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/*=============================================================================
Copyright (c) 2011 Eric Niebler
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
==============================================================================*/
#ifndef BOOST_FUSION_ALGORITHM_ITERATION_REVERSE_FOLD_FWD_HPP
#define BOOST_FUSION_ALGORITHM_ITERATION_REVERSE_FOLD_FWD_HPP
namespace boost { namespace fusion
{
namespace result_of
{
template<typename Seq, typename State, typename F>
struct reverse_fold;
}
template<typename Seq, typename State, typename F>
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
inline typename result_of::reverse_fold<
Seq
, State const
, F
>::type
reverse_fold(Seq& seq, State const& state, F f);
template<typename Seq, typename State, typename F>
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
inline typename result_of::reverse_fold<
Seq const
, State const
, F
>::type
reverse_fold(Seq const& seq, State const& state, F f);
template<typename Seq, typename State, typename F>
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
inline typename result_of::reverse_fold<
Seq
, State const
, F
>::type
reverse_fold(Seq& seq, State& state, F f);
template<typename Seq, typename State, typename F>
BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
inline typename result_of::reverse_fold<
Seq const
, State const
, F
>::type
reverse_fold(Seq const& seq, State& state, F f);
}}
#endif