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 |  | 
 | <h3 class="section">29.3 Why Change the Persona of a Process?</h3> | 
 |  | 
 | <p>The most obvious situation where it is necessary for a process to change | 
 | its user and/or group IDs is the <code>login</code> program.  When | 
 | <code>login</code> starts running, its user ID is <code>root</code>.  Its job is to | 
 | start a shell whose user and group IDs are those of the user who is | 
 | logging in.  (To accomplish this fully, <code>login</code> must set the real | 
 | user and group IDs as well as its persona.  But this is a special case.) | 
 |  | 
 |    <p>The more common case of changing persona is when an ordinary user | 
 | program needs access to a resource that wouldn't ordinarily be | 
 | accessible to the user actually running it. | 
 |  | 
 |    <p>For example, you may have a file that is controlled by your program but | 
 | that shouldn't be read or modified directly by other users, either | 
 | because it implements some kind of locking protocol, or because you want | 
 | to preserve the integrity or privacy of the information it contains.  | 
 | This kind of restricted access can be implemented by having the program | 
 | change its effective user or group ID to match that of the resource. | 
 |  | 
 |    <p>Thus, imagine a game program that saves scores in a file.  The game | 
 | program itself needs to be able to update this file no matter who is | 
 | running it, but if users can write the file without going through the | 
 | game, they can give themselves any scores they like.  Some people | 
 | consider this undesirable, or even reprehensible.  It can be prevented | 
 | by creating a new user ID and login name (say, <code>games</code>) to own the | 
 | scores file, and make the file writable only by this user.  Then, when | 
 | the game program wants to update this file, it can change its effective | 
 | user ID to be that for <code>games</code>.  In effect, the program must | 
 | adopt the persona of <code>games</code> so it can write the scores file. | 
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