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// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
// Copyright (c) 2008-2012 Bruno Lalande, Paris, France.
// Copyright (c) 2009-2012 Mateusz Loskot, London, UK.
// Parts of Boost.Geometry are redesigned from Geodan's Geographic Library
// (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands.
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_GEOMETRY_STRATEGIES_TRANSFORM_MATRIX_TRANSFORMERS_HPP
#define BOOST_GEOMETRY_STRATEGIES_TRANSFORM_MATRIX_TRANSFORMERS_HPP
#include <cstddef>
// Remove the ublas checking, otherwise the inverse might fail
// (while nothing seems to be wrong)
#define BOOST_UBLAS_TYPE_CHECK 0
#include <boost/numeric/conversion/cast.hpp>
#if defined(__clang__)
// Avoid warning about unused UBLAS function: boost_numeric_ublas_abs
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-function"
#endif
#include <boost/numeric/ublas/vector.hpp>
#include <boost/numeric/ublas/matrix.hpp>
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
#include <boost/geometry/core/access.hpp>
#include <boost/geometry/core/coordinate_dimension.hpp>
#include <boost/geometry/core/cs.hpp>
#include <boost/geometry/util/math.hpp>
#include <boost/geometry/util/select_coordinate_type.hpp>
#include <boost/geometry/util/select_most_precise.hpp>
namespace boost { namespace geometry
{
namespace strategy { namespace transform
{
/*!
\brief Affine transformation strategy in Cartesian system.
\details The strategy serves as a generic definition of affine transformation matrix
and procedure of application it to given point.
\see http://en.wikipedia.org/wiki/Affine_transformation
and http://www.devmaster.net/wiki/Transformation_matrices
\ingroup strategies
\tparam Dimension1 number of dimensions to transform from
\tparam Dimension2 number of dimensions to transform to
*/
template
<
typename CalculationType,
std::size_t Dimension1,
std::size_t Dimension2
>
class ublas_transformer
{
};
template <typename CalculationType>
class ublas_transformer<CalculationType, 2, 2>
{
protected :
typedef CalculationType ct;
typedef boost::numeric::ublas::matrix<ct> matrix_type;
matrix_type m_matrix;
public :
inline ublas_transformer(
ct const& m_0_0, ct const& m_0_1, ct const& m_0_2,
ct const& m_1_0, ct const& m_1_1, ct const& m_1_2,
ct const& m_2_0, ct const& m_2_1, ct const& m_2_2)
: m_matrix(3, 3)
{
m_matrix(0,0) = m_0_0; m_matrix(0,1) = m_0_1; m_matrix(0,2) = m_0_2;
m_matrix(1,0) = m_1_0; m_matrix(1,1) = m_1_1; m_matrix(1,2) = m_1_2;
m_matrix(2,0) = m_2_0; m_matrix(2,1) = m_2_1; m_matrix(2,2) = m_2_2;
}
inline ublas_transformer(matrix_type const& matrix)
: m_matrix(matrix)
{}
inline ublas_transformer() : m_matrix(3, 3) {}
template <typename P1, typename P2>
inline bool apply(P1 const& p1, P2& p2) const
{
assert_dimension_greater_equal<P1, 2>();
assert_dimension_greater_equal<P2, 2>();
ct const& c1 = get<0>(p1);
ct const& c2 = get<1>(p1);
ct p2x = c1 * m_matrix(0,0) + c2 * m_matrix(0,1) + m_matrix(0,2);
ct p2y = c1 * m_matrix(1,0) + c2 * m_matrix(1,1) + m_matrix(1,2);
typedef typename geometry::coordinate_type<P2>::type ct2;
set<0>(p2, boost::numeric_cast<ct2>(p2x));
set<1>(p2, boost::numeric_cast<ct2>(p2y));
return true;
}
matrix_type const& matrix() const { return m_matrix; }
};
// It IS possible to go from 3 to 2 coordinates
template <typename CalculationType>
class ublas_transformer<CalculationType, 3, 2> : public ublas_transformer<CalculationType, 2, 2>
{
typedef CalculationType ct;
public :
inline ublas_transformer(
ct const& m_0_0, ct const& m_0_1, ct const& m_0_2,
ct const& m_1_0, ct const& m_1_1, ct const& m_1_2,
ct const& m_2_0, ct const& m_2_1, ct const& m_2_2)
: ublas_transformer<CalculationType, 2, 2>(
m_0_0, m_0_1, m_0_2,
m_1_0, m_1_1, m_1_2,
m_2_0, m_2_1, m_2_2)
{}
inline ublas_transformer()
: ublas_transformer<CalculationType, 2, 2>()
{}
};
template <typename CalculationType>
class ublas_transformer<CalculationType, 3, 3>
{
protected :
typedef CalculationType ct;
typedef boost::numeric::ublas::matrix<ct> matrix_type;
matrix_type m_matrix;
public :
inline ublas_transformer(
ct const& m_0_0, ct const& m_0_1, ct const& m_0_2, ct const& m_0_3,
ct const& m_1_0, ct const& m_1_1, ct const& m_1_2, ct const& m_1_3,
ct const& m_2_0, ct const& m_2_1, ct const& m_2_2, ct const& m_2_3,
ct const& m_3_0, ct const& m_3_1, ct const& m_3_2, ct const& m_3_3
)
: m_matrix(4, 4)
{
m_matrix(0,0) = m_0_0; m_matrix(0,1) = m_0_1; m_matrix(0,2) = m_0_2; m_matrix(0,3) = m_0_3;
m_matrix(1,0) = m_1_0; m_matrix(1,1) = m_1_1; m_matrix(1,2) = m_1_2; m_matrix(1,3) = m_1_3;
m_matrix(2,0) = m_2_0; m_matrix(2,1) = m_2_1; m_matrix(2,2) = m_2_2; m_matrix(2,3) = m_2_3;
m_matrix(3,0) = m_3_0; m_matrix(3,1) = m_3_1; m_matrix(3,2) = m_3_2; m_matrix(3,3) = m_3_3;
}
inline ublas_transformer() : m_matrix(4, 4) {}
template <typename P1, typename P2>
inline bool apply(P1 const& p1, P2& p2) const
{
ct const& c1 = get<0>(p1);
ct const& c2 = get<1>(p1);
ct const& c3 = get<2>(p1);
typedef typename geometry::coordinate_type<P2>::type ct2;
set<0>(p2, boost::numeric_cast<ct2>(
c1 * m_matrix(0,0) + c2 * m_matrix(0,1) + c3 * m_matrix(0,2) + m_matrix(0,3)));
set<1>(p2, boost::numeric_cast<ct2>(
c1 * m_matrix(1,0) + c2 * m_matrix(1,1) + c3 * m_matrix(1,2) + m_matrix(1,3)));
set<2>(p2, boost::numeric_cast<ct2>(
c1 * m_matrix(2,0) + c2 * m_matrix(2,1) + c3 * m_matrix(2,2) + m_matrix(2,3)));
return true;
}
matrix_type const& matrix() const { return m_matrix; }
};
/*!
\brief Strategy of translate transformation in Cartesian system.
\details Translate moves a geometry a fixed distance in 2 or 3 dimensions.
\see http://en.wikipedia.org/wiki/Translation_%28geometry%29
\ingroup strategies
\tparam Dimension1 number of dimensions to transform from
\tparam Dimension2 number of dimensions to transform to
*/
template
<
typename CalculationType,
std::size_t Dimension1,
std::size_t Dimension2
>
class translate_transformer
{
};
template<typename CalculationType>
class translate_transformer<CalculationType, 2, 2> : public ublas_transformer<CalculationType, 2, 2>
{
public :
// To have translate transformers compatible for 2/3 dimensions, the
// constructor takes an optional third argument doing nothing.
inline translate_transformer(CalculationType const& translate_x,
CalculationType const& translate_y,
CalculationType const& = 0)
: ublas_transformer<CalculationType, 2, 2>(
1, 0, translate_x,
0, 1, translate_y,
0, 0, 1)
{}
};
template <typename CalculationType>
class translate_transformer<CalculationType, 3, 3> : public ublas_transformer<CalculationType, 3, 3>
{
public :
inline translate_transformer(CalculationType const& translate_x,
CalculationType const& translate_y,
CalculationType const& translate_z)
: ublas_transformer<CalculationType, 3, 3>(
1, 0, 0, translate_x,
0, 1, 0, translate_y,
0, 0, 1, translate_z,
0, 0, 0, 1)
{}
};
/*!
\brief Strategy of scale transformation in Cartesian system.
\details Scale scales a geometry up or down in all its dimensions.
\see http://en.wikipedia.org/wiki/Scaling_%28geometry%29
\ingroup strategies
\tparam Dimension1 number of dimensions to transform from
\tparam Dimension2 number of dimensions to transform to
*/
template
<
typename CalculationType,
std::size_t Dimension1,
std::size_t Dimension2
>
class scale_transformer
{
};
template <typename CalculationType>
class scale_transformer<CalculationType, 2, 2> : public ublas_transformer<CalculationType, 2, 2>
{
public :
inline scale_transformer(CalculationType const& scale_x,
CalculationType const& scale_y,
CalculationType const& = 0)
: ublas_transformer<CalculationType, 2, 2>(
scale_x, 0, 0,
0, scale_y, 0,
0, 0, 1)
{}
inline scale_transformer(CalculationType const& scale)
: ublas_transformer<CalculationType, 2, 2>(
scale, 0, 0,
0, scale, 0,
0, 0, 1)
{}
};
template <typename CalculationType>
class scale_transformer<CalculationType, 3, 3> : public ublas_transformer<CalculationType, 3, 3>
{
public :
inline scale_transformer(CalculationType const& scale_x,
CalculationType const& scale_y,
CalculationType const& scale_z)
: ublas_transformer<CalculationType, 3, 3>(
scale_x, 0, 0, 0,
0, scale_y, 0, 0,
0, 0, scale_z, 0,
0, 0, 0, 1)
{}
inline scale_transformer(CalculationType const& scale)
: ublas_transformer<CalculationType, 3, 3>(
scale, 0, 0, 0,
0, scale, 0, 0,
0, 0, scale, 0,
0, 0, 0, 1)
{}
};
#ifndef DOXYGEN_NO_DETAIL
namespace detail
{
template <typename DegreeOrRadian>
struct as_radian
{};
template <>
struct as_radian<radian>
{
template <typename T>
static inline T get(T const& value)
{
return value;
}
};
template <>
struct as_radian<degree>
{
template <typename T>
static inline T get(T const& value)
{
return value * math::d2r;
}
};
template
<
typename CalculationType,
std::size_t Dimension1,
std::size_t Dimension2
>
class rad_rotate_transformer
: public ublas_transformer<CalculationType, Dimension1, Dimension2>
{
public :
inline rad_rotate_transformer(CalculationType const& angle)
: ublas_transformer<CalculationType, Dimension1, Dimension2>(
cos(angle), sin(angle), 0,
-sin(angle), cos(angle), 0,
0, 0, 1)
{}
};
} // namespace detail
#endif // DOXYGEN_NO_DETAIL
/*!
\brief Strategy for rotate transformation in Cartesian coordinate system.
\details Rotate rotates a geometry of specified angle about a fixed point (e.g. origin).
\see http://en.wikipedia.org/wiki/Rotation_%28mathematics%29
\ingroup strategies
\tparam DegreeOrRadian degree/or/radian, type of rotation angle specification
\note A single angle is needed to specify a rotation in 2D.
Not yet in 3D, the 3D version requires special things to allow
for rotation around X, Y, Z or arbitrary axis.
\todo The 3D version will not compile.
*/
template
<
typename DegreeOrRadian,
typename CalculationType,
std::size_t Dimension1,
std::size_t Dimension2
>
class rotate_transformer : public detail::rad_rotate_transformer<CalculationType, Dimension1, Dimension2>
{
public :
inline rotate_transformer(CalculationType const& angle)
: detail::rad_rotate_transformer
<
CalculationType, Dimension1, Dimension2
>(detail::as_radian<DegreeOrRadian>::get(angle))
{}
};
}} // namespace strategy::transform
}} // namespace boost::geometry
#endif // BOOST_GEOMETRY_STRATEGIES_TRANSFORM_MATRIX_TRANSFORMERS_HPP