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/*=============================================================================
Copyright (c) 2011 Eric Niebler
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#if !defined(BOOST_FUSION_FOLD_S_HPP_INCLUDED)
#define BOOST_FUSION_FOLD_S_HPP_INCLUDED
#include <boost/fusion/support/config.hpp>
#include <boost/fusion/algorithm/iteration/fold_fwd.hpp>
#include <boost/fusion/support/segmented_fold_until.hpp>
namespace boost { namespace fusion { namespace detail
{
template <typename Fun>
struct segmented_fold_fun
{
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
explicit segmented_fold_fun(Fun const& f)
: fun(f)
{}
Fun const& fun;
template <typename Sequence, typename State, typename Context>
struct apply
{
typedef typename result_of::fold<Sequence, State, Fun>::type type;
typedef mpl::true_ continue_type;
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
static type call(Sequence& seq, State const& state, Context const&, segmented_fold_fun const& fun)
{
return fusion::fold(seq, state, fun.fun);
}
};
};
// The default implementation of this lives in detail/fold.hpp
template <typename Sequence, typename State, typename Fun, bool IsSegmented>
struct result_of_fold;
template <typename Sequence, typename State, typename Fun>
struct result_of_fold<Sequence, State, Fun, true>
{
typedef
typename result_of::segmented_fold_until<
Sequence,
State,
segmented_fold_fun<Fun>
>::type
type;
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
static type call(State& state, Sequence& seq, Fun fun)
{
return fusion::segmented_fold_until(seq, state, segmented_fold_fun<Fun>(fun));
}
};
}}}
#endif