| /* Licensed to the Apache Software Foundation (ASF) under one or more |
| * contributor license agreements. See the NOTICE file distributed with |
| * this work for additional information regarding copyright ownership. |
| * The ASF licenses this file to You under the Apache License, Version 2.0 |
| * (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package org.apache.harmony.luni.platform; |
| |
| import dalvik.system.BlockGuard; |
| import dalvik.system.VMStack; |
| |
| /** |
| * The Platform class gives access to the low-level underlying capabilities of |
| * the operating system. |
| * |
| * The platform is structured into operations on the process heap memory, |
| * network subsystem, and file system through different OS components. |
| * |
| * OS components are 'dangerous' in that they pass through the calls and |
| * arguments to the OS with very little checking, and as such may cause fatal |
| * exceptions in the runtime. Access to the OS components is restricted to |
| * trusted code running on the system classpath. |
| * |
| * @see IFileSystem |
| * @see INetworkSystem |
| */ |
| public class Platform { |
| // Note: for now, we're always wrapping the filesystem with |
| // BlockGuard. In the future we intend to measure this and, with |
| // the arriving of upcoming method call Dalvik improvements, |
| // remove a lot of the static caching in RandomAccessFile, etc., |
| // at which point we can make getFileSystem() return an unwrapped |
| // filesystem in some cases so RandomAccessFiles created on |
| // BlockGuard-policy-free threads have no extra overhead. But for |
| // now they do: ThreadLocal lookups will be done on most VFS |
| // operations, which should be relatively less than the speed of |
| // the flash. |
| // TODO: measure & fix if needed. |
| private static final IFileSystem FILE_SYSTEM = |
| new BlockGuard.WrappedFileSystem(OSFileSystem.getOSFileSystem()); |
| |
| private static final INetworkSystem NETWORK_SYSTEM = |
| new BlockGuard.WrappedNetworkSystem(OSNetworkSystem.getOSNetworkSystem()); |
| |
| /** |
| * Checks to ensure that whoever is asking for the OS component is running |
| * on the system classpath. |
| */ |
| private static final void accessCheck() { |
| if (VMStack.getCallingClassLoader() != null) { |
| throw new SecurityException(); |
| } |
| } |
| |
| public static IFileSystem getFileSystem() { |
| accessCheck(); |
| return FILE_SYSTEM; |
| } |
| |
| public static INetworkSystem getNetworkSystem() { |
| accessCheck(); |
| // TODO: use BlockGuard here too, like in getFileSystem() above. |
| return NETWORK_SYSTEM; |
| } |
| } |