLToken>()),
tokenizer_(std::make_unique<HTMLTokenizer>(config->options)),
tree_builder_simulator_(config->options),
options_(config->options),
parser_(config->parser),
decoder_(std::move(config->decoder)),
loading_task_runner_(std::move(loading_task_runner)),
pending_csp_meta_token_index_(
HTMLDocumentParser::TokenizedChunk::kNoPendingToken),
starting_script_(false) {}
BackgroundHTMLParser::~BackgroundHTMLParser() = default;
void BackgroundHTMLParser::AppendRawBytesFromMainThread(
std::unique_ptr<Vector<char>> buffer) {
TRACE_EVENT0("loading", "BackgroundHTMLParser::AppendRawBytesFromMainThread");
DCHECK(decoder_);
UpdateDocument(decoder_->Decode(buffer->data(), buffer->size()));
}
void BackgroundHTMLParser::AppendDecodedBytes(const String& input) {
DCHECK(!input_.Current().IsClosed());
input_.Append(input);
PumpTokenizer();
}
void BackgroundHTMLParser::SetDecoder(
std::unique_ptr<TextResourceDecoder> decoder) {
DCHECK(decoder);
decoder_ = std::move(decoder);
}
void BackgroundHTMLParser::Flush() {
DCHECK(decoder_);
UpdateDocument(decoder_->Flush());
}
void BackgroundHTMLParser::UpdateDocument(const String& decoded_data) {
DocumentEncodingData encoding_data(*decoder_.get());
if (encoding_data != last_seen_encoding_data_) {
last_seen_encoding_data_ = encoding_data;
if (parser_)
parser_->DidReceiveEncodingDataFromBackgroundParser(encoding_data);
}
if (decoded_data.IsEmpty())
return;
AppendDecodedBytes(decoded_data);
}
void BackgroundHTMLParser::ResumeFrom(std::unique_ptr<Checkpoint> checkpoint) {
parser_ = checkpoint->parser;
token_ = std::move(checkpoint->token);
tokenizer_ = std::move(checkpoint->tokenizer);
tree_builder_simulator_.SetState(checkpoint->tree_builder_state);
input_.RewindTo(checkpoint->input_checkpoint, checkpoint->unparsed_input);
preload_scanner_->RewindTo(checkpoint->preload_scanner_checkpoint);
starting_script_ = false;
PumpTokenizer();
}
void BackgroundHTMLParser::StartedChunkWithCheckpoint(
HTMLInputCheckpoint input_checkpoint) {
// Note, we should not have to worry about the index being invalid as messages
// from the main thread will be processed in FIFO order.
input_.InvalidateCheckpointsBefore(input_checkpoint);
PumpTokenizer();
}
void BackgroundHTMLParser::Finish() {
MarkEndOfFile();
PumpTokenizer();
}
void BackgroundHTMLParser::Stop() {
ClearParser();
delete this;
}
void BackgroundHTMLParser::ForcePlaintextForTextDocument() {
// This is only used by the TextDocumentParser (a subclass of
// HTMLDocumentParser) to force us into the PLAINTEXT state w/o using a
// <plaintext> tag. The TextDocumentParser uses a <pre> tag for historical /
// compatibility reasons.
tokenizer_->SetState(HTMLTokenizer::kPLAINTEXTState);
}
void BackgroundHTMLParser::ClearParser() {
parser_.Clear();
}
void BackgroundHTMLParser::MarkEndOfFile() {
DCHECK(!input_.Current().IsClosed());
input_.Append(String(&kEndOfFileMarker, 1));
input_.Close();
}
void BackgroundHTMLParser::PumpTokenizer() {
TRACE_EVENT0("loading", "BackgroundHTMLParser::PumpTokenizer");
HTMLTreeBuilderSimulator::SimulatedToken simulated_token =
HTMLTreeBuilderSimulator::kOtherToken;
// No need to start speculating until the main thread has almost caught up.
if (input_.TotalCheckpointTokenCount() > kOutstandingTokenLimit)
return;
while (tokenizer_->NextToken(input_.Current(), *token_)) {
{
TextPosition position = TextPosition(input_.Current().CurrentLine(),
input_.Current().CurrentColumn());
CompactHTMLToken token(token_.get(), position);
bool is_csp_meta_tag = false;
preload_scanner_->Scan(token, input_.Current(), pending_preloads_,
&viewport_description_, &is_csp_meta_tag);
simulated_token =
tree_builder_simulator_.Simulate(token, tokenizer_.get());
// Break chunks before a script tag is inserted and flag the chunk as
// starting a script so the main parser can decide if it should yield
// before processing the chunk.
if (simulated_token == HTMLTreeBuilderSimulator::kValidScriptStart) {
EnqueueTokenizedChunk();
starting_script_ = true;
}
pending_tokens_.push_back(token);
if (is_csp_meta_tag) {
pending_csp_meta_token_index_ = pending_tokens_.size() - 1;
}
}
token_->Clear();
if (simulated_token == HTMLTreeBuilderSimulator::kScriptEnd ||
simulated_token == HTMLTreeBuilderSimulator::kStyleEnd ||
simulated_token == HTMLTreeBuilderSimulator::kLink ||
simulated_token == HTMLTreeBuilderSimulator::kCustomElementBegin ||
pending_tokens_.size() >= kPendingTokenLimit) {
EnqueueTokenizedChunk();
// If we're far ahead of the main thread, yield for a bit to avoid
// consuming too much memory.
if (input_.TotalCheckpointTokenCount() > kOutstandingTokenLimit)
break;
}
}
EnqueueTokenizedChunk();
}
void BackgroundHTMLParser::EnqueueTokenizedChunk() {
if (pending_tokens_.IsEmpty())
return;
auto chunk = std::make_unique<HTMLDocumentParser::TokenizedChunk>();
chunk->preloads.swap(pending_preloads_);
if (viewport_description_.has_value())
chunk->viewport = viewport_description_;
chunk->tokenizer_state = tokenizer_->GetState();
chunk->tree_builder_state = tree_builder_simulator_.GetState();
chunk->input_checkpoint = input_.CreateCheckpoint(pending_tokens_.size());
chunk->preload_scanner_checkpoint = preload_scanner_->CreateCheckpoint();
chunk->tokens.swap(pending_tokens_);
chunk->starting_script = starting_script_;
chunk->pending_csp_meta_token_index = pending_csp_meta_token_index_;
starting_script_ = false;
pending_csp_meta_token_index_ =
HTMLDocumentParser::TokenizedChunk::kNoPendingToken;
if (parser_)
parser_->EnqueueTokenizedChunk(std::move(chunk));
}
} // namespace blink