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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.harmony.text;
/**
* Dalvik Bidi wrapper. Derived from an old version of Harmony; today they call
* straight through to ICU4J.
*/
public final class NativeBidi {
public static final int UBIDI_DEFAULT_LTR = 0xfe;
public static final int UBIDI_DEFAULT_RTL = 0xff;
public static final int UBIDI_MAX_EXPLICIT_LEVEL = 61;
public static final int UBIDI_LEVEL_OVERRIDE = 0x80;
public static final int UBIDI_KEEP_BASE_COMBINING = 1;
public static final int UBIDI_DO_MIRRORING = 2;
public static final int UBIDI_INSERT_LRM_FOR_NUMERIC = 4;
public static final int UBIDI_REMOVE_BIDI_CONTROLS = 8;
public static final int UBIDI_OUTPUT_REVERSE = 16;
public static final int UBiDiDirection_UBIDI_LTR = 0;
public static final int UBiDiDirection_UBIDI_RTL = 1;
public static final int UBiDiDirection_UBIDI_MIXED = 2;
// Allocate a UBiDi structure.
public static native long ubidi_open();
// ubidi_close() must be called to free the memory associated with a
// UBiDi object.
public static native void ubidi_close(long pBiDi);
// Perform the Unicode BiDi algorithm.
public static native void ubidi_setPara(long pBiDi, char[] text,
int length, int paraLevel, byte[] embeddingLevels);
// ubidi_setLine() sets a UBiDi to contain the reordering information,
// especially the resolved levels, for all the characters in a line of
// text.
public static native long ubidi_setLine(final long pParaBiDi, int start, int limit);
// Get the directionality of the text.
public static native int ubidi_getDirection(final long pBiDi);
// Get the length of the text.
public static native int ubidi_getLength(final long pBiDi);
// Get the paragraph level of the text.
public static native byte ubidi_getParaLevel(final long pBiDi);
// Get an array of levels for each character.
public static native byte[] ubidi_getLevels(long pBiDi);
// Get the number of runs.
public static native int ubidi_countRuns(long pBiDi);
// Get the BidiRuns
public static native BidiRun[] ubidi_getRuns(long pBidi);
// This is a convenience function that does not use a UBiDi object
public static native int[] ubidi_reorderVisual(byte[] levels, int length);
}