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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="intrusive.splay_set_multiset"></a><a class="link" href="splay_set_multiset.html" title="Intrusive splay tree based associative containers: splay_set, splay_multiset and , splay_tree">Intrusive splay tree based
associative containers: splay_set, splay_multiset and , splay_tree</a>
</h2></div></div></div>
<div class="toc"><dl class="toc">
<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_disadvantages">Advantages
and disadvantages of splay tree based containers</a></span></dt>
<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.set_multiset_containers">splay_set,
splay_multiset and splaytree containers</a></span></dt>
<dt><span class="section"><a href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_example">Example</a></span></dt>
</dl></div>
<p>
C++ associative containers are usually based on red-black tree implementations
(e.g.: STL, Boost.Intrusive associative containers). However, there are other
interesting data structures that offer some advantages (and also disadvantages).
</p>
<p>
Splay trees are self-adjusting binary search trees used typically in caches,
memory allocators and other applications, because splay trees have a "caching
effect": recently accessed elements have better access times than elements
accessed less frequently. For more information on splay trees see <a href="http://en.wikipedia.org/wiki/Splay_tree" target="_top">the
corresponding Wikipedia entry</a>.
</p>
<p>
<span class="bold"><strong>Boost.Intrusive</strong></span> offers 3 containers based
on splay trees: <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set.html" title="Class template splay_set">splay_set</a></code>,
<code class="computeroutput"><a class="link" href="../boost/intrusive/splay_multiset.html" title="Class template splay_multiset">splay_multiset</a></code>
and <code class="computeroutput"><a class="link" href="../boost/intrusive/splaytree.html" title="Class template splaytree">splaytree</a></code>. The
first two are similar to <code class="computeroutput"><a class="link" href="../boost/intrusive/set.html" title="Class template set">set</a></code>
or <code class="computeroutput"><a class="link" href="../boost/intrusive/multiset.html" title="Class template multiset">multiset</a></code> and the
latter is a generalization that offers functions both to insert unique and
multiple keys.
</p>
<p>
The memory overhead of these containers with Boost.Intrusive hooks is usually
3 pointers. An empty, non constant-time size splay container has also a size
of 3 pointers.
</p>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="intrusive.splay_set_multiset.splay_set_multiset_disadvantages"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_disadvantages" title="Advantages and disadvantages of splay tree based containers">Advantages
and disadvantages of splay tree based containers</a>
</h3></div></div></div>
<p>
Splay tree based intrusive containers have logarithmic complexity in many
operations like searches, insertions, erasures, etc., but if some elements
are more frequently accessed than others, splay trees perform faster searches
than equivalent balanced binary trees (such as red-black trees).
</p>
<p>
The caching effect offered by splay trees comes with a cost: the tree must
be rebalanced when an element is searched. To maintain const-correctness
and thread-safety guarantees, this caching effect is not updated when const
versions of search functions like <code class="computeroutput"><span class="identifier">find</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">lower_bound</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">upper_bound</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">equal_range</span><span class="special">()</span></code>, <code class="computeroutput"><span class="identifier">count</span><span class="special">()</span></code>... are called. This means that using splay-tree
based associative containers as drop-in replacements of <code class="computeroutput"><a class="link" href="../boost/intrusive/set.html" title="Class template set">set</a></code>/
<code class="computeroutput"><a class="link" href="../boost/intrusive/multiset.html" title="Class template multiset">multiset</a></code>, specially
for const search functions, might not result in desired performance improvements.
</p>
<p>
If element searches are randomized, the tree will be continuously srebalanced
without taking advantage of the cache effect, so splay trees can offer worse
performance than other balanced trees for several search patterns.
</p>
<p>
<span class="bold"><strong>Boost.Intrusive</strong></span> splay associative containers
don't use their own hook types but plain Binary search tree hooks. See <a class="link" href="bst_hooks.html" title="Binary search tree hooks: bs_set_base_hook and bs_set_member_hook">Binary search tree hooks: bs_set_base_hook
and bs_set_member_hook</a> section for more information about these hooks.
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="intrusive.splay_set_multiset.set_multiset_containers"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.set_multiset_containers" title="splay_set, splay_multiset and splaytree containers">splay_set,
splay_multiset and splaytree containers</a>
</h3></div></div></div>
<pre class="programlisting"><span class="keyword">template</span> <span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">&gt;</span>
<span class="keyword">class</span> <span class="identifier">splay_set</span><span class="special">;</span>
<span class="keyword">template</span> <span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">&gt;</span>
<span class="keyword">class</span> <span class="identifier">splay_multiset</span><span class="special">;</span>
<span class="keyword">template</span> <span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="special">...</span><span class="identifier">Options</span><span class="special">&gt;</span>
<span class="keyword">class</span> <span class="identifier">splaytree</span><span class="special">;</span>
</pre>
<p>
These containers receive the same options explained in the section <a class="link" href="usage.html" title="How to use Boost.Intrusive">How to use Boost.Intrusive</a>:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<span class="bold"><strong><code class="computeroutput"><span class="identifier">base_hook</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">Hook</span><span class="special">&gt;</span></code></strong></span>
/ <span class="bold"><strong><code class="computeroutput"><span class="identifier">member_hook</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">T</span><span class="special">,</span> <span class="keyword">class</span> <span class="identifier">Hook</span><span class="special">,</span> <span class="identifier">Hook</span> <span class="identifier">T</span><span class="special">::*</span> <span class="identifier">PtrToMember</span><span class="special">&gt;</span></code></strong></span>
/ <span class="bold"><strong><code class="computeroutput"><span class="identifier">value_traits</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">ValueTraits</span><span class="special">&gt;</span></code></strong></span>:
To specify the hook type or value traits used to configure the container.
(To learn about value traits go to the section <a class="link" href="value_traits.html" title="Containers with custom ValueTraits">Containers
with custom ValueTraits</a>.)
</li>
<li class="listitem">
<span class="bold"><strong><code class="computeroutput"><span class="identifier">constant_time_size</span><span class="special">&lt;</span><span class="keyword">bool</span> <span class="identifier">Enabled</span><span class="special">&gt;</span></code></strong></span>:
To activate the constant-time <code class="computeroutput"><span class="identifier">size</span><span class="special">()</span></code> operation. Default: <code class="computeroutput"><span class="identifier">constant_time_size</span><span class="special">&lt;</span><span class="keyword">true</span><span class="special">&gt;</span></code>
</li>
<li class="listitem">
<span class="bold"><strong><code class="computeroutput"><span class="identifier">size_type</span><span class="special">&lt;</span><span class="keyword">bool</span> <span class="identifier">Enabled</span><span class="special">&gt;</span></code></strong></span>:
To specify the type that will be used to store the size of the container.
Default: <code class="computeroutput"><span class="identifier">size_type</span><span class="special">&lt;</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">size_t</span><span class="special">&gt;</span></code>
</li>
</ul></div>
<p>
And they also can receive an additional option:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem">
<span class="bold"><strong><code class="computeroutput"><span class="identifier">compare</span><span class="special">&lt;</span><span class="keyword">class</span> <span class="identifier">Compare</span><span class="special">&gt;</span></code></strong></span>:
Comparison function for the objects to be inserted in containers. The
comparison functor must induce a strict weak ordering. Default: <code class="computeroutput"><span class="identifier">compare</span><span class="special">&lt;</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">less</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span> <span class="special">&gt;</span></code>
</li></ul></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="intrusive.splay_set_multiset.splay_set_multiset_example"></a><a class="link" href="splay_set_multiset.html#intrusive.splay_set_multiset.splay_set_multiset_example" title="Example">Example</a>
</h3></div></div></div>
<p>
Now let's see a small example using <code class="computeroutput"><a class="link" href="../boost/intrusive/splay_set.html" title="Class template splay_set">splay_set</a></code>/
<code class="computeroutput"><a class="link" href="../boost/intrusive/splay_multiset.html" title="Class template splay_multiset">splay_multiset</a></code>
containers:
</p>
<p>
</p>
<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">intrusive</span><span class="special">/</span><span class="identifier">splay_set</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">vector</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">functional</span><span class="special">&gt;</span>
<span class="keyword">using</span> <span class="keyword">namespace</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">intrusive</span><span class="special">;</span>
<span class="keyword">class</span> <span class="identifier">mytag</span><span class="special">;</span>
<span class="keyword">class</span> <span class="identifier">MyClass</span>
<span class="special">:</span> <span class="keyword">public</span> <span class="identifier">bs_set_base_hook</span><span class="special">&lt;&gt;</span>
<span class="special">{</span>
<span class="keyword">int</span> <span class="identifier">int_</span><span class="special">;</span>
<span class="keyword">public</span><span class="special">:</span>
<span class="comment">//This is a member hook</span>
<span class="identifier">bs_set_member_hook</span><span class="special">&lt;&gt;</span> <span class="identifier">member_hook_</span><span class="special">;</span>
<span class="identifier">MyClass</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span><span class="special">)</span>
<span class="special">:</span> <span class="identifier">int_</span><span class="special">(</span><span class="identifier">i</span><span class="special">)</span>
<span class="special">{}</span>
<span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special">&lt;</span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">b</span><span class="special">)</span>
<span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">int_</span> <span class="special">&lt;</span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">int_</span><span class="special">;</span> <span class="special">}</span>
<span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special">&gt;</span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">b</span><span class="special">)</span>
<span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">int_</span> <span class="special">&gt;</span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">int_</span><span class="special">;</span> <span class="special">}</span>
<span class="keyword">friend</span> <span class="keyword">bool</span> <span class="keyword">operator</span><span class="special">==</span> <span class="special">(</span><span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">a</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">MyClass</span> <span class="special">&amp;</span><span class="identifier">b</span><span class="special">)</span>
<span class="special">{</span> <span class="keyword">return</span> <span class="identifier">a</span><span class="special">.</span><span class="identifier">int_</span> <span class="special">==</span> <span class="identifier">b</span><span class="special">.</span><span class="identifier">int_</span><span class="special">;</span> <span class="special">}</span>
<span class="special">};</span>
<span class="comment">//Define a set using the base hook that will store values in reverse order</span>
<span class="keyword">typedef</span> <span class="identifier">splay_set</span><span class="special">&lt;</span> <span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">compare</span><span class="special">&lt;</span><span class="identifier">std</span><span class="special">::</span><span class="identifier">greater</span><span class="special">&lt;</span><span class="identifier">MyClass</span><span class="special">&gt;</span> <span class="special">&gt;</span> <span class="special">&gt;</span> <span class="identifier">BaseSplaySet</span><span class="special">;</span>
<span class="comment">//Define an multiset using the member hook</span>
<span class="keyword">typedef</span> <span class="identifier">member_hook</span><span class="special">&lt;</span><span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">bs_set_member_hook</span><span class="special">&lt;&gt;,</span> <span class="special">&amp;</span><span class="identifier">MyClass</span><span class="special">::</span><span class="identifier">member_hook_</span><span class="special">&gt;</span> <span class="identifier">MemberOption</span><span class="special">;</span>
<span class="keyword">typedef</span> <span class="identifier">splay_multiset</span><span class="special">&lt;</span> <span class="identifier">MyClass</span><span class="special">,</span> <span class="identifier">MemberOption</span><span class="special">&gt;</span> <span class="identifier">MemberSplayMultiset</span><span class="special">;</span>
<span class="keyword">int</span> <span class="identifier">main</span><span class="special">()</span>
<span class="special">{</span>
<span class="keyword">typedef</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special">&lt;</span><span class="identifier">MyClass</span><span class="special">&gt;::</span><span class="identifier">iterator</span> <span class="identifier">VectIt</span><span class="special">;</span>
<span class="comment">//Create several MyClass objects, each one with a different value</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">vector</span><span class="special">&lt;</span><span class="identifier">MyClass</span><span class="special">&gt;</span> <span class="identifier">values</span><span class="special">;</span>
<span class="keyword">for</span><span class="special">(</span><span class="keyword">int</span> <span class="identifier">i</span> <span class="special">=</span> <span class="number">0</span><span class="special">;</span> <span class="identifier">i</span> <span class="special">&lt;</span> <span class="number">100</span><span class="special">;</span> <span class="special">++</span><span class="identifier">i</span><span class="special">)</span> <span class="identifier">values</span><span class="special">.</span><span class="identifier">push_back</span><span class="special">(</span><span class="identifier">MyClass</span><span class="special">(</span><span class="identifier">i</span><span class="special">));</span>
<span class="identifier">BaseSplaySet</span> <span class="identifier">baseset</span><span class="special">;</span>
<span class="identifier">MemberSplayMultiset</span> <span class="identifier">membermultiset</span><span class="special">;</span>
<span class="comment">//Insert values in the container</span>
<span class="keyword">for</span><span class="special">(</span><span class="identifier">VectIt</span> <span class="identifier">it</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">itend</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">){</span>
<span class="identifier">baseset</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">it</span><span class="special">);</span>
<span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">insert</span><span class="special">(*</span><span class="identifier">it</span><span class="special">);</span>
<span class="special">}</span>
<span class="comment">//Now test sets</span>
<span class="special">{</span>
<span class="identifier">BaseSplaySet</span><span class="special">::</span><span class="identifier">reverse_iterator</span> <span class="identifier">rbit</span><span class="special">(</span><span class="identifier">baseset</span><span class="special">.</span><span class="identifier">rbegin</span><span class="special">());</span>
<span class="identifier">MemberSplayMultiset</span><span class="special">::</span><span class="identifier">iterator</span> <span class="identifier">mit</span><span class="special">(</span><span class="identifier">membermultiset</span><span class="special">.</span><span class="identifier">begin</span><span class="special">());</span>
<span class="identifier">VectIt</span> <span class="identifier">it</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">()),</span> <span class="identifier">itend</span><span class="special">(</span><span class="identifier">values</span><span class="special">.</span><span class="identifier">end</span><span class="special">());</span>
<span class="comment">//Test the objects inserted in the base hook set</span>
<span class="keyword">for</span><span class="special">(;</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">,</span> <span class="special">++</span><span class="identifier">rbit</span><span class="special">){</span>
<span class="keyword">if</span><span class="special">(&amp;*</span><span class="identifier">rbit</span> <span class="special">!=</span> <span class="special">&amp;*</span><span class="identifier">it</span><span class="special">)</span> <span class="keyword">return</span> <span class="number">1</span><span class="special">;</span>
<span class="special">}</span>
<span class="comment">//Test the objects inserted in member and binary search hook sets</span>
<span class="keyword">for</span><span class="special">(</span><span class="identifier">it</span> <span class="special">=</span> <span class="identifier">values</span><span class="special">.</span><span class="identifier">begin</span><span class="special">();</span> <span class="identifier">it</span> <span class="special">!=</span> <span class="identifier">itend</span><span class="special">;</span> <span class="special">++</span><span class="identifier">it</span><span class="special">,</span> <span class="special">++</span><span class="identifier">mit</span><span class="special">){</span>
<span class="keyword">if</span><span class="special">(&amp;*</span><span class="identifier">mit</span> <span class="special">!=</span> <span class="special">&amp;*</span><span class="identifier">it</span><span class="special">)</span> <span class="keyword">return</span> <span class="number">1</span><span class="special">;</span>
<span class="special">}</span>
<span class="special">}</span>
<span class="keyword">return</span> <span class="number">0</span><span class="special">;</span>
<span class="special">}</span>
</pre>
<p>
</p>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
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<td align="right"><div class="copyright-footer">Copyright &#169; 2005 Olaf Krzikalla<br>Copyright &#169; 2006-2013 Ion Gaztanaga<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</div></td>
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