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// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
// Copyright (c) 2013 Adam Wulkiewicz, Lodz, Poland.
// This file was modified by Oracle on 2013, 2014.
// Modifications copyright (c) 2013, 2014 Oracle and/or its affiliates.
// Parts of Boost.Geometry are redesigned from Geodan's Geographic Library
// (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands.
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
#ifndef BOOST_GEOMETRY_STRATEGY_AGNOSTIC_POINT_IN_POLY_WINDING_HPP
#define BOOST_GEOMETRY_STRATEGY_AGNOSTIC_POINT_IN_POLY_WINDING_HPP
#include <boost/core/ignore_unused.hpp>
#include <boost/geometry/util/math.hpp>
#include <boost/geometry/util/select_calculation_type.hpp>
#include <boost/geometry/strategies/side.hpp>
#include <boost/geometry/strategies/covered_by.hpp>
#include <boost/geometry/strategies/within.hpp>
namespace boost { namespace geometry
{
namespace strategy { namespace within
{
// Fix for https://svn.boost.org/trac/boost/ticket/9628
// For floating point coordinates, the <1> coordinate of a point is compared
// with the segment's points using some EPS. If the coordinates are "equal"
// the sides are calculated. Therefore we can treat a segment as a long areal
// geometry having some width. There is a small ~triangular area somewhere
// between the segment's effective area and a segment's line used in sides
// calculation where the segment is on the one side of the line but on the
// other side of a segment (due to the width).
// For the s1 of a segment going NE the real side is RIGHT but the point may
// be detected as LEFT, like this:
// RIGHT
// ___----->
// ^ O Pt __ __
// EPS __ __
// v__ __ BUT DETECTED AS LEFT OF THIS LINE
// _____7
// _____/
// _____/
template <typename CSTag>
struct winding_side_equal
{
typedef typename strategy::side::services::default_strategy
<
CSTag
>::type strategy_side_type;
template <size_t D, typename Point, typename PointOfSegment>
static inline int apply(Point const& point,
PointOfSegment const& se,
int count)
{
// Create a vertical segment intersecting the original segment's endpoint
// equal to the point, with the derived direction (UP/DOWN).
// Set only the 2 first coordinates, the other ones are ignored
PointOfSegment ss1, ss2;
set<1-D>(ss1, get<1-D>(se));
set<1-D>(ss2, get<1-D>(se));
if (count > 0) // UP
{
set<D>(ss1, 0);
set<D>(ss2, 1);
}
else // DOWN
{
set<D>(ss1, 1);
set<D>(ss2, 0);
}
// Check the side using this vertical segment
return strategy_side_type::apply(ss1, ss2, point);
}
};
// The optimization for cartesian
template <>
struct winding_side_equal<cartesian_tag>
{
template <size_t D, typename Point, typename PointOfSegment>
static inline int apply(Point const& point,
PointOfSegment const& se,
int count)
{
return math::equals(get<1-D>(point), get<1-D>(se)) ?
0 :
get<1-D>(point) < get<1-D>(se) ?
// assuming count is equal to 1 or -1
count : // ( count > 0 ? 1 : -1) :
-count; // ( count > 0 ? -1 : 1) ;
}
};
template <typename CSTag>
struct winding_side_between
{
typedef typename strategy::side::services::default_strategy
<
CSTag
>::type strategy_side_type;
template <size_t D, typename Point, typename PointOfSegment>
static inline int apply(Point const& point,
PointOfSegment const& s1, PointOfSegment const& s2,
int count)
{
// Create a vertical segment intersecting the original segment's endpoint
// equal to the point, with the derived direction (UP/DOWN).
// Set only the 2 first coordinates, the other ones are ignored
PointOfSegment ss1, ss2;
set<1-D>(ss1, get<1-D>(s1));
set<1-D>(ss2, get<1-D>(s1));
if (count > 0) // UP
{
set<D>(ss1, 0);
set<D>(ss2, 1);
}
else // DOWN
{
set<D>(ss1, 1);
set<D>(ss2, 0);
}
int const seg_side = strategy_side_type::apply(ss1, ss2, s2);
if (seg_side != 0) // segment not vertical
{
if (strategy_side_type::apply(ss1, ss2, point) == -seg_side) // point on the opposite side than s2
{
return -seg_side;
}
else
{
set<1-D>(ss1, get<1-D>(s2));
set<1-D>(ss2, get<1-D>(s2));
if (strategy_side_type::apply(ss1, ss2, point) == seg_side) // point behind s2
{
return seg_side;
}
}
}
// segment is vertical or point is between p1 and p2
return strategy_side_type::apply(s1, s2, point);
}
};
// The specialization for cartesian
template <>
struct winding_side_between<cartesian_tag>
{
typedef strategy::side::services::default_strategy
<
cartesian_tag
>::type strategy_side_type;
template <size_t D, typename Point, typename PointOfSegment>
static inline int apply(Point const& point,
PointOfSegment const& s1, PointOfSegment const& s2,
int /*count*/)
{
return strategy_side_type::apply(s1, s2, point);
}
};
/*!
\brief Within detection using winding rule
\ingroup strategies
\tparam Point \tparam_point
\tparam PointOfSegment \tparam_segment_point
\tparam CalculationType \tparam_calculation
\author Barend Gehrels
\note The implementation is inspired by terralib http://www.terralib.org (LGPL)
\note but totally revised afterwards, especially for cases on segments
\note Only dependant on "side", -> agnostic, suitable for spherical/latlong
\qbk{
[heading See also]
[link geometry.reference.algorithms.within.within_3_with_strategy within (with strategy)]
}
*/
template
<
typename Point,
typename PointOfSegment = Point,
typename CalculationType = void
>
class winding
{
typedef typename select_calculation_type
<
Point,
PointOfSegment,
CalculationType
>::type calculation_type;
typedef typename strategy::side::services::default_strategy
<
typename cs_tag<Point>::type
>::type strategy_side_type;
/*! subclass to keep state */
class counter
{
int m_count;
bool m_touches;
inline int code() const
{
return m_touches ? 0 : m_count == 0 ? -1 : 1;
}
public :
friend class winding;
inline counter()
: m_count(0)
, m_touches(false)
{}
};
template <size_t D>
static inline int check_touch(Point const& point,
PointOfSegment const& seg1, PointOfSegment const& seg2,
counter& state)
{
calculation_type const p = get<D>(point);
calculation_type const s1 = get<D>(seg1);
calculation_type const s2 = get<D>(seg2);
if ((s1 <= p && s2 >= p) || (s2 <= p && s1 >= p))
{
state.m_touches = true;
}
return 0;
}
template <size_t D>
static inline int check_segment(Point const& point,
PointOfSegment const& seg1, PointOfSegment const& seg2,
counter& state, bool& eq1, bool& eq2)
{
calculation_type const p = get<D>(point);
calculation_type const s1 = get<D>(seg1);
calculation_type const s2 = get<D>(seg2);
// Check if one of segment endpoints is at same level of point
eq1 = math::equals(s1, p);
eq2 = math::equals(s2, p);
if (eq1 && eq2)
{
// Both equal p -> segment is horizontal (or vertical for D=0)
// The only thing which has to be done is check if point is ON segment
return check_touch<1 - D>(point, seg1, seg2, state);
}
return
eq1 ? (s2 > p ? 1 : -1) // Point on level s1, UP/DOWN depending on s2
: eq2 ? (s1 > p ? -1 : 1) // idem
: s1 < p && s2 > p ? 2 // Point between s1 -> s2 --> UP
: s2 < p && s1 > p ? -2 // Point between s2 -> s1 --> DOWN
: 0;
}
public :
// Typedefs and static methods to fulfill the concept
typedef Point point_type;
typedef PointOfSegment segment_point_type;
typedef counter state_type;
static inline bool apply(Point const& point,
PointOfSegment const& s1, PointOfSegment const& s2,
counter& state)
{
typedef typename cs_tag<Point>::type cs_t;
bool eq1 = false;
bool eq2 = false;
boost::ignore_unused(eq2);
int count = check_segment<1>(point, s1, s2, state, eq1, eq2);
if (count != 0)
{
int side = 0;
if (count == 1 || count == -1)
{
side = winding_side_equal<cs_t>
::template apply<1>(point, eq1 ? s1 : s2, count);
}
else // count == 2 || count == -2
{
side = winding_side_between<cs_t>
::template apply<1>(point, s1, s2, count);
}
if (side == 0)
{
// Point is lying on segment
state.m_touches = true;
state.m_count = 0;
return false;
}
// Side is NEG for right, POS for left.
// The count is -2 for down, 2 for up (or -1/1)
// Side positive thus means UP and LEFTSIDE or DOWN and RIGHTSIDE
// See accompagnying figure (TODO)
if (side * count > 0)
{
state.m_count += count;
}
}
return ! state.m_touches;
}
static inline int result(counter const& state)
{
return state.code();
}
};
#ifndef DOXYGEN_NO_STRATEGY_SPECIALIZATIONS
namespace services
{
// Register using "areal_tag" for ring, polygon, multi-polygon
template <typename AnyTag, typename Point, typename Geometry>
struct default_strategy<point_tag, AnyTag, point_tag, areal_tag, cartesian_tag, cartesian_tag, Point, Geometry>
{
typedef winding<Point, typename geometry::point_type<Geometry>::type> type;
};
template <typename AnyTag, typename Point, typename Geometry>
struct default_strategy<point_tag, AnyTag, point_tag, areal_tag, spherical_tag, spherical_tag, Point, Geometry>
{
typedef winding<Point, typename geometry::point_type<Geometry>::type> type;
};
// TODO: use linear_tag and pointlike_tag the same way how areal_tag is used
template <typename Point, typename Geometry, typename AnyTag>
struct default_strategy<point_tag, AnyTag, point_tag, AnyTag, cartesian_tag, cartesian_tag, Point, Geometry>
{
typedef winding<Point, typename geometry::point_type<Geometry>::type> type;
};
template <typename Point, typename Geometry, typename AnyTag>
struct default_strategy<point_tag, AnyTag, point_tag, AnyTag, spherical_tag, spherical_tag, Point, Geometry>
{
typedef winding<Point, typename geometry::point_type<Geometry>::type> type;
};
} // namespace services
#endif
}} // namespace strategy::within
#ifndef DOXYGEN_NO_STRATEGY_SPECIALIZATIONS
namespace strategy { namespace covered_by { namespace services
{
// Register using "areal_tag" for ring, polygon, multi-polygon
template <typename AnyTag, typename Point, typename Geometry>
struct default_strategy<point_tag, AnyTag, point_tag, areal_tag, cartesian_tag, cartesian_tag, Point, Geometry>
{
typedef strategy::within::winding<Point, typename geometry::point_type<Geometry>::type> type;
};
template <typename AnyTag, typename Point, typename Geometry>
struct default_strategy<point_tag, AnyTag, point_tag, areal_tag, spherical_tag, spherical_tag, Point, Geometry>
{
typedef strategy::within::winding<Point, typename geometry::point_type<Geometry>::type> type;
};
// TODO: use linear_tag and pointlike_tag the same way how areal_tag is used
template <typename Point, typename Geometry, typename AnyTag>
struct default_strategy<point_tag, AnyTag, point_tag, AnyTag, cartesian_tag, cartesian_tag, Point, Geometry>
{
typedef strategy::within::winding<Point, typename geometry::point_type<Geometry>::type> type;
};
template <typename Point, typename Geometry, typename AnyTag>
struct default_strategy<point_tag, AnyTag, point_tag, AnyTag, spherical_tag, spherical_tag, Point, Geometry>
{
typedef strategy::within::winding<Point, typename geometry::point_type<Geometry>::type> type;
};
}}} // namespace strategy::covered_by::services
#endif
}} // namespace boost::geometry
#endif // BOOST_GEOMETRY_STRATEGY_AGNOSTIC_POINT_IN_POLY_WINDING_HPP