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// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
// Copyright (c) 2008-2012 Bruno Lalande, Paris, France.
// Copyright (c) 2009-2012 Mateusz Loskot, London, UK.
// Parts of Boost.Geometry are redesigned from Geodan's Geographic Library
// (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands.
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_GEOMETRY_STRATEGIES_TRANSFORM_MAP_TRANSFORMER_HPP
#define BOOST_GEOMETRY_STRATEGIES_TRANSFORM_MAP_TRANSFORMER_HPP
#include <cstddef>
#include <boost/geometry/strategies/transform/matrix_transformers.hpp>
namespace boost { namespace geometry
{
// Silence warning C4127: conditional expression is constant
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable : 4127)
#endif
namespace strategy { namespace transform
{
/*!
\brief Transformation strategy to map from one to another Cartesian coordinate system
\ingroup strategies
\tparam Mirror if true map is mirrored upside-down (in most cases pixels
are from top to bottom, while map is from bottom to top)
*/
template
<
typename CalculationType,
std::size_t Dimension1,
std::size_t Dimension2,
bool Mirror = false,
bool SameScale = true
>
class map_transformer
: public ublas_transformer<CalculationType, Dimension1, Dimension2>
{
typedef boost::numeric::ublas::matrix<CalculationType> M;
public :
template <typename B, typename D>
explicit inline map_transformer(B const& box, D const& width, D const& height)
{
set_transformation(
get<min_corner, 0>(box), get<min_corner, 1>(box),
get<max_corner, 0>(box), get<max_corner, 1>(box),
width, height);
}
template <typename W, typename D>
explicit inline map_transformer(W const& wx1, W const& wy1, W const& wx2, W const& wy2,
D const& width, D const& height)
{
set_transformation(wx1, wy1, wx2, wy2, width, height);
}
private :
template <typename W, typename P, typename S>
inline void set_transformation_point(W const& wx, W const& wy,
P const& px, P const& py,
S const& scalex, S const& scaley)
{
// Translate to a coordinate system centered on world coordinates (-wx, -wy)
M t1(3,3);
t1(0,0) = 1; t1(0,1) = 0; t1(0,2) = -wx;
t1(1,0) = 0; t1(1,1) = 1; t1(1,2) = -wy;
t1(2,0) = 0; t1(2,1) = 0; t1(2,2) = 1;
// Scale the map
M s(3,3);
s(0,0) = scalex; s(0,1) = 0; s(0,2) = 0;
s(1,0) = 0; s(1,1) = scaley; s(1,2) = 0;
s(2,0) = 0; s(2,1) = 0; s(2,2) = 1;
// Translate to a coordinate system centered on the specified pixels (+px, +py)
M t2(3, 3);
t2(0,0) = 1; t2(0,1) = 0; t2(0,2) = px;
t2(1,0) = 0; t2(1,1) = 1; t2(1,2) = py;
t2(2,0) = 0; t2(2,1) = 0; t2(2,2) = 1;
// Calculate combination matrix in two steps
this->m_matrix = boost::numeric::ublas::prod(s, t1);
this->m_matrix = boost::numeric::ublas::prod(t2, this->m_matrix);
}
template <typename W, typename D>
void set_transformation(W const& wx1, W const& wy1, W const& wx2, W const& wy2,
D const& width, D const& height)
{
D px1 = 0;
D py1 = 0;
D px2 = width;
D py2 = height;
// Get the same type, but at least a double
typedef typename select_most_precise<D, double>::type type;
// Calculate appropriate scale, take min because whole box must fit
// Scale is in PIXELS/MAPUNITS (meters)
W wdx = wx2 - wx1;
W wdy = wy2 - wy1;
type sx = (px2 - px1) / boost::numeric_cast<type>(wdx);
type sy = (py2 - py1) / boost::numeric_cast<type>(wdy);
if (SameScale)
{
type scale = (std::min)(sx, sy);
sx = scale;
sy = scale;
}
// Calculate centerpoints
W wtx = wx1 + wx2;
W wty = wy1 + wy2;
W two = 2;
W wmx = wtx / two;
W wmy = wty / two;
type pmx = (px1 + px2) / 2.0;
type pmy = (py1 + py2) / 2.0;
set_transformation_point(wmx, wmy, pmx, pmy, sx, sy);
if (Mirror)
{
// Mirror in y-direction
M m(3,3);
m(0,0) = 1; m(0,1) = 0; m(0,2) = 0;
m(1,0) = 0; m(1,1) = -1; m(1,2) = 0;
m(2,0) = 0; m(2,1) = 0; m(2,2) = 1;
// Translate in y-direction such that it fits again
M y(3, 3);
y(0,0) = 1; y(0,1) = 0; y(0,2) = 0;
y(1,0) = 0; y(1,1) = 1; y(1,2) = height;
y(2,0) = 0; y(2,1) = 0; y(2,2) = 1;
// Calculate combination matrix in two steps
this->m_matrix = boost::numeric::ublas::prod(m, this->m_matrix);
this->m_matrix = boost::numeric::ublas::prod(y, this->m_matrix);
}
}
};
}} // namespace strategy::transform
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
}} // namespace boost::geometry
#endif // BOOST_GEOMETRY_STRATEGIES_TRANSFORM_MAP_TRANSFORMER_HPP